nickexists Posted December 24, 2014 Share Posted December 24, 2014 Is it correct that 15GW being transmitted from the largest transceiver at KSC only reaches about as far as the runway? Link to comment Share on other sites More sharing options...
Taki117 Posted December 24, 2014 Share Posted December 24, 2014 Is it correct that 15GW being transmitted from the largest transceiver at KSC only reaches about as far as the runway?It has to do with direction of both reciever and transmitter. If your transmitter is pointed straight up you aren't going to be getting much power. Link to comment Share on other sites More sharing options...
MavisLenya Posted December 24, 2014 Share Posted December 24, 2014 any time this will get an update for 0.90? did fractaluk said anything about it? Link to comment Share on other sites More sharing options...
TheDamDog Posted December 24, 2014 Share Posted December 24, 2014 any time this will get an update for 0.90? did fractaluk said anything about it?He hasn't posted since last month. Link to comment Share on other sites More sharing options...
ackley14 Posted December 24, 2014 Share Posted December 24, 2014 Which version of tweakscale? I had that problem with 1.47, but reversion to 1.44 fixed it(along with other issues).i could kiss you right now! XD this solved my issue, an issue plaguing me for as long as i can remember!!! thank you kind sir, reverting to 1.44 seems to have solved the problem from what i can tell which means i can finally use interstellar again! much apprication kind sir and or madam Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 Is it correct that 15GW being transmitted from the largest transceiver at KSC only reaches about as far as the runway?Only reciever orientation matters. Transmitters and relays are omni-broadcasting. Don't expect much from your rover-based power station, it's signal gets occluded by Kerbin's horizont fast. Common practice is huge power station on low kerbin orbit and 3 relays on high (800km+) kerbin orbir in a form of triagnle. Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 (edited) 0.90 PORT DEVELOPMENT MIGRATED HERE: http://forum.kerbalspaceprogram.com/threads/104943-0-90-KSP-Interstellar-port-maintance-thread?p=1630968&viewfull=1#post1630968 Edited December 27, 2014 by Boris-Barboris editing Link to comment Share on other sites More sharing options...
MavisLenya Posted December 24, 2014 Share Posted December 24, 2014 ok, one sleepless night and port is ready...0.90 ksp interstellar porthttps://dl.dropboxusercontent.com/u/23572905/1413095913437.jpgdl link: https://dl.dropboxusercontent.com/u/23572905/ksp_mods/ksp_interstellar_0_90.rarsource: Interstellar mode and ors plugin - https://github.com/boris-barboris/kspinterstellar/tree/update_0_90 updated techmanager - https://github.com/boris-barboris/techmanagerchangelog from lates fractaluk release:version 0.13.1-microvawe network behaviour is now more stable, as is it's performance-adapted interstellar mod and techmanager for ksp version 0.90-nothing's changed in gameplay, it's adaptation and bugfix release.i love you!!! Link to comment Share on other sites More sharing options...
altrue Posted December 24, 2014 Share Posted December 24, 2014 Wohooo! <3 Link to comment Share on other sites More sharing options...
DivisionByZero Posted December 24, 2014 Share Posted December 24, 2014 (edited) Ok, one sleepless night and port is ready...DL link: https://dl.dropboxusercontent.com/u/23572905/KSP_Mods/KSP_Interstellar_0_90.rarSource: Interstellar mode and ORS plugin - https://github.com/Boris-Barboris/KSPInterstellar/tree/update_0_90 Updated TechManager - https://github.com/Boris-Barboris/TechManagerFeel free to report bugs here or on github, if i'll have some spare time i'll try to fix them.Any chance you can supply a zip file instead? Edited December 24, 2014 by DivisionByZero Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 Done.Don't quote the whole post, guys, it looks messy. Link to comment Share on other sites More sharing options...
iueras Posted December 24, 2014 Share Posted December 24, 2014 (edited) Hey Boris, I just added your build to an existing 0.90 save game, and now my tech tree is completely blank after selecting the KSPI tree. Started a new game, selected the tree, and the nodes are visible like they should be.I had an unupgraded research facility in both the existing and the new testing game.Anyone else run into this or have a workaround? I was a decent ways into the new 0.90 career mode and I really don't want to start over.EDIT: I had restarted KSP already, thinking that might fix it. That didn't work. But after loading the new test career mode game, then exiting to the main menu and loading my existing 0.90 career, the tree is now visible again. Not sure what to make of that, but it seems to work now. LOLThanks so much for making this build! KSP without KSPI just isn't the same for me anymore. Edited December 24, 2014 by iueras Link to comment Share on other sites More sharing options...
Wolves_Hero Posted December 24, 2014 Share Posted December 24, 2014 (edited) Ok, one sleepless night and port is ready...0.90 KSP Interstellar porthttps://dl.dropboxusercontent.com/u/23572905/1413095913437.jpgDL link: -https://dl.dropboxusercontent.com/u/23572905/KSP_Mods/KSP_Interstellar_0_90.rar -https://dl.dropboxusercontent.com/u/23572905/KSP_Mods/KSP_Interstellar_0_90.zipSource: Interstellar mode and ORS plugin - https://github.com/Boris-Barboris/KSPInterstellar/tree/update_0_90 Updated TechManager - https://github.com/Boris-Barboris/TechManagerChanges from the latest FractalUK Release:Version 0.13.1-Microvawe network behaviour is now more stable, as is it's performance-Adapted Interstellar mod and TechManager for KSP version 0.90-Nothing's changed in gameplay, it's adaptation and bugfix release.Known bugs: -Mk3 cargo bay and flat radiator .tga textures sometimes don't load right (you get pure white color instead). I've seen a couple of posts reporting this, but at the moment i don't know the exact cause.-first load of new science tree will probably fail. Description - http://forum.kerbalspaceprogram.com/threads/43839-0-25-KSP-Interstellar-%28Magnetic-Nozzles-ISRU-Revamp%29-Version-0-13?p=1627181&viewfull=1#post1627181Feel free to report bugs here or on github, if i'll have some spare time i'll try to fix them.Nice update but all air intake bug still there, air intake can't connection parts when mirror mode & I click launch all opened no land just black hole. Still can't fly plane without air intake. Rocket with reactor still ok. Edited December 24, 2014 by Wolves_Hero Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 Nice update but all air intake bug still there, air intake can't connection parts when mirror mode & I click launch all opened no land just black hole. Still can't fly plane without air intake. Rocket with reactor still ok.Use public folder of Dropbox for screenshots so I can see the plane configuration. I don't understand your problem. Link to comment Share on other sites More sharing options...
Wolves_Hero Posted December 24, 2014 Share Posted December 24, 2014 Use public folder of Dropbox for screenshots so I can see the plane configuration. I don't understand your problem.Dropbox don't have setting to public stupid dropbox. I have Imageshack can't upload anymore stupid trial is ended. I can't find upload photo. Link to comment Share on other sites More sharing options...
Wolves_Hero Posted December 24, 2014 Share Posted December 24, 2014 (edited) Use public folder of Dropbox for screenshots so I can see the plane configuration. I don't understand your problem.I found Imgur upload photo, air intake bug & launch with air intake bug, normal rocket without air intake no problem. Edited December 24, 2014 by Wolves_Hero Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 I don't know, man, i've just spent 15 minutes trying to crash the game with mirror mode in VAB and it didn't work for me, everything runs fine. With\withour intakes\coolers\mirror symmetry. Link to comment Share on other sites More sharing options...
ABZB Posted December 24, 2014 Share Posted December 24, 2014 Do you have tweakscale installed? it interacts with one of the modules interstellar runs on intakes (I think). Come to think of it, Has anyone tried removing tweakscale from all intakes and seeing if that fixes the issue? (it should - otherwise every part would do that glitchy thing (I think)). Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 I'll look on tweakscale crash when i'll finish microwave. Link to comment Share on other sites More sharing options...
Wolves_Hero Posted December 24, 2014 Share Posted December 24, 2014 Do you have tweakscale installed? it interacts with one of the modules interstellar runs on intakes (I think). Come to think of it, Has anyone tried removing tweakscale from all intakes and seeing if that fixes the issue? (it should - otherwise every part would do that glitchy thing (I think)).Now I found in tweakscale folder easy edit CFG deleted all air intake from tweakscale worked well. I think Tweakscale + Interstaller air intake bug. Link to comment Share on other sites More sharing options...
ABZB Posted December 24, 2014 Share Posted December 24, 2014 Now I found in tweakscale folder easy edit CFG deleted all air intake from tweakscale worked well. I think Tweakscale + Interstaller air intake bug.KING OF THE LAB!!I honestly just did victory hands-in-air thing - it says something about the office I work in that no one took any note of that in any way. Link to comment Share on other sites More sharing options...
Coga19000 Posted December 24, 2014 Share Posted December 24, 2014 KING OF THE LAB!!I honestly just did victory hands-in-air thing - it says something about the office I work in that no one took any note of that in any way.Now imagine that your boss is also a fan of KSP, and in particular the Interstellar Mod... Link to comment Share on other sites More sharing options...
ABZB Posted December 24, 2014 Share Posted December 24, 2014 Now imagine that your boss is also a fan of KSP, and in particular the Interstellar Mod... We've actually had discussions about how near/medium future advances in space tech will affect our business (importer/exporter of various grades steel) Link to comment Share on other sites More sharing options...
Boris-Barboris Posted December 24, 2014 Share Posted December 24, 2014 Ok, I've finally handled background transmitters loading on startup, the main problem for me is now solved. Added updated dll to download links and to archives.I'll have a quick look on TweakScale now. Link to comment Share on other sites More sharing options...
namAehT Posted December 24, 2014 Share Posted December 24, 2014 Ok, one sleepless night and port is ready...0.90 KSP Interstellar portFeel free to report bugs here or on github, if i'll have some spare time i'll try to fix them.when i started a new career mode and chose the KSPI tech tree and went into the research building, there was nothing there. copypasta'd this one into the tree.cfg in the WarpPlugin folder and fixed it.just thought i'd let you know Link to comment Share on other sites More sharing options...
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