REViEWGMINGMAN Posted October 13, 2014 Share Posted October 13, 2014 do you have 0.25 update Link to comment Share on other sites More sharing options...
FajarTriRamadhan Posted October 13, 2014 Share Posted October 13, 2014 seeing the words from Kickasskyle trully makes me happy, i'm eager to see the release soon. you're the best man. you really do Link to comment Share on other sites More sharing options...
klgraham1013 Posted October 13, 2014 Share Posted October 13, 2014 Looking forward to the release! Link to comment Share on other sites More sharing options...
ManTrelk Posted October 13, 2014 Share Posted October 13, 2014 Can't wait for this release so I can finally jump into 0.25! Link to comment Share on other sites More sharing options...
FrancoisH Posted October 13, 2014 Share Posted October 13, 2014 As a steam user, I didn't had the choice so I'm stuck with the .25 and waiting forward to the update. Link to comment Share on other sites More sharing options...
slumpie Posted October 13, 2014 Share Posted October 13, 2014 Steam allows you to play the previous version. Link to comment Share on other sites More sharing options...
biohazard15 Posted October 13, 2014 Share Posted October 13, 2014 As a steam user, I didn't had the choice so I'm stuck with the .25 and waiting forward to the update.Squad doesn't use Steam copy protection (in fact, it doesn't use any at all). You may make a copy of your KSP folder and place it anywhere. Actually, it's the best way to play KSP - keep Steam version as a "master" (disable auto-updates to prevent accidental loss of previous version), and use copies for actual play. You also can have multiple "builds" (i.e. stock, modded, RSS etc.) Link to comment Share on other sites More sharing options...
Surefoot Posted October 13, 2014 Share Posted October 13, 2014 I am playing with the MM manual patch and KW, and all is fine at least for what i am using (engines, tanks). If you guys are really impatient you can do that, see a few pages ago for the patch code. Link to comment Share on other sites More sharing options...
FrancoisH Posted October 13, 2014 Share Posted October 13, 2014 Thank you biohazard15, I didn't thought about doing this! Link to comment Share on other sites More sharing options...
ManTrelk Posted October 13, 2014 Share Posted October 13, 2014 Is this likely to cause issues if I want to upgrade to the official update later on? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 13, 2014 Share Posted October 13, 2014 Is this likely to cause issues if I want to upgrade to the official update later on?As long as you delete the contents of KWRocketry folder and any patches you've downloaded for it since 0.25 dropped, it'll be fine. Link to comment Share on other sites More sharing options...
www2 Posted October 13, 2014 Share Posted October 13, 2014 But the main thing that I see holding it up is the 'economy check', I haven't had enough time to search the forums but does anyone know if anyone's got a list of any price changes .24 -> .25?.I have made a list with price changes Between 0.24 -> 0.25 http://pastebin.com/KFsD2kye Link to comment Share on other sites More sharing options...
positivewun Posted October 13, 2014 Share Posted October 13, 2014 Squad doesn't use Steam copy protection (in fact, it doesn't use any at all). You may make a copy of your KSP folder and place it anywhere. Actually, it's the best way to play KSP - keep Steam version as a "master" (disable auto-updates to prevent accidental loss of previous version), and use copies for actual play. You also can have multiple "builds" (i.e. stock, modded, RSS etc.)after the first time of having my game vaped from under me I found exactly this method to play by. it works .. I have been playing 24.2 cooking new ideas until everything catches up to .25 btw Kickass I am just glad you are feeling better man. Love your work but the work is nothing if the designer is feelin like someones butt. Hope you recover well then do your magic .. cos then you can have fun doing it :-D Link to comment Share on other sites More sharing options...
doublegulptank Posted October 13, 2014 Share Posted October 13, 2014 Can someone help me? All of the engines are slightly disconnected from the other parts. everything else is fine Link to comment Share on other sites More sharing options...
slumpie Posted October 13, 2014 Share Posted October 13, 2014 Wait a few days and the update for 0.25 will be out.Or alternatively go two or three pages back and you'll find some ModuleManager fixes. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 13, 2014 Share Posted October 13, 2014 I have made a list with price changes Between 0.24 -> 0.25 http://pastebin.com/KFsD2kyeDoes that take into account the entry cost? Because the actual part price was balanced for 0.24.2 (when they introduced the idea of actually purchasing things), the only thing that needed to be looked at was the entryCost i.e. the cost the tech tree shows. Some of those in 2.6c may be horribly unbalanced.. then again, stock isn't a great benchmark for balance. Link to comment Share on other sites More sharing options...
Kickasskyle Posted October 14, 2014 Author Share Posted October 14, 2014 V2.6d has been released!see OP for DL's.This version mainly fixes the scale issues and changes some of the entry costs, but there are also a few other minor fixes that I've applied. I decided to delay implementing any soundscape changes and contracts stuff because it needed more testing than I was able to put in. I'll probably wrap them all up in their own mini update to be put out in the near future.A word on entry costs. I came up with (what I thought was) a nice little pricing solution for engines/solids, the jist of it is the entry cost is that it's the combination of the 'tech level (1-9)' and the cost of the part itself (when available). I thought that was a good way of incorporating both the start up costs associated with producing & getting stuff setup initially and sort of a visible tech progression. Some of the bigger engines get a bit pricey to unlock, but what's career mode without goals and things to aim for.A counter to those prices is that fact that fuel part unlocks are half the cost of the actual part mainly because you wouldn't be paying for the inclusive fuel in your entry costs! At least that's how I see it.Anyway we'll see how that goes down, have fun I'm off to bed. Link to comment Share on other sites More sharing options...
biohazard15 Posted October 14, 2014 Share Posted October 14, 2014 (edited) V2.6d has been released!see OP for DL's.This version mainly fixes the scale issues and changes some of the entry costs, but there are also a few other minor fixes that I've applied. I decided to delay implementing any soundscape changes and contracts stuff because it needed more testing than I was able to put in. I'll probably wrap them all up in their own mini update to be put out in the near future.A word on entry costs. I came up with (what I thought was) a nice little pricing solution for engines/solids, the jist of it is the entry cost is that it's the combination of the 'tech level (1-9)' and the cost of the part itself (when available). I thought that was a good way of incorporating both the start up costs associated with producing & getting stuff setup initially and sort of a visible tech progression. Some of the bigger engines get a bit pricey to unlock, but what's career mode without goals and things to aim for.A counter to those prices is that fact that fuel part unlocks are half the cost of the actual part mainly because you wouldn't be paying for the inclusive fuel in your entry costs! At least that's how I see it.Anyway we'll see how that goes down, have fun I'm off to bed.Thanks for the update Kyle!EDITA minor bug: reduced sounds for the launch clamps won't work as intended - they'll probably bug the game due to duplicated part names. You need to rename part.cfg to launchClamp1.cfg. Edited October 14, 2014 by biohazard15 Link to comment Share on other sites More sharing options...
Galileo Kerbonaut Posted October 14, 2014 Share Posted October 14, 2014 Thank you so much! I was really waiting for this one.To me, KW = stock Link to comment Share on other sites More sharing options...
Thourion Posted October 14, 2014 Share Posted October 14, 2014 He came, he KickedAsskyle and he went to bed!Thanks for the 025 update Link to comment Share on other sites More sharing options...
mentality9 Posted October 14, 2014 Share Posted October 14, 2014 Thank you for the update!! Happy to see this at the end of a long day Link to comment Share on other sites More sharing options...
bmyers831 Posted October 14, 2014 Share Posted October 14, 2014 and there was much rejoicing. Thanks!!!! Link to comment Share on other sites More sharing options...
BadManiac Posted October 14, 2014 Share Posted October 14, 2014 V2.6d has been released!Thank you so much Kyle (and Winston obviously)! Great to have KW updated. Link to comment Share on other sites More sharing options...
positivewun Posted October 14, 2014 Share Posted October 14, 2014 V2.6d has been released!see OP for DL's.This version mainly fixes the scale issues and changes some of the entry costs, but there are also a few other minor fixes that I've applied. I decided to delay implementing any soundscape changes and contracts stuff because it needed more testing than I was able to put in. I'll probably wrap them all up in their own mini update to be put out in the near future.A word on entry costs. I came up with (what I thought was) a nice little pricing solution for engines/solids, the jist of it is the entry cost is that it's the combination of the 'tech level (1-9)' and the cost of the part itself (when available). I thought that was a good way of incorporating both the start up costs associated with producing & getting stuff setup initially and sort of a visible tech progression. Some of the bigger engines get a bit pricey to unlock, but what's career mode without goals and things to aim for.A counter to those prices is that fact that fuel part unlocks are half the cost of the actual part mainly because you wouldn't be paying for the inclusive fuel in your entry costs! At least that's how I see it.Anyway we'll see how that goes down, have fun I'm off to bed.u rock :-) Link to comment Share on other sites More sharing options...
Ippo Posted October 14, 2014 Share Posted October 14, 2014 OMG YES! I can't live without your fairings anymore!Also, there's a typo in the topic (compatability). Link to comment Share on other sites More sharing options...
Recommended Posts