Albert VDS Posted October 13, 2014 Author Share Posted October 13, 2014 Just posted a 0.25 compatible version in the first post. Link to comment Share on other sites More sharing options...
PDCWolf Posted October 13, 2014 Share Posted October 13, 2014 Thanks for the update, been using this since you posted it. It was my dream to be able to make stuff like this: http://a.pomf.se/vissqo.webmagain, thank you. Link to comment Share on other sites More sharing options...
Virtualgenius Posted October 23, 2014 Share Posted October 23, 2014 Would you consider loading this on to Kerbalstuff its a great site and very user friendly Link to comment Share on other sites More sharing options...
Moesly_Armlis Posted December 3, 2014 Share Posted December 3, 2014 This mod has been in use since my begining to play a modded KSP. Excellent mod by the way. A burning bug that has been haunting me and now has showed up again.This time I isolated the problem. Anyone should be able to replicate this Hellcam bug.This is stock with only HullCameraVDS.V0.32The Science camera doesn't seem to be affected. The Aerocam is used. Any time a quicksave is reloaded while the Aerocam is being used results in going to hades. Alt F4 is exit option. Link to comment Share on other sites More sharing options...
lextacy Posted December 15, 2014 Share Posted December 15, 2014 Not sure if this is a bug, but in the future will you provide this fix? Okay when you have a camera on a detatched stage (eg. a booster) and you were viewing that cam during a stage sep. I predicted the game would bug out when trying to switch cameras back to the main vessel. The dreaded Kerbin black hole kraken starts. For now what could I do to remedy that? Maybe stick a unmanned probe on the boosters? Love this mod! I hope for a update soon ! Link to comment Share on other sites More sharing options...
Albert VDS Posted December 15, 2014 Author Share Posted December 15, 2014 (edited) @lextacy: Thanks for posting that bug, I'll fix it in the next release. The reason why the "dreaded Kerbin black hole kraken starts" is because the detached camera gets deleted after 2.5 km.You can either switch to an attached camera before the detached camera get deleted or do the following:In /GameData/HullCameraVDS/Plugins/settings.cfg change "CycleOnlyActiveVessel = false" to "CycleOnlyActiveVessel = true".This will switch to an attached camera when the current camera is detached from the active craft.@MoeslyArmlis: Sorry for the late response, I'll try and fix it in the next release.Could you also post you settings.cfg? Edited December 15, 2014 by Albert VDS Link to comment Share on other sites More sharing options...
lextacy Posted December 16, 2014 Share Posted December 16, 2014 okay thanks for the tip! Link to comment Share on other sites More sharing options...
Albert VDS Posted December 16, 2014 Author Share Posted December 16, 2014 Updated to 0.90, this version does not have fixes for the save/load bug yet and external camera deleted after 2.5km bug. Link to comment Share on other sites More sharing options...
ultrasquid Posted December 16, 2014 Share Posted December 16, 2014 Updated to 0.90, …Did you mean to date stamp this update as October? Link to comment Share on other sites More sharing options...
Albert VDS Posted December 16, 2014 Author Share Posted December 16, 2014 Thanks for the heads up, change it to December. Link to comment Share on other sites More sharing options...
Jacke Posted December 16, 2014 Share Posted December 16, 2014 v0.33 now only has Aerocam, Aerocam180, and KerbPro cameras. Was that intentional? Link to comment Share on other sites More sharing options...
internerd Posted December 16, 2014 Share Posted December 16, 2014 Any chance you could add it to CKAN . It's a superlight weight mod manager. Thanks for the great mod. Link to comment Share on other sites More sharing options...
Albert VDS Posted December 17, 2014 Author Share Posted December 17, 2014 v0.33 now only has Aerocam, Aerocam180, and KerbPro cameras. Was that intentional?Thanks for noticing, I used the wrong parts folder. Upload fixed which includes all the camera's. Any chance you could add it to CKAN . It's a superlight weight mod manager. Thanks for the great mod.Good idea, I'll look at it right now. Link to comment Share on other sites More sharing options...
tajampi Posted December 19, 2014 Share Posted December 19, 2014 Found a little game breaking bug when clicking "disable camera" on any camera.It just makes the game "break", you can't revert, change cameras, or anything, and the game throws some exceptions, here is the code chunk: (Just when i clicked it)[EXC 20:27:14.624] TypeLoadException: Could not load type 'System.Func`2' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. MuMechModuleHullCamera.EnableCamera () BaseEvent.Invoke () UIPartActionButton.OnClick ()[LOG 20:27:23.930] Game Paused![LOG 20:27:32.162] Game Unpaused![WRN 20:27:32.163] Can not play a disabled audio source[LOG 20:27:34.494] Game Paused![LOG 20:27:34.957] Game Unpaused![WRN 20:27:34.957] Can not play a disabled audio source[LOG 20:27:41.229] Game Paused![EXC 20:27:44.625] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () SpriteBase.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) ContractsApp.OnDestroy ()[EXC 20:27:44.629] NullReferenceException SpriteMesh.CreateMesh () SpriteMesh.get_mesh () SpriteRoot.Delete () SpriteBase.Delete () UIListItemContainer.Delete () UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) ResourceDisplay.OnDestroy ()[EXC 20:27:44.633] NullReferenceException UnityEngine.Component.get_transform () SpriteRoot.SetCamera (UnityEngine.Camera c) AutoSpriteControlBase.SetCamera (UnityEngine.Camera c) SpriteRoot.UpdateCamera () UIListItemContainer.UpdateCamera () UIScrollList.SetupCameraAndSizes () UIScrollList.UpdateCamera () ScrollListResizer.ScaleListToFitContent (Int32 offsetTop, Int32 offsetBottom, Int32 offsetLeft, Int32 offsetRight, Boolean stdDirection) ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) UIApp.OnDestroy ()[EXC 20:27:44.641] NullReferenceException ScreenSafeUIButton.setTextureState (Int32 st) ScreenSafeUIButton.Unlock () MapViewFiltering.OnInputLocksModified (FromToAction`2 action) EventData`1[GameEvents+FromToAction`2[ControlTypes,ControlTypes]].Fire (FromToAction`2 data) InputLockManager.RemoveControlLock (System.String lockID) FlightDriver.OnDestroy ()Amazing mod btw!Cheers! Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted December 20, 2014 Share Posted December 20, 2014 Suggestion: let the cameras have a "control from here" option so it's easier to line up a shot with a camera on the side of your craft. Link to comment Share on other sites More sharing options...
Camacha Posted December 27, 2014 Share Posted December 27, 2014 I am noticing some weird things. When viewing through a camera, the building tiles of the KSC flicker as if they are clipping. Also, when I use a camera, go back the the main view, and use the camera again, my view switches to somewhere below the ground.I am sad to say VDS Hullcam does not seem very compatible with 0.90. Link to comment Share on other sites More sharing options...
Daid Posted December 27, 2014 Share Posted December 27, 2014 I am noticing some weird things. When viewing through a camera, the building tiles of the KSC flicker as if they are clipping. Also, when I use a camera, go back the the main view, and use the camera again, my view switches to somewhere below the ground.I am sad to say VDS Hullcam does not seem very compatible with 0.90.Not seeing these problems here. Might be a conflict with another mod? Link to comment Share on other sites More sharing options...
Albert VDS Posted December 27, 2014 Author Share Posted December 27, 2014 Found a little game breaking bug when clicking "disable camera" on any camera.It just makes the game "break", you can't revert, change cameras, or anything, and the game throws some exceptions, here is the code chunk: (Just when i clicked it)...Amazing mod btw!Cheers! I am noticing some weird things. When viewing through a camera, the building tiles of the KSC flicker as if they are clipping. Also, when I use a camera, go back the the main view, and use the camera again, my view switches to somewhere below the ground.I am sad to say VDS Hullcam does not seem very compatible with 0.90.Make sure you've got version 0.33 installed.Suggestion: let the cameras have a "control from here" option so it's easier to line up a shot with a camera on the side of your craft.I'll add it to the to do list. Link to comment Share on other sites More sharing options...
hakan Posted December 27, 2014 Share Posted December 27, 2014 Any chance you could upload your mod to KerbalStuff.com ? I would love to have it indexed by CKAN for ease of installation / updating, but having it on kerbalstuff or even github would make our work soooo tremendously easier Link to comment Share on other sites More sharing options...
LostOblivion Posted December 27, 2014 Share Posted December 27, 2014 I'd love to see wide angle viewports, or is that a limitation with KSP? Link to comment Share on other sites More sharing options...
Camacha Posted December 27, 2014 Share Posted December 27, 2014 Make sure you've got version 0.33 installed.I downloaded it yesterday, it should be the latest and greatest. I will try to isolate the problem.HullCameraVDS.V0.33.zip Link to comment Share on other sites More sharing options...
Albert VDS Posted December 27, 2014 Author Share Posted December 27, 2014 Any chance you could upload your mod to KerbalStuff.com ? I would love to have it indexed by CKAN for ease of installation / updating, but having it on kerbalstuff or even github would make our work soooo tremendously easier Thanks for the tip, I just added it to KerbalStuff, I was planning on adding it to CKAN, but this way it's much easier. I'd love to see wide angle viewports, or is that a limitation with KSP?Added it to the to do list, thanks for the suggestion. I downloaded it yesterday, it should be the latest and greatest. I will try to isolate the problem.Alright, let me know if you find anything out. Link to comment Share on other sites More sharing options...
hakan Posted December 27, 2014 Share Posted December 27, 2014 Thanks for the tip, I just added it to KerbalStuff, I was planning on adding it to CKAN, but this way it's much easier. Aaaaand, there it is now Link to comment Share on other sites More sharing options...
hakan Posted December 27, 2014 Share Posted December 27, 2014 How do I use the numberpad keys in settings.cfg? "minus" and "equals" are not the best choice on my german keyboard Link to comment Share on other sites More sharing options...
Albert VDS Posted December 28, 2014 Author Share Posted December 28, 2014 You can find a list of possible keys here: http://docs.unity3d.com/ScriptReference/KeyCode.htmlAll the numpad key start with Keypad. I should actually make an in game configuration, that would make think much easier to change. Link to comment Share on other sites More sharing options...
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