Ogamaga Posted October 19, 2013 Share Posted October 19, 2013 Someone correct me if I'm wrong, but I believe it is possible to add parts from other mods to the tree.cfg found in your saves folder. I was wondering the same thing as all my KW gear was not loading. Granted it would lake a lot of work though. I'm going to try it and see what happens. If it misses up my game I can just reload a new one. I thought of a possible workaround for the KSPI tree, you basically swap trees back and forth between stock and KSPI as needed for unlocking parts, I plan to focus on stock till the upgrades start arriving. Link to comment Share on other sites More sharing options...
SeventhArchitect Posted October 19, 2013 Share Posted October 19, 2013 So....How do I get the proper parts for this mod? Like the generators, Antimatter tanks, Etcetera? Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 19, 2013 Author Share Posted October 19, 2013 (edited) So....How do I get the proper parts for this mod? Like the generators, Antimatter tanks, Etcetera?Everything comes fairly late on in the tech tree. You will start to see a lot of things arriving at tier 6. The first nuclear reactors come in "Nuclear Propulsion" and the generators come in "Large Electronics" all in the midst of the stock toch tree, the antimatter stuff doesn't appear until after the end of the stock tech tree and they're all expensive techs. You do have the science lab and a new experiment to help you generate more science though.Important News about KSP Interstellar Tech Tree and Other Mods I have spoken to r4mon, who produces TreeLoader, a new version of tree loader is being released that supports modded parts being included at their default tech level if they aren't included in the new tech tree. This will allow you to play with my tech tree and any other mods you please and have their parts available to use.You can re-download TreeLoader here if you wish to replace only this part of your installation. Alternatively, I have also repackaged KSP Interstellar to include these files, which you can download here. Edited October 19, 2013 by Fractal_UK Link to comment Share on other sites More sharing options...
Makeone Posted October 19, 2013 Share Posted October 19, 2013 Is the sidethrusting-and-always-on-thrusting thermal rocket nozzles been noted by anyone else lately? I seem to have this interesting situation...sigh And my attempts using those nozzles usually ends up a break up,and strangely, camera lost focus, although i can switch to cockpit, but switching back outside and camera loses focus, which would indicate that something happened in my glorious ship...well, not so glorious, but anyway... Link to comment Share on other sites More sharing options...
forsaken1111 Posted October 19, 2013 Share Posted October 19, 2013 Is the sidethrusting-and-always-on-thrusting thermal rocket nozzles been noted by anyone else lately? I seem to have this interesting situation...sigh And my attempts using those nozzles usually ends up a break up,and strangely, camera lost focus, although i can switch to cockpit, but switching back outside and camera loses focus, which would indicate that something happened in my glorious ship...well, not so glorious, but anyway... Side thrusting?You mean a rocket plume emerging at 90 degrees to the rocket nozzle? Check you installed the mod right and didn't do something silly like put the gamadata folder inside your gamedata folder. Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 19, 2013 Author Share Posted October 19, 2013 Is the sidethrusting-and-always-on-thrusting thermal rocket nozzles been noted by anyone else lately? I seem to have this interesting situation...sigh And my attempts using those nozzles usually ends up a break up,and strangely, camera lost focus, although i can switch to cockpit, but switching back outside and camera loses focus, which would indicate that something happened in my glorious ship...well, not so glorious, but anyway... Check that you've installed the mod in the right place, 99% of the time this occurs it's due to the plugin being installed in the wrong folder. Should be [KSP Main Directory]\GameData\WarpPlugin and then you should see a bunch of files and other folders in there. Link to comment Share on other sites More sharing options...
Savage117 Posted October 20, 2013 Share Posted October 20, 2013 Yep it "seems" to work so far adding to the tree.cfg! The parts are showing up now anyway. So hopefully I can now have KW and KSPI or any other mod I want together but does take a bit of editing time. How did you get this to work? I just cut and pasted 150+ name entries from Novapunch into my tree.cfg and I still have the problem of them not showing in the R&D nodes. They still show in the VAB but it tells me I have to purchase them in the R&D area before I can use them, but they don't show up. Link to comment Share on other sites More sharing options...
Blaylock1988 Posted October 20, 2013 Share Posted October 20, 2013 I have to say, this mod has come a long way, and I am very happy to see how perfectly your science idea transitioned into KSP 0.22. Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 20, 2013 Author Share Posted October 20, 2013 How did you get this to work? I just cut and pasted 150+ name entries from Novapunch into my tree.cfg and I still have the problem of them not showing in the R&D nodes. They still show in the VAB but it tells me I have to purchase them in the R&D area before I can use them, but they don't show up.There is no need to do this anymore, just download the new version of TreeLoader or re-download KSP Interstellar. Install and all your modded parts will appear. See my earlier post. Link to comment Share on other sites More sharing options...
Savage117 Posted October 20, 2013 Share Posted October 20, 2013 There is no need to do this anymore, just download the new version of TreeLoader or re-download KSP Interstellar. Install and all your modded parts will appear. See my earlier post.I know, I was just about to post a suggestion on the treeloader thread on how r4mon might go about fixing this issue, when he posted his update. So I got ninja'd by a mod Dev. Thank you for your mods they are awesome, and im glad you guys are working together on these issues and fixing them so quickly. Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 20, 2013 Author Share Posted October 20, 2013 I know, I was just about to post a suggestion on the treeloader thread on how r4mon might go about fixing this issue, when he posted his update. So I got ninja'd by a mod Dev. Thank you for your mods they are awesome, and im glad you guys are working together on these issues and fixing them so quickly.Cheers. Just didn't want to think you would be sitting there painstakingly altering text files when there was an easy option available Link to comment Share on other sites More sharing options...
SeventhArchitect Posted October 20, 2013 Share Posted October 20, 2013 Everything comes fairly late on in the tech tree. You will start to see a lot of things arriving at tier 6. The first nuclear reactors come in "Nuclear Propulsion" and the generators come in "Large Electronics" all in the midst of the stock toch tree, the antimatter stuff doesn't appear until after the end of the stock tech tree and they're all expensive techs. You do have the science lab and a new experiment to help you generate more science though.Danke herr UK. ( cause Danke Herr Fractall does not sound legit.) Link to comment Share on other sites More sharing options...
Makeone Posted October 20, 2013 Share Posted October 20, 2013 Check that you've installed the mod in the right place, 99% of the time this occurs it's due to the plugin being installed in the wrong folder. Should be [KSP Main Directory]\GameData\WarpPlugin and then you should see a bunch of files and other folders in there.Somehow i guessed that reply...ugh I managed to drop the warpplugin-folder to another mods folder and only noticed this too late for my current save... Most of my important flights have wobbled them self in pieces so i might as well as start a new save with proper warpplugin installation.Does the nozzle and plasma engine overheating and self destruct without even used also be explained by poor install? Link to comment Share on other sites More sharing options...
SeventhArchitect Posted October 20, 2013 Share Posted October 20, 2013 Which EXACT tech tree node is the science station found under? (the KSP Interstellar science station, not the stock station.) Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 20, 2013 Author Share Posted October 20, 2013 Somehow i guessed that reply...ugh I managed to drop the warpplugin-folder to another mods folder and only noticed this too late for my current save... Most of my important flights have wobbled them self in pieces so i might as well as start a new save with proper warpplugin installation.Does the nozzle and plasma engine overheating and self destruct without even used also be explained by poor install?Both of them throw NullReferenceExceptions if the Plugin isn't installed properly, which tends to have various destructive effects on rockets they're attached to so yes, don't worry until something weird happens with the plugin in the correct folder.Which EXACT tech tree node is the science station found under? (the KSP Interstellar science station, not the stock station.)Advanced Science Tech Link to comment Share on other sites More sharing options...
redshift690 Posted October 20, 2013 Share Posted October 20, 2013 How did you get this to work? I just cut and pasted 150+ name entries from Novapunch into my tree.cfg and I still have the problem of them not showing in the R&D nodes. They still show in the VAB but it tells me I have to purchase them in the R&D area before I can use them, but they don't show up.Did you make sure all the part files matched for the tree node you place them in? Like if you placed a part in advRocketry that part.cfg must have the same tree node designation like this// --- editor parameters ---TechRequired = advRocketrycost = 950category = 0subcategory = 0If thats not the problem then I don't know what else it could be. But so far everything that I have added to mine is working fine. Link to comment Share on other sites More sharing options...
internetzspacezshipz Posted October 20, 2013 Share Posted October 20, 2013 Got a problem, I went to Gilly with a ship that has continuous Waste Heat problems (I would have to fix the reactor each time I wanted to do a burn, which was ok, I actually kinda liked it. Made it seem kinda roll-play-ish). When I got there I landed and went to do science, but when I got back and wanted to take off, the 'WasteHeat' wouldn't go away like it normally would when the reactor was offline, so it seems I am stuck for now. (btw, my engine systems were one 2.5m thermal rocket nozzle, one 2.5m nuclear reactor, and one inline radiator (didn't have the other radiators researched at the time.)) I was, however, able to restart the game to take off though, so I'm fine for now, just a little problem. Link to comment Share on other sites More sharing options...
Chase Posted October 20, 2013 Share Posted October 20, 2013 Err... I think either you're seriously misunderstanding what I'm suggesting or I'm seriously misunderstanding the physics of the situation. To elaborate: If the exotic matter is negative mass (and it is, in the context of an Alcubierre drive) we don't need any sort of fancy device to lower a ship's effective mass with it. All you'd really need is a fuel tank full of the stuff. Dry weight, low positive value, full weight, large negative value.Let's just assume the amount of exotic matter the drive needs to work is on the order of grams, and thus not all to useful for lowering the weight of anything and leave it at that. Link to comment Share on other sites More sharing options...
Blaylock1988 Posted October 20, 2013 Share Posted October 20, 2013 I just installed your mod and also Kethane. I chose your mod from the tech tree, despite noticing that Majiir also has a tree. Is it possible to use this mod at the same time as Kethane in career mode? Link to comment Share on other sites More sharing options...
Aghanim Posted October 20, 2013 Share Posted October 20, 2013 Warp Drive is too obvious, too generic; and makes people think too much of Star Trek, which might create a lot of buzz at first, but would die off quickly as the reality of its function sets in. That exactly why I want it named warp drive, because its obvious that the drive functions by warping space around the ship. And buzz = moneyStar Drive is even worse. And Alcubierre Drive just isn't catchy or marketable...Star drive? Nondescript | Alcubierre drive? Shaw-Fujikawa drive it is, as they are both named after the inventorHmm...M/H (Miguel/Harold) Drive?No...CDP (Continuum Distortion Propulsion) Drive? A way to rip-off Star Trek a little less obviously.Maybe...though a bit too "sciency" to keep public interest. And there's an issue with the flow and tempo of speaking it...may not be catchy enough.Wave Drive? Since it's about as close to "space surfing" as it's possible to get.Maybe not...too close to Warp Drive, but might work.AgreedE/C (Expansion/Contraction) Drive?Maybe...right tempo, not reminiscent of soft drinks or computer hardware.What is being expanded/contracted here? The ship? The drive?Any other suggestions?Well I have encountered nearly the same problem. People now are fighting over the term MOBA and everyone now are inventing their own terms like SMARTASS, CASTLE, ARTS, ARTT for the fact that MOBA, multiplayer online battle arena, describe anything from FPS to platformer game (you know I'm biased to one game of particular by looking at my username). So, if we need to invent a new name/acronym, we need to make it catchy but at the same time it need to describe what it is doing, which warp drive is fine Link to comment Share on other sites More sharing options...
doom3607 Posted October 20, 2013 Share Posted October 20, 2013 Let's just assume the amount of exotic matter the drive needs to work is on the order of grams, and thus not all to useful for lowering the weight of anything and leave it at that.Nonsensical. To warp space to that extent you would need a large amount. Link to comment Share on other sites More sharing options...
RabidMonkey Posted October 20, 2013 Share Posted October 20, 2013 Well I have encountered nearly the same problem. People now are fighting over the term MOBA and everyone now are inventing their own terms like SMARTASS, CASTLE, ARTS, ARTT for the fact that MOBA, multiplayer online battle arena, describe anything from FPS to platformer game (you know I'm biased to one game of particular by looking at my username). So, if we need to invent a new name/acronym, we need to make it catchy but at the same time it need to describe what it is doing, which warp drive is fineDynamic Expansion Reactionless Propulsion. The DERP Drive. Upgraded - the Heuristically Enhanced Reengineered Processor - Dynamic Expansion Reactionless Propulsion. The HERP-DERP Drive. Link to comment Share on other sites More sharing options...
CalculusWarrior Posted October 20, 2013 Share Posted October 20, 2013 Dynamic Expansion Reactionless Propulsion. The DERP Drive. Upgraded - the Heuristically Enhanced Reengineered Processor - Dynamic Expansion Reactionless Propulsion. The HERP-DERP Drive.Sounds good. It also gives you an excellent excuse to any negative consequences that may arise when playing with such Exotic Matter:"Jeb, you tore a hole in space-time and it devoured Minmus! What caused this?""HERP-DERP" Link to comment Share on other sites More sharing options...
Delaquarix Posted October 20, 2013 Share Posted October 20, 2013 My game stops responding on loading screen while trying to load a file under "warpplugin/spaces/sci/crewtestinternals". I have checked the files and there is no such file... Am i doing something wrong here? Link to comment Share on other sites More sharing options...
Fractal_UK Posted October 20, 2013 Author Share Posted October 20, 2013 My game stops responding on loading screen while trying to load a file under "warpplugin/spaces/sci/crewtestinternals". I have checked the files and there is no such file... Am i doing something wrong here?The cresttestinternals definition is inside internals.cfg in WarpPlugin/Spaces/Sci. If you don't have that file, try reinstalling or looking for it manually in the mod's zip file. Hopefully that will resolve the problem.I just installed your mod and also Kethane. I chose your mod from the tech tree, despite noticing that Majiir also has a tree. Is it possible to use this mod at the same time as Kethane in career mode?Yeah, it should work fine. I believe the kethane techs are at or near the end of the tree so don't worry if you don't see anything early on.Got a problem, I went to Gilly with a ship that has continuous Waste Heat problems (I would have to fix the reactor each time I wanted to do a burn, which was ok, I actually kinda liked it. Made it seem kinda roll-play-ish). When I got there I landed and went to do science, but when I got back and wanted to take off, the 'WasteHeat' wouldn't go away like it normally would when the reactor was offline, so it seems I am stuck for now. (btw, my engine systems were one 2.5m thermal rocket nozzle, one 2.5m nuclear reactor, and one inline radiator (didn't have the other radiators researched at the time.)) I was, however, able to restart the game to take off though, so I'm fine for now, just a little problem.The inline radiators really struggle to handle any of the reactors outside of the atmosphere, they're fine if you want a surface base somewhere in an atmosphere but they're really going to struggle out in space, they just don't have the kind of surface area needed to keep that amount of heat under control in vacuum. Since the nuclear reactors don't power down below 30%, there is something of a constant cooking of the ship going on.No idea why your WasteHeat wasn't going away though. Did you try right-clicking on the radiator to see what its readings were reading? If it happens again, check all the readings form the reactor, radiator, etc and also press Alt+F2 to bring up the console and see if there is anything helpful in there. The more information I have, the easier it will be to find out why this happened. Link to comment Share on other sites More sharing options...
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