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Pixel Latin Letters?


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You might try the Decal Letters and Numbers Mod

http://forum.kerbalspaceprogram.com/showthread.php/49658-Decal-Letters-and-Numbers

He gives instructions on how to change the lettering to suit your needs.

You can also try the Flag Decals and Flagpole Mod

http://forum.kerbalspaceprogram.com/showthread.php/46856-0-21-1-Flag-Decals-and-Flagpole-New-File-Structure?highlight=flag+decal

Uses images, but may better suit what you need.

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I believe what the OP is asking for is actually to allow non-English character sets in the actual name/filename of the vessel.

Based on personal experience with various other pieces of software such as iTunes, using non-English characters for filenames can lead to unpredictable results, especially if the user's operating system has a different language/character encoding.

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I believe what the OP is asking for is actually to allow non-English character sets in the actual name/filename of the vessel.

Based on personal experience with various other pieces of software such as iTunes, using non-English characters for filenames can lead to unpredictable results, especially if the user's operating system has a different language/character encoding.

You are quite right sir! I write software for English, Italian and Chinese customers and know exactly the head-ache this can cause. Especially with Cyrillic and Chinese character sets.

The first mod I mention uses graphics to display characters, so no interfering with KSP's normal operation. You could use anything with this one, even Klingon! :D

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You are quite right sir! I write software for English, Italian and Chinese customers and know exactly the head-ache this can cause. Especially with Cyrillic and Chinese character sets.

The first mod I mention uses graphics to display characters, so no interfering with KSP's normal operation. You could use anything with this one, even Klingon! :D

tlhIngan Hol? Qapla'!

I suspect that the only way for non-Latin characters in vessel/filenames is if KSP, Unity and the user's OS all use Unicode, which allows encoding of all of the world's languages in the same character set. I know that WinXP and upwards uses the NTFS file system (and therefore Unicode file namespaces), but I dunno about Linux/OSX or Unity itself.

You do know that Latin doesn't have any non-English characters? I don't know how the letters you probably mean, but I'm pretty sure "Latin" is wrong (but I might be wrong).

What the OP is saying is that his filename originally contained both Latin (English) and non-Latin characters, but the game only displays the Latin characters properly.

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