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N1njawarrior

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Everything posted by N1njawarrior

  1. Yes, I do have my graphic set to minimal, also after further study I discovered your settings menu for Blizzy's toolbar isn't working. I will try to reproduce the problems with only KFI installed, though this mac has been known to be unconducive to debugging. I really do enjoy this mod, and from the footage I've seen with the graphics working properly, it also looks amazing, keep up the good work!
  2. I have the same problem, it was quite a surprise when my airplane suddenly shot backwards upon staging. I'm enjoying your exception-free propellers, they're way better than SXT, or KAX's props, both in aesthetics, and balance/functionality.
  3. aww, now I can't be grumpy about my mac blocking me from debugging.
  4. Ahh, Sadly that doesn't sound like my problem, though I'll still double check. Thanks for the help though, it's greatly appreciated.
  5. huh? can you give me a detailed technical explanation, I would like to fix the problem, and as I said, can't properly debug it for myself.
  6. SXT (Lack's Stock Extension) Adds a lot of Aircraft parts including 5-7 props, and a good few are older designs. (radial piston engines)
  7. If you edit some of MAF's code, you can make it compatible with Atmospheric Autopilot too. It basically requires you to turn of the "control surface fix" thingamabob and change one other line.
  8. Good news, I fixed my ram, so now I can actually use this mod.
  9. What was causing the duplication error? I might just be really confused, but so far, I'm pretty sure the memory leak in BD for 1.1.2 has something to do with duplicating textures/models in the editor. I can't debug it myself, thanks to my mac refusing to run the standalone unityplayer.
  10. Ahh, that might explain my problem with deploying control surfaces, I generally put my flaps on the main wing, and turn off all control axes.
  11. @Kowgan lol, You're welcome. For reference, most mods that edit the way control surfaces behave (this includes Atmospheric Auto pilot, and several other autopilots) aren't compatible with each other. The one exception is FAR, due to how popular FAR is, most modders make their mods compatible with it.
  12. I'm pretty sure you have to download the non-source (release) version of the patch, as the source doesn't have any textures, parts/part configs, or shaders. (same with the normal Hullcam source download) Thanks for volunteering to fix the shaders, right now I'm trying to get my mac setup to debug BD Armoury. The patch can be downloaded here. The source can be downloaded here.
  13. Thanks, I'm glad you enjoy. If you find any bugs, excluding shaders not working, tell me. It doesn't look like @Albert VDS has been on the forums much recently, so it looks like the burden of bugfixing still falls on me. As for the shaders, I'll look into fixing those, though I can't guarantee anything before about mid-June.
  14. Yeah, I didn't mess with the shaders, It would be significantly harder for me to fix that, as I have no prior knowledge of how things should look/work, as I had never used the mod before 1.1.
  15. You're welcome, I glad that you're enjoying it. Lol, I registered just to upload this patch. I didn't want to see this mod die, and I had already patched it.
  16. Oh, lol, I forgot about that when I posted it. Thanks for reminding me.
  17. oh, sorry, I'll post the source. Edit: here is the source for my patch.
  18. After further testing, I discovered that something is breaking my ability to deploy control surface period, using action groups has nothing to do with my problem, and the vessel was using was created after installing AA. Sadly I see much debugging in my future, darn. (<--- that's okay to say on the forums, right?) LOL, when I first read this part of your post, I somehow skipped over the part saying Not AA's code, MAF's one, which left me very confused. After rereading I now understand what you mean. Also, do to some unknown reason, AA doesn't like me making a jet pack based off of scott manley's design, It will either start porpoising or it will occasionally roll 90 degrees. (even after reducing the control authority) I assume the is what you were talking about in the main post. Thanks for pointing me in the right direction, I'm still relatively new to modding (messing around) in KSP, and don't quite know my way around the code yet. I also haven't yet taken time to get accustomed to unity's UI, which might help. Edit: actually, I think that the line of code you were pointing me towards might even fix the way MAF handles Stock Bug Fix Modules, though the modules in question will still break AA, so it won't make much difference.
  19. Just so you know, this mod REALLY doesn't agree with AGX deploying control surfaces via action group. [LOG 19:04:40.106] AGX Action not activated, that group still in cooldown This is the only thing I saw in the logs that referenced the problem, though here is the log anyways. (ignore all the Kerbal Konstructs errors, I broke that after the control surface problem.) Also, I'm interested in making this work with Mouse Aim Flight, do you have any idea what part of the code I might need to modify? (yes I know that this mod has a mouse director, but I like the feel of MAF's better) Currently AA (specifically SFBW) will cause the aircraft to pitch up and down when MAF is activated, but isn't currently giving any input to the controls. I believe that the problem stems from AA thinking that MAF is the player giving keyboard input, and MAF thinking that AA is the player giving keyboard input. I would like to make the two mods at least compatible, if not find a way to integrate MAF into the mouse director. This is a really great mod, it's leaps and bounds ahead of all the other aircraft autopilots, and due to some strange magic, the gui is able to operate on my 6-year-old mac without freezing the game. Keep up the good work!
  20. This mod doesn't make the stutters any worse, (that would be pretty hard) or cause a hit in frames/fps, (again, that would be hard to do.) The performance hit I spoke of doesn't actually happen while playing the game, on when switching scenes, it cause the loading times when doing things like launching a vessel, or entering to the SPH to be significantly longer. In terms of the machine I'm running, it's a six-year-old mac-mini, and one of the ram slots is broken, I currently have 4GB of ram. (8GB if both slots worked) I will try to run run that test as soon as I get the chance, if there is anything else I can do to help, just let me know.
  21. Just so you guys know, this mod really doesn't like to play nice with Stock Bug Fix Modules, when using the mouse to control my craft, it will start rolling back and forth. Personally, I think that the tweakable "actuator speed" is confusing the built-in autopilot, which is a shame, as one of the things it fixes is the shaking experienced in aircraft flying at high speeds, when the craft has too much control authority. Here is the craft file of the airplane I was using when I discovered this problem, you'll need OPT Spaceplane Parts, Kerbal Engineer Redux, and B9 aerospace (plus Stock Bug Fix Modules if you want to test that). Other than that miniscule annoyance, this mod is Amazing! I am able to not only make smooth landings, but also perform aerobatics while flying around the KSC at about 15m Ralt. I really like what you're doing here, Keep it up!
  22. from my experience as a coder, this seems like it would work, but my mac is too slow for it to do much, in fact it's so slow that this mod makes it worse, which is a shame, I was really looking forward to something like this, but I must keep my scene switching times below 2 minutes. But again, good work, I like what you're doing here.
  23. It's abandoned aside from the community patch I put out, the developer generally takes a while to update it
  24. This mod is great! It works amazing with mouse aim flight, I don't have to guess what my attitude is. The one problem is for some reason all of the indicators are super low resolution for my ksp install, can anyone help me debug this problem? The logs didn't have any indicator as to the problem, so I'm not linking it.
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