kiwiak Posted March 5, 2014 Share Posted March 5, 2014 This is getting better an better. Quote Link to comment Share on other sites More sharing options...
Proot Posted March 5, 2014 Share Posted March 5, 2014 Level of awesomeness increasing! Quote Link to comment Share on other sites More sharing options...
Horus Posted March 5, 2014 Share Posted March 5, 2014 Next - tiny fridge with liquors & dancing pole? Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 5, 2014 Author Share Posted March 5, 2014 Next - tiny fridge with liquors & dancing pole? Next - small Galley. reeeally small Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted March 5, 2014 Share Posted March 5, 2014 Could do some compact living style table folded against the wall, though I wonder how long missions in an ALCOR pod would be, should it have NASA style vertical "beds"? Would those even fit? Or is the crew supposed to sleep in their seats? How did they do that on Apollo? Quote Link to comment Share on other sites More sharing options...
Ralathon Posted March 5, 2014 Share Posted March 5, 2014 Could do some compact living style table folded against the wall, though I wonder how long missions in an ALCOR pod would be, should it have NASA style vertical "beds"? Would those even fit? Or is the crew supposed to sleep in their seats? How did they do that on Apollo?They slept on the floor or on the engine casing. Longest time a human has ever spend on the lunar surface was 3 days (Apollo 17), so real beds weren't needed. Not to mention that the LM couldn't carry the extra weight. Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted March 5, 2014 Share Posted March 5, 2014 Just a little idea - with all these extra props and ideas and spaces, they could be starting to run out of room.... maaaaaaybe time to include a 2.5m version? wink wink nudge nudge Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 5, 2014 Author Share Posted March 5, 2014 (edited) Could do some compact living style table folded against the wall, but how did you know? :) Edited March 5, 2014 by alexustas Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted March 5, 2014 Share Posted March 5, 2014 They slept on the floor or on the engine casing. Longest time a human has ever spend on the lunar surface was 3 days (Apollo 17), so real beds weren't needed. Not to mention that the LM couldn't carry the extra weight.By "vertical bed" I meant the shuttle/ISS solution, vertical sleeping bag against the wall basically, keeps you in place and somewhat insulated/snug.but how did you know?I'm a Swede. Quote Link to comment Share on other sites More sharing options...
Moon Goddess Posted March 5, 2014 Share Posted March 5, 2014 By "vertical bed" I meant the shuttle/ISS solution, vertical sleeping bag against the wall basically, keeps you in place and somewhat insulated/snug.but since this is a lander wouldn't you be in a gravity well for more time than not? Can't be strapped to the wall in a gravity well. Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted March 5, 2014 Share Posted March 5, 2014 but since this is a lander wouldn't you be in a gravity well for more time than not? Can't be strapped to the wall in a gravity well.Good point, I guess sleeping bags on the floor would be best then? Velcro for any time spent in zero-g. Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 5, 2014 Author Share Posted March 5, 2014 Considering, that this is still compact and lightweight lander, not space station habitat, i think the crew may well sleep in his chair. Especially as they could be expanded into a more or less horizontal (flat) position, but alas, the current game mechanics does not allow this. And allocate separate beds in such a small cabin is simply nowhere. Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 5, 2014 Author Share Posted March 5, 2014 I'm having a problem with the autopilot controls. I have the latest MechJeb and the RasterPropMonitor (Both from the links here), but my autopilot controls are covered with the red switchguards, and they do not function. I of course have mechjeb on the craft too The accent autopilot, kilrot, +/- orientation, and node/execute buttons are the only ones that function and are clickable. Thanks in advance!Actually, it's not a bug. these buttons will work when version 0.15 RPM will be published. I just made ​​it and setup, using "dev build" of RPM, but happened that my update took place before awaited RPM plugin update, and I just blocked these buttons currently, to avoid users errs. When new RPM will come, I'll publish a patch removing lock of this buttons, or my new update of Alcor will be up with unlocked buttons already Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted March 5, 2014 Share Posted March 5, 2014 Yeah sleeping in the chair seems reasonable, though you'd have to wake them to make them do stuff on their controls if they aren't duplicated elsewhere.Btw anyone else noticed kerbals sit in chairs without restrains in zero-g? Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 5, 2014 Author Share Posted March 5, 2014 (edited) Oh, my, god. Would be awesome use that Kanon with my Bob Hadfield and take pics from it!Great idea!!Suggestion: Timed triggered screenshots from that point to make time lapses. Don't know if it's possible, but if it is... wouldn't be that the most awesome feature in any mod? seems like i didnt caught yours idea. Tell me more, please Edited March 5, 2014 by alexustas Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 5, 2014 Author Share Posted March 5, 2014 (edited) FlexRack has been stuck in development purgatory for months, and to my knowledge the portable payload rack has never been released. And regardless, more options is always good! I would love to have the Big Bag as a part; you could release it with a totally generic config file and allow people to configure it as they see fit (for their life support mod of choice) for personal use.i going to do some more new different containers, and then wil see about its mini-pack. Edited March 5, 2014 by alexustas Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 5, 2014 Author Share Posted March 5, 2014 Just a little idea - with all these extra props and ideas and spaces, they could be starting to run out of room.... maaaaaaybe time to include a 2.5m version? wink wink nudge nudgewill discuss this in future. But currently i'm going to finish ALCOR's interior and perform official relise Quote Link to comment Share on other sites More sharing options...
rhoark Posted March 5, 2014 Share Posted March 5, 2014 Could there be room in the interior for a non-piloting (Hitchhiker-style) seat? Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted March 5, 2014 Share Posted March 5, 2014 Absolutely LOVE your work. All-IVA missions are fantastic. I'm having a hard time finding any discussions about HOW to complete all-IVA missions without maneuver nodes. For example, when you're on the Mun, how do you target Kerbin? Which instrument / screen would you use to tell you when to perform your burn for the return home? Great work. Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted March 5, 2014 Share Posted March 5, 2014 Could there be room in the interior for a non-piloting (Hitchhiker-style) seat?There are already 2 seats, one I guess with one kerbal moved to the 2 larger screens. Quote Link to comment Share on other sites More sharing options...
rhoark Posted March 5, 2014 Share Posted March 5, 2014 Unless your fuel is really tight, doing a Mun escape burn anywhere on the nominally prograde side of the Mun will get you back to Kerbin. Quote Link to comment Share on other sites More sharing options...
grtwatkins Posted March 5, 2014 Share Posted March 5, 2014 Actually, it's not a bug. these buttons will work when version 0.15 RPM will be published. I just made ​​it and setup, using "dev build" of RPM, but happened that my update took place before awaited RPM plugin update, and I just blocked these buttons currently, to avoid users errs. When new RPM will come, I'll publish a patch removing lock of this buttons, or my new update of Alcor will be up with unlocked buttons alreadyAh! Of course Thank you. Very nice job on the pod by the way, I spent the last 20 minutes looking though this thread and seeing the progress you've made. Awesome! Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted March 5, 2014 Share Posted March 5, 2014 Unless your fuel is really tight, doing a Mun escape burn anywhere on the nominally prograde side of the Mun will get you back to Kerbin.And which screen shows you which side of the moon you're on?Also, glad to hear there's at least hope for a 2.5 one! Look forward to it! Quote Link to comment Share on other sites More sharing options...
rhoark Posted March 6, 2014 Share Posted March 6, 2014 And which screen shows you which side of the moon you're on?The window Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted March 6, 2014 Share Posted March 6, 2014 The windowVery droll, but that doesn't actually tell me whether I'm prograde or retrograde to the Muns orbit. To my orbit, yes, but not the Muns. Quote Link to comment Share on other sites More sharing options...
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