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[1.4.3]ALCOR,"Advanced Landing Capsule for Orbital Rendezvous" by ASET (08/02/2017)


alexustas

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Could do some compact living style table folded against the wall, though I wonder how long missions in an ALCOR pod would be, should it have NASA style vertical "beds"? Would those even fit? Or is the crew supposed to sleep in their seats? How did they do that on Apollo?

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Could do some compact living style table folded against the wall, though I wonder how long missions in an ALCOR pod would be, should it have NASA style vertical "beds"? Would those even fit? Or is the crew supposed to sleep in their seats? How did they do that on Apollo?

They slept on the floor or on the engine casing. Longest time a human has ever spend on the lunar surface was 3 days (Apollo 17), so real beds weren't needed. Not to mention that the LM couldn't carry the extra weight.

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They slept on the floor or on the engine casing. Longest time a human has ever spend on the lunar surface was 3 days (Apollo 17), so real beds weren't needed. Not to mention that the LM couldn't carry the extra weight.

By "vertical bed" I meant the shuttle/ISS solution, vertical sleeping bag against the wall basically, keeps you in place and somewhat insulated/snug.

but how did you know?

I'm a Swede.

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By "vertical bed" I meant the shuttle/ISS solution, vertical sleeping bag against the wall basically, keeps you in place and somewhat insulated/snug.

but since this is a lander wouldn't you be in a gravity well for more time than not? Can't be strapped to the wall in a gravity well.

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but since this is a lander wouldn't you be in a gravity well for more time than not? Can't be strapped to the wall in a gravity well.

Good point, I guess sleeping bags on the floor would be best then? Velcro for any time spent in zero-g.

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Considering, that this is still compact and lightweight lander, not space station habitat, i think the crew may well sleep in his chair. Especially as they could be expanded into a more or less horizontal (flat) position, but alas, the current game mechanics does not allow this. And allocate separate beds in such a small cabin is simply nowhere.

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I'm having a problem with the autopilot controls. I have the latest MechJeb and the RasterPropMonitor (Both from the links here), but my autopilot controls are covered with the red switchguards, and they do not function. I of course have mechjeb on the craft too :P The accent autopilot, kilrot, +/- orientation, and node/execute buttons are the only ones that function and are clickable. Thanks in advance!

Actually, it's not a bug. these buttons will work when version 0.15 RPM will be published. I just made ​​it and setup, using "dev build" of RPM, but happened that my update took place before awaited RPM plugin update, and I just blocked these buttons currently, to avoid users errs. When new RPM will come, I'll publish a patch removing lock of this buttons, or my new update of Alcor will be up with unlocked buttons already

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Yeah sleeping in the chair seems reasonable, though you'd have to wake them to make them do stuff on their controls if they aren't duplicated elsewhere.

Btw anyone else noticed kerbals sit in chairs without restrains in zero-g?

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Oh, my, god. Would be awesome use that Kanon with my Bob Hadfield and take pics from it!

Great idea!!

Suggestion: Timed triggered screenshots from that point to make time lapses. Don't know if it's possible, but if it is... wouldn't be that the most awesome feature in any mod?

seems like i didnt caught yours idea. Tell me more, please :)

Edited by alexustas
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FlexRack has been stuck in development purgatory for months, and to my knowledge the portable payload rack has never been released. And regardless, more options is always good! I would love to have the Big Bag as a part; you could release it with a totally generic config file and allow people to configure it as they see fit (for their life support mod of choice) for personal use.

i going to do some more new different containers, and then wil see about its mini-pack.

Edited by alexustas
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Just a little idea - with all these extra props and ideas and spaces, they could be starting to run out of room.... maaaaaaybe time to include a 2.5m version? wink wink nudge nudge

will discuss this in future. But currently i'm going to finish ALCOR's interior and perform official relise

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Absolutely LOVE your work. All-IVA missions are fantastic.

I'm having a hard time finding any discussions about HOW to complete all-IVA missions without maneuver nodes. For example, when you're on the Mun, how do you target Kerbin? Which instrument / screen would you use to tell you when to perform your burn for the return home?

Great work.

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Actually, it's not a bug. these buttons will work when version 0.15 RPM will be published. I just made ​​it and setup, using "dev build" of RPM, but happened that my update took place before awaited RPM plugin update, and I just blocked these buttons currently, to avoid users errs. When new RPM will come, I'll publish a patch removing lock of this buttons, or my new update of Alcor will be up with unlocked buttons already

Ah! Of course :) Thank you. Very nice job on the pod by the way, I spent the last 20 minutes looking though this thread and seeing the progress you've made. Awesome!

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