Rainstorm Posted October 9, 2014 Share Posted October 9, 2014 This might have already been said and I'm to lazy to check. So sorry in advance. But is it going to be updated so that everything works with .25? Link to comment Share on other sites More sharing options...
toadicus Posted October 9, 2014 Share Posted October 9, 2014 I can't be 100% certain, because I haven't tried every part... but I think this MM patch will fix the scaling issues while K & W deal with real life. @PART[*]:HAS[#author[KW*Rocketry]]:FOR[KWRocketry]{ @MODEL:HAS[#scale[0.8*0.8*0.8]] { @scale = 1, 1, 1 } @MODEL:HAS[#scale[0.9*0.9*0.9]] { @scale = 1.125, 1.125, 1.125 } @MODEL:HAS[#scale[1.0666*1.0666*1.0666]] { @scale = 1.33325, 1.33325, 1.33325 } @MODEL:HAS[#scale[1.12*1.12*1.12]] { @scale = 1.4, 1.4, 1.4 } @MODEL:HAS[#scale[1.2*1.2*1.2]] { @scale = 1.5, 1.5, 1.5 } @MODEL:HAS[#scale[1.6*1.6*1.6]] { @scale = 2, 2, 2 } @MODEL:HAS[#scale[2.4*2.4*2.4]] { @scale = 3, 3, 3 } @MODEL:HAS[~scale] { scale = 1.25, 1.25, 1.25 }}HTH! Link to comment Share on other sites More sharing options...
Leszek Posted October 9, 2014 Share Posted October 9, 2014 toadicus Tried it out, seems to fix both engines and fairings. I don't know if it works on every part either but definitely better until KW gets the official thing going. Link to comment Share on other sites More sharing options...
ejwith9953 Posted October 9, 2014 Share Posted October 9, 2014 I can't be 100% certain, because I haven't tried every part... but I think this MM patch will fix the scaling issues while K & W deal with real life. @PART[*]:HAS[#author[KW*Rocketry]]:FOR[KWRocketry]{ @MODEL:HAS[#scale[0.8*0.8*0.8]] { @scale = 1, 1, 1 } @MODEL:HAS[#scale[0.9*0.9*0.9]] { @scale = 1.125, 1.125, 1.125 } @MODEL:HAS[#scale[1.0666*1.0666*1.0666]] { @scale = 1.33325, 1.33325, 1.33325 } @MODEL:HAS[#scale[1.12*1.12*1.12]] { @scale = 1.4, 1.4, 1.4 } @MODEL:HAS[#scale[1.2*1.2*1.2]] { @scale = 1.5, 1.5, 1.5 } @MODEL:HAS[#scale[1.6*1.6*1.6]] { @scale = 2, 2, 2 } @MODEL:HAS[#scale[2.4*2.4*2.4]] { @scale = 3, 3, 3 } @MODEL:HAS[~scale] { scale = 1.25, 1.25, 1.25 }}HTH!I can confirm, EVERY part seems right to me BTW, just to make sure, did that need to be added to every .cfg or just to one? Link to comment Share on other sites More sharing options...
smunisto Posted October 9, 2014 Share Posted October 9, 2014 I can confirm, EVERY part seems right to me BTW, just to make sure, did that need to be added to every .cfg or just to one?It's an MM config. You add it to a separate new and empty cfg file somewhere in your Game Data folder. Module Manager finds it on load and uses it to apply the parameters written in it to each part included in the listed code. So no, general rule of thumb for MM cfgs like this - put them in a new txt file in the Game Data dir, then change its extension to cfg. Link to comment Share on other sites More sharing options...
okan170 Posted October 9, 2014 Share Posted October 9, 2014 It's an MM config. You add it to a separate new and empty cfg file somewhere in your Game Data folder. Module Manager finds it on load and uses it to apply the parameters written in it to each part included in the listed code. So no, general rule of thumb for MM cfgs like this - put them in a new txt file in the Game Data dir, then change its extension to cfg.Added this to my existing MM cfg, and everything seems to be working so far. Link to comment Share on other sites More sharing options...
Macmuffin132 Posted October 9, 2014 Share Posted October 9, 2014 I'm so confused, where do you put the file? I tried placing it in the gameData and it does not fix anything. I saved it as .CFGAny idea on what i could be doing wrong? Link to comment Share on other sites More sharing options...
biohazard15 Posted October 9, 2014 Share Posted October 9, 2014 Thanks man, you are life saver! Link to comment Share on other sites More sharing options...
Sandworm Posted October 9, 2014 Share Posted October 9, 2014 I can confirm, EVERY part seems right to me BTW, just to make sure, did that need to be added to every .cfg or just to one?Just create a text file (ie KW_Scale_Fix.cfg) and copy-paste that text into it. ModuleManager will find and apply as needed.KW seems to be working fine for me with the above fix (RSS, KW, RemoteTech, texture replacer + lots of other stuff) under linux_64. Link to comment Share on other sites More sharing options...
BadManiac Posted October 9, 2014 Share Posted October 9, 2014 Take your time and get well! Your mod is awesome, you are awesome, everything is awesome!I was going to post something about how you should get better first, then work on the mod. Priorities and all that, but uuh... ^What he said^ Link to comment Share on other sites More sharing options...
smunisto Posted October 9, 2014 Share Posted October 9, 2014 I'm so confused, where do you put the file? I tried placing it in the gameData and it does not fix anything. I saved it as .CFGAny idea on what i could be doing wrong?What we are suggesting to you, of course assumes that you have your known file extensions shown at all time, via the Windows File options in the Organize menu that's on top of every open window. Otherwise you would just be naming the file KW.cfg, but in reality that would be just its name "KW.cfg.txt". If you are unsure what I am talking about, try changing the name back to "KW". Then change it again to "KW.cfg". If a warning window regarding the file extension pops up - it means you are doing it right. If nothing shows - it means you are not. Link to comment Share on other sites More sharing options...
ejwith9953 Posted October 9, 2014 Share Posted October 9, 2014 I take no credit for this file, or it's code, all I have done is save others the trouble of trying to make a working .cfg file. All credit goes to toadicus for the code and sandworm for the file name. Place this in your game data folder where MM is at. This is the part scale fix, aptly named KW_Scale_Fix.cfgMediafire link: https://www./?acqlb9y9r0c8ssi Link to comment Share on other sites More sharing options...
toadicus Posted October 9, 2014 Share Posted October 9, 2014 (edited) If it makes things any simpler for anyone, here's a download link for the patch. No changes from the pasted version above, it's just already named correctly and doesn't make anyone use notepad. http://ksp.hawkbats.com/dev/MMKWFix.cfgRight-click and save as, click then right-click and save as, click then use some old-timey menu or something to save as, or however you like to download things.EDIT: Look at me, sitting on a post for an hour and a half and missing that ejwith9953 has beat me to the punch! Don't I feel silly. Edited October 9, 2014 by toadicus Link to comment Share on other sites More sharing options...
Woodbird Posted October 9, 2014 Share Posted October 9, 2014 Hello i have a big trouble since the last update , someone can helped me ?For information , i reinstall the entire game and it's the only mod installed Link to comment Share on other sites More sharing options...
m4v Posted October 9, 2014 Share Posted October 9, 2014 Hello i have a big trouble since the last update , someone can helped me ?For information , i reinstall the entire game and it's the only mod installedread a few posts before yours, you need to use a modulemanager file for a fix. Link to comment Share on other sites More sharing options...
Iasus Posted October 9, 2014 Share Posted October 9, 2014 There are known issues with .25 and KW - this may be one of them. Kickassstyle was aiming for an update this weekend. Ias Link to comment Share on other sites More sharing options...
ejwith9953 Posted October 9, 2014 Share Posted October 9, 2014 If it makes things any simpler for anyone, here's a download link for the patch. No changes from the pasted version above, it's just already named correctly and doesn't make anyone use notepad. http://ksp.hawkbats.com/dev/MMKWFix.cfgRight-click and save as, click then right-click and save as, click then use some old-timey menu or something to save as, or however you like to download things.EDIT: Look at me, sitting on a post for an hour and a half and missing that ejwith9953 has beat me to the punch! Don't I feel silly.Great minds think alike Link to comment Share on other sites More sharing options...
Frannington Posted October 9, 2014 Share Posted October 9, 2014 (edited) EDIT: Look at me, sitting on a post for an hour and a half and missing that ejwith9953 has beat me to the punch! Don't I feel silly.I felt bad for you, so I downloaded yours. It works. Many thanks! Incidentally, anyone who finds that this fix does not work needs to update Module Manager to v2.5.1. Edited October 9, 2014 by Frannington Link to comment Share on other sites More sharing options...
John Lenine Posted October 9, 2014 Share Posted October 9, 2014 I must be really dumb... MM is up to date, i downloaded the fix and put it in the Game Data folder... fairings still doesn't work properly. Link to comment Share on other sites More sharing options...
Leszek Posted October 9, 2014 Share Posted October 9, 2014 I must be really dumb... MM is up to date, i downloaded the fix and put it in the Game Data folder... fairings still doesn't work properly.It is hard to figure out how to help you. Two people made copies of the fix, you could try the other one. (Delete the first) Or you could go back a couple of pages and get the source code, make a new text file and paste. Save to your game data as a cfg file.Normally I wouldn't ask but since you are having troubles, MM is Module Manager right? If so make sure you have 2.5.0 or later. You only need one copy and it goes into the game data folder as well. Don't put it in KWR folder.Really it should work. Make sure you are exiting KSP and starting the program over again. Make sure your KW Rocketry is up to date. (I don't know that it matters but covering all the bases.)Good luck. Link to comment Share on other sites More sharing options...
AlMacTavish Posted October 9, 2014 Share Posted October 9, 2014 I take no credit for this file, or it's code, all I have done is save others the trouble of trying to make a working .cfg file. All credit goes to toadicus for the code and sandworm for the file name. Place this in your game data folder where MM is at. This is the part scale fix, aptly named KW_Scale_Fix.cfgMediafire link: https://www./?acqlb9y9r0c8ssiIf it makes things any simpler for anyone, here's a download link for the patch. No changes from the pasted version above, it's just already named correctly and doesn't make anyone use notepad. http://ksp.hawkbats.com/dev/MMKWFix.cfgRight-click and save as, click then right-click and save as, click then use some old-timey menu or something to save as, or however you like to download things.EDIT: Look at me, sitting on a post for an hour and a half and missing that ejwith9953 has beat me to the punch! Don't I feel silly.Thank you both for the fix! Link to comment Share on other sites More sharing options...
John Lenine Posted October 9, 2014 Share Posted October 9, 2014 It is hard to figure out how to help you. Two people made copies of the fix, you could try the other one. (Delete the first) Or you could go back a couple of pages and get the source code, make a new text file and paste. Save to your game data as a cfg file.Normally I wouldn't ask but since you are having troubles, MM is Module Manager right? If so make sure you have 2.5.0 or later. You only need one copy and it goes into the game data folder as well. Don't put it in KWR folder.Really it should work. Make sure you are exiting KSP and starting the program over again. Make sure your KW Rocketry is up to date. (I don't know that it matters but covering all the bases.)Good luck.I tried all of these, trust me. I think i'll just wait for KW to be patched...And yeah, MM stands for Module Manager, and i have the lastest release.Thanks for your help Link to comment Share on other sites More sharing options...
Guest Posted October 10, 2014 Share Posted October 10, 2014 Just to let you know, the config doesn't fix everything. Low-profile adapters are still the wrong scale. Link to comment Share on other sites More sharing options...
Victus Posted October 10, 2014 Share Posted October 10, 2014 I'm SO happy that the fairings now fly out into space, oh man have I missed that feature. Link to comment Share on other sites More sharing options...
LuvSicGrl Posted October 10, 2014 Share Posted October 10, 2014 Hey guys, I was just curious if there was a way to get this working with the newest version of ksp? I will be honest I pirated it and played it and it was great, particularly this mod, however the game finally went on sale so I forked over the dough, but now I have lost my fairings. ]': Also thanks to K and W for making such a really great mod as well. Link to comment Share on other sites More sharing options...
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