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Albert VDS

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    Senior Rocket Scientist

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  1. I don't get the complaint. Sure it's not going to be like KSP1, because why else make KSP2? KSP1 had/has loads of things that people wanted or didn't like. You what happened? It got added by mods. It's the reason why more than half the player base of KSP1 plays with mods and I don't see why it would be different with KSP2. If enough people want it then it will be made as a mod.
  2. As a temp fix you can attach 2 fairing bases together and only create a fairing shell for the bottom one. This somehow stops the parts inside the fairing from overheating.
  3. Contacted @DanGSun to see if I can maintain this mod, I've added some things to the API for personal use. Also a build for the latest KSP as it's not that stable for me(mainly debug spam).
  4. Is 'dVActual' and 'TWRActual' accesable through 'FlightGlobals.ActiveVessel'? I can't seem to find it. Edit: found it by doing the following: int currentStage = FlightGlobals.ActiveVessel.currentStage; return FlightGlobals.ActiveVessel.VesselDeltaV.GetStage(currentStage);
  5. It's [1.8.x] Docking Camera KURS Style Re-Adopted (Fixed in 1.9). I took a look at the code and it does exactly what I suggested above. That code could be used. Only thing that needs to be done is to set the location of camera object to the hullcam object location. Edit: Ideally you want just extend that class or you could even merge the 2 mods.
  6. It might be possible by creating a 2nd camera object, render it's view to a texture and have that texture displayed on a window.
  7. You can actually change the buttons through the settings.cfg in GameData/HullCameraVDS/Plugins/.
  8. Can someone push in the right direction to get Javascript running with this add-on? The plugin protion works, but how do I get .js files to run? I tried the example but is says: "Error: Cannot find module 'krpc-node'"
  9. Oh I see. It's ollowDockingLong3, possibly others too, but I only need that one to work.
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