The Destroyer Posted October 23, 2013 Share Posted October 23, 2013 (edited) This mod, thanks to Nothke, adds new sounds to all liquid-fueled engines, and KW liquid/solid too!Important note:This is not JUST for KW rocketry, as it modifys the stock (squad) engine sound, including the jet engine: DOWNLOAD:http://kerbalspaceprogram.com/sounds-for-your-game/You may: Use this in your games, make reviews, and such.You may not: Claim this addon as your own. Future plans:-Better sounds-More sounds-More mod compatiblityEnjoy folks!Woot! 100 downloads! Edited October 23, 2013 by The Destroyer Link to comment Share on other sites More sharing options...
TheCanadianVendingMachine Posted October 23, 2013 Share Posted October 23, 2013 (edited) Wow, the mod is really good! I am sure to use it. Edited October 23, 2013 by TheCanadianVendingMachine Link to comment Share on other sites More sharing options...
The-Bean Posted October 23, 2013 Share Posted October 23, 2013 Amazing, finally the engines sound powerful. Thanks! Link to comment Share on other sites More sharing options...
The Destroyer Posted October 23, 2013 Author Share Posted October 23, 2013 Amazing, finally the engines sound powerful. Thanks!Your welcome!I used the SRB sound for the 3m engines because they are so DAMN powerful! Link to comment Share on other sites More sharing options...
wasmic Posted October 23, 2013 Share Posted October 23, 2013 I'm going to install this mod. It sounds so... powerful. Link to comment Share on other sites More sharing options...
IvanTehFennec Posted October 23, 2013 Share Posted October 23, 2013 Am I the only one who thinks the jet engines sound little to nothing like an F/A-18? There should be a more pronounced "whine" to them. Link to comment Share on other sites More sharing options...
wasmic Posted October 23, 2013 Share Posted October 23, 2013 Am I the only one who thinks the jet engines sound little to nothing like an F/A-18? There should be a more pronounced "whine" to them.I think that would just make them annoying to listen to. Link to comment Share on other sites More sharing options...
jokamo Posted October 23, 2013 Share Posted October 23, 2013 (edited) gonna be honest, i love the sound of the srbs, but not the standard liquid fuel, they seem rather weak now! is there any chance you tell me which files to delete? i only need the srb sounds *EDIT never mind, found it *EDIT 2 by the way, where did you get those clouds from on the first video? Edited October 23, 2013 by jokamo Link to comment Share on other sites More sharing options...
The Destroyer Posted October 23, 2013 Author Share Posted October 23, 2013 Am I the only one who thinks the jet engines sound little to nothing like an F/A-18? There should be a more pronounced "whine" to them.I took it from FSX, and that's the sound of the afterburner, IIRC.gonna be honest, i love the sound of the srbs, but not the standard liquid fuel, they seem rather weak now! is there any chance you tell me which files to delete? i only need the srb sounds *EDIT never mind, found it *EDIT 2 by the way, where did you get those clouds from on the first video? I know, I'm working on a better sound.Clouds are from here: http://forum.kerbalspaceprogram.com/threads/52159-PLUGIN-ALPHA-6-City-Lights-and-Clouds-on-Kerbin-Others Link to comment Share on other sites More sharing options...
jordanjay29 Posted October 23, 2013 Share Posted October 23, 2013 And here I was hoping you'd be able to fix the sound cut/looping problem from vanilla. Darn.Nevertheless, this is pretty cool. I love the jet engine sounds, and the SRBs sound awesomely powerful now. Thanks. Link to comment Share on other sites More sharing options...
Spaps Posted October 23, 2013 Share Posted October 23, 2013 Dat cockpit-landing showoff Great sounds! Link to comment Share on other sites More sharing options...
The Destroyer Posted October 23, 2013 Author Share Posted October 23, 2013 Thanks everybody!Here is what is planned for the next update- The Apollo update! 1: Compatiblity with the Saturn V in this mod: http://forum.kerbalspaceprogram.com/threads/51436-0-20-X-World-Space-0-3b-%28Lovad-inc-%292: New Igniton and Flameout sounds!3: Countdown! Link to comment Share on other sites More sharing options...
The Destroyer Posted October 23, 2013 Author Share Posted October 23, 2013 I HATE the way KSP handles igniton and cutoff sounds. It is determined by the throttle. If it's 100%, it sonuds high and squeaky, and if it's 70% it sounds like a kerbal, 50% normal, 30% is like in slow motion. Link to comment Share on other sites More sharing options...
Galacticruler Posted October 23, 2013 Share Posted October 23, 2013 Destroyer, would you mind taking a look at my mod?I don't think my sounds are working the way they should (nothing to do with this mod, figured I drop in here to ask). Link to comment Share on other sites More sharing options...
The Destroyer Posted October 23, 2013 Author Share Posted October 23, 2013 Let's talk about that on steam.Also, I found an F-1 engine sound, will be included in the next release Link to comment Share on other sites More sharing options...
TelluriumCrystal Posted October 23, 2013 Share Posted October 23, 2013 This might make a good liquid fuel engine sound: Link to comment Share on other sites More sharing options...
The Destroyer Posted October 24, 2013 Author Share Posted October 24, 2013 This might make a good liquid fuel engine sound: Oh yeah, that sounds nice. Link to comment Share on other sites More sharing options...
viperwolf Posted October 24, 2013 Share Posted October 24, 2013 will you consider Nova? please Link to comment Share on other sites More sharing options...
KerbMav Posted October 24, 2013 Share Posted October 24, 2013 (edited) Question regarding broader compatibility - and concerning overwriting original files/reverting:Could this be done with ModuleManager instead?You would only need your new sound files and a .cfg containing an entry for every engine you want to changeSeems 1. easier than to built the whole file structure and add every part.cfg file for each engine, 2. to be less invasive, because easily removed, 3. accessible for other users that want to add a modded engine not yet supported.But maybe I am doing it all wrong, never tried this myself.FYI, you can use ModuleManager to edit the cfg files. The audio still has to be in the right folders but you wouldn't need to overwrite any cfgs anymore.Ex:@PART[solidBooster1-1]{!sound_rocket_hard = DELETEsound_srb = running}Might be a bit easier to manage if they're all in one file.The wiki says "KSP also has a Sounds folder on its main directory. This folder contains sounds that are available to every part in the Parts folder. To use a sound from the Sounds folder, you must include the file extension in the sound name (e.g., sound_vent_medium.wav = activate)"So, put new sounds into Squads sound folder and then use MM to change the line in the part.cfg ... ? Edited October 24, 2013 by KerbMav Link to comment Share on other sites More sharing options...
engraverwilliam Posted October 24, 2013 Share Posted October 24, 2013 what folder am i supposed to copy to my gamedata folder? the files inside the gamedata folder? so many folders in the zip and whatever I try i get no new sounds. Link to comment Share on other sites More sharing options...
Galacticruler Posted October 24, 2013 Share Posted October 24, 2013 -snip-0.20 broke that method of sound addition. Link to comment Share on other sites More sharing options...
lincourtl Posted October 24, 2013 Share Posted October 24, 2013 (edited) 0.20 broke that method of sound addition.No, that's not true. Check out the RCS Sound Effects mod. That's what I'm using to add my own RCS sound effects to KSP.On edit: Oops. My bad. He's not just using ModuleManager but wrote a small plugin as well. It's pretty basic though. Edited October 24, 2013 by lincourtl Link to comment Share on other sites More sharing options...
The Destroyer Posted October 27, 2013 Author Share Posted October 27, 2013 will you consider Nova? pleaseNova? Oh Novapunch! It's already on the to-do listQuestion regarding broader compatibility - and concerning overwriting original files/reverting:Could this be done with ModuleManager instead?You would only need your new sound files and a .cfg containing an entry for every engine you want to changeSeems 1. easier than to built the whole file structure and add every part.cfg file for each engine, 2. to be less invasive, because easily removed, 3. accessible for other users that want to add a modded engine not yet supported.But maybe I am doing it all wrong, never tried this myself.The wiki says "KSP also has a Sounds folder on its main directory. This folder contains sounds that are available to every part in the Parts folder. To use a sound from the Sounds folder, you must include the file extension in the sound name (e.g., sound_vent_medium.wav = activate)"So, put new sounds into Squads sound folder and then use MM to change the line in the part.cfg ... ?If possbile I will try.what folder am i supposed to copy to my gamedata folder? the files inside the gamedata folder? so many folders in the zip and whatever I try i get no new sounds.Merge the gamedata folder inside the zip with your gamedata folder- it will automatically merge with the rest of the folders. Link to comment Share on other sites More sharing options...
thunderstar Posted October 27, 2013 Share Posted October 27, 2013 woow awesome this is some much better than my custom liquid engine sound, wlp not custom i took it from a video, anyway great mod you have here bro! Link to comment Share on other sites More sharing options...
Motokid600 Posted October 27, 2013 Share Posted October 27, 2013 (edited) Freakin awesome. Mods are REALLY starting to branch out I love it. Great work sir you got my download, but there was one thing I noticed..CLOOOOUDS. What is this black magic? I have Universe Replacer, but the cloud texture I tried only pops in at 80+km. I nearly shat when I saw that sunset. Edited October 27, 2013 by Motokid600 Link to comment Share on other sites More sharing options...
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