Superfluous J Posted September 6, 2014 Share Posted September 6, 2014 Out of curiosity, do you remember which piece of software you got that habit from? I was thinking about interface conventions for such things yesterday and came up blank on a precedent for that behavior.PreciseNode. Link to comment Share on other sites More sharing options...
Kolago Posted September 18, 2014 Share Posted September 18, 2014 Feature request: Can you add a field to set the node at the next occurrence of specific ejection angle from a given UT? This can help to use Transfer Window Planner for interplanetary transfers. Link to comment Share on other sites More sharing options...
brusura Posted September 24, 2014 Share Posted September 24, 2014 Hi BlizzyI have to report a bug, if you focus the manuever node in map mode then go to orbit mode and delete the node with the little x when you go back to map mode you are stuck.logs and save, no modshttps://www.dropbox.com/s/sfjpobtb5epi1wf/KSP.zip?dl=0 Link to comment Share on other sites More sharing options...
blizzy78 Posted September 24, 2014 Author Share Posted September 24, 2014 Thanks, brusura.https://github.com/blizzy78/ksp-precisenode/issues/12 Link to comment Share on other sites More sharing options...
MaxShadow Posted September 25, 2014 Share Posted September 25, 2014 Does this mod show the closest distance to target in a rendezvous? I can't find anything to toggle that, it's a bit annoying to move the mouse over the rendezvous point after every change in the node. Kerbal Engineer only shows the closest distance from your actual orbit, but I need the distance between the target orbit and the planned orbit. Link to comment Share on other sites More sharing options...
pamidur Posted October 3, 2014 Share Posted October 3, 2014 I noticed that since last update my ejection inclination is "n/a" almost always. Always when maneuvering around planet. In some conics modes when escaping. Am I doing anything wrong? Does it work only for celestial body escape? Link to comment Share on other sites More sharing options...
blizzy78 Posted October 7, 2014 Author Share Posted October 7, 2014 Just to note, Precise Node 1.1.0 is working fine with KSP 0.25.0. There is no need to redownload. Link to comment Share on other sites More sharing options...
CjStaal Posted October 7, 2014 Share Posted October 7, 2014 A popup comes up and says it is incompatible with .25 Link to comment Share on other sites More sharing options...
Basilo1146 Posted October 8, 2014 Share Posted October 8, 2014 Ok, so apparently it works, but module manager thinks that it's incompatible. You want to check that out. Link to comment Share on other sites More sharing options...
blizzy78 Posted October 8, 2014 Author Share Posted October 8, 2014 Please see this post, the issue should be the same. Link to comment Share on other sites More sharing options...
DaMichel Posted October 8, 2014 Share Posted October 8, 2014 Hey Blizzy, i just want to remind you of that pull request. Haven't heard anything from you since then. You will integrate it eventually, right? Btw. you can see the KSP skin in action in my Jool5 log Link to comment Share on other sites More sharing options...
blizzy78 Posted October 8, 2014 Author Share Posted October 8, 2014 Thanks, it's still on my list. It's just that my plate is pretty full these days Link to comment Share on other sites More sharing options...
DaMichel Posted October 8, 2014 Share Posted October 8, 2014 I see. That is cool with me ofc. Cheers! Link to comment Share on other sites More sharing options...
blizzy78 Posted October 9, 2014 Author Share Posted October 9, 2014 Precise Node 1.1.1 is now available for download, fixing an issue with the KSP compatibility check.Note: If the download page is linking an older version for you, press F5 in your browser. Link to comment Share on other sites More sharing options...
Surefoot Posted October 9, 2014 Share Posted October 9, 2014 Great thanks for the fast update that's one of my core plugins now. Link to comment Share on other sites More sharing options...
pamidur Posted October 10, 2014 Share Posted October 10, 2014 Blizzy, I've just made a pull request with that shows Inclination after maneuver in orbit information. That is really useful when you know exact inclination you want reach. Link to comment Share on other sites More sharing options...
blizzy78 Posted October 10, 2014 Author Share Posted October 10, 2014 Thanks, I've seen it, but haven't yet had a chance to take a closer look. Link to comment Share on other sites More sharing options...
kaoz Posted October 15, 2014 Share Posted October 15, 2014 I need help, now when I open precise node I get a new interface with weird bottons like this -/+ as one botton beside the ap and pe and so on, I can make ap and everything else go higher but no lower, am I missing something the old interface was better one + botton and one - nice and simple Link to comment Share on other sites More sharing options...
blizzy78 Posted October 15, 2014 Author Share Posted October 15, 2014 Left-click on "+/-" to increase, right-click to decrease. Link to comment Share on other sites More sharing options...
Superfluous J Posted October 16, 2014 Share Posted October 16, 2014 Left-click on "+/-" to increase, right-click to decrease.Speaking of that, I find myself trying to right-click to decrease orbits when I've gone too far. Any chance that could be made a thing that works? Link to comment Share on other sites More sharing options...
kaoz Posted October 16, 2014 Share Posted October 16, 2014 Thank you, I knew it was gonna be something right under my nose, well it was right under my finger Link to comment Share on other sites More sharing options...
blizzy78 Posted October 16, 2014 Author Share Posted October 16, 2014 Speaking of that, I find myself trying to right-click to decrease orbits when I've gone too far. Any chance that could be made a thing that works?Right-click where exactly? Link to comment Share on other sites More sharing options...
Thanny Posted October 16, 2014 Share Posted October 16, 2014 Right-click where exactly?I think he's making a joke. That it'd be nice to right-click to fix your mistake when you've overshot. Link to comment Share on other sites More sharing options...
Thanny Posted October 16, 2014 Share Posted October 16, 2014 There seems to still be a compatibility check problem with the latest version. After I installed the Toolbar plugin (as in, quit, install Toolbar, restart), a window started appearing on startup saying that PreciseNode isn't compatible. It still works, however, so it's basically a cosmetic problem. Link to comment Share on other sites More sharing options...
Superfluous J Posted October 16, 2014 Share Posted October 16, 2014 Right-click where exactly?I think he's making a joke. That it'd be nice to right-click to fix your mistake when you've overshot.No joke. I want to right click "Orbit+" to do the same thing that clicking "Orbit -" would do. The same would work for "Orbit -" for those times I'm going down and go an orbit past and need to go forward, but if I could right click "Orbit+" to go down, I'd never use "Orbit-"Essentially it's giving the "Orbit" buttons the same treatment you gave the dV/time buttons. Orbits are different than AN/DN/Ap/Pe because clicking them multiple times does different things. IMO they should be handled differently and maybe even be in a different place. also, I'd LOVE a way for the "10" and "100" buttons to affect orbit jumping. Not the .1 and .01 buttons though. That's crazy talk. Link to comment Share on other sites More sharing options...
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