brooklyn666 Posted January 1, 2014 Share Posted January 1, 2014 I've got a bug on the latest version. Engineer doesn't recognize any parts placed below the built-in decoupler. Even with a fuel tank and engine, I get null readings on mass/dV...etc. Has anyone else had this problem? Link to comment Share on other sites More sharing options...
GrvRemoveKebab Posted January 1, 2014 Share Posted January 1, 2014 I've got a bug on the latest version. Engineer doesn't recognize any parts placed below the built-in decoupler. Even with a fuel tank and engine, I get null readings on mass/dV...etc. Has anyone else had this problem?I might had a similar problem, using mechjeb's built in dV calculator. Link to comment Share on other sites More sharing options...
brooklyn666 Posted January 1, 2014 Share Posted January 1, 2014 It didn't happen with the previous version, so my assumption would be that it has something to do with the attached decoupler. Link to comment Share on other sites More sharing options...
shaw Posted January 2, 2014 Share Posted January 2, 2014 Yes, engineer has problems with (integrated) decouplers. There are also problems for SM with integrated decouplers, it assumes the decoupler is activated at the same time as the engine. It gets even worse when the root part is (or has) a decoupler. Link to comment Share on other sites More sharing options...
brooklyn666 Posted January 2, 2014 Share Posted January 2, 2014 Yes, engineer has problems with (integrated) decouplers. There are also problems for SM with integrated decouplers, it assumes the decoupler is activated at the same time as the engine. It gets even worse when the root part is (or has) a decoupler.I figured that it's a problem with the staging. If I take off the parts underneath pod and reset them, it shows up. Link to comment Share on other sites More sharing options...
Ledenko Posted January 2, 2014 Author Share Posted January 2, 2014 Hope everyone had a nice new year's Ok, so I'm thinking I'll create a separate decoupler part (all the model stuff is in there, just needs the config) and put it up as an alternative download - one for the CM with integrated decoupler and one without. There's of course the option to not use the integrated decoupler and just use it's automated shroud if you edit the config. Starting with this model, I had NO idea how many complications would crop up Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 5, 2014 Share Posted January 5, 2014 How is work going ? What is the status about the RealChute stuff? Link to comment Share on other sites More sharing options...
Anodizer Posted January 9, 2014 Share Posted January 9, 2014 This capsule worked before in .23.. I put it on a fresh install of .23 and now it won't work.. Throttle indicator area gets greyed out.. I read over the thread a bit but didn't catch anything.. Anyone having this issue? Anyone have a fix? Thanks.. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 9, 2014 Share Posted January 9, 2014 Sure you only got this capsule installed? Sounds very weird Link to comment Share on other sites More sharing options...
shaw Posted January 9, 2014 Share Posted January 9, 2014 This capsule worked before in .23.. I put it on a fresh install of .23 and now it won't work.. Throttle indicator area gets greyed out.. I read over the thread a bit but didn't catch anything.. Anyone having this issue? Anyone have a fix? Thanks.. That happens when the internals are missing. Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 9, 2014 Share Posted January 9, 2014 That's odd.... @Anodizer you must have done something wrong... The Pod uses the internal from the Mk 1-2 Pod and it is all working for me. So if it is a issue with the internal like Shaw said, there must have gone something wrong. Link to comment Share on other sites More sharing options...
Ledenko Posted January 9, 2014 Author Share Posted January 9, 2014 This capsule worked before in .23.. I put it on a fresh install of .23 and now it won't work.. Throttle indicator area gets greyed out.. I read over the thread a bit but didn't catch anything.. Anyone having this issue? Anyone have a fix? Thanks.. That's really weird. I just tried a fresh install with nothing but KP0110 added and it worked fine. Something must be missing somewhere in your install. Link to comment Share on other sites More sharing options...
wasmic Posted January 9, 2014 Share Posted January 9, 2014 No hurry, I'm leaving until next year in about five minutes and my computer is already off A whole year?!!? Oh... wait... ahhhh, it makes sense! Link to comment Share on other sites More sharing options...
tygoo7 Posted January 9, 2014 Share Posted January 9, 2014 No hurry, I'm leaving until next year in about five minutes and my computer is already off Wait WHAT!!!!! ohhhhhhhhhh I see what you did there... Link to comment Share on other sites More sharing options...
Ledenko Posted January 12, 2014 Author Share Posted January 12, 2014 Just to let you know I didn't forget about this:It's slow going. I pointed out several times I'm still learning as I go along and IVA is being a huge pain in the ass - I'm used to modeling things inside out, not the other way around so it's not so strange to see me staring at something for a long time with no idea how to proceed. I think I'm getting there ever so slowly though.And on the subject of IVAs, how do you make the interior lights only work for the IVA? I'm not putting them on the right layer or something because the launchpad is lit... Link to comment Share on other sites More sharing options...
brooklyn666 Posted January 12, 2014 Share Posted January 12, 2014 looking good so far! will the final cockpit work with rasterprop monitor? Link to comment Share on other sites More sharing options...
Ledenko Posted January 12, 2014 Author Share Posted January 12, 2014 Yes! In fact, the plan is to make it primarily a RPM glass cockpit because I like it so much Link to comment Share on other sites More sharing options...
brooklyn666 Posted January 12, 2014 Share Posted January 12, 2014 Yes! In fact, the plan is to make it primarily a RPM glass cockpit because I like it so much Perfect. And think you mentioned this before, but do you plan on having the docking port/ compatible with realchute, either on it's own or as a module manager file? Link to comment Share on other sites More sharing options...
brooklyn666 Posted January 14, 2014 Share Posted January 14, 2014 Just checking in to see how the work is going? Any progress? Also I wanted to ask you, is the heat shield compatible with DR, or is it just for looks? Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 14, 2014 Share Posted January 14, 2014 (edited) Just checking in to see how the work is going? Any progress? Also I wanted to ask you, is the heat shield compatible with DR, or is it just for looks?Just for the looks but to add DRE compatibility is really easy. Just use the line from the DRE 2.5m heatshield and add it either via a MM file or directly add it to the part.cfgMODULE { name = ModuleHeatShield direction = 0, -1, 0 // bottom of pod reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 320 // peak ablation at 1000 degrees C key = 3000 400 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin dissipating at 300 degrees C key = 500 90 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 1000 maxAmount = 1000 } Edited January 15, 2014 by DasBananenbrot Link to comment Share on other sites More sharing options...
Ledenko Posted January 15, 2014 Author Share Posted January 15, 2014 (edited) Whoops, I have to stop missing replies to the thread, thanks Banana!Progress is slow because, well, I'm me. But I've made a switch prop!This switched is animated and can be clicked which fires off action group 1 - this wouldn't have been possible without Mihara's RPM. Other awesome things RPM allows is a sound played when you flick the switch and the numbers are done using a single texture (there will be switches number 0 through 9) because his mod allows you to specify a texture offset, so it'll use a different part of the texture. Wonderful stuff! Edited January 15, 2014 by Ledenko Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 15, 2014 Share Posted January 15, 2014 I am pretty amazed Ledenko that looks very good. Link to comment Share on other sites More sharing options...
Ledenko Posted January 16, 2014 Author Share Posted January 16, 2014 Also, courtesy of Chris, for anyone who wants to use RealChutes:PART{// this is a sample config file, for determining a good file format for defining part parameters// comment line - ignored by cfg parser// empty lines, or lines without a '=' sign are also ignored// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)// --- general parameters ---name = parachutekpollomodule = Partauthor = Ledenko// --- asset parameters ---MODEL { model = KerbonTech/Parts/KP0110/kp0110chute }scale = 0.1rescaleFactor = 1// --- node definitions ---// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, sizenode_stack_bottom = 0.0, 4.6, 0.0, 0.0, 1.0, 0.0, 1node_stack_top = 0.0, 8.80, 0.0, 0.0, 1.0, 0.0, 1node_attach = 0.0, 4.6, 0.0, 0.0, -1.0, 0.0// --- editor parameters ---TechRequired = specializedControlentryCost = 7600cost = 1700category = Utilitysubcategory = 0title = K-P0110 Parachute Moduledescription = This is actually an integral part of the K-P0110 command module. If it somehow becomes separated, it means you've voided your warranty.// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,1,0// --- standard part parameters ---mass = 0.3dragModelType = defaultangularDrag = 3crashTolerance = 12maxTemp = 3100breakingForce = 100breakingTorque = 50stageOffset = -1// ----- DO NOT EDIT BELOW THIS POINT ------MODULE{ name = RealChuteModule material = Nylon caseMass = 0.3 timer = 0 mustGoDown = true cutSpeed = 0.5 spareChutes = 5 // Main chute capName = cap parachuteName = canopy preDeploymentAnimation = halfopen deploymentAnimation = fullyopen preDeployedDiameter = 3 deployedDiameter = 42 minIsPressure = true minPressure = 0.01 deploymentAlt = 700 cutAlt = -1 preDeploymentSpeed = 2 deploymentSpeed = 6}MODULE{ name = ModuleDockingNode referenceAttachNode = top nodeType = size1}EFFECTS{ rcpredeploy { AUDIO { channel = Ship clip = sound_parachute_open volume = 1 } } rcdeploy { AUDIO { channel = Ship clip = sound_parachute_single volume = 1 } } rccut { AUDIO { channel = Ship clip = RealChute/Sounds/sound_parachute_cut volume = 1 } } rcrepack { AUDIO { channel = Ship clip = RealChute/Sounds/sound_parachute_repack volume = 1 } }}} Link to comment Share on other sites More sharing options...
Ledenko Posted January 18, 2014 Author Share Posted January 18, 2014 Sloooooow progress: Link to comment Share on other sites More sharing options...
aeTIos Posted January 18, 2014 Share Posted January 18, 2014 Ledenko, I suggest making a little gap between the numbers as they're hard to distinguish. Nice work there. Link to comment Share on other sites More sharing options...
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