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[WIP] Nert's Dev Thread - Current: various updates


Nertea

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snippity snip

yesyesyesyesyesyesyesyes

Nertea, you're making me impatient by showing off all your wip pics :P

Have you done anything for the itinerant so far or is that still in planning? I have to say that i love your ideas for battery slots, both in the itinerant and the battery packs.

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yesyesyesyesyesyesyesyes

Nertea, you're making me impatient by showing off all your wip pics :P

Have you done anything for the itinerant so far or is that still in planning? I have to say that i love your ideas for battery slots, both in the itinerant and the battery packs.

I haven't done anything, no. My idea is essentially a MFD panel panel near the door for cameras only, and a couple of general resource MFDs near the large internal window with the RTG. The rest would be styled similarly to the Hitchhiker, but with more props hanging around (O2 bottles, batteries, etc) as opposed to snack containers.

Progress report: all the buttons!

buttons.png

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I will probably follow the way most people do it, with a stock cockpit including a RPM patch via ModuleManager. However, don't expect it to work well without the displays, because that's how I am designing it.

Anyways, remodeled the interior. I am pleased to report that it looks better and has 100% less random holes and mesh smoothing errors than the one that's currently in NFP.

Props are now even more almost done (added action group switches, finished the last pair of RPM screens, added advanced power display monitors), all that remains in the todo list is models for the various cabin lights and for the aft hatch. I will begin actually texturing the interior shell today too..

screenshot35.png

At some point I actually have to make some proper pages for the RPM displays too.

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I will probably follow the way most people do it, with a stock cockpit including a RPM patch via ModuleManager. However, don't expect it to work well without the displays, because that's how I am designing it.

Anyways, remodeled the interior. I am pleased to report that it looks better and has 100% less random holes and mesh smoothing errors than the one that's currently in NFP.

Props are now even more almost done (added action group switches, finished the last pair of RPM screens, added advanced power display monitors), all that remains in the todo list is models for the various cabin lights and for the aft hatch. I will begin actually texturing the interior shell today too..

http://nertea.the3rdage.net/ksp/screenshot35.png

At some point I actually have to make some proper pages for the RPM displays too.

IT'S SO SHINYYYYYYYYYYYY! Great as always, Nertea! That pod is gunna be used a lot by me...

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I had hoped to have this done this weekend, but it looks like I'll be away so unable to do it. Still, it's almost done. In apology, I'll also include 2 new structural trusses - a Mission Support truss containing monoprop and batteries, and the missing Liquid Fuel/Oxidizer truss.

trussesNew.png

mk39day.png

mk39night.png

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*snip*

I've always really liked the style of your parts and I must say, that IVA is absolutely gorgeous. I have been radially attaching the B9 Mk2 Cockpit (with RPM) as a bridge for larger vessels, but when you full release that pod, I think my cruisers are going to have to get upgraded :D

A kinda cheeky aside (as, much as it pains me to say it, I can't say I'm a massive fan of ion engines at the moment), how easy will it be for users to change which resources are displayed on the small rectangular screens? I'm guessing they're just specialised RPM displays so it'd just be a matter of me playing around with a text file?

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Just looked at the title...

EDIT:Wait, how is the PPD-24's IVA?

Unchanged.

I've always really liked the style of your parts and I must say, that IVA is absolutely gorgeous. I have been radially attaching the B9 Mk2 Cockpit (with RPM) as a bridge for larger vessels, but when you full release that pod, I think my cruisers are going to have to get upgraded :D

A kinda cheeky aside (as, much as it pains me to say it, I can't say I'm a massive fan of ion engines at the moment), how easy will it be for users to change which resources are displayed on the small rectangular screens? I'm guessing they're just specialised RPM displays so it'd just be a matter of me playing around with a text file?

Glad you like it! It should be easy enough to change them to anything supported by RPM just by editing the cfg file that defines the prop. Just change a few lines.

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Thanks! The monitors and such are custom - I don't have time to make fully custom pages for them, so I'm mostly using the stock RPM page configs until either I can find someone who wants to work on it or I get REALLY bored ;)

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Thanks! The monitors and such are custom - I don't have time to make fully custom pages for them, so I'm mostly using the stock RPM page configs until either I can find someone who wants to work on it or I get REALLY bored ;)

Ask nicely. Many other modders will quite literally tackle you for the opportunity to work with someone so talented (I find it extremely weird that I still remember the day you first posted NFP and to see what has become of it; That is . . . indescribable.).

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  • 1 month later...

I've found a little time to do some modeling recently, so here's some pictures of what might be in store:

First, preview of new VASIMR models:

vasimr_new.png

Next, an interesting expanding curved solar array (2.5 -> 7.5m)

panel_expand01.png

The old Orion solar arrays, a much requested item:

panel_circular01.png

The NASA asteroid tug solar array (connection method not quite worked out yet)

panel_circular02.png

And lastly, an idea for a low-profile skeletal high-strength docking port (no crossfeed allowed) for orbital construction. Probably not quite final yet.

port.png

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  • 3 weeks later...

So, as noted in release thread, VASIMR engines getting a new look. From the look of things, available in .625m, 1.25m and 2.5m. Are you keeping the VW-15K? are there any 3.75m engines or reactors?

Finally, is there any hope of a collision box adjustment for the existing reactors? Non standard fitment of radiators is really awkward with the colliders the way they are at the moment.

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  • 4 weeks later...

I didn't see that post there, sorry. So, late answer! No, I'm not planning on changing the collision boxes. There will be a 3.75m reactor in the next NFE version, but I don't intend any 3.75m engines.

It's time to get started on the results of the poll (Deep Space/Station Parts)! Well, technically that expanding solar array is already one.

I'm going to start with the planned inline command pod. A confusing part, the IlCP will be designed for 2.5m stacks and provide good visibility, even when stuff is stacked in front of it. It will not really be designed for re-entry (warranty totally voided!)

ilcp.png

The model will probably get more details before I texture it.

I'll be making the texture (and possibly the attach nodes) in such a way that it will look good both in a 2.5m stack and on top of a 3.75m stack, so it could double as a 3.75m command pod. It's about as tall as the Mk1-3, so I think I'll probably have it seat... 4 kerbals.

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I haven't completely decided, but I think it will be quite spacious, with each of the 4 crew directly below a window. Maybe 2 control seats (throttle, etc) and 2 instrument seats (more screens and buttons)

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