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Scratch Space Program: A Game that i'll be working on.


Sylandro

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Hey guys, i just wanted to drop this here.

I have a current game idea called "Scratch Space Program", which my idea was to be made in scratch. Now. It's going to be Unity.

THE HELIOS SYSTEM

Unlike KSP, the SSP will have planets named after gods, because i like to be complex. Don't blame me, blame my brain.

-Twelve planets to land on, with unique systems of moons.

-Easter Eggs. Lots and lots of Easter Eggs.

-Interesting landscapes on each world, and of course. Different surfaces to go along with the landscapes.

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GET A CHANCE TO BE IN THE CREDITS

-Support the game! Give moral support.

-Suggest Rocket Parts or places in the Eden Space Center.

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OFFICIAL DEV FORUMS

http://w11.zetaboards.com/SSP_Dev_Forum/index/

OFFICIAL DEV BLOG

Edited by Sylandro
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I don't know any programming language currently, but i may try C++ for this.

It's always nice to get into languages, although graphics programming might be a pain, especially for a beginner (I am too). I don't know much C++, but I think DIRECTX and OPENGL and stuff is not very easy. OOHHH TRY MONOGAME! It's like XNA (Which is a graphics thing for C#) but open-source and new and multi-platform and yeah. Ok I'm blabbing again. Or you can do what Squad did and go with Unity. Is Fun Program.

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It's always nice to get into languages, although graphics programming might be a pain, especially for a beginner (I am too). I don't know much C++, but I think DIRECTX and OPENGL and stuff is not very easy. OOHHH TRY MONOGAME! It's like XNA (Which is a graphics thing for C#) but open-source and new and multi-platform and yeah. Ok I'm blabbing again. Or you can do what Squad did and go with Unity. Is Fun Program.

I could probably go with Unity, but how could it support 2D things?

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I have a current game idea called "Scratch Space Program", which will be made in scratch
I don't know any programming language currently

Don't let that stop you! How hard can that be! Harder than rocket science?

You might want to consider one or two easier projects just as a warmup to get a hang of programming.

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I could probably go with Unity, but how could it support 2D things?

I think Unity can do that just fine. Although in the next update they are adding official support for 2D, but many games have been made 2D already. Look at Bad Piggies the Rovio game that was like angry birds but good. That was made in unity, and completely 2D. Oh and Airbornem4, he could also learn Unity's implementation of JavaScript.

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I can't wait to see how you implement it. I used to make some simple little games in Scratch back in 2009-2010. I definitely want to have a peek at what's under the hood. A few months ago I took a stab at it and never got off the ground on making multiple stages, much less aerodynamics.

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I might suggest that non-fuel entities have 5 variables on them: X,Y,Rotation,Where it's going (direction), and how fast it's going there.

I was quite an avid scratcher back when I was younger. I can only hope to see how you implement any form of physics (might I suggest the first releases are Atmosphereless planets only?). If I were you, I'd look to the formulas scientists use and implement similar ones.

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I haven't used scratch before, is it In anyway similar to Python?

If so, GOOD LUCK.

It's actually designed (according to the site) for kindergartners, but is quite expandable and versatile. It's real easy, and I picked it up with absolutely no tutorials and made a few little games with ease. I would link, but my username there is very similar to one of my main passwords. Anyhow, It's the easiest programming tool you'll ever use. I used it for some school assignments in Social Studies, making an interactive Native American history display.

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-the sun should be called Zeus

-Preliminary ships should be one-part, for a basic physics engine test.

-Might I suggest capping stages at 10 for now, or else you'll have a large number of program calls and loops that go on and on and on

-I really don't know how to have infinite instances of an entity, I worked with an old version of Scratch that was win-98 compatible back a few years back. I wrote 2 star trek themed games on it.

-I might suggest making tanks have variable size, one-size parts only, no "fuel flow" system for now. This way, you can have a simple formula decide weight and fuel.

-Don't bother with Oxidizer and Liquid fuel. It's not worth the complexity at this stage. Besides, it is another variable and a few extra hours of unnecessary work away to make it worthwhile.

-If you want to make a more public Scratch account I'd be glad to collaborate. What I think you really need is someone who's good with graphics, especially vectored. All of my sprites look like garbage.

-I suggest using a simple selection of parts (decoupler, engine, fuel tank, capsule) to start, with no debris. I guess you could implement the complex .cfg and attachment node system KSP uses later, allowing anyone to make parts.

-I made an evil game in scratch, where you drive around in a street cleaner running over children. I made a basic AI system where if you get too close, they'll turn opposite you and run. Nice to see you're reading this far.

I have some other ideas, but I'm a bit distracted. If you have any questions feel free to ask.

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