Winston Posted October 16, 2014 Share Posted October 16, 2014 Just wondering if anyone can send me a link to where I can download the 'stock' KW craft files? I thought I had them before but can't find them anywhere now for the life of me.Thanks in advanceRoBoCThey are in the form of Subassemblies now, included in the Extras folder. Link to comment Share on other sites More sharing options...
sgthall Posted October 16, 2014 Share Posted October 16, 2014 Hey I am reading back trying to find out if there is a fix but all i am get is alot of engines alot are duplicate and im not seeing anything else. I checked the files they are all there.I found i am getting all the other parts just getting duplicate of the 1st set of tanks and engines. Link to comment Share on other sites More sharing options...
lekkimsm2500 Posted October 16, 2014 Share Posted October 16, 2014 v2.6d2 should be coming very soon, it fixes the issues with the instant power response configs and the launch clamp sounds.If you don't use either of those, it shouldn't be an issue.Thanks alot for the rapid response and all Link to comment Share on other sites More sharing options...
iFlyAllTheTime Posted October 16, 2014 Share Posted October 16, 2014 KSP version: 0.24.2KW rocketry version: 2.6cI was away from KSP for the last 6-8 months and when I got back, I downloaded the then latest version on offer, and spent 4-5 days sifting through all the awesome mods on offer.One of my recent launches I realised that the SPS now uses Monoprop instead of the LFO and OX.I've read about 10-12 pages on the thread with people having issues about the resource utilization and eventual fix in the latest update.Here are a couple of things I'd like to know:1. Has anybody been successful in editing the cfg file so that it goes back to using LFO and OX, but with the new exhaust effects?2. Is there an advantage or a disadvantage to this switch to Monoprop use? In other words, does it still provide with the same dV as it did in its old configuration?If the answer to 2 above is "No thrust and/or dV change" then I'll give up on the idea to edit the cfg. Back when it was a "normal" engine it would feature in 8 of the 10 rockets I'd build, so I heavily rely on the performance and efficiency of this engine.I'll be away from my PC for sometime, so can't run these tests myself. I'd appreciate it if someone can reply to this. Link to comment Share on other sites More sharing options...
iFlyAllTheTime Posted October 16, 2014 Share Posted October 16, 2014 (edited) I deleted a few crafts and copied the cfg from the new version into my persistance file for the rest. Now I can finally enjoy this amazing addon! Thanks guys! Hello there,Just so I get this right, you were able to load your old save in the new ksp. Did you by any chance fiddle with the sps engine so it runs on LFO and OX or did you leave it requiring Monoprop?Thank you. Edited October 16, 2014 by iFlyAllTheTime Link to comment Share on other sites More sharing options...
legolegs Posted October 16, 2014 Share Posted October 16, 2014 Bug report. InstantPowerResponseConfigs breaks things. It has wrong scale values, like -scale = 1, 1, 1+scale = 0.8, 0.8, 0.8 Look at that difference file: http://pastebin.com/MpLnqsYL, it even affects gimbals and jettison forces. Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2014 Share Posted October 16, 2014 I have a small request. Could the KW winglets get FAR config data? It'd not be a big task, but would be really great for FAR users, who'd then be able to use Bearcat Century winglets. Link to comment Share on other sites More sharing options...
Kickasskyle Posted October 16, 2014 Author Share Posted October 16, 2014 Bug report. InstantPowerResponseConfigs breaks things. It has wrong scale values, like -scale = 1, 1, 1+scale = 0.8, 0.8, 0.8 Look at that difference file: http://pastebin.com/MpLnqsYL, it even affects gimbals and jettison forces.I'm assuming you're not using version "v2.6d2". I redid the IPR config files after forgetting to commit them on the previous release. The majority of the engines should now be at scale 1,1,1 sans a few outliers. I have a small request. Could the KW winglets get FAR config data? It'd not be a big task, but would be really great for FAR users, who'd then be able to use Bearcat Century winglets.I'll be honest, I'm not the best person to do this. I Haven't dabbled enough with the cfg workings of FAR to know how to works, but I'm sure someone else in this thread has an idea. Right, guys? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 16, 2014 Share Posted October 16, 2014 (edited) 1. Has anybody been successful in editing the cfg file so that it goes back to using LFO and OX, but with the new exhaust effects?2. Is there an advantage or a disadvantage to this switch to Monoprop use? In other words, does it still provide with the same dV as it did in its old configuration?1 - terribly easy to do, I imagine. If all else fails, just copy over the relevant RESOURCE section from an older KW Rocketry config.2, So far, I've noticed pretty much all disadvantages - compared to a similar sized LFO tank and a Poodle, the SPS is more expensive and gives less dV. I don't think I've even used it since it was changed to monoprop. Fair enough if K&W want it to be like that, but yeah.. I haven't seen an upside to it all. EDIT: To wit - Javascript is disabled. View full albumNote the cost and dV in the Engineer box in the lower left. Granted, I do have Stock Rebalance installed which buffs the vacuum Isp of the Poodle slightly, but only from 390 to 410. At least it's lighter, I guess. Edited October 16, 2014 by ObsessedWithKSP Link to comment Share on other sites More sharing options...
legolegs Posted October 16, 2014 Share Posted October 16, 2014 I'm assuming you're not using version "v2.6d2".Yeah. I didn't mentioned version because I downloaded KW just yesterday and thought 2.6d stills being latest today. v2.6d2 works fine. Thank you. Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 16, 2014 Share Posted October 16, 2014 I'll be honest, I'm not the best person to do this. I Haven't dabbled enough with the cfg workings of FAR to know how to works, but I'm sure someone else in this thread has an idea. Right, guys?Anyone can do it. The instructions are in the FAR Wiki. I wrote them with the help of Taverius and others in the FAR thread, and I had 0 experience in Blender or FAR configs. If I ever end up using these winglets and no one's gotten it done by then, I'll do it myself... Link to comment Share on other sites More sharing options...
iFlyAllTheTime Posted October 17, 2014 Share Posted October 17, 2014 EDIT: To wit - http://imgur.com/a/sX58JNote the cost and dV in the Engineer box in the lower left. Granted, I do have Stock Rebalance installed which buffs the vacuum Isp of the Poodle slightly, but only from 390 to 410. At least it's lighter, I guess.Uh...lower left? I don't see anything in the lower left of both the images. Also, your poodle looks different than stock. Is that a result of Stock Rebalance? Link to comment Share on other sites More sharing options...
kenbobo Posted October 17, 2014 Share Posted October 17, 2014 @ifly its Squad Retexture Project Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 17, 2014 Share Posted October 17, 2014 (edited) @kickasskyle can you please let me know which textures I need to load for the RCS tanks? I batch file in parts I need to keep memory usage low, and now that everything is all in one unified fuel folder I'm trying to figure out what goes with what. the textures aren't listed in the .cfg file, just the modelEdit - nevermind, I see this KW1mRCSfuel in \KW_Universal_Tanks is a completely different model than what I was originally using from \KWRCSfuel. I just put the old part back into the newer release. Not sure if you left it out intentionally or not, and also not sure why you had two parts with the same name... Edited October 17, 2014 by Gaiiden Link to comment Share on other sites More sharing options...
iFlyAllTheTime Posted October 17, 2014 Share Posted October 17, 2014 1 - terribly easy to do, I imagine. If all else fails, just copy over the relevant RESOURCE section from an older KW Rocketry config.2, So far, I've noticed pretty much all disadvantages - compared to a similar sized LFO tank and a Poodle, the SPS is more expensive and gives less dV. I don't think I've even used it since it was changed to monoprop. Fair enough if K&W want it to be like that, but yeah.. I haven't seen an upside to it all. EDIT: To wit - http://imgur.com/a/sX58JNote the cost and dV in the Engineer box in the lower left. Granted, I do have Stock Rebalance installed which buffs the vacuum Isp of the Poodle slightly, but only from 390 to 410. At least it's lighter, I guess.Ooooh yeeeaaahhh!I got it to work. Edited the cfg, pretty easy actually.Now I'm off to build some spacecrafts! Link to comment Share on other sites More sharing options...
renen2 Posted October 17, 2014 Share Posted October 17, 2014 Hi, I just wondered if I could run this version on 0.24 KSP version. I got some mods on KSP 0.24 that wont work on 0.25, so do this mod work on 0.24? Outer wise, could someone send a link to the 0.24 version of this mod?Thanks. Link to comment Share on other sites More sharing options...
biohazard15 Posted October 17, 2014 Share Posted October 17, 2014 Hi, I just wondered if I could run this version on 0.24 KSP version. I got some mods on KSP 0.24 that wont work on 0.25, so do this mod work on 0.24? Outer wise, could someone send a link to the 0.24 version of this mod?Thanks.It's a part-only mod, so it should work without any problems. Link to comment Share on other sites More sharing options...
blowfish Posted October 17, 2014 Share Posted October 17, 2014 Didn't the way part scaling works change between .24 and .25? So if you try to use this version on .24 all of the scales will be off? Link to comment Share on other sites More sharing options...
NathanKell Posted October 17, 2014 Share Posted October 17, 2014 Correct, because rescaleFactor is *still* not set as 1.0 in the latest release. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 17, 2014 Share Posted October 17, 2014 Uh...lower left? I don't see anything in the lower left of both the images. Also, your poodle looks different than stock. Is that a result of Stock Rebalance?The grey Vessel box on the edge of the screen to the right of the CoM/CoT/CoL etc... Also, yeah, the Poodle retexture is courtesy of blackheart and the 1m engines (aerospike, jet, LV-T30/45/N etc) are from Ven's Stock Part Revamp. Link to comment Share on other sites More sharing options...
Winston Posted October 17, 2014 Share Posted October 17, 2014 Hi, I just wondered if I could run this version on 0.24 KSP version. I got some mods on KSP 0.24 that wont work on 0.25, so do this mod work on 0.24? Outer wise, could someone send a link to the 0.24 version of this mod?Thanks.You can download old versions by clicking "Files" at the top of the Curse page or "Changelog" on Kerbalstuff; 2.6c is the one you'll want for 0.24. Link to comment Share on other sites More sharing options...
FrancoisH Posted October 17, 2014 Share Posted October 17, 2014 Hello there,Seems I've an odd issue with your add-on... When I place standard engines, it's working fine, if I put a KW rocketry engine, it do not detect it's connected to a command unit so it show no power... And then if I try to put again a standard engine, same issues... But it were working fine first... What's this issue related to ?Kind regards. Link to comment Share on other sites More sharing options...
Mekan1k Posted October 18, 2014 Share Posted October 18, 2014 are the fairings supposed to have an ejection-force of -500? Because it is causing the fairings to explode rather than decouple. Link to comment Share on other sites More sharing options...
NoMrBond Posted October 18, 2014 Share Posted October 18, 2014 Hi Winston and KAKyle,Whilst enjoying KWR (latest 2.6d2) I noted that the 3.75m docking port is only set for size2 nodes (both for stack_node and for docking) rather than size3 like the NASA/ARM/3.75m parts?Would it be causing lower joint strength after the 0.23.5/ARM adjustments to how joint strength works (would FAR also think there's a size mismatch i.e. a 2.5m part attached to a 3.75m part)?Best regards,NMB. Link to comment Share on other sites More sharing options...
NathanKell Posted October 18, 2014 Share Posted October 18, 2014 Correct on both counts. Good catch. Link to comment Share on other sites More sharing options...
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