MedwedianPresident Posted October 19, 2013 Share Posted October 19, 2013 Correct. It would be a good idea, if for each district we could make one or two lego-style sets of buildings with different forms and colors that easily can be copied and pasted, with maybe a couple of individual buildings such as hospitals, police stations and memorials. Link to comment Share on other sites More sharing options...
JustinS222 Posted October 19, 2013 Share Posted October 19, 2013 My block re-sized to better fit a kerbal's scale (I'm gonna need a few more buildings): Link to comment Share on other sites More sharing options...
Tidus Klein Posted October 20, 2013 Share Posted October 20, 2013 Well ok sense no one wanted to make my building I made my own! Sadly though it doesn't have any texture and I don't know how to take a screen shot in blender so as soon as I find out the later you will see my building.Basic featuresRoof runway ( that's right)Rover friendly slopsHelipad Huge hanger. Parking lot( to be added)Cool looking!! Link to comment Share on other sites More sharing options...
JustinS222 Posted October 20, 2013 Share Posted October 20, 2013 (edited) In blender go to the window menu in the top left-ish, also you could alt + print screen Edited October 20, 2013 by JustinS222 Link to comment Share on other sites More sharing options...
nothke Posted October 20, 2013 Author Share Posted October 20, 2013 (edited) Common textures pack #2 now available!!!Download:http://www./download/jxx77ly6io2sdh9/KCity_commontextures_v2.rarNow it includes:- 11 CGtextures facades on one texture for generic buildings and all-round everyday use.- a plain concrete texture- roof tiles, ceramic, shingle- dark brick tile (currently used on the "bricky bridge")- metal roof (will be used on airport roof)- airport taxiway concrete blocks now included...and more!Normal and specular maps for all the textures also exist, but I will not include them in the texture pack. They will be included in the Kerbin City build.Note: I am starting to convert all textures to .tga cause .png has mipmapping problems since KSP 0.20, that is the reason why some are .png and some .tga. You can work in either of them.Coming soon:- Flat roof plates- Stairs- Galvanized metal (for street signs) Edited October 20, 2013 by nothke Link to comment Share on other sites More sharing options...
JustinS222 Posted October 20, 2013 Share Posted October 20, 2013 Here's my re-sized and re-arranged plot with a few more buildings: Link to comment Share on other sites More sharing options...
JustinS222 Posted October 20, 2013 Share Posted October 20, 2013 (edited) Also to zekes, I said I would add your logo to a building, then that building got scraped, so here it is again: Edited October 20, 2013 by JustinS222 Link to comment Share on other sites More sharing options...
POTKC Posted October 20, 2013 Share Posted October 20, 2013 Here is my progress on the residential area. Since it will be (judging by the map) a separate island, I made it quite large. I would have been finished by now, but there were family matters to attend to this week (I really love birthdays, even when they are not mine) so work went slower than I hoped. Cue the Imgur album: Javascript is disabled. View full albumPlease tell me what you guys think. Also, I like your buildings Justin!!! Link to comment Share on other sites More sharing options...
Spacemarine658 Posted October 20, 2013 Share Posted October 20, 2013 hey id love to make an underwater submarine base for the Kerbal Coast Guard Link to comment Share on other sites More sharing options...
MrTheBull Posted October 20, 2013 Share Posted October 20, 2013 Guys, can somebody fix KerbTown and update it to ksp 0.22?? Link to comment Share on other sites More sharing options...
POTKC Posted October 20, 2013 Share Posted October 20, 2013 Important Question: Should I make fences between the gardens (in the residential area) or just low walls? Link to comment Share on other sites More sharing options...
MedwedianPresident Posted October 20, 2013 Share Posted October 20, 2013 How about for the big apartaments we make buildings like those in Vienna?http://images.derstandard.at/2009/10/30/1256750099114.jpg Link to comment Share on other sites More sharing options...
MedwedianPresident Posted October 20, 2013 Share Posted October 20, 2013 How about for the big apartaments we make buildings like those in Vienna? Link to comment Share on other sites More sharing options...
POTKC Posted October 20, 2013 Share Posted October 20, 2013 I've already made my apartment blocks in a New York Queens style, but those are the 'cheap' ones on the edge of the city. There could be more closer to the center, maybe similar to what you're suggesting... Link to comment Share on other sites More sharing options...
nothke Posted October 20, 2013 Author Share Posted October 20, 2013 Guys, can somebody fix KerbTown and update it to ksp 0.22??I didn't try it in 0.22, "I heard" it works, but only the spawning points don't. Razchek is away so we will have to work in 0.21 until he comes back. Link to comment Share on other sites More sharing options...
POTKC Posted October 20, 2013 Share Posted October 20, 2013 Nothke, can you please tell me what you think about my plot? (Keep in mind it's not 100% finished.) Please? Link to comment Share on other sites More sharing options...
Armokh Posted October 20, 2013 Share Posted October 20, 2013 If you want some help I can try making some props for industrial area (I'm thinking of kethane refinery). Link to comment Share on other sites More sharing options...
Tidus Klein Posted October 20, 2013 Share Posted October 20, 2013 OK here we go Its not textured but I hope you guys like it!Javascript is disabled. View full albumThe second pic is of the front Link to comment Share on other sites More sharing options...
Mettwurst Posted October 20, 2013 Share Posted October 20, 2013 I'm Back again Wow, that weekend was some terror for my liver OK here we go Its not textured but I hope you guys like it!Javascript is disabled. View full albumLooks cool! Might fit well in some sort of industrial area at the border of the town!But I think you should rethink the runway, looks pretty short compared to the Hangar and its gate (unless you are specialized on jump jets )I'd maybe double it's length Link to comment Share on other sites More sharing options...
JustinS222 Posted October 20, 2013 Share Posted October 20, 2013 Well, it's time for another update! Here is my plot again: Link to comment Share on other sites More sharing options...
nothke Posted October 20, 2013 Author Share Posted October 20, 2013 I can see not many people downloaded the texture pack so I'll repeat the "news":Common textures pack #2 now available!!!Download:http://www./download/jxx77ly6io2sdh9/KCity_commontextures_v2.rarNow it includes:- 11 CGtextures facades on one texture for generic buildings and all-round everyday use.- a plain concrete texture- roof tiles, ceramic, shingle- dark brick tile (currently used on the "bricky bridge")- metal roof (will be used on airport roof)- airport taxiway concrete blocks now included...and more!Normal and specular maps for all the textures also exist, but I will not include them in the texture pack. They will be included in the Kerbin City build.Note: I am starting to convert all textures to .tga cause .png has mipmapping problems since KSP 0.20, that is the reason why some are .png and some .tga. You can work in either of them.Coming soon:- Flat roof plates- Stairs- Galvanized metal (for street signs)Here is my progress on the residential area. Since it will be (judging by the map) a separate island, I made it quite large. I would have been finished by now, but there were family matters to attend to this week (I really love birthdays, even when they are not mine) so work went slower than I hoped. Cue the Imgur album: - snip - Not bad, we'll see what comes.Also I will soon publish a quick tutorial clarifying some things about how to properly model. Link to comment Share on other sites More sharing options...
Mettwurst Posted October 20, 2013 Share Posted October 20, 2013 I can see not many people downloaded the texture pack so I'll repeat the "news":Common textures pack #2 now available!!!Cool, must have over-read it, still the same limitations? Also I will soon publish a quick tutorial clarifying some things about how to properly model.But then please with the "boring" voice right from the beginning! Link to comment Share on other sites More sharing options...
nothke Posted October 21, 2013 Author Share Posted October 21, 2013 (edited) But then please with the "boring" voice right from the beginning! here you go: =)Here's a modeling tutorial about a very specific problem of having limited texture space, or in other words, optimizing your textures to have much more: Edited October 21, 2013 by nothke Link to comment Share on other sites More sharing options...
POTKC Posted October 21, 2013 Share Posted October 21, 2013 My plot is finished. Here is the Imgur albumJavascript is disabled. View full albumNothke, if you don't mind, can I use my props (the individual buildings) and make my own little mod out of them? Of course, I'll say that all of it was made for Kerbin City... Link to comment Share on other sites More sharing options...
nothke Posted October 21, 2013 Author Share Posted October 21, 2013 My plot is finished. Here is the Imgur albumNothke, if you don't mind, can I use my props (the individual buildings) and make my own little mod out of them? Of course, I'll say that all of it was made for Kerbin City...You should not make windows like that, close over the wall poly. KSP is a game of huge scales and there will be a lot of z-fighting... Which will be explained in one of my next tutorials Link to comment Share on other sites More sharing options...
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