Jump to content

[WIP] Nert's Dev Thread - Current: various updates


Nertea

Recommended Posts

Pod looks neat! Not sure about curved windows though. If they would be separated in two parts where angle changes, I think it would be better. But of course it's up to you and thanks for doing amazing stuff.

Link to comment
Share on other sites

I didn't see that post there, sorry. So, late answer! No, I'm not planning on changing the collision boxes. There will be a 3.75m reactor in the next NFE version, but I don't intend any 3.75m engines.

It's time to get started on the results of the poll (Deep Space/Station Parts)! Well, technically that expanding solar array is already one.

I'm going to start with the planned inline command pod. A confusing part, the IlCP will be designed for 2.5m stacks and provide good visibility, even when stuff is stacked in front of it. It will not really be designed for re-entry (warranty totally voided!)

http://nertea.the3rdage.net/ksp/ilcp.png

The model will probably get more details before I texture it.

I'll be making the texture (and possibly the attach nodes) in such a way that it will look good both in a 2.5m stack and on top of a 3.75m stack, so it could double as a 3.75m command pod. It's about as tall as the Mk1-3, so I think I'll probably have it seat... 4 kerbals.

hmm i could see this being used for setting up bases on duna....

also it looks more like something that would seat about 5 or 6 kerbals instead of just 4

Link to comment
Share on other sites

The model will probably get more details before I texture it.

I think the windows would look better if you divided them into two, at the place where they curve. Also I get the feeling that a curved window like that would be a structural hazard. Every space window I have seen so far is flat.

Link to comment
Share on other sites

Yes, it would look better.

Working pretty well ingame. Makes a very cute lander! Some tweaks since these pictures - better polygon flow/smoothing on the windows, ladder spacing adjusted to be more like the other two parts. It also has another attach node inset into the back so that a 3.75m part can be attached flush.

ilcpingame.png

Link to comment
Share on other sites

A very big part of the appeal of Nertea's parts is the stockalike look. That and the quality they're made with, of course. ^_^

Superb work on the model. I can't help but imagine the four interior seats being arranged around the center passage with the tops facing outward, so that every pilot has a view forward out the windows. Although realistically it'd probably be the opposite, with each seats' bottoms on the outer rim, so that rotational gravity would feel more natural (if equally dizzying) to the pilots.

Link to comment
Share on other sites

Superb work on the model. I can't help but imagine the four interior seats being arranged around the center passage with the tops facing outward, so that every pilot has a view forward out the windows. Although realistically it'd probably be the opposite, with each seats' bottoms on the outer rim, so that rotational gravity would feel more natural (if equally dizzying) to the pilots.

Either of those might be a little awkward for the crew when launching. Although now that I think about it the Shuttle crew were upside-down most of the time.

Link to comment
Share on other sites

That looks awesome! Really like the multi size for the bottom and the fact that the top is a 2.5m node. Easier to build stuff around it I would think.

Edit: How did you make that ring around the pod?

Link to comment
Share on other sites

That looks awesome! Really like the multi size for the bottom and the fact that the top is a 2.5m node. Easier to build stuff around it I would think.

Edit: How did you make that ring around the pod?

he used the expanding solar array SOL-A

Link to comment
Share on other sites

Thanks guys :) Probably one of my favorite stockalike texture jobs yet (much better than that other command pod...). I think I'll have to redo the other one sometime

Superb work on the model. I can't help but imagine the four interior seats being arranged around the center passage with the tops facing outward, so that every pilot has a view forward out the windows. Although realistically it'd probably be the opposite, with each seats' bottoms on the outer rim, so that rotational gravity would feel more natural (if equally dizzying) to the pilots.

Yeah, that's how the crew orientation's going to be, except I upgraded the capacity to 6. Two pilots, one on either opposite side directly facing out the windows, and four passengers arranged around the other two windows. It was feeling pretty empty for the size.

I might have time to finish up a mocked up IVA in the next day or two; if so I'll release it then for testing.

Link to comment
Share on other sites

And for my next trick... station parts, suitable for orbit or for ground.

I can't be the only one who hates using Structural Fuselages for crew tubes, right? So I'll be making a crew tubes expansion. Styled like the Hitchhiker and the Lab, they'll be pretty useful, I hope.

tubes.png

There will be two main tubes: a FL-T400 sized, tube and FL-T800 sized tube. These two are pretty standard. Added to them is an airlock piece. Besides being stack attachable with the other tubes, it has a bonus feature where it works like a radial attach point. Combine this with a tube and you can easily make any configuration of station hub!

Of course, we'll also need a 2.5m to 1.25m adapter in the correct style... and a 2.5m piece specifically designed as a station core (It'll be planned to look good with or without airlocks stuck on it, and will probably contain a probe core and reaction wheels).

I just realized that the render misses out the corresponding 1.25m core piece, but it's not that special. Just a shrunken version of that 2.5m core.

tubes2.jpg

I've realized that ingame tests before unwrapping help a lot (please forgive smoothing groups and... holes), so here's a little mockup of what can easily be accomplished with this set.

If anyone can think of a part that could fulfill a particular role here, feel free to suggest it. Keep in mind that I already plan on making a couple more hitchhiker-sized modules such as a hydroponics bay and an observation deck.

Edited by Nertea
Link to comment
Share on other sites

I've realized that ingame tests before unwrapping help a lot (please forgive smoothing groups and... holes), so here's a little mockup of what can easily be accomplished with this set.

No real point in making all the smoothing perfect while the meshes are in flux.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...