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[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015


Kickasskyle

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Is the Titan V engine interstage supposed to stay on after staging? Mine stays on and there's no additional option to release it.

Additional Info: It's not a decoupler issue as far as I can tell. The 5m decoupler works great and separates the stages, but the fairing doesn't stay attached to the decoupler as expected. I'm not running the 64 bit version either.

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Is the Titan V engine interstage supposed to stay on after staging? Mine stays on and there's no additional option to release it.

The interstage is supposed to fall off not when you decouple, but when you start the engine, like it was done on Saturn V.

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Great, one of the best rocket part mods has been updated. Slight problem though I get nothing but crashes on x64 version.

Mods in use:

Toolbar

crewmanifest

KW

Mechjeb2

NasaMissions

Navy Fish

Near Future Construction

Near Future Solar

StockDragFix

TacFuleBalancer

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hmm not sure if its because i am running 64bit, but the new thorII thrust levels cannot exactly be set to 0%, it still produces 50% thrust even when set to 0% in the VAB

EDIT: nevermind, i have not been reading item description. derp. but it does screw up the Dv calculations in Mechjeb.

Edited by XkaOnslaught
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Same thing for me here on 0.24 x64, it crashes with and without other mods.

The crash happens when I load up a save game or start a new (sandbox) game.

Loading all the other mods without KW works fine.

[Edit]

After starting fresh a second time (guess the first one I wasn't fully awake) it seems the problem might be with the Alternate Resource Panel.

Having that disabled now seems to allow KW to work at least so far (1 hour playtime).

[Edit]

Modlist:

Toolbar

Deadly Reentry

Dmagic Orbital Science

FAR

KW

MechJeb

ModStatisc

NASAMission

Procedural Wings

Procedural Fairings

RealChute (Seems to be causing the problem, not sure)

Squad

StageRecovery

TriggerTech - Alarm Clock

Same here :( No idea what's causing the problem, but it looks like it's the symbols thing, my log is almost the same...

It doesn't work in any kind of save... (64 bits)

The update looks amazing! Wanting to give it a try.

Cheers!

Edited by tajampi
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Great, but why did you change the Vesta VR1 0,6T and Thrust 120, it was the best engine. The new one has got less power and more weight.........

Edited by gilflo
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I'm having the shrouding issue on x64 as well. Regardless of whether I have the NoAutoShroud loaded or not, the engines have a shroud on them as soon as I draw them from the parts section, and it is permanently attached to the engine regardless of how it's staged or activated.

Other than that, this is awesome! Can't wait to spend some time with these parts!

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Hi! :) This is my first post in the forums even if I've been around here for over a year, KW has been since ever my favourites parts.

Just wanted to point out a strange bug I'm having with an specific part. The SB-1LFT 2.5m liquid fuel part. I made this little demostration to show what happens, with multiple KW 2.5m parts to show it's only the SB-1LFT. When I build whatever using this part and launch it, everything seems fine at first.

AHPjrOk.jpg

But if I revert to launch, or to last quicksave, suddenly that specific part shrunks and stays like that for ever.

7QCAzbk.jpg

If it matters, my mod list is this one:

Deadly Reentry

Kerbal Engineer Redux

Enhanced NavBall

Environmental Visual Enhancements

FAR

Infernal Robotics

Kerbal Alarm Clock

Select Root

Procedural Fairings

I don't know if it's my computer, or maybe a this version bug, or if there is a fix, the least thing I could do was to post it here

btw english is not my mother language so, sorry if there are some spelling mistakes

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Just wanted to point out a strange bug I'm having with an specific part. The SB-1LFT 2.5m liquid fuel part. I made this little demostration to show what happens, with multiple KW 2.5m parts to show it's only the SB-1LFT. When I build whatever using this part and launch it, everything seems fine at first.

But if I revert to launch, or to last quicksave, suddenly that specific part shrunks and stays like that for ever.

Is that tank the root part? KSP has issues with parts that use RescaleFactor that are the root part.

EDIT: Winston beat me to it.

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I have crashing issues when starting a new save with this mod installed.

Running 64bit windows 7.

I see from previous pages I am not the only one with this issue.

Only KW rocketry is installed.

Game crashes when I start a new save. Right when KSC pops up.

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KW Rocketry crashes my game too. At first after the update - the craft I had in orbit got terribly bugged - I lost all staging and engines control and between quicksave reloads I would get the engine to actually appear with a fairing on it or with its animation active - like it's firing.

I decided this save is as good as dead and since it's not very far ahead I deleted it and started a new one. Now it doesn't get past the scene switching from VAB to Launchpad. Space center to VAB and SPH works fine, but the moment I click Launch it crashes.

Here's an output log.

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I know a lot for people are complaining about crashes. I had them at first on my x64 install but I've seemed to have solved them now. Here's how:

1) Backed up my "GameData" and "saves" folders.

2) Did a fresh install of KSP x64 right on the desktop

3) Reloaded my "GameData" and "saves" folders.

I was even able to continue my existing x64 save. No problems since.

Mods that are working *perfectly* on x64 after this:

DebRefund v1.0.9

DMagic_Orbital_Science v0.8.2

EditorExtensions v1.2

KW v2.6

MechJeb2 v2.3.0.0

NEAR v1.0.2

Proc[edural]Fairings v3.06

RealChute v1.2 (NOT v1.2.1 that causes problems for me)

SCANSat v6.1

US[universal storage]_Core v0.752

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