bartekkru99 Posted December 13, 2018 Share Posted December 13, 2018 On 12/12/2018 at 3:36 AM, helaeon said: The USI warp drive works pretty well... I may have had a hand in making it though so filter that as you may. I know it works good, but I'd love to see a warp drive that is better integrated with the tech tree. Quote Link to comment Share on other sites More sharing options...
Wiowt Posted December 15, 2018 Share Posted December 15, 2018 On 12/13/2018 at 11:13 PM, bartekkru99 said: I know it works good, but I'd love to see a warp drive that is better integrated with the tech tree. Besides usi warp drive consumes xenon, what Quote Link to comment Share on other sites More sharing options...
AmpCat Posted December 30, 2018 Share Posted December 30, 2018 Wanted to show off a ship using the very long fusion engine. This was part of my Duna mission. I think I may have posted a link to part of it previously, but I needed to send a refueler, so I built up a new engine module using the Mirror Cell Fusion Engine. It's bristling with thermal radiators to allow long burns (it creates a crapton of heat), but it's pretty efficient. Coupled with some hydrogen scoops, and I can go pretty far with this sucker. Anyway, here it is: Quote Link to comment Share on other sites More sharing options...
Wiowt Posted December 30, 2018 Share Posted December 30, 2018 11 hours ago, AmpCat said: Wanted to show off a ship using the very long fusion engine. This was part of my Duna mission. I think I may have posted a link to part of it previously, but I needed to send a refueler, so I built up a new engine module using the Mirror Cell Fusion Engine. It's bristling with thermal radiators to allow long burns (it creates a crapton of heat), but it's pretty efficient. Coupled with some hydrogen scoops, and I can go pretty far with this sucker. Anyway, here it is: Lander with NSW engine? Quote Link to comment Share on other sites More sharing options...
AmpCat Posted January 6, 2019 Share Posted January 6, 2019 On 12/30/2018 at 10:23 AM, Wiowt said: Lander with NSW engine? Yep. Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted January 8, 2019 Share Posted January 8, 2019 I do want to give this mod a spin, but I would like to know what's in it and what is to be done - @Nertea? Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 8, 2019 Author Share Posted January 8, 2019 Unfortunately I don't have the time to go through everything in the mod, so I can recommend: Readme: https://github.com/ChrisAdderley/FarFutureTechnologies/blob/master/readme.txt Changelogs: https://github.com/ChrisAdderley/FarFutureTechnologies/blob/master/changelog.txt Issue list (also roadmap): https://github.com/ChrisAdderley/FarFutureTechnologies/issues Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted January 9, 2019 Share Posted January 9, 2019 On 1/8/2019 at 6:00 AM, Xurkitree said: I do want to give this mod a spin, but I would like to know what's in it and what is to be done - @Nertea? Stockalike, Nertea quality alternative to KSPI, but without the complexity (or the beamed energy) Quote Link to comment Share on other sites More sharing options...
Tyko Posted January 12, 2019 Share Posted January 12, 2019 On 1/7/2019 at 9:00 PM, Xurkitree said: I do want to give this mod a spin, but I would like to know what's in it and what is to be done - @Nertea? Simple way..this is how I preview mods... Do a clean install of KSP...call it KSP_TEST Install The Janitors Closet Install the mod you want to test along with any dependencies Load the game, use Janitors Closet to turn off all parts except for your test mod Preview your mod Quote Link to comment Share on other sites More sharing options...
bartekkru99 Posted February 2, 2019 Share Posted February 2, 2019 Hey, are you planning more engines that allow in-atmosphere operations? Maybe some kind of fusion thermal rockets/jets? Maybe a system similar to KSPI where you take a reactor of your choosing and attach a nozzle to it. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted February 2, 2019 Share Posted February 2, 2019 27 minutes ago, bartekkru99 said: Hey, are you planning more engines that allow in-atmosphere operations? Maybe some kind of fusion thermal rockets/jets? Maybe a system similar to KSPI where you take a reactor of your choosing and attach a nozzle to it. There's already Near Future Aerodynatics though. Quote Link to comment Share on other sites More sharing options...
bartekkru99 Posted February 2, 2019 Share Posted February 2, 2019 1 minute ago, GrandProtectorDark said: There's already Near Future Aerodynatics though. It adds fission engines only (well I don't think that "only" is a good word since, his mods already add a lot of great parts) though. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted February 2, 2019 Share Posted February 2, 2019 Just now, bartekkru99 said: It adds fission engines only (well I don't think that "only" is a good word since, his mods already add a lot of great parts) though. Don't really see a reason or need for Fusion based airbreathing engines. Quote Link to comment Share on other sites More sharing options...
bartekkru99 Posted February 2, 2019 Share Posted February 2, 2019 Just now, GrandProtectorDark said: Don't really see a reason or need for Fusion based airbreathing engines. But you see a need for fusion rockets? This mod already goes over board with powerful engines and I think that fusion jets would allow for really cool spaceplanes. Quote Link to comment Share on other sites More sharing options...
Asmosdeus Posted February 4, 2019 Share Posted February 4, 2019 On 2/2/2019 at 11:59 PM, bartekkru99 said: But you see a need for fusion rockets? This mod already goes over board with powerful engines and I think that fusion jets would allow for really cool spaceplanes. Fusions makes sense for rockets because it produces extremely hot and fast exhausts with high efficiency, but a high start up power requirement which can be facilitated by reactors and solar. Fission makes more sense for aero engines since all you have to do is heat up the air with a block of hot metal which keeps things simple, and only needs to be started once with throttle controlled by air intake volume. This isn't overboard, it's based on theoretically possible and highly practical engine designs. Quote Link to comment Share on other sites More sharing options...
bartekkru99 Posted February 7, 2019 Share Posted February 7, 2019 On 2/5/2019 at 12:48 AM, Asmosdeus said: Fusions makes sense for rockets because it produces extremely hot and fast exhausts with high efficiency, but a high start up power requirement which can be facilitated by reactors and solar. Fission makes more sense for aero engines since all you have to do is heat up the air with a block of hot metal which keeps things simple, and only needs to be started once with throttle controlled by air intake volume. This isn't overboard, it's based on theoretically possible and highly practical engine designs. The thing about nuclear powered aircraft is that fission reactors require a lot of shielding which I think wouldn't be the case a for an aneutronic fusion reactor and of course you could argue that you might need a fission reactor to sustain fusion, but the truth is that you probably can just as well have a much lighter battery/capacitor pack to kick start the fusion and just go from there. I also believe that using fusion reactor would increase thrust significantly as it is capable of outputting more energy than fission. And by going overboard I don't mean exceeding physical limits of what could be achieved irl, because I know that all the things featured in this mod have a some kind of scientific foundation, but I'm talking about making the game easier. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted February 7, 2019 Share Posted February 7, 2019 14 hours ago, bartekkru99 said: but I'm talking about making the game easier. The KSPI alike setup of having to connect a nozzle to a reactor is pretty much the opposite of that tho. There'S a also a point where making it easier just wouldn't really make sense anymore. I personally wouldn't want this mod to go into the direction of OPT of "game balance". Quote Link to comment Share on other sites More sharing options...
bartekkru99 Posted February 7, 2019 Share Posted February 7, 2019 5 minutes ago, GrandProtectorDark said: The KSPI alike setup of having to connect a nozzle to a reactor is pretty much the opposite of that tho. There'S a also a point where making it easier just wouldn't really make sense anymore. I personally wouldn't want this mod to go into the direction of OPT of "game balance". I didn't say that fusion jets require KSPI-like system, I just pointed it out as one of multiple solutions and I think that KSPI setup could be done much more intuitively that than what we see in actual KSPI, the problem with KSPI is that there are too many different types engines that require different kinds of energy which require different kinds of reactors (which require different types of fuel), requiring different kinds of a electric generators. It could be easily solved by having one type reactor for fission, one for fusion and one for antimatter (with size variations of course) with all of them able to connect with any thermal engine. Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 7, 2019 Author Share Posted February 7, 2019 Definitely not going the KSPI route. Also not intending to make a fusion jet. It's not... different enough from an atomic jet. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted February 8, 2019 Share Posted February 8, 2019 1 hour ago, Nertea said: It's not... different enough from an atomic jet. I was somewhat trying to say that, but really couldn't put it into a good explanation Quote Link to comment Share on other sites More sharing options...
bartekkru99 Posted February 9, 2019 Share Posted February 9, 2019 I get where you guys are coming from, but I still think it would be cool to have a higher TWR alternative to fission jets and I think that the fact that they would require this kick-starting energy makes them unique enough, Near Future Propulsion already adds a lot of engines that are quite similar to eachother. Quote Link to comment Share on other sites More sharing options...
kjack1111 Posted March 16, 2019 Share Posted March 16, 2019 Sorry to necropost this thread(?), but to answer the inevitable question: Yes, this does appear to work with 1.6.1, pending further testing. Sorry for any annoyance/rulebreaking. Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted March 16, 2019 Share Posted March 16, 2019 15 hours ago, kjack1111 said: Sorry to necropost this thread(?), but to answer the inevitable question: Yes, this does appear to work with 1.6.1, pending further testing. Sorry for any annoyance/rulebreaking. The 1.5.1 dev release should work fine on 1.6.1. Just make sure to use Up to date version of all dependencies. You may also want to Install Heatcontrol, as the Stock radiators might not be that sufficient for Cooling Quote Link to comment Share on other sites More sharing options...
kjack1111 Posted March 16, 2019 Share Posted March 16, 2019 Just now, GrandProtectorDark said: The 1.5.1 dev release should work fine on 1.6.1. Just make sure to use Up to date version of all dependencies. You may also want to Install Heatcontrol, as the Stock radiators might not be that sufficient for Cooling Sorry for appearing rude, but I was confirming that the 1.5.1 release does work on 1.6/1.6.1 (unsure on 1.6 because it is unavailable for download) Also, absolutely download Heatcontrol. It does work, but it still has the heat problems (which is a shame.) Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted March 16, 2019 Share Posted March 16, 2019 11 minutes ago, kjack1111 said: Sorry for appearing rude, but I was confirming that the 1.5.1 release does work on 1.6/1.6.1 (unsure on 1.6 because it is unavailable for download) Also, absolutely download Heatcontrol. It does work, but it still has the heat problems (which is a shame.) You probably just have insufficient amounts of Radiators. Look at how much KW or MW of heat the engine(or reactor) produces and compare it to how much the radiator can radiate. Quote Link to comment Share on other sites More sharing options...
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