Albert VDS

Members
  • Content Count

    1,483
  • Joined

  • Last visited

Community Reputation

490 Excellent

1 Follower

About Albert VDS

  • Rank
    Senior Rocket Scientist

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. No problem. Thanks for your help.
  2. Oh I see. It's ollowDockingLong3, possibly others too, but I only need that one to work.
  3. It's the hollow dockingring fairing mod in this link:
  4. Yes, I know which model it is. Do you know of a way to fix it?
  5. It's BahamutoD's reusable fairing mod, which was abandoned a long time ago. It uses standard KSP modules so it's no custom code.
  6. Like the title says, I think it's a mod model part which causes it. I just can't figure out why. It's basically a tube docking port. Anyone one an idea why this is happening?
  7. Hey thanks, that's exactly what I was looking for.
  8. Trying to make a reusable rocket, but fairings aren't really reusable.
  9. It's an old mod and never got out of WIP state, but it's fairly usable. The mod includes a docking ring to attach to a top stage and allows a engine to be connected inside. The 2nd part is a dockable interstagefaring which connects to the ring. It's great for for reusable rockets. The problem is the links doesn't work anymore. Does anyone have a copy lying around?
  10. It's an old thread, so sorry for posting in it. But does anyone have a copy of the bahamutoD-dockingRingsv0.2.1.zip ? The link in the first post seems to be gone.
  11. Found a solution: Smart Parts Continued Using conditional action group triggers to trigger the docking port when the tank is empty.
  12. After years of playing I finally found out that you can enable advanced tweakables, which is great for having the docking port in the staging. It works great as an alternative for decouplers. Though what I was hoping for is to hook 2 stages back together and then being able to fire them again, which sadly it doesn't. So here's the question, is there a way to reset a staged item to fire it again, or an other way to solve this problem?
  13. Albert VDS

    [1.3.1]TextureReplacerReplaced v0.5.4

    How do do I find out which name the texture has? In this case the icon for a vehicle.