Kyle.Daoust Posted July 22, 2014 Share Posted July 22, 2014 Best community ever. You guys kick ass, thanks. Link to comment Share on other sites More sharing options...
sumghai Posted July 23, 2014 Author Share Posted July 23, 2014 Progress Report, 23 July 2014The invisible parachute bug has finally been fixed, and the next version of the Service Module pack will be compatible with RealChute 1.2.2.2. Huge thanks to stupid_chris for showing me how to finesse the RealChute TextureLibrary system. As always, if you're not squeamish, you can get this off the GitHub repo.Over the next couple of days, I will be doing a final series of acceptance tests of all the new / updated functionality that will come in V2.0 - most of these would be checking dependency compatibility with KSP 0.24. While this should be straightforward, once again I make no promises regarding an actual release date.I will also need to do a truckload of documentation for various places, in order to prepare for the upcoming release.As always, patience (and bacon) would be greatly appreciated. Link to comment Share on other sites More sharing options...
Initar Posted July 23, 2014 Share Posted July 23, 2014 Progress Report, 23 July 2014As always, patience (and bacon) would be greatly appreciated.Yay, its happening! You deserve all the bacon in the world Link to comment Share on other sites More sharing options...
mostlydave Posted July 23, 2014 Share Posted July 23, 2014 (edited) I just tried the github build on win x64 and everything seems good to me, I'm missing the effects for the small engine but I'm sure that has something missing in the build? I didn't alter anything I just downloaded a zip and put it in my Gamedata.I am also missing/not seeing how to decouple the CM from the SM Edited July 23, 2014 by mostlydave Link to comment Share on other sites More sharing options...
sumghai Posted July 23, 2014 Author Share Posted July 23, 2014 I just tried the github build on win x64 and everything seems good to me, I'm missing the effects for the small engine but I'm sure that has something missing in the build? I didn't alter anything I just downloaded a zip and put it in my Gamedata.It might be something to do with HotRockets - compatibility testing for HR is one of the items on the final acceptance testing list.I am also missing/not seeing how to decouple the CM from the SMThat requires a special animated decoupler plugin Starwaster wrote - said plugin is currently not compatible with x64 due to the decoupler bug (and sarbian's fix won't help). Link to comment Share on other sites More sharing options...
mostlydave Posted July 23, 2014 Share Posted July 23, 2014 OK, this is still my #1 mod and I can't wait to be able to use it! If you need any help with testing let me know! Link to comment Share on other sites More sharing options...
okan170 Posted July 23, 2014 Share Posted July 23, 2014 That paradock would make an ideal stock top-tier item now that funds are in the game. Its just useful enough to not be overpowered. Link to comment Share on other sites More sharing options...
drtedastro Posted July 23, 2014 Share Posted July 23, 2014 Yes, looking forward for this. Did not realize how integral this mod / parts are....Great stuff sumghai... thanks. Link to comment Share on other sites More sharing options...
sumghai Posted July 24, 2014 Author Share Posted July 24, 2014 Progress Report, 24 July 2014SDHI SMS V2.0 Final Acceptance Test for KSP 0.24 is almost complete! (GitHub #20)The main obstacle right now is TAC Life Support compatibility - since TaranisElsu updated TAC LS to 0.9 prerelease, the associated resource quantities and consumption rates have changed, and thus the associated ModuleManager patch I originally wrote one month ago is now invalid. Obviously, I do want to fix this before pushing V2.0 out, but to be honest, I'm a wee bit confused by the new numbers.In older versions of TAC LS, the Mk 1-2 Pod by default provided its crew of three Kerbals enough food, water, oxygen plus waste, waste water and CO2 storage for 24 hours (four Kerbin days). The patch I wrote would extend this period to a total of eight Kerbin days, by directly modifying the pod to hold double its original amount of food, and stashing the extra oxygen and water reserves in the Service Module itself.The newer version of TAC LS appears to supply enough provisions for up to three Kerbin days, but the individual items run out at different times (e.g. Electricity lasts for just over an hour, oxygen for a day, food for three days). Furthermore, TaranisElsu stated that he would not be around for the next couple of weeks, meaning I won't be able to seek help from him.Here's my current TAC LS patch, written for older versions of TAC LS. I would greatly appreciate some help getting the resource quantities tweaked to fit the new version of TAC LS, with the following requirements: - Pod itself should have enough food to feed three Kerbals for eight Kerbal days total, plus the associated waste storage - Service Module should add enough water and oxygen to support three Kerbals for eight Kerbal days total, as well as including the CO2 extractor / water purifier systems - Avionics Ring should only have the CO2 extractor / water purifier systems Link to comment Share on other sites More sharing options...
SebFierce Posted July 24, 2014 Share Posted July 24, 2014 The newer version of TAC LS appears to supply enough provisions for up to three Kerbin days, but the individual items run out at different times (e.g. Electricity lasts for just over an hour, oxygen for a day, food for three days). Furthermore, TaranisElsu stated that he would not be around for the next couple of weeks, meaning I won't be able to seek help from him.Here's my current TAC LS patch, written for older versions of TAC LS. I would greatly appreciate some help getting the resource quantities tweaked to fit the new version of TAC LS, with the following requirements: - Pod itself should have enough food to feed three Kerbals for eight Kerbal days total, plus the associated waste storage - Service Module should add enough water and oxygen to support three Kerbals for eight Kerbal days total, as well as including the CO2 extractor / water purifier systems - Avionics Ring should only have the CO2 extractor / water purifier systemsI'm at it, will update this post as soon as I'm finished. Link to comment Share on other sites More sharing options...
sumghai Posted July 25, 2014 Author Share Posted July 25, 2014 Progress Report, 25 July 2014The good news is that I've finally figured out what quantities of life support provision I would need for the MM patch.The bad news is that TAC LS 0.9 exhibits peculiar behavior in 0.24.1, at least in my own setup - a crew compartment may be missing storage tanks for oxygen / CO2 / waste / waste water, even though they are defined in the TAC-LS cfgs. It appears that 0.24.1 is truncating the total number of PartModules / Resource definitions.I have a feeling that I should just push out V2.0 sometime this weekend, after finishing up all the documentation. TAC LS support will come in a future hotfix / patch. Link to comment Share on other sites More sharing options...
SebFierce Posted July 25, 2014 Share Posted July 25, 2014 How did you calculate the provisions? I used the spreadsheet with all the calculations made by TaranisElsu but the values never quite added up. Link to comment Share on other sites More sharing options...
sumghai Posted August 3, 2014 Author Share Posted August 3, 2014 How did you calculate the provisions? I used the spreadsheet with all the calculations made by TaranisElsu but the values never quite added up. I consulted the spreadsheet briefly, but ultimately noted that the TAC-LS defaults for the Mk1-2 Pod provides a crew of three with three Kerbin day's worth of provisions.Progress Report, 4 August 2014After yet another weekend of banging and shouting, I've managed to revise the life support patch for use with TAC LS 0.9 pre-release:https://raw.githubusercontent.com/sumghai/SDHI_ServiceModuleSystem/master/GameData/SDHI/Service%20Module%20System/Parts/MM_configs/SDHI_SMS_MMPatch_TACLifeSupport.cfgRecalculating the new resource quantities was the easy part, while getting the patch to actually apply was a bit trickier - the solution was to disable Modular Fuel Tank-powered TAC-LS definitions for the Mk1-2 Pod, so that my patch could be applied properly. (Note that this does not affect normal usage of MFT / RealFuels in the Service Module).I've also re-added the Carbon Extractor and Water Filter TAC generators, and they all seem to work okay in conjunction with the stock Fuel Cell generator - furthermore, none of the three interferes with the Command Pod / Service Module decoupler.I've tossed up the link above for those who wish to try this patch out, and if there are no issues, I might be able to push out SDHI SMS V2.0.1 later this week. Link to comment Share on other sites More sharing options...
Walsht9 Posted August 5, 2014 Share Posted August 5, 2014 Sumghai, this mod is probably my absolute favorite out of all of the 130+ I have installed (no joke, 64 bit. It all works). With that being said I have a small suggestion/request that I wanted to throw out there. Would it be possible to have a version of the service module/fairingless engine that use monopropellant instead of liquid fuel and oxygen? It would be cool to have the option for realism freaks like myself. Link to comment Share on other sites More sharing options...
sumghai Posted August 5, 2014 Author Share Posted August 5, 2014 Sumghai, this mod is probably my absolute favorite out of all of the 130+ I have installed (no joke, 64 bit. It all works). With that being said I have a small suggestion/request that I wanted to throw out there. Would it be possible to have a version of the service module/fairingless engine that use monopropellant instead of liquid fuel and oxygen? It would be cool to have the option for realism freaks like myself.That's an interesting idea, although I couldn't find any publicly-available sources which states that the Orion SM uses a monoprop main engine. Link?You'll obviously also need to use Modular Fuel Tanks to change my SM to only contain monopropellant, since someone has written a config for that already. Link to comment Share on other sites More sharing options...
Walsht9 Posted August 5, 2014 Share Posted August 5, 2014 That's an interesting idea, although I couldn't find any publicly-available sources which states that the Orion SM uses a monoprop main engine. Link?You'll obviously also need to use Modular Fuel Tanks to change my SM to only contain monopropellant, since someone has written a config for that already.I haven't been able to find out much on the actual specs either but most sources say it is based on the ESA Automated transfer Vehicle which uses 4 R-4D engines (http://en.wikipedia.org/wiki/R-4D). They are apparently the same engines used as rcs on the Apollo LM and CM. That's actually pretty awesome. ATV: http://en.wikipedia.org/wiki/Automated_Transfer_Vehicle Link to comment Share on other sites More sharing options...
Helix935 Posted August 5, 2014 Share Posted August 5, 2014 That's an interesting idea, although I couldn't find any publicly-available sources which states that the Orion SM uses a monoprop main engine. Link?You'll obviously also need to use Modular Fuel Tanks to change my SM to only contain monopropellant, since someone has written a config for that already.how about just making a new dual nozzle linar RCS port as shown in this picture as a substitute which can be attached at the bottomEdit: oh wait oh crap i think those are verniers but oh well.. Link to comment Share on other sites More sharing options...
Walsht9 Posted August 5, 2014 Share Posted August 5, 2014 how about just making a new dual nozzle linar RCS port as shown in this picture as a substitute which can be attached at the bottomhttp://i.imgur.com/mnWKYnb.gifEdit: oh wait oh crap i think those are verniers but oh well..I don't think they are verniers, I think they are just regular old rcs thrusters. Seems to me there would already be more than enough control authority from the rcs alone. Link to comment Share on other sites More sharing options...
sumghai Posted August 5, 2014 Author Share Posted August 5, 2014 I haven't been able to find out much on the actual specs either but most sources say it is based on the ESA Automated transfer Vehicle which uses 4 R-4D engines (http://en.wikipedia.org/wiki/R-4D). They are apparently the same engines used as rcs on the Apollo LM and CM. That's actually pretty awesome. ATV: http://en.wikipedia.org/wiki/Automated_Transfer_VehicleThe ESA ATV uses four R-4D-11 engines, which are the small nozzles at the back of the craft in this artist's impression. According to the R-4D's manufacturer (Aerojet Rocketdyne), they are actually bipropellant (NTO / MMH), hypergolic engines. And while NASA did say that their new Orion SM was going to be based on the ESA ATV, note that the R-4D's are very tiny compared to the SM main engine. You confusion most likely arose from the use of the R-4D as altitude control / RCS thrusters for the Apollo LM and CSM - while this is true, note that page 2.5-25 from this 1969 Apollo Operations Handbook actually states that the Apollo RCS are bipropellant:The CM RCS consists of two similar and independent subsystems, identified as subsystem 1 and subsystem 2. Both susbsystems are pressurized simultaneously. In the event a malfunction develops in one subsystem, the remaining subsystem has the capability of providing the impuls required to perform necessary pre-entry and entry maneuvers. The CM RCS is contained entirely within the CM and each reaction engine nozzle is ported through the CM skin. The propellants consist of inhibited nitrogen tetroxide (N2O2) used as the oxidizer and monomethylhydrazine (MMH) used as fuel. Pressurized helium gas is the propellant transferring agent.The LM RCS engines / thrusters were also bipropellant.I suspect that NASA is simply using the ESA ATV propulsion trunk as the structural framework for their new Orion SM, while the SM main engine itself is most likely still another, even bigger bipropellant design from Aerojet Rocketdyne engine (rumor has it that this engine will be derived from the shuttle program):CHRIS: We’re here with Bernardo Patti from the European Space Agency. Today, we’re going to be talking about the Orion Service Module. Bernardo, how are you doing? BERNARDO: I’m doing fine. Thank you very much and thank you for being here. CHRIS: How is ESA going to be leveraging the ATV technologies into the Orion Service Module? BERNARDO: Right. Let’s first see what is the service module. Let’s imagine it as a big truck which is pushing the crew module. What a big truck needs is an engine. So, essentially it’s a big propulsion module. CHRIS: Okay. BERNARDO: That’s where the analogy stops because it provides also other services to the crew module; power, storage of consumable, heat rejection. So, many of these features are already built in onto the ATV propulsion module. We are going to use similar architecture and put together similar equipment. Sometime we’re going to customize it and make it work for beyond LEO mission. CHRIS: Also, you may be putting in some cutting edge technology into the vehicle as well. BERNARDO: Yes. We are using similar technologies for the propulsion elements. Where we are using the main engine is a U.S. provided engine from the shuttle. CHRIS: Right. BERNARDO: We are using other engines that were already in the ATV. On the solar panels, you can consider that the solar panels are in evolution from the one on the ATV. We are using some heritage but also some quite great deal of innovation. The storage of consumable is essentially similar and, of course, what is being customized is the heat rejection, which is quite different. And also the structure itself because it’s really mission tailored.tl;dr - Nope, the Orion SM main engine does not run on monopropellant.how about just making a new dual nozzle linar RCS port as shown in this picture as a substitute which can be attached at the bottomhttp://i.imgur.com/mnWKYnb.gifEdit: oh wait oh crap i think those are verniers but oh well..I'm going to pass on those.The SDHI SMS pack is meant to be a rough analogue of the Orion MPCV, and not a faithful replica - there are already many other add-on authors who have made (or are attempting to make) genuine Orion/SLS replicas, and so things like solar panels, RCS thrusters etc are outside the focus of this pack. Link to comment Share on other sites More sharing options...
Bomoo Posted August 5, 2014 Share Posted August 5, 2014 how about just making a new dual nozzle linar RCS port as shown in this picture as a substitute which can be attached at the bottomNot quite perfectly aligned, but it'll do for a demonstration. Link to comment Share on other sites More sharing options...
SebFierce Posted August 5, 2014 Share Posted August 5, 2014 I use AIES M-SE Engines for my ATV, they look very much like the real ones. Just a quick something I threw together as an Orion-esque ship: Link to comment Share on other sites More sharing options...
coldblade2000 Posted August 31, 2014 Share Posted August 31, 2014 Happy thread birthday! Link to comment Share on other sites More sharing options...
sumghai Posted August 31, 2014 Author Share Posted August 31, 2014 Happy thread birthday!Merry cake day! Link to comment Share on other sites More sharing options...
tg626 Posted September 1, 2014 Share Posted September 1, 2014 (edited) I think this monoprop idea may be driven in part by KW Rocketry deciding to make their SPS fueled by mono prop.The real Apollo SPS used hypergolic fuel as did the RCS system, as previously mentioned.It seems to be a compromise, based on the fact that its not LFO and the fact that the game doesn't have hypergolic fuels and always uses monoprop for all RCS systems.I'm not worried about it, but since I noticed this change with the last update from KW, I thought I'd mention it.Just started trying this out. When are the SM fairing meant to be jettisoned? I did it during powered ascent and Boom! The fairings 'sploded. Is it Sum Dum Heavy Industries intent that they NOT be ejected while under acceleration? Edited September 1, 2014 by sumghai Consolidated consecutive replies by the same poster Link to comment Share on other sites More sharing options...
Imca Posted September 1, 2014 Share Posted September 1, 2014 Any chance we can get a version for the 1.25m pod?This thing is amazing and beautiful, but some times you just don't want to send 3 kerbals. Link to comment Share on other sites More sharing options...
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