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Power generation?


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Well it appears that NASA is still shutdown so their website is down too (damn silly that). So I cannot get some data to back this. Guys, solar panels took a while to show up in our own space program. Stands to reason that they should take a while to show up in KSP as well.

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The heating and cooling cycle with the expansion and contraction in space is pretty brutal.

I think early solar panels were mainly the more fragile Crystalline Silicon Solar Panels.

At least the ones that could generate enough power to be worth it.

I don't imagine the early panels would have lasted long without cracking.

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The first use of solar panels was the Vanguard I in the mid-50ies. As far as I remember it did send data until 1964, and the NASA-Execs were rather surprised by the reliability of the power source.

Edit: Vanguard I started in 1958.

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You are going to be running short LKO flights for a while anyway. The inherent power capacity of the capsule should be plenty as long as you focus on the flight and not get distracted building another ship, like I did.

-- moment of silence for Jeb, floating up there all freeze-dried --

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Well it appears that NASA is still shutdown so their website is down too (damn silly that). So I cannot get some data to back this. Guys, solar panels took a while to show up in our own space program. Stands to reason that they should take a while to show up in KSP as well.

This is correct. The Gemini program (the one between Mercury and Apollo) was designed to test the basic concepts required for a long duration trip to the Moon. That included crew endurance (staying in space for more then a week), docking in orbit (required in 2 of the 3 Moon landing schemes) and finally power, showing that fuel cells (rather then batteries like on Mercury) could be used to provide the needed power for an Apollo trip to the Moon.

Gemini 5 was the first US spaceship powered by fuel cells.

Solar cells of the time would not have provided enough power for crew life support. Even today a large solar array is needed for long duration missions (see the ISS).

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Anything other than a suborbital hop should have power generation IMHO - even if it's just a small, fragile solar cell segment, fuel cell or nuclear thermoelectric. The fuel cell option might be interesting for future use as we get into consumables.

Just IMHO as feedback as they tweak the ladder. :)

Thanks for all the comments on this!

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Other than being a little opaque to new players, I think relying on batteries and medium sized engines for power is a great way to start. Before the update the only time I ever worried about electricity is if I retracted solar panels for aerobraking and forgot about them or only had static panels on the top of my rocket and left it oriented for an inclination change. Now I have to plan to transmit data only during burns or else I'll run out of juice! It's been a lot of fun, I just unlocked batteries and I think I'm close to unlocking solar panels! Once I have solar panels I will get to reevaluate how to do missions, what kinds of missions I want to attempt given the ability to transmit science more conveniently. I'm a fan.

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you can store some data,and recover it when you're landed back on kerbin.

That's what I've been doing. Tried doing the transmittal thing, didn't have the juice. I suppose you could put two rockets on opposite sides of the spacecraft to burn and give you power while you're transmitting, but that seems a bit extreme.

I also think that the solar cells should be earlier. All of the early American and Soviet probes were solar powered. The choice of fuel cells for Gemini and Apollo were for design and reliability reasons, not because of any limitations with the technology. The Soyuz was powered solely by solar panels in 1967.

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Good, I'm not the only one who tripped over this. A generator might be an interesting addon... not sure if that's cannon (not a space exploration history major) but something that can burn a bit of jet fuel in exchange for power.

On my low mun orbit goo space experiment I had PLENTY of fuel but had to keep results and transmit on my way back to Kerbin. Still a bit of a chore burning long enough for 3 data points on a simple path like that.

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One of the objectives of the first few levels is learning how to conserve limited power. Most important when placing a craft into orbit or doing a Mun flyby with the limited resources given to you for the first levels.

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Before you got batteries you can add more Mk1 pods to your rockets. Looks stupid and is quite weight-inefficient, but each one allows you about one additional transmission per mission. When you man them, you can also return more soil samples per mission.

Research Basic Rocketry (5 Sci), Survivability (15 Sci) and then Science Tech (45 Sci) to get the batteries (plus the important SC-9001 Science Junior experiment).

This unlocks Electrics (90 Sci) with the static OX-stat solar panels.

Electrics unlocks Advanced Electrics (160 Sci) which brings you the self-orienting solar arrays.

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That's what I've been doing. Tried doing the transmittal thing, didn't have the juice. I suppose you could put two rockets on opposite sides of the spacecraft to burn and give you power while you're transmitting, but that seems a bit extreme.

I also think that the solar cells should be earlier. All of the early American and Soviet probes were solar powered. The choice of fuel cells for Gemini and Apollo were for design and reliability reasons, not because of any limitations with the technology. The Soyuz was powered solely by solar panels in 1967.

Here's your answer:get a soil sample from a desert or near the water,it i'll give yo u sand,and you'll get allot of research points for it,then,just research the bottom most research block until you get to one with a light bulb,it'll have batteries,the njust spam em'.

Edited by OrianCEV
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The early stages is fertile ground to work out power management...because there is none, other that what the engines provide...and even then, perhaps that's only during an initial ascent.

That said, it is possible to do a full Mun direct and return mission with the power of a single pod, and no additional generation after dumping the initial ascent stage. But it does require careful power management, and maneuvering. (Turning off reaction wheels and SAS during transit, only turn when you need to for a maneuver,etc.)

This is one reason that having probes earlier wouldn't be useful, since the constant power draw, and no additional batteries means that a probe would run itself dead in only a few minutes...and without the power to transmit anything useful back to boot.

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