K3-Chris Posted May 6, 2014 Share Posted May 6, 2014 Yeah but that's about as large as I'd be comfortable making a faring, I was talking much larger ones. Quote Link to comment Share on other sites More sharing options...
alexustas Posted May 6, 2014 Author Share Posted May 6, 2014 Wow, I love te modular internal design of the Konquest, but is it going to be inflatable in some way, like the Porkjet habs? I'd be okay with inflating each one individually.No, it's rigid/solid Quote Link to comment Share on other sites More sharing options...
alexustas Posted May 6, 2014 Author Share Posted May 6, 2014 over 1500 downloads of ALCOR (w/IVA) and only 65 voters WHY?? Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 6, 2014 Share Posted May 6, 2014 Is the poll still open? And you can't force people to vote in a poll.. And anyway, considering that 80% of voters had either no change or a slight change, I'd say it's a pretty definitive answer... Quote Link to comment Share on other sites More sharing options...
LameLefty Posted May 6, 2014 Share Posted May 6, 2014 over 1500 downloads of ALCOR (w/IVA) and only 65 voters WHY??In my case it's because I only discovered ALCOR with the 0.8 release. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 6, 2014 Share Posted May 6, 2014 over 1500 downloads of ALCOR (w/IVA) and only 65 voters WHY??I haven't had time to learn to fly IVA... Quote Link to comment Share on other sites More sharing options...
YANFRET Posted May 6, 2014 Share Posted May 6, 2014 he-he, this is a main challenge I've make some test mission with full-size mockups of "KONQUEST" modules, and i can say it's not too easy but it's quite possible http://imgur.com/a/Kcgl9http://youtu.be/R-_FIDXXiUcI really enjoyed these pictures! Quote Link to comment Share on other sites More sharing options...
Proot Posted May 6, 2014 Share Posted May 6, 2014 (edited) over 1500 downloads of ALCOR (w/IVA) and only 65 voters WHY??My theory is that people simply don't read the threads... Edited May 6, 2014 by Proot Quote Link to comment Share on other sites More sharing options...
Helix935 Posted May 6, 2014 Share Posted May 6, 2014 over 1500 downloads of ALCOR (w/IVA) and only 65 voters WHY??this is probably due to how we lack the time to vote because our love for your Alcor has caused us to forget and lose hours of sleep tooeven though i actually voted Quote Link to comment Share on other sites More sharing options...
OrbitalSolutionsLtd Posted May 6, 2014 Share Posted May 6, 2014 I already answered to the poll, but you didn't answer to my question (hope it doesn't bother you ) Quote Link to comment Share on other sites More sharing options...
Zeroignite Posted May 6, 2014 Share Posted May 6, 2014 I haven't answered the poll since I don't feel my eyeballs are calibrated enough to measure performance effects, especially since time can just start dialating if the game gets too framey. Quote Link to comment Share on other sites More sharing options...
Proot Posted May 6, 2014 Share Posted May 6, 2014 (edited) To compliment the poll: I've been using ALCOR for my tests, and testing ALCOR by itself.First, thank you Alex, for bring to the game (immo) the best capsule and the most awesome inmersion experience in KSP... EVER. No competition here, with the permission of KSO. I pledge a donation as soon as my personal economy go better.This "small thing" you have here is full of very-good-taste (huge and small) details. Sputnik pioneers photos!? Flight Manuals!? Clocks!? Different light modes!? several very well placed windows!? the best RPM implementation ever!? ... I can go on... Any thing you look here is so well done that seems like a totally finished product. I totally support the request for a work in Squad, for complete.But the most outstanding of your work: you can use this with a lot of other mods, in WIP, barely with NO problems!On the contrary! other mods usually compliment the so well done ALCOR exeprience.For example: if you use this with DOE you will find yourself looking the windows as in the real life!: from "far" distances (zoom out in you seat), you can't distinguish stars when you are close to a huge cellestial body... but as you get close to the windows, you eyes seem to get used to the darkness and you can see the stars! You can use it with A LOT of part mods, and then they look much more incredible and become much more usable with this...I'm in love with ALCOR. Seriously.This amaze me constantly and I enjoy playing it A LOT and thinking I'm handling a real space ship! Now, I feel the capsule a bit less responsive in the 0.8 version, but only when I use it in IVA HOTAS.From EVA perspective probably the difference is just imperceptible.There is some weird lights from the exteriors, like when you have the up window hatch closed, but the light still visible out of the frame. Any way minor problems, that for sure you are aware and handle it now.I wish to have some type of specific engine for this capsule, some in the Merlin 1D line, but kerbalized. I mean, some type of high-power/eficiency engine for the end gaming, in order to get the capsule with a yet realistic power, but capable of more crazy things and long rides in flight. But that is another question...Again thanks Alex, this is fantastic and so well done that encourage the rest of us to do much better things. Edited May 6, 2014 by Proot Quote Link to comment Share on other sites More sharing options...
alexustas Posted May 6, 2014 Author Share Posted May 6, 2014 I have a suggest : you should maybe put the black side downwards to make it look a heatshield and the white side upwards to protect from the sunlight. That would maybe look more accurate, but it's my opinion. Great model by the way:)Design of "KONQUEST" modules is based on this great illustration...... and i really like it. Quote Link to comment Share on other sites More sharing options...
OrbitalSolutionsLtd Posted May 6, 2014 Share Posted May 6, 2014 Design of "KONQUEST" modules is based on this great illustration...http://i.imgur.com/izVZsS4.jpg... and i really like it. Well, that explains everything, thanks ! Quote Link to comment Share on other sites More sharing options...
YANFRET Posted May 6, 2014 Share Posted May 6, 2014 Design of "KONQUEST" modules is based on this great illustration...http://i.imgur.com/izVZsS4.jpg... and i really like it. Me too! I have a suggest : you should maybe put the black side downwards to make it look a heatshield and the white side upwards to protect from the sunlight. That would maybe look more accurate, but it's my opinion. Great model by the way:)NO! The black upper area is to soak up as much heat as possible from the weak Dunar Sun. Heat shields are sold separately. Just about everyone involved with mars habitat research agrees that inflatable heat shields with habitats which then separate and land is the only way to go. In this example I would expect the habitat goes in vertically, with the inflatable heat shield at one end, and then rotates under thruster power 90 degrees to the horizontal right before landing, and then inflates for superior awesome. Quote Link to comment Share on other sites More sharing options...
OrbitalSolutionsLtd Posted May 6, 2014 Share Posted May 6, 2014 I just ask myself, how to put those modules together, knowing that they land separately and don't seem to have wheels (admitting that I don't put wheels on the craft)? (edit: added "?") Quote Link to comment Share on other sites More sharing options...
YANFRET Posted May 6, 2014 Share Posted May 6, 2014 (edited) I just ask myself, how to put those modules together, knowing that they land separately and don't seem to have wheels (admitting that I don't put wheels on the craft)? (edit: added "?")That's the million Kerbal question. Bobcat's solution was to build a rover with a crane on it that can move habs around.My solution was to make a larger central hab, spacious rovers that can drive up to it and then several smaller habs which come with wheels and land like the rovers and drive over to the main hab, then to have several much larger habs land in the vicinity for supplies such as pizza and TP.I have a new idea. What if there were a pair of rovers that could dock with either end of the horizontal inflatable. Once docked, the legs could retract, and the rovers could drive it around, dock it with something else and then extend the legs again and undock.EDIT: Idea Summary:1) habitat goes into atmosphere vertically on inflatable heat shield retaining launch fairing2) habitat drops fairing and heat shield and fires retro motor like my rovers3) habitat drops retro motor, activates RCS system and radial motors, swings 90 degrees to horizontal and lowers landing legs attached to the hard point hubs at either end4) a pair of specialized rovers drive over to landed horizontal inflatable and dock with it on either end.5) hab raises landing legs to become supported only by rovers6) rovers drive habitat around to find another one dock to it, put it down on its legs again.OR... what if the rovers had a docking ring that sticks up in the air, like a train car the rovers connect two habs together or carry them around, but land separately?Think a rover with a pylon sticking up in the air and a ring on it that can dock with the end cap on the inflatable on either side. Edited May 6, 2014 by YANFRET Quote Link to comment Share on other sites More sharing options...
OrbitalSolutionsLtd Posted May 6, 2014 Share Posted May 6, 2014 And there's also the Kerbal way : land precisely to dock on the other part of the base using the rcs to move horizontally. It's something. Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted May 6, 2014 Share Posted May 6, 2014 I wonder what the actual plans were for the NASA/ESA guys sketching those bases how to land/move parts and assemble them on the surface, makes sense to emulate the real solution, though I can't tell what their solution was at the top of my head, I've only seen a lot of impressive looking moon/mars bases, no deals on how they actually got there or how they were assembled."Easiest" solution would probably be folding omni-wheels under the structure, allow it to move around on the surface slowly in any direction. Quote Link to comment Share on other sites More sharing options...
skbernard Posted May 6, 2014 Share Posted May 6, 2014 That's the million Kerbal question. Bobcat's solution was to build a rover with a crane on it that can move habs around.walking landing legs... /dropsMic Quote Link to comment Share on other sites More sharing options...
alexustas Posted May 6, 2014 Author Share Posted May 6, 2014 (edited) I had landed module near a target, then perform crazy jumps like this: then was landed 'node' structure,then gently and slowly pulled together both modules by KAS winchesAlso, it is possible to attach the wheels via decouplers, or build a skycrane...a loooot of different ways, depends on your particular situationanyway, I want to leave the choice to the users -------ohh... my google-English edit:make some quick test with wheels Edited May 6, 2014 by alexustas Quote Link to comment Share on other sites More sharing options...
heikkik Posted May 6, 2014 Share Posted May 6, 2014 Well, I have to say I'm very impressed. Having been away from KSP for a long time, this is one of the things pulling me back in. The community mods have improved a ton. As usual, I screwed something up in the installation, but a quick browse through the topic and we're back on track. I didn't install the SCANsatRPM and MechJeb2RPM folders, because I installed RPM before I even knew about ALCOR.Well, I guess I have nothing else to say other than thanks for the mod and I'm looking forward to some more stuff from you (looking at the light globe and inline light)... Dangit. Now I need KAS as well. Dangit. I guess it's time to upgrade to 16GB of RAM... Quote Link to comment Share on other sites More sharing options...
sodra Posted May 7, 2014 Share Posted May 7, 2014 Any one else having trouble getting mechjeb to work in IVA?I have all the latest versions of the mods required, and the latest mechjeb.I have checked the directory for multiples.I love this mod so much, I am going to use it from now on. Quote Link to comment Share on other sites More sharing options...
YANFRET Posted May 7, 2014 Share Posted May 7, 2014 I had landed module near a target, then perform crazy jumps like this:http://youtu.be/xFZs8789_vothen was landed 'node' structure,http://i.imgur.com/j10ViBLl.pngthen gently and slowly pulled together both modules by KAS winchesAlso, it is possible to attach the wheels via decouplers, http://i.imgur.com/L0ha96Z.pngor build a skycrane...a loooot of different ways, depends on your particular situationanyway, I want to leave the choice to the users -------ohh... my google-English edit:make some quick test with wheelshttp://youtu.be/fc0hxzvjwVgReally nice!! Quote Link to comment Share on other sites More sharing options...
Yarbrough08 Posted May 7, 2014 Share Posted May 7, 2014 Any one else having trouble getting mechjeb to work in IVA?I have all the latest versions of the mods required, and the latest mechjeb.I have checked the directory for multiples.RPM will not work with latest dev builds of MechJeb. Only the main 2.2 release. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.