Bzerker01 Posted June 30, 2014 Share Posted June 30, 2014 For some reason I am having an issue using KW with Near Future, anyone else have this problem? Link to comment Share on other sites More sharing options...
somnambulist Posted July 1, 2014 Share Posted July 1, 2014 For some reason I am having an issue using KW with Near Future, anyone else have this problem?You're probably running out of RAM. Install Active Texture Management. Link to comment Share on other sites More sharing options...
Dodgey Posted July 6, 2014 Share Posted July 6, 2014 Right, so I have a bug with regards to the fairings.When I add a fairing base, either the extended or normal, and then try to add the respective fairing parts there is a noticeable gap in-between the respective parts, this only occurs for the 1.25m and 2.5m fairings and not the 3m fairings.Has anyone else had this problem, and is there a know fix for it if so? Link to comment Share on other sites More sharing options...
TMS Posted July 6, 2014 Share Posted July 6, 2014 I've struggled with that initially. I find the fairings work if (after placing the base) you start with the cone, making sure to attach the outermost node on the cone. Then apply the lower parts of the fairing to the cone. Link to comment Share on other sites More sharing options...
Dodgey Posted July 6, 2014 Share Posted July 6, 2014 That's not what I'm talking about.http://i.imgur.com/izYEq0x.pngThat's what I'm talking about. Link to comment Share on other sites More sharing options...
Kickasskyle Posted July 6, 2014 Author Share Posted July 6, 2014 That's not what I'm talking about.http://i.imgur.com/izYEq0x.pngThat's what I'm talking about.When does this happen? literally any time you put these fairings together? or in instances where you're reverting back to the pad, or jumping directly from the space center?It's a problem that seems to stem from KSP not auto scaling up by a factor of 1.25x.See if adding "rescaleFactor = 1.25" into the part config helps at all. Link to comment Share on other sites More sharing options...
Dodgey Posted July 6, 2014 Share Posted July 6, 2014 It occurs every time I put the fairings together, adding in the rescale factor did nothing, it appeared that the snapping points were offset slightly. Link to comment Share on other sites More sharing options...
Agathorn Posted July 6, 2014 Share Posted July 6, 2014 It occurs every time I put the fairings together, adding in the rescale factor did nothing, it appeared that the snapping points were offset slightly.It sounds like you are setting them up wrong. With KW fairings you have to do it a very specific way or they won't snap together. Link to comment Share on other sites More sharing options...
somnambulist Posted July 7, 2014 Share Posted July 7, 2014 Those almost look like 1.25m fairings on a 2.5 m base. Link to comment Share on other sites More sharing options...
Taki117 Posted July 7, 2014 Share Posted July 7, 2014 It sounds like you are setting them up wrong. With KW fairings you have to do it a very specific way or they won't snap together.I would have to agree with this. The nosecone goes on first, and if you look it has two nodes. One attached to the fairing, and a smaller one floating off to the side. It's the smaller one that gets placed on the side nodes. The fairing sides attach to the lower node on the nosecone. Link to comment Share on other sites More sharing options...
Vicidsmart Posted July 7, 2014 Share Posted July 7, 2014 Oooooh! Shiny! Link to comment Share on other sites More sharing options...
Dodgey Posted July 7, 2014 Share Posted July 7, 2014 I followed the instructions that were on the video, I.e I added the fairing cone first and then the walls on to that. They are the correct fairings for the base. Link to comment Share on other sites More sharing options...
Dodgey Posted July 9, 2014 Share Posted July 9, 2014 It appears to be an incompatibility issue with the Tweak Scale mod. Once I removed it all of the issues mentioned above disappeared. Link to comment Share on other sites More sharing options...
BloodyRain2k Posted July 9, 2014 Share Posted July 9, 2014 Would it be possible to add a docking nosecone? Something like the shielded docking port just not as flat and more noseconey? Link to comment Share on other sites More sharing options...
Winston Posted July 10, 2014 Share Posted July 10, 2014 Would it be possible to add a docking nosecone? Something like the shielded docking port just not as flat and more noseconey? Link to comment Share on other sites More sharing options...
wasmic Posted July 11, 2014 Share Posted July 11, 2014 This is a possibility - I've been thinking for a while about doing a part like that with built-in parachutes for an all-in-one nose part for 2.5m capsules.That would be really nice, actually. I've been wanting such a part for quite some time. Link to comment Share on other sites More sharing options...
rennsport27 Posted July 12, 2014 Share Posted July 12, 2014 (edited) I've been looking at the costs of the parts in the KW pack, and some of them don't make a lot of sense. All of the 1.25m tanks cost 250, regardless of size. I'm sure this was done because it didn't matter at the time, and it's quick, and I completely get that. However, since it does matter now, was there any plans to correct this? Thanks!Edit: Well, it seems even Squad itself isn't above just copying and pasting prices. All the Kerbodyne tanks cost the same regardless of size as well. It'll be interesting to see how everything balances. Edited July 12, 2014 by rennsport27 Link to comment Share on other sites More sharing options...
Kickasskyle Posted July 12, 2014 Author Share Posted July 12, 2014 I've been looking at the costs of the parts in the KW pack, and some of them don't make a lot of sense. All of the 1.25m tanks cost 250, regardless of size. I'm sure this was done because it didn't matter at the time, and it's quick, and I completely get that. However, since it does matter now, was there any plans to correct this? Thanks!Edit: Well, it seems even Squad itself isn't above just copying and pasting prices. All the Kerbodyne tanks cost the same regardless of size as well. It'll be interesting to see how everything balances.I have actually already fixed the prices on my version, but I'll have to go refix them when the contracts update gets released. Link to comment Share on other sites More sharing options...
rennsport27 Posted July 12, 2014 Share Posted July 12, 2014 I have actually already fixed the prices on my version, but I'll have to go refix them when the contracts update gets released.Thanks for the feedback! On a slightly separate note, were you planning on making the engines the same cost as the stock ones? I always found that the KW engines were unlocked later, and were slightly more effective than the stock engines. Making them slightly more expensive (i.e charging more for "advanced" engines) could add an interesting mechanic. Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted July 17, 2014 Share Posted July 17, 2014 anyone know if its compatible with .24? if not i'll test it Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 17, 2014 Share Posted July 17, 2014 anyone know if its compatible with .24? if not i'll test itThere's no reason it won't be - they're just parts. However, the prices will more than likely be completely unbalanced. Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted July 17, 2014 Share Posted July 17, 2014 k thanks (i have to right this so its 10 characters) Link to comment Share on other sites More sharing options...
sasoro Posted July 18, 2014 Share Posted July 18, 2014 It works, but as mentioned above the prices for career mode are way too high. Link to comment Share on other sites More sharing options...
positivewun Posted July 18, 2014 Share Posted July 18, 2014 I have actually already fixed the prices on my version, but I'll have to go refix them when the contracts update gets released. out of curiousity is there a chance you could share the pricing? just for those that are willing to tinker a bit? Link to comment Share on other sites More sharing options...
biohazard15 Posted July 18, 2014 Share Posted July 18, 2014 It works, but as mentioned above the prices for career mode are way too high.Way too low, you wanted to say? Look at the pricetag for NASA parts and compare it to KW. Link to comment Share on other sites More sharing options...
Recommended Posts