Albert VDS Posted December 18, 2013 Author Share Posted December 18, 2013 Uploaded a small 0.23 compatibility update.Next update will have start of Manley Mode thanks to KrimZon and a few new cameras by Rubber Ducky. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted December 20, 2013 Share Posted December 20, 2013 Just tried this out, and have only one nitpick: The reaction wheels on the HST-lookalike are FAR too powerful. I can't maintain a lock on any sort of deep field target (Minmus, Jool, Eeloo... ) I'm going to experiment and see if I can find a better value for the torque.Also, Mechjeb seems to introduce a "jitter" in it's pointing at a target that's proving rather irritating at deep zoom. Any ideas as to how to dampen that out? Link to comment Share on other sites More sharing options...
MaverickSawyer Posted December 20, 2013 Share Posted December 20, 2013 OK, quick test using torque scaled back to 1% has yielded MUCH better results than the standard. However, targets like Gilly and Bop are still very tough to image... Overall, it's a step in the right direction. I'm going to as another zero between the decimal point and the numbers and see what happens. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted December 20, 2013 Share Posted December 20, 2013 That last order of magnitude did the trick: Clear shots of EVERY body in the system are now possible. And, it's stable enough to get flyby-grade photos of Mun and Minmus. :cheesy:If there's any interest in the revised .cfg figures, PM me for them. It's a simple change, so I'm not going to bother posting them.Cheers for the great addon, guys! Link to comment Share on other sites More sharing options...
Camacha Posted December 20, 2013 Share Posted December 20, 2013 That last order of magnitude did the trick: Clear shots of EVERY body in the system are now possible. And, it's stable enough to get flyby-grade photos of Mun and Minmus. :cheesy:If there's any interest in the revised .cfg figures, PM me for them. It's a simple change, so I'm not going to bother posting them.Post them! Link to comment Share on other sites More sharing options...
ludsoe Posted December 20, 2013 Share Posted December 20, 2013 That last order of magnitude did the trick: Clear shots of EVERY body in the system are now possible. And, it's stable enough to get flyby-grade photos of Mun and Minmus. :cheesy:If there's any interest in the revised .cfg figures, PM me for them. It's a simple change, so I'm not going to bother posting them.Cheers for the great addon, guys!Are you using this in junction with the LTech mod so you can grab high-res shots, or are you using a external program? Link to comment Share on other sites More sharing options...
goldenpeach Posted December 20, 2013 Share Posted December 20, 2013 What is the manley mode? Link to comment Share on other sites More sharing options...
Glockshna Posted December 20, 2013 Share Posted December 20, 2013 Would you be able to make it so that you can configure the camera lenses in game, using tweakables perhaps? Like for instance make the FOV of the camera tweakable in the VAB. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted December 21, 2013 Share Posted December 21, 2013 Are you using this in junction with the LTech mod so you can grab high-res shots, or are you using a external program?Good ol' F1 screencap. And images are found here Link to comment Share on other sites More sharing options...
7499275 Posted December 25, 2013 Share Posted December 25, 2013 even though this does not seem all that popular I just want to say thank you for keeping this mod updated! I use this for recording video's and getting some shots you just can't get any other way. So I really appreciate all the time you've put in to this and hope you keep up the great work! Link to comment Share on other sites More sharing options...
MaverickSawyer Posted December 25, 2013 Share Posted December 25, 2013 Post them! PART{// --- general parameters ---name = Pictozoom 2000module = CommandPodauthor = hubbazoot (www.myordan.com/ksp/downloads.php)// --- asset parameters ---mesh = model.muscale = 1rescaleFactor = 1.25CrewCapacity = 0// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Znode_stack_bottom = 0.0, -1.05, 0.0, 0.0, 1.0, 0.0, 1// --- editor parameters ---TechRequired = unmannedTechentryCost = 4900cost = 1800category = Podssubcategory = 0title = Ordan Industrial KOMMAND-R Pictozoom 2000 Series Variable Aperture Spectograph Netmanufacturer = Ordan Industrial (modified by MaverickSawyer)description = After Jeb received a formal reprimand for his cavalier behavior (he was not given a juice box at lunch time), the engineers have designed a more modular and stable telescope to inspect kerbonauts crew cuts for consistency and fleas. Now features MUCH lower torque to allow for deep-field observations.//attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,1,0// --- standard part parameters ---mass = 2dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 2crashTolerance = 6breakingForce = 200breakingTorque = 200maxTemp = 2500// --- pod/rcs parameters ---rotPower = 0.005linPower = 10maxTorque = 2Ki = 1Kp = 0.6Kd = 1vesselType = ProbeMODULE{ name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.030 }}RESOURCE{ name = ElectricCharge amount = 100 maxAmount = 100}MODULE{ name = MuMechModuleHullCameraZoom cameraName = Pictozoom 2000 cameraForward = 0, 1, 0 cameraUp = 0, 1, 0 cameraPosition = 0.00, 3.00, 0.00 cameraFoVMax = 60 cameraFoVMin = 0.0005}MODULE{ name = ModuleDeployableSolarPanel animationName = solar raycastTransformName = sunAR pivotName = sunPivot resourceName = ElectricCharge chargeRate = 5 powerCurve { key = 206000000000 0 0 0 key = 13599840256 1 0 0 key = 68773560320 0.5 0 0 key = 0 10 0 0 }}MODULE{ name = ModuleAnimateGeneric animationName = deploy startEventGUIName = Open LensGuard endEventGUIName = Close Lens Guard actionGUIName = Toggle Lens Guard INPUT_RESOURCE { name = ElectricCharge rate = .0045 }}MODULE{ name = BOSS}MODULE{ name = ModuleReactionWheel PitchTorque = 0.01 YawTorque = 0.01 RollTorque = 0.01 RESOURCE { name = ElectricCharge rate = 0.0105 }}MODULE{ name = ModuleScienceExperiment experimentID = externcam experimentActionName = Snap Picture resetActionName = Delete Picture useStaging = False useActionGroups = True hideUIwhenUnavailable = True resettable = True resettableOnEVA = True xmitDataScalar = 0.8 FxModules = 0}MODULE{ name = HullCamera cameraName = Hull cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0.05, -0.07 cameraFoVMax = 60 cameraFoVMin = 0.3 resolution = 2}} Link to comment Share on other sites More sharing options...
ArchmageLucy Posted December 28, 2013 Share Posted December 28, 2013 I really like the mod but I have just one request and it's extremely petty. Can you please add an aperature closing animation to the Ordan pictozoom camera, I would greatly appreciate it. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted December 30, 2013 Share Posted December 30, 2013 Welp, found a limitation in KSP...That's supposed to be an image of the craters near the nearside Munar Arch... Not very clear. Might have to kick one of my Kerbal Deep Field Space Telecopes to Munar orbit now...*Runs off to VAB* Link to comment Share on other sites More sharing options...
Albert VDS Posted December 30, 2013 Author Share Posted December 30, 2013 @MaverickSawyer: Thanks for the telescope fix.What is the manley mode?Manley mode is named after Scott Manley and because of this video where he does a moon mission without leaving the cockpit view: This mode will force you to install cameras and use the cockpit.even though this does not seem all that popular I just want to say thank you for keeping this mod updated! I use this for recording video's and getting some shots you just can't get any other way. So I really appreciate all the time you've put in to this and hope you keep up the great work! Thanks! New update:V0.2.9 30-Dec-2013- Added the new camera science module, from L-tech Science, to every camera.- Added the following new cameras made by Rubber Ducky:- Launchpad camera - made for being set up around the launchpad for great views of lift-offs. Future update will have a moving version.- ScienceCam - just a basic all-purpose camera- NavCam - tiny with a wide FOV, mainly for piloting rovers. Has a static-y overlay built into the model.- BoosterCam - a variation of aerocam; two cameras built in, facing up and down. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted December 31, 2013 Share Posted December 31, 2013 @MaverickSawyer: Thanks for the telescope fix.No problem. I figured others here might enjoy that capability, and since I'd gone and done all the scut work for it already, it made sense to share! Link to comment Share on other sites More sharing options...
Amazingteknique Posted January 1, 2014 Share Posted January 1, 2014 Definitely a very unique plugin, Ive been totally enjoying it. I do seem to be having some issue with my clouds from the visual enhancement addon flickering when viewed at a distance. Link to comment Share on other sites More sharing options...
Sersie Posted January 10, 2014 Share Posted January 10, 2014 I also get the flickering after having used the camera at all. I think it was fine with the mod installed without using it, but once you view through a camera, the textures on the planets start flashing and glitching and won't stop until you restart KSP. I hope this can be worked out as I want to be able to take all the lovely pictures from space with the clouds still there. Link to comment Share on other sites More sharing options...
chaoko99 Posted January 10, 2014 Share Posted January 10, 2014 this would be interesting with raster prop monitor Link to comment Share on other sites More sharing options...
Albert VDS Posted January 10, 2014 Author Share Posted January 10, 2014 I also get the flickering after having used the camera at all. I think it was fine with the mod installed without using it, but once you view through a camera, the textures on the planets start flashing and glitching and won't stop until you restart KSP. I hope this can be worked out as I want to be able to take all the lovely pictures from space with the clouds still there. Which mods do you have installed? Link to comment Share on other sites More sharing options...
Amazingteknique Posted January 10, 2014 Share Posted January 10, 2014 (edited) Which mods do you have installed? I personally have a bunch of mods, pretty much all the main ones. The problem goes away as soon as I drop Hullcam though. Im going to give it a shot in a pure stock with clouds and hullcam when I get home from work though and see how it goes. Edited January 10, 2014 by Amazingteknique Link to comment Share on other sites More sharing options...
Albert VDS Posted January 10, 2014 Author Share Posted January 10, 2014 Alright, thanks for trying that. Link to comment Share on other sites More sharing options...
Rubber Ducky Posted January 10, 2014 Share Posted January 10, 2014 I personally have a bunch of mods, pretty much all the main ones. The problem goes away as soon as I drop Hullcam though. Im going to give it a shot in a pure stock with clouds and hullcam when I get home from work though and see how it goes.I've experienced flickering and outright disappearing planets at high magnification while testing my telescope mod that uses this plugin -- have you tried cycling the GUI off and back on (press F2 to toggle it)? This completely gets rid of flickering for me, even with both Universe Replacer and City Lights and Clouds installed. Link to comment Share on other sites More sharing options...
Amazingteknique Posted January 10, 2014 Share Posted January 10, 2014 have you tried cycling the GUI off and back on (press F2 to toggle it)? Nope, I didn't even think to try that. I'll have to give that a shot as well Link to comment Share on other sites More sharing options...
Chestburster Posted January 11, 2014 Share Posted January 11, 2014 this would be interesting with raster prop monitorTried creating a MM patch but the models are missing transforms where the raster prop can anchor the module.Could you add a transform per camera, Rubber Ducky? Link to comment Share on other sites More sharing options...
Mihara Posted January 11, 2014 Share Posted January 11, 2014 Tried creating a MM patch but the models are missing transforms where the raster prop can anchor the module.Could you add a transform per camera, Rubber Ducky?In case you missed it, RPM 0.13 already contains a patch that does it anyway.An extra transform in hc_booster would help though, since I can't add two cameras at once without a second transform. Link to comment Share on other sites More sharing options...
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