wasmic Posted September 22, 2014 Share Posted September 22, 2014 No, distinctly not, it's more of an alternate form factor hitchhiker. A 3.75m actual crew pod is not really planned at the moment, the Taurus and the Freya are the best candidates to use.I use both of them, but neither have a 2.5m top. I might just be a crime rider and use it for reentry anyway Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted September 27, 2014 Share Posted September 27, 2014 There are 3.75m heatshields out there, too. Shouldn't be hard to make it work as a reentry capsule... you'll just have a couple of Kerbals with headaches on landing. Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 28, 2014 Author Share Posted September 28, 2014 Some pictures from yesterday. Rough shape of fuselage and cockpit went ingame for testing. It was pretty fun! I even landed the small one, which is abnormal for me. Parts are big and heavy, handles like a pig. I think I will indeed continue with this project at some point. Quote Link to comment Share on other sites More sharing options...
4nxs Posted September 28, 2014 Share Posted September 28, 2014 Looks very cool Nertea! The Island runway in my saves would finally see some use with this. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 1, 2014 Author Share Posted October 1, 2014 (edited) Textured the 3.75m parts... station parts expansion update should be ready for whenever 0.25 happens. Edited October 1, 2014 by Nertea Quote Link to comment Share on other sites More sharing options...
Alewx Posted October 1, 2014 Share Posted October 1, 2014 They look really nice, great texture, very stock like but more detailed.download planned for release of 0.25 Idiotquestion: the internals war wip? Quote Link to comment Share on other sites More sharing options...
Sean Mirrsen Posted October 1, 2014 Share Posted October 1, 2014 I feel like Near Future Construction should be the next mod to be made stock after SP+. It's very stocklike, and very nice. With the stock crew-transfer function, even the little airlock and the tiny cupola with no way in or out will become highly useful parts, in addition to highly visually appealing. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted October 1, 2014 Share Posted October 1, 2014 Textured the 3.75m parts... station parts expansion update should be ready for whenever 0.25 happens. http://nertea.the3rdage.net/ksp/375mingame2.jpg*drools* DO. WANT. NOW. Quote Link to comment Share on other sites More sharing options...
PresidentBacon Posted October 1, 2014 Share Posted October 1, 2014 For the station/surface base parts, could we possibly get a stockalike extending tube to dock base modules, if such an animated part is possible? The only one I know that exists right now is MKS' Extend-O-Tube.I haven't been following this thread much, so apologies if something like this already exists Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 1, 2014 Author Share Posted October 1, 2014 (edited) For the station/surface base parts, could we possibly get a stockalike extending tube to dock base modules, if such an animated part is possible? The only one I know that exists right now is MKS' Extend-O-Tube.I haven't been following this thread much, so apologies if something like this already exists I don't know if I really want to do that at this point. There's still a couple of iterations to go before my to do list is willing to be expanded again.I feel like Near Future Construction should be the next mod to be made stock after SP+. It's very stocklike, and very nice. With the stock crew-transfer function, even the little airlock and the tiny cupola with no way in or out will become highly useful parts, in addition to highly visually appealing. I am excited to see what this new system entails. One thing it would have to do would be restricting when you can go on EVA from a part. I would like that. You can fake it by going and blocking the hatch, but that's suboptimal. We'll have to see... it's one of the reasons I'm waiting for the next releaseThey look really nice, great texture, very stock like but more detailed.download planned for release of 0.25 Idiotquestion: the internals war wip?They are a sketch, so very WIP. They'll probably be in in a white blocked out form first, as usual. I prefer dealing with complaints about that than a slew of "can't go on EVA, Jeb stuck in module" whining.On that note, opinions on whether the cupola should be a control part or not? I am ambivalent. It will influence the crew capacity and how I lay out the IVA. Edited October 1, 2014 by Nertea Quote Link to comment Share on other sites More sharing options...
LitaAlto Posted October 1, 2014 Share Posted October 1, 2014 On that note, opinions on whether the cupola should be a control part or not? I am ambivalent. It will influence the crew capacity and how I lay out the IVA.I'm OK with cupolas being used for observation, not control. Especially if that means more crew capacity. Quote Link to comment Share on other sites More sharing options...
wasmic Posted October 1, 2014 Share Posted October 1, 2014 On that note, opinions on whether the cupola should be a control part or not? I am ambivalent. It will influence the crew capacity and how I lay out the IVA.I'd like them to be usable for command. High crew capacity wouldn't really matter, as they wouldn't be used for habitation anyway. Or am I the only one who always brings at least two seat spaces, where at least one is in a habitat, per Kerbal? Quote Link to comment Share on other sites More sharing options...
Alewx Posted October 2, 2014 Share Posted October 2, 2014 I don't know if I really want to do that at this point. There's still a couple of iterations to go before my to do list is willing to be expanded again.I am excited to see what this new system entails. One thing it would have to do would be restricting when you can go on EVA from a part. I would like that. You can fake it by going and blocking the hatch, but that's suboptimal. We'll have to see... it's one of the reasons I'm waiting for the next releaseThey are a sketch, so very WIP. They'll probably be in in a white blocked out form first, as usual. I prefer dealing with complaints about that than a slew of "can't go on EVA, Jeb stuck in module" whining.On that note, opinions on whether the cupola should be a control part or not? I am ambivalent. It will influence the crew capacity and how I lay out the IVA.Cool, good to know that before I complain again Hmm I would vote for an observation module that provides view into space/planet, where regulary cameras and this kind of stuff would be. Quote Link to comment Share on other sites More sharing options...
technerd89 Posted October 2, 2014 Share Posted October 2, 2014 Nert, the odds of your work going stock continues to increase exponentially. Great work. Quote Link to comment Share on other sites More sharing options...
Sean Mirrsen Posted October 2, 2014 Share Posted October 2, 2014 Personally, I could see the little cupola (cupolette?) being a one-seat auxiliary control platform. Something you'd use for docking maneuvers in absence of a hullcam, or for good-view inline cockpits. It'd be one of the few things allowing for neat, non-pointy rovers, or flitters like the Faerie class from Edge of Chaos: Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 7, 2014 Author Share Posted October 7, 2014 Well, we'll see about that last one. My IVA backlog is already quite large, and gets constantly bigger . Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 8, 2014 Author Share Posted October 8, 2014 I am still working on getting the WIP IVAs ingame for these parts and making some changes to the shared prop pack. I'll get SSPX updated in a few days, probably. NFT will be later. Before 0.25 dropped I had been testing cargo bays and an adapter piece, as well as redoing the cockpit model. Here's a teaser:These parts are undergoing pretty heavy testing before they see the light of release or even texturing. To that end, I could use someone who actually plays the game (and preferably builds spaceplanes) to help with balance and such. Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 8, 2014 Share Posted October 8, 2014 To that end, I could use someone who actually plays the game (and preferably builds spaceplanes) to help with balance and such.I'd like to volunteer - I like planes, especially ones that go to space. It'll be interesting to see how that body acts with FARs lifting body effects. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 8, 2014 Author Share Posted October 8, 2014 I'll let you know when I have something for you to test then. Thanks! Quote Link to comment Share on other sites More sharing options...
jfull Posted October 8, 2014 Share Posted October 8, 2014 That's a very... pudgy looking shuttle shuttle design.I dunno if people are gonna like the look of it, compared to the B9 stuff Quote Link to comment Share on other sites More sharing options...
Mecha Pants Posted October 8, 2014 Share Posted October 8, 2014 I build and fly the occasional spaceplane, if you're still looking for testers to cra-er- fly your WIP parts. Quote Link to comment Share on other sites More sharing options...
technerd89 Posted October 9, 2014 Share Posted October 9, 2014 Nert, Do you expect your new spaceplane parts to support any of the following: 1) FAR/NEAR? These days with so many mod packs being configured exclusively for modified aerodynamics (B9...) its practically mandatory to have installed. 2) The new "stock" lifting bodies as seen with the SP+ parts? Quote Link to comment Share on other sites More sharing options...
somnambulist Posted October 9, 2014 Share Posted October 9, 2014 That's a very... pudgy looking shuttle shuttle design.I like pudgy. It reminds me an awful lot of the X-33 http://en.wikipedia.org/wiki/Lockheed_Martin_X-33 Quote Link to comment Share on other sites More sharing options...
jfull Posted October 9, 2014 Share Posted October 9, 2014 I like pudgy. It reminds me an awful lot of the X-33 http://en.wikipedia.org/wiki/Lockheed_Martin_X-33that's true I suppose.But I still feel like the nose and the leading edges should be a little bit... sharper Quote Link to comment Share on other sites More sharing options...
I.O.M. Posted October 9, 2014 Share Posted October 9, 2014 That's a very... pudgy looking shuttle shuttle design.It prefers to be called 'curvy' Keep up the great work Nert. I can't wait to use the new 3.75 parts. Quote Link to comment Share on other sites More sharing options...
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