Space Cat Posted May 28, 2016 Share Posted May 28, 2016 Is this mod even still maintained, or is it abandoned? Link to comment Share on other sites More sharing options...
N1njawarrior Posted May 28, 2016 Share Posted May 28, 2016 11 hours ago, Space Cat said: Is this mod even still maintained, or is it abandoned? It's abandoned aside from the community patch I put out, the developer generally takes a while to update it Link to comment Share on other sites More sharing options...
Agathorn Posted May 30, 2016 Share Posted May 30, 2016 On 5/11/2016 at 7:02 PM, N1njawarrior said: A while back (aka, the release of 1.1) I tried to use this mod, and long story short, I managed to get a kinda-sorta somewhat *stable* patch working. It turns out there wasn't anything wrong code (or at least I didn't check) all it needed was for me to update the references, and force it to use the latest version of the mono framework. After hours of hair pulling, I finally managed to complete said task, though I wouldn't wish that ordeal on anyone, as that was the first time I had EVER used unity, and though I don't have problems with coding, they don't have very good UI tutorials. If anyone wants a copy of my kinda-sorta somewhat *stable* patch I'll post a copy of the files here. I uploaded the kinda-sorta somewhat *stable* patch, though remember, use at your own risk. If anyone finds a bug I can easily replicate, I'll take a look, whether I'll be able to do anything is a completely different story. Download the patch Hi thanks for doing this. Can you post your updated source code please? Thanks! Link to comment Share on other sites More sharing options...
N1njawarrior Posted May 30, 2016 Share Posted May 30, 2016 13 hours ago, Agathorn said: Hi thanks for doing this. Can you post your updated source code please? Thanks! It's on the previous page. Link to comment Share on other sites More sharing options...
Agathorn Posted May 30, 2016 Share Posted May 30, 2016 56 minutes ago, N1njawarrior said: It's on the previous page. It is? I see your patch'ed version, but I didn't see any source code in it unless I just missed it. Link to comment Share on other sites More sharing options...
N1njawarrior Posted May 30, 2016 Share Posted May 30, 2016 (edited) oh, sorry, I'll post the source. Edit: here is the source for my patch. Edited May 30, 2016 by N1njawarrior Posting Source Link to comment Share on other sites More sharing options...
Agathorn Posted May 30, 2016 Share Posted May 30, 2016 58 minutes ago, N1njawarrior said: oh, sorry, I'll post the source. Edit: here is the source for my patch. Thanks! Just didn't want to see your work get pulled due to missing source (it's a requirement) Link to comment Share on other sites More sharing options...
N1njawarrior Posted May 30, 2016 Share Posted May 30, 2016 43 minutes ago, Agathorn said: Thanks! Just didn't want to see your work get pulled due to missing source (it's a requirement) Oh, lol, I forgot about that when I posted it. Thanks for reminding me. Link to comment Share on other sites More sharing options...
whalefsh Posted May 30, 2016 Share Posted May 30, 2016 N1njawarrior, thank you so much for the patch mate - I can build my stations with robotic camera arms again. Just registered to say that Link to comment Share on other sites More sharing options...
N1njawarrior Posted May 30, 2016 Share Posted May 30, 2016 59 minutes ago, whalefsh said: N1njawarrior, thank you so much for the patch mate - I can build my stations with robotic camera arms again. You're welcome, I glad that you're enjoying it. 59 minutes ago, whalefsh said: Just registered to say that Lol, I registered just to upload this patch. I didn't want to see this mod die, and I had already patched it. Link to comment Share on other sites More sharing options...
DennyTX Posted May 31, 2016 Share Posted May 31, 2016 9 hours ago, N1njawarrior said: oh, sorry, I'll post the source. Edit: here is the source for my patch. huh, only cameras, without working shaders? or i missed something? Link to comment Share on other sites More sharing options...
N1njawarrior Posted May 31, 2016 Share Posted May 31, 2016 (edited) 3 minutes ago, DennyTX said: huh, only cameras, without working shaders? or i missed something? Yeah, I didn't mess with the shaders, It would be significantly harder for me to fix that, as I have no prior knowledge of how things should look/work, as I had never used the mod before 1.1. Edited May 31, 2016 by N1njawarrior I'm a grammar pedant, mustn't use no bad grammar Link to comment Share on other sites More sharing options...
redteddy23 Posted May 31, 2016 Share Posted May 31, 2016 On 11/05/2016 at 3:02 AM, N1njawarrior said: A while back (aka, the release of 1.1) I tried to use this mod, and long story short, I managed to get a kinda-sorta somewhat *stable* patch working. It turns out there wasn't anything wrong code (or at least I didn't check) all it needed was for me to update the references, and force it to use the latest version of the mono framework. After hours of hair pulling, I finally managed to complete said task, though I wouldn't wish that ordeal on anyone, as that was the first time I had EVER used unity, and though I don't have problems with coding, they don't have very good UI tutorials. If anyone wants a copy of my kinda-sorta somewhat *stable* patch I'll post a copy of the files here. I uploaded the kinda-sorta somewhat *stable* patch, though remember, use at your own risk. If anyone finds a bug I can easily replicate, I'll take a look, whether I'll be able to do anything is a completely different story. Download the patch Just like to thank you for this, jumping into and existing KSP mod and making a fix is never easy. Link to comment Share on other sites More sharing options...
N1njawarrior Posted May 31, 2016 Share Posted May 31, 2016 6 hours ago, redteddy23 said: Just like to thank you for this, jumping into and existing KSP mod and making a fix is never easy. Thanks, I'm glad you enjoy. If you find any bugs, excluding shaders not working, tell me. It doesn't look like @Albert VDS has been on the forums much recently, so it looks like the burden of bugfixing still falls on me. As for the shaders, I'll look into fixing those, though I can't guarantee anything before about mid-June. Link to comment Share on other sites More sharing options...
DennyTX Posted June 2, 2016 Share Posted June 2, 2016 (edited) On 31.05.2016 at 8:22 AM, N1njawarrior said: Yeah, I didn't mess with the shaders, It would be significantly harder for me to fix that, as I have no prior knowledge of how things should look/work, as I had never used the mod before 1.1. seems i know how to fix shaders for KSP 1.1.2 and Unity 5.2.4 but where i can find initial source (with shader)? Looks like source link in OP has been broken. Edited June 2, 2016 by DennyTX Link to comment Share on other sites More sharing options...
N1njawarrior Posted June 3, 2016 Share Posted June 3, 2016 On 6/2/2016 at 1:20 AM, DennyTX said: seems i know how to fix shaders for KSP 1.1.2 and Unity 5.2.4 but where i can find initial source (with shader)? Looks like source link in OP has been broken. I'm pretty sure you have to download the non-source (release) version of the patch, as the source doesn't have any textures, parts/part configs, or shaders. (same with the normal Hullcam source download) Thanks for volunteering to fix the shaders, right now I'm trying to get my mac setup to debug BD Armoury. The patch can be downloaded here. The source can be downloaded here. Link to comment Share on other sites More sharing options...
LordFerret Posted June 7, 2016 Share Posted June 7, 2016 (edited) I can't live without docking cameras. I'm going to give your patch a try. Thank you. Edit: Apparently the docking camera isn't working. The others are however. Edited June 7, 2016 by LordFerret Link to comment Share on other sites More sharing options...
Deimos Rast Posted June 12, 2016 Share Posted June 12, 2016 On 6/2/2016 at 1:20 AM, DennyTX said: seems i know how to fix shaders for KSP 1.1.2 and Unity 5.2.4 but where i can find initial source (with shader)? Looks like source link in OP has been broken. The initial source was linked to that ol' MED1A.FIR3 site but got killed; it still works if you fill in the blank. Here is a rehost of it; license was GPL, and still is I guess, I didn't change anything, just looked inside and, yup, looks like sourcery. It has filters. Link to comment Share on other sites More sharing options...
Uberns Posted June 14, 2016 Share Posted June 14, 2016 On 6/11/2016 at 11:07 PM, Deimos Rast said: ...and, yup, looks like sourcery. Hilarious Link to comment Share on other sites More sharing options...
Danny Carman Posted June 22, 2016 Share Posted June 22, 2016 There is actually an issue...I can not switch to other cameras in the KSP 1.1.2.What should I do? By the way Hullcam VDS V0.52 uses the ModuleManager.2.6.21,But the mods I use depend on the ModuleManager.2.6.24. Link to comment Share on other sites More sharing options...
Jacke Posted June 22, 2016 Share Posted June 22, 2016 (edited) 2 hours ago, Danny Carman said: By the way Hullcam VDS V0.52 uses the ModuleManager.2.6.21,But the mods I use depend on the ModuleManager.2.6.24. Module Manager is upward compatible. You only need the latest version that works under KSP 1.1.2, MM 2.6.25. Edited June 22, 2016 by Jacke Link to comment Share on other sites More sharing options...
M4ssler Posted June 28, 2016 Share Posted June 28, 2016 My ship get lost of focus and can´t switch back to camera. Is there a chance for a working 1.1.3 mod. Link to comment Share on other sites More sharing options...
Mate_fin Posted June 30, 2016 Share Posted June 30, 2016 ok then anyone know when we might get 1.1.3 compatibility? Link to comment Share on other sites More sharing options...
zenbot Posted July 5, 2016 Share Posted July 5, 2016 Bumping to say that I really appreciate the work that @Albert VDS put into this mod and that I look forward to it being updated to be compatible with current version KSP. I also want to thank @N1njawarrior for the unofficial patch he released restoring basic functionality to the mod. I've been lurking around this thread for a while and figured I would share an animation made using one of my favorite Hullcam VDS cameras (filters), the Kassleblad 500, so that those unfamiliar with the mod can see what it looked like in action circa 1.0.5: There and Back Again Link to comment Share on other sites More sharing options...
Ghosty141 Posted July 5, 2016 Share Posted July 5, 2016 I'm so stoke to see Hullcam + RPM with the new shaders in the RPM display, it will make it so much more immersive. Link to comment Share on other sites More sharing options...
Recommended Posts