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Would you buy expansion packs for KSP? How much?


ngianoplus

Would you buy expansion packs for KSP?  

2 members have voted

  1. 1. Would you buy expansion packs for KSP?

    • Yes, 5 or less USD
      33
    • Yes, 10 or less USD
      67
    • Yes, 15 or less USD
      30
    • Yes, 20 or less USD
      44
    • Yes, 25 or less USD
      13
    • Yes, 30 or less USD
      9
    • Yes, even if it was more than 30 USD
      43
    • No
      66


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Oh. The entitlement.

Yeah. I had no illusions upon reading "free updates" that I was somehow entitled to "free expansions". Whatever. If SQUAD wants to shoot themselves in the foot and give me free stuff, no problem.

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Nope. When I bought the program (0.18), The word was updates. Absolutely nothing about DLC. Certain parts of this community changed that to DLC and then Expansion packs. I've never seen so much crying and foot stomping as what went on here about that. It was pretty disgusting. They were playing word games. Updates is DLC and Expansion packs they decided. Squad decided to appease them. If I was Harv, the first thing I would have done after that, is go to the project board and wipe out anything that was considered outside the core game. No DLC or Expansion packs. Ever! EDIT: I had to come back to this post. I realized that I did a great disservice to this community by lumping everyone into one bucket. I've updated the post to reflect exactly what occurred and how.

Edited by BostLabs
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My problem with squad's talk of expansion packs and dlc is that they haven't adequately defined what the finished KSP will be.

Yeah, I fully expect Squad's eventual decision to declare the game Finished, no matter at which point it comes, will result in an entitlement-fuelled ****storm of previously unseen magnitude.

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Yes, I would pay for new content, but not atm. The core game is nowhere near completion. The bugs are massive. The core programming (threading) is deficient. Many aspects of the "simulation" are ad-hoc (lack of aero, incorrect ISP math etc). If I saw Squad moving on to add-ons today, I would take that as a sign that they were abandoning core game development.

If they need money, they need only ask. StarCitizen has proven that indi developers can gathering huge sums without providing any real gameplay.

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I would absolutely buy them.how much I would pay would depend on the content. I don't know if I'll be getting them for free since I purchased the game before the specific time but I opted to Get a steam key, that being said I still won't mind buying them and supporting the developer

Edited by RoCkEtZoMbIe
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It seems to me that alot of people immediately assume DLC as "Things left out of the original game so you can make more money later", whereas thats not at all what it is, but what a few greedy companies have twisted it to mean. If Squad made DLC, it would no doubt be extra and unnecessary, but enjoyable and i, personally would buy it in a heartbeat.

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They're still one of the best selling games on Steam, money for the team shouldn't be an issue. I said no because if you bought it before a certain date, all DLC is free from my understanding. Some of us were in before the cut-off. I would still buy it at a steep discount even, no problem...but this is sort of a silly thread as the original game is nowhere near feature complete.

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Definitely NO. Take a look at the Sims games.. they nickle and dime you every pack... and they arent cheap.. 50 bucks a piece so they can add an extra feature to your "living room"? yeah F that.

Once a game reaches that area its a downward spiral. The first expansion is big, the second little smaller, the 3rd little smaller and eventually it gets to the point where they add a tiny feature and charge you an arm and a leg.

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Yes, I would likely buy any and all expansions that would be released for KSP. Especially if they were under 20 bucks. I would probably pay more, but at those prices I would begin having hesitation on a scale that is logarithmic compared to price. If you don't know what that means, it basically means that as the price got further and further from the 20 dollar range, I would begin to actually question whether or not I need it.

Really though, it really depends on the content involved.

It seems to me that alot of people immediately assume DLC as "Things left out of the original game so you can make more money later", whereas thats not at all what it is, but what a few greedy companies have twisted it to mean. If Squad made DLC, it would no doubt be extra and unnecessary, but enjoyable and i, personally would buy it in a heartbeat.

Yes, this is the point I would like to drive home. DLC is a lot like, in my eyes, mini expansion packs or little pieces of content that kind of round out what the game has to offer, but certainly do not add any MAJOR improvements.

Definitely NO. Take a look at the Sims games.. they nickle and dime you every pack... and they arent cheap.. 50 bucks a piece so they can add an extra feature to your "living room"? yeah F that.

Once a game reaches that area its a downward spiral. The first expansion is big, the second little smaller, the 3rd little smaller and eventually it gets to the point where they add a tiny feature and charge you an arm and a leg.

I don't see SQUAD as doing that kind of thing. Remember, Sims is owned by EA. We all know how EA operates... I really think SQUAD is a more morally "together" company than EA... I don't think they'd do something like that. They care too much about their community to pull that kind of shenanigans. Also remember that EA has absolutely no communication with their community. They don't give a care at all.

Edited by M5000
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Some development of add-ons, plugins, or other feature-based content has always driven the path of a game time and time again to become "something of its own." Doom, Doom II (remember the Barney mod?), Quake, Heretic, Duke 3d, all of these games had way awesome add-ons and different things that the community made. Sometimes there would be something built on a game that's just a mod and it would be sold entirely as a whole new game because it was just that good (Hexen, anyone?) I'm just throwing out some examples. Some of these particular best-of-class types should be paid for so consumers have more to choose from. You also get to choose whether or not you want that add-on pack as the game is already there, as I've seen a couple posts about. So you buy the game and that's enough, well cool! Some of us will throw a few bucks to the guys who can pull it off and show support, and I don't mind one bit saying that if it's quality enough, YES I would pay. It has to be completely out-of-this-world though, like a completely different universe, extra features like weather, volcanoes/geysers, clouds/rain/lighting/tornadoes/extreme nature scenarios, ghosts (lol, still reading this, aren't ya?), alien terraforming operations you must defeat/reverse, alien colonizations you must help/join, war, multi-player with usefulness and meaning, science and the search for life, improve on extraterrestrial bases and colonies, wind generators for bases on plants, maybe the ability to implement an eve-like mining/trading/market that actually is fun... Oh heck what I would pay for is probably something I can't think of and isn't listed here. :) At any rate, yes... I would pay someone for the creation of an add-on or add-on pack that I felt was absolutely worth it.

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Not paying more than $5 for something they decided to leave outside the main game. DLC (even if cosmetic) culture is part of the cancer killing videogames.

What? You mean you think it's wrong to charge more money for the same amount of content after the developer painstakingly divided it up into pieces for you?

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Not paying more than $5 for something they decided to leave outside the main game. DLC (even if cosmetic) culture is part of the cancer killing videogames.

I think PDCWolf has a great point, and I agree. Although, you do have to consider the contents of an expansion. If it literally adds to the "Completed, and fully functional, accepted and working" original game, then I would absolutely spend money if I was attracted to the game. Of course. I'm also a huge IL2 fan, and have purchased those expansions as well. But, if a game was just going to add another moon or two, maybe a planet and some other modules to build and play with....No. Build an expansion that includes another Solar System, some universe to explore, add in an economic or civilization aspect to what there is currently, and make it FUNCTIONAL at release....then I will spend my money on it. A new splash screen and a couple new avatars or space plane parts aren't going to make me spend money.

That said....I don't have any problem at all supporting a current development with purchase, like KSP, if it keeps my attention. If they were to finish up, and package a Beta version, for $25, I will buy it.

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