Caesar15 Posted December 2, 2011 Share Posted December 2, 2011 I am workin on adding a bunch an calling it a space hotel and working on getting them back in one piece Link to comment Share on other sites More sharing options...
prefim Posted December 2, 2011 Author Share Posted December 2, 2011 I can have a look at a pod type thing for them but as we cannot do glass yet, it would just have to have a hole in it.I\'ll see what I can come up with. Link to comment Share on other sites More sharing options...
Plymouth Posted December 2, 2011 Share Posted December 2, 2011 Now that\'s why we need cables for!To prevent kerbonauts flying away from the spacecraft during the EVA.And if you find the way how to drag them back with cables, this is gonna be kind of sucessfull EVA. Link to comment Share on other sites More sharing options...
Caesar15 Posted December 2, 2011 Share Posted December 2, 2011 Now that\'s why we need cables for!To prevent kerbonauts flying away from the spacecraft during the EVA.And if you find the way how to drag them back with cables, this is gonna be kind of sucessfull EVA.some version of a strut? Link to comment Share on other sites More sharing options...
chickenplucker Posted December 2, 2011 Share Posted December 2, 2011 This mod is hilarious Only thing missing is a version of Jeb with a cowboy hat riding a booster! Link to comment Share on other sites More sharing options...
Gojira Posted December 2, 2011 Share Posted December 2, 2011 the .dae conversion didn\'t work :c Link to comment Share on other sites More sharing options...
Luigibro606 Posted December 2, 2011 Share Posted December 2, 2011 This mod is hilarious Only thing missing is a version of Jeb with a cowboy hat riding a booster!Nuclear-powered booster.That film was How I learned to love the Bomb right? Link to comment Share on other sites More sharing options...
chickenplucker Posted December 2, 2011 Share Posted December 2, 2011 Yuppers Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb Link to comment Share on other sites More sharing options...
Luigibro606 Posted December 2, 2011 Share Posted December 2, 2011 k, ty Link to comment Share on other sites More sharing options...
SmiteZero Posted December 3, 2011 Share Posted December 3, 2011 We cannot allow a Kerbanaut Launch System gap! Link to comment Share on other sites More sharing options...
Gojira Posted December 5, 2011 Share Posted December 5, 2011 Can someone please convert these into a .dae format?It causes the infinite load time glitch. Link to comment Share on other sites More sharing options...
Caesar15 Posted December 5, 2011 Share Posted December 5, 2011 Can someone please convert these into a .dae format?It causes the infinite load time glitch.copy your current KSP folder and put the mod in that one, worked for me Link to comment Share on other sites More sharing options...
prefim Posted December 6, 2011 Author Share Posted December 6, 2011 A lot of my parts use existing configs so I may have missed something (i remove all but my dev parts to speed loading times) so you may need to tickle the cfg file and change the part name etc. Link to comment Share on other sites More sharing options...
muskeg Posted December 6, 2011 Share Posted December 6, 2011 Nice job with that. It adds another dimension to the game and lets you forget about the command pod for a while 8)Lots of fun, thanks! Link to comment Share on other sites More sharing options...
KnightWhoSaisNi Posted December 6, 2011 Share Posted December 6, 2011 Got a standard rocket to the moon, carrying 4 Kerbanauts. Landed safely, and released them. A few seconds after they landed, 3 spontaneously combusted, and only 1 survived. Or at least, it\'s lying very still on the surface without exploding. Link to comment Share on other sites More sharing options...
MaMaPyCb Posted December 7, 2011 Share Posted December 7, 2011 So far the Kerbal HALO jump Program has had a major success of almost 75% of its Kerbalnauts making it to Lo orbit for the Jumps! Those that make it that far have had a 100% chance of survival through reentry! However due to possible ionization of the suits through the atmosphere only 10% do not spontaneously combust upon touching the ground.But KSP recruiting methods have made sure that that are 1000\'s of kerbalnauts to send! We will have tons of DATA by the time we are done! Link to comment Share on other sites More sharing options...
MC3craze Posted December 7, 2011 Share Posted December 7, 2011 Time to deposit Kerbals in geostat orbit. Link to comment Share on other sites More sharing options...
SmiteZero Posted December 7, 2011 Share Posted December 7, 2011 Got a standard rocket to the moon, carrying 4 Kerbanauts. Landed safely, and released them. A few seconds after they landed, 3 spontaneously combusted, and only 1 survived. Or at least, it\'s lying very still on the surface without exploding.That would be great if your screenshot showed anything.protip: If you want to see stuff you need to shine light on it. Link to comment Share on other sites More sharing options...
kockaspiton Posted December 7, 2011 Share Posted December 7, 2011 That would be great if your screenshot showed anything.protip: If you want to see stuff you need to shine light on it.Well, I can perfectly see it, maybe you should calibrate your monitor! Different gamma settings can cause this. Link to comment Share on other sites More sharing options...
SmiteZero Posted December 7, 2011 Share Posted December 7, 2011 Well, I can perfectly see it, maybe you should calibrate your monitor! Different gamma settings can cause this.Yes, and yours is too bright. Link to comment Share on other sites More sharing options...
Spoot Knight Posted December 7, 2011 Share Posted December 7, 2011 No not really. It\'s very much visible on this monitor\'s default settings. Link to comment Share on other sites More sharing options...
SmiteZero Posted December 8, 2011 Share Posted December 8, 2011 No not really. It\'s very much visible on this monitor\'s default settings.Wait, who am I talking to?'Default' doesn\'t mean 'correct'.I know my monitor is way off, but you shouldn\'t be able to see things in shadow as well as the light side. ??? I therefore postulate that yours is more incorrect than mine. Link to comment Share on other sites More sharing options...
Spoot Knight Posted December 8, 2011 Share Posted December 8, 2011 Nowhere did I say it was correct. Nor did I say the dark sides of the celestial bodies have the same level of brightness the light sides.This is simply how it appears without making any changes.It\'s a WLED screen. It\'s going to appear brighter and have a more clear image. Link to comment Share on other sites More sharing options...
spawnofbill Posted December 8, 2011 Share Posted December 8, 2011 As one of the few people here who actually calibrates his monitor on a weekly basis (photographer) I can say with certainty that the screenshot is fine and that yes SmiteZero your monitor needs calibration. Link to comment Share on other sites More sharing options...
socket7 Posted December 8, 2011 Share Posted December 8, 2011 That would be great if your screenshot showed anything.protip: If you want to see stuff you need to shine light on it.I saw it fine on 3 different monitors.Take off your polarizing sunglasses Jeb. 8)Here are my kerbals on the mun. (It was a budget mission) Link to comment Share on other sites More sharing options...
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