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[1.02] KW Rocketry v2.7 Available - 1.02 Compatibility! - 16/05/2015


Kickasskyle

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Just how much poorly do textures look using the texture reduction pack? Is it incredibly noticeable, or barely noticeable at all? I'm crashing too often with 40 mods so I think I'm going to give this try.

I have never noticed anything. Even when I zoom in, I can't even tell.

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Quick question - is it compatible with career mode? I really like the idea of this mod, but at the same time I really enjoy unlocking parts to play with them.

Do you get everything this mod offers at the beginning, if you play career mode?

KW has it's unlocks placed along the stock tech tree, so you can play career mode as you would normally.

I have tried searching the thread and not found an answer. Many of the liquid fueled engines have no sound. Tried redownloading the pack and same issue. What am I missing?

Is everything installed correctly? do all the parts show up in the VAB?

Just how much poorly do textures look using the texture reduction pack? Is it incredibly noticeable, or barely noticeable at all? I'm crashing too often with 40 mods so I think I'm going to give this try. But I haven't seen enough parts to know just how much of a hit I'm taking in the prettiness as that's important to me.

If I recall his reduction pack only changes the emissive and normal maps, and doesn't touch the actual textures.

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Can someone tell me what I'm doing wrong here? I moved all of the 'Aero' KW files into the Squad 'Aero' files, and done the same similarly with everything else. Couldn't find where to put the fairing so I placed them in 'Structural'. Trouble is, I can't find most of the parts! Can anyone explain it for me? The installation instructions are a little vague.

And another thing, how does all of this KW pack integrate into Career Mode? Do other part mods like B9 Aerospace integrate the same way?

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Can someone tell me what I'm doing wrong here? I moved all of the 'Aero' KW files into the Squad 'Aero' files, and done the same similarly with everything else. Couldn't find where to put the fairing so I placed them in 'Structural'. Trouble is, I can't find most of the parts! Can anyone explain it for me? The installation instructions are a little vague.

And another thing, how does all of this KW pack integrate into Career Mode? Do other part mods like B9 Aerospace integrate the same way?

Why did you install like that so mod's the file path as to stay so like KW would be KSP/GAMEDATA/KWRocketry

but don't think KW is that way but some are.

Edit And on the tech tree it's where the modder put it or you edit it and put it where you want you can make a cfg to do that or edit part. just look for the line TechRequired =

if you put TechRequired = start it will be at the start.

EDIT 2 and KW is that way it's look for KSP/GAMEDATA/KWRocketry for the texture and sound.

Edited by Mecripp2
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I'm fairly well into the tech tree but I can't seem to find the fairings anywhere. You'd think they'd be one of the first things to unlock. Does my tech tree have anything to do with it? I'm using the one that includes all the things for the Interplanetary mod. Does that have something to do with it?

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Looks like the smallest one's should show up in TechRequired = flightControl but if you want just for if you have a mod that don't have the TechRequired here is a cfg file, I made for HydroTech mod but will work on any mod's parts.https://www.dropbox.com/s/pkvro6vs54czmax/HydroTech_AT_Start.cfg

EDIT Yes KW should be installed in Kerbal Space Program/GameData looking in the KW folder loos like Kerbal Space Program/GameData/KWRocketry

And there showing up me,Is it a new download of KW or a old 1 ?

Edited by Mecripp2
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3.75m expanded fairing madness!!! I am trying to put a 3.75 expanded fairing on my ship and it's making me crazy! When I add a 1/3 section it just refuses to add the other two sides. What frustrating as hell is if I touch section to the main dot on the right I get only one side no matter what I do! If I touch it to either of the other dots I get three sides but they are rotated incorrectly! It's MADDENING!

th_2014-02-13_00004_zps8a51a40e.jpg th_2014-02-13_00005_zpsc6a7202f.jpg

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Hello,

I have tried to install KW Rocketry and I have failed several times. On my other computer it works perfectly fine but on my notebook an issue appears.

I extract KW Rocketry folder into GameDate folder and merge it with Squad folder. Problem is that engines don't appear in game neither in sandbox or career mode. Other parts work perfectly fine.

Is there any solution for this problem yet?

Cheers

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Hello,

I have tried to install KW Rocketry and I have failed several times. On my other computer it works perfectly fine but on my notebook an issue appears.

I extract KW Rocketry folder into GameDate folder and merge it with Squad folder. Problem is that engines don't appear in game neither in sandbox or career mode. Other parts work perfectly fine.

Is there any solution for this problem yet?

Cheers

The KW folder go's in KSP/GameData folder the KW parts look for that path hope that helps.

The path should look like KSP/GameData/KWRocketry when installed right.

Edited by Mecripp2
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Hello,

I have tried to install KW Rocketry and I have failed several times. On my other computer it works perfectly fine but on my notebook an issue appears.

I extract KW Rocketry folder into GameDate folder and merge it with Squad folder. Problem is that engines don't appear in game neither in sandbox or career mode. Other parts work perfectly fine.

Is there any solution for this problem yet?

Cheers

The KW folder go's in KSP/GameData folder the KW parts look for that path hope that helps.

The path should look like KSP/GameData/KWRocketry when installed right.

And under no circumstances should you be merging these parts with the Squad parts folder. If you examine the KWRocketry config files, you will see that they are coded to look in the path MeCripp pointed out. Otherwise you will have to edit every config file to point to the location you moved them to.

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No comments on my post with the misbehaving farings. I can use procedural but they do no have a 3.75m base so I have to neck down to 2.5m and it looks kind of gimpy

http://forum.kerbalspaceprogram.com/threads/51037-0-23-KW-Rocketry-v2-5-6B-Avaliable-working-3m-Docking%21-31-12-2013?p=967509&viewfull=1#post967509

No one has seen this behavior where the fairing refuse to go 3-way except when touched to the wrong node???

In the first picture you can see I have 3-way symmetry set but fairings are not duplicating. I cannot find a way to manually duplicate then rotate them to fit.

In the second picture you see what happens if I touch a node other then the one on the right. It makes 3 copies but they are all rotated wrong!

Edited by ctbram
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No comments on my post with the misbehaving farings. I can use procedural but they do no have a 3.75m base so I have to neck down to 2.5m and it looks kind of gimpy

http://forum.kerbalspaceprogram.com/threads/51037-0-23-KW-Rocketry-v2-5-6B-Avaliable-working-3m-Docking%21-31-12-2013?p=967509&viewfull=1#post967509

No one has seen this behavior where the fairing refuse to go 3-way except when touched to the wrong node???

In the first picture you can see I have 3-way symmetry set but fairings are not duplicating. I cannot find a way to manually duplicate then rotate them to fit.

In the second picture you see what happens if I touch a node other then the one on the right. It makes 3 copies but they are all rotated wrong!

Can anyone please help? This is making me very insane that I cannot use the knrocketry fairings. I think the images clearly show the issue. I even tried going to a new sandbox game and just added the base and tried adding a cone and get the same results. No matter what I set symmetry to I only get one fairing on the right node and three fairings at wonky angles on any of the other nodes!!!

Edited by ctbram
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Can you not rotated them the right way ? Think it's A key or D

EDIT and if you have a over lap your using the wrong 1 try the other.

EDIT2 And procedural go's from 0.625 to a 5.0 you must have over look it.

Edited by Mecripp2
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Can anyone please help? This is making me very insane that I cannot use the knrocketry fairings. I think the images clearly show the issue. I even tried going to a new sandbox game and just added the base and tried adding a cone and get the same results. No matter what I set symmetry to I only get one fairing on the right node and three fairings at wonky angles on any of the other nodes!!!

I don't know what's wrong, but until you figure it out, you can either: use the front or back nodes, and just rotate the fairings with shift+qweasd, or you can place them individually without symmetry.

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3.75m expanded fairing madness!!! I am trying to put a 3.75 expanded fairing on my ship and it's making me crazy! When I add a 1/3 section it just refuses to add the other two sides. What frustrating as hell is if I touch section to the main dot on the right I get only one side no matter what I do! If I touch it to either of the other dots I get three sides but they are rotated incorrectly! It's MADDENING!

http://i181.photobucket.com/albums/x185/ctbram/ksp%20stuff/kwrocketry%20fairing%20maddness/th_2014-02-13_00004_zps8a51a40e.jpg http://i181.photobucket.com/albums/x185/ctbram/ksp%20stuff/kwrocketry%20fairing%20maddness/th_2014-02-13_00005_zpsc6a7202f.jpg

Try rotating the base 180, and then line up the fairings with the new position. I've had it very rarely happen to me and that fixed it.

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abit OT here, Im trying to change the texture for the decupler shroud, but don't seems getting the alpha channel works....

i used the mbm-to-png tools to extract the png from mbm, but when i open it in photoshop, its a semi transparent texture. What steps im missing?

Thank you.

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abit OT here, Im trying to change the texture for the decupler shroud, but don't seems getting the alpha channel works....

i used the mbm-to-png tools to extract the png from mbm, but when i open it in photoshop, its a semi transparent texture. What steps im missing?

Thank you.

The alpha channel in the mbm is the specular map. Photoshop is basically taking the alpha channel and using it to messing around with the png transparency (it's a pain to try and unscrew this up). Ideally you could try converting to a format that handles alpha channels abit better then do what you want from there.

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The alpha channel in the mbm is the specular map. Photoshop is basically taking the alpha channel and using it to messing around with the png transparency (it's a pain to try and unscrew this up). Ideally you could try converting to a format that handles alpha channels abit better then do what you want from there.

Arrr, i seee. The png shown in xnview( my fav. image brower like acdsee) correctly, so i baically copy what i see in xnview to clipboard, and paste it to photoshop and do my job, it works :D

Thanks for the swift response.

Cheerz, happy launching & boom.

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