Albert VDS Posted July 27, 2015 Author Share Posted July 27, 2015 Testing black and white camera: Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 27, 2015 Share Posted July 27, 2015 GREAT! Almost can't wait for this new version! Link to comment Share on other sites More sharing options...
V8jester Posted July 27, 2015 Share Posted July 27, 2015 Testing black and white camera:http://i1363.photobucket.com/albums/r716/albertvdsluis/screenshot6_zpsxlvkkiaq.pngI'm stoked about the new cams! Link to comment Share on other sites More sharing options...
drtedastro Posted July 27, 2015 Share Posted July 27, 2015 The teasing is getting to be too much.....Argh, we need the camera's....LoL...Looking great. should be great when we can get them.Cheers. Link to comment Share on other sites More sharing options...
Chrislab Posted July 28, 2015 Share Posted July 28, 2015 It would be nice if we could get science by taking photographs!!! Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 29, 2015 Share Posted July 29, 2015 It would be nice if we could get science by taking photographs!!! L-Tech does that. Still waiting on an update tho Link to comment Share on other sites More sharing options...
LordFerret Posted August 1, 2015 Share Posted August 1, 2015 L-Tech does that. Still waiting on an update thoI just went and read about that mod. Interesting.If you were to gain science from using a Hullcam camera, how would you go about assigning a science value to it? 1 science point per picture? 5? Seems to me a potentially very easy way to gain science if it's much more than that. At least with SCANsat, yes, you get lots of science points for completing scans, but it's no easy task (early on in the game) to get those scanners out there - so science earned is justified IMO. Link to comment Share on other sites More sharing options...
Albert VDS Posted August 1, 2015 Author Share Posted August 1, 2015 Something like photo's from orbit, in flight and landed yielding a certain amount of science would be an idea.It would work well with missions. Something like:- Snap a photo of Duna while on a flyby.- Transmit photo's from the surface of Eve.- Take pictures of anomalies on Kerbin. Link to comment Share on other sites More sharing options...
Turk_WLF Posted August 2, 2015 Share Posted August 2, 2015 I’m a little confused here about which version of KSP this mod supports the thread states that it supports KSP 1.0.4 but when I try to download the mod on Kerbal Stuff it’s supports just KSP 1.0.2... I’m talk about version 0.40 of the Mod.Thanks, Link to comment Share on other sites More sharing options...
Albert VDS Posted August 2, 2015 Author Share Posted August 2, 2015 Current version (0.40) supports 1.0.4. I just forgot to change it on Kerbalstuff. Link to comment Share on other sites More sharing options...
Albert VDS Posted August 2, 2015 Author Share Posted August 2, 2015 Run into a bit of a snag with the docking cam part.The plan was to add a cross shaped camera to each docking port, like shown in the screenshot bellow.It fits on every docking port (even the shielded one), except for the inline docking port.The problem is that there isn't any room for it. Maybe some has an idea how to still add one?Or should I just forget the whole cross shaped camera and directly add the view in the center of each docking port? Link to comment Share on other sites More sharing options...
V8jester Posted August 2, 2015 Share Posted August 2, 2015 So the inline docking port. Is it that an overlay is visible when viewing the part? Kind of like an rpm prop out of place? I didn't fully understand what you meant by "there isn't any room" Link to comment Share on other sites More sharing options...
Albert VDS Posted August 2, 2015 Author Share Posted August 2, 2015 Here's an image to illustrate what I mean. The circles indicate the location of the cross shaped camera.It's meant to align with the docking camera view's dashed cross, like in the upper part of the image.Eacht port has place for such a cross camera, except for the inline docking port, shown on the right. Link to comment Share on other sites More sharing options...
V8jester Posted August 2, 2015 Share Posted August 2, 2015 Oh now I understand, I didn't realize you where adding a new model into the docking port model. Here is a thought... Could you add that sight to the body of the docking port? If you are looking straight at the port it would still be visible. Now it wouldn't be if you are too high. But I doubt it would be a big deal. That way it can remain stationary while the port extends. Link to comment Share on other sites More sharing options...
tg626 Posted August 2, 2015 Share Posted August 2, 2015 IRL it would simply go in the corner, at 10:30, 2:30, 4:30 or 7:30 if you imagine that view as a clock face. Link to comment Share on other sites More sharing options...
Virtualgenius Posted August 2, 2015 Share Posted August 2, 2015 What about an outer ring that goes over the docking ports a bit like the round lights alexustas hashttp://forum.kerbalspaceprogram.com/threads/52014-Parts-Stack-Inline-Light-%282-5-m%29You could make it 4 points on a circle Link to comment Share on other sites More sharing options...
LordFerret Posted August 4, 2015 Share Posted August 4, 2015 Considering every docking port has a window in it already, why not just use the center of the port as the view?... the camera being (part-less) behind the window. I'd also ask for the reticle to be far thinner, a hair-line... and the data read-out put in one place/corner (for at a glance readability) rather than both sides of the view. Link to comment Share on other sites More sharing options...
drtedastro Posted August 4, 2015 Share Posted August 4, 2015 Considering every docking port has a window in it already, why not just use the center of the port as the view?... the camera being (part-less) behind the window. I'd also ask for the reticle to be far thinner, a hair-line... and the data read-out put in one place/corner (for at a glance readability) rather than both sides of the view.Good suggestions.That would clean things up and make easier, imo..Cheers. Link to comment Share on other sites More sharing options...
Albert VDS Posted August 5, 2015 Author Share Posted August 5, 2015 Considering every docking port has a window in it already, why not just use the center of the port as the view?... the camera being (part-less) behind the window. I'd also ask for the reticle to be far thinner, a hair-line... and the data read-out put in one place/corner (for at a glance readability) rather than both sides of the view.You know, I didn't even notice that window in the docking port. Might as well just use the center of the docking port.The reticle is 1/3 smaller now, or 4 pixels(plus outline) instead of 6.The text still looks clunky, maybe It should all be on the left side in one column? Link to comment Share on other sites More sharing options...
LordFerret Posted August 5, 2015 Share Posted August 5, 2015 You know, I didn't even notice that window in the docking port. Might as well just use the center of the docking port.The reticle is 1/3 smaller now, or 4 pixels(plus outline) instead of 6.The text still looks clunky, maybe It should all be on the left side in one column?http://i1363.photobucket.com/albums/r716/albertvdsluis/screenshot13_zpsblzbng5x.pngI like that reticle better. I wouldn't complain if it were even finer and/or translucent ... but that's up to you. I agree with the single column text idea, but have no preference if it's left side or right - just not in so close to center ... white lettering tends to get washed out with brightly lit parts when coming in docking (my experience anyway with Lazor). Did I mention I'm psyched for this?!? Link to comment Share on other sites More sharing options...
Albert VDS Posted August 5, 2015 Author Share Posted August 5, 2015 white lettering tends to get washed out with brightly lit parts when coming in dockingThe white text has a black outline, so it will still be readable with a white background. Link to comment Share on other sites More sharing options...
jlcarneiro Posted August 5, 2015 Share Posted August 5, 2015 I like that reticle better. I wouldn't complain if it were even finer and/or translucent ... but that's up to you. I agree with the single column text idea, but have no preference if it's left side or right - just not in so close to center ... white lettering tends to get washed out with brightly lit parts when coming in docking (my experience anyway with Lazor). Did I mention I'm psyched for this?!? It's getting great! About the text, what about divided in the four corners like IRL? With larger font size, preferably... Link to comment Share on other sites More sharing options...
LordFerret Posted August 5, 2015 Share Posted August 5, 2015 The white text has a black outline, so it will still be readable with a white background. Oh? I didn't realize that! Downloading your image and viewing 100% in Gimp, now I see it. And here I was going to suggest a blackened box in a corner with the white text in it ... or ... doing the text in a translucent green like many HUDs do. Link to comment Share on other sites More sharing options...
Vist Posted August 6, 2015 Share Posted August 6, 2015 Hi everybody Am currently using HullCam VDS with the Docking Target mod :"> and took the liberty of applying it to other docking ports which includes the inline version. Would like to ask if cameraPosition in the part cfg file controls the placement of the camera?Thanks in advance. Link to comment Share on other sites More sharing options...
drtedastro Posted August 6, 2015 Share Posted August 6, 2015 Looking great.I would 'ask' that the info be all together in one of the corners.For some reason, I would pick lower left, but this is just my pref.If the code is not too difficult and or time consuming, maybe user pref for location and reticule color???Hey, if may never happen, but if you dont ask you know it wont happen.Cheers and thanks again for this great addon...Def a MUST have MOD addition. Link to comment Share on other sites More sharing options...
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