NeilKerman Posted February 13, 2017 Share Posted February 13, 2017 On 2/10/2017 at 9:21 AM, WildLynx said: Thanks for the response. I was not even aware about existence of JSIAdvTransparentPods plugin. Not a single cfg except it's own references it. It's probably leftover from older RPM. So I removed it. In matter of fact, I removed entire JSI directory, re-downloaded RPM from github, and re-installed it. Also, I turned on the debug. Still crash in the middle of flight scene loading. Here is new logs. https://www.dropbox.com/s/x95evrsl20jsq91/10FEB2017.tar.gz?dl=0 Sorry to swoop in on this but I am also having the same problem. Every time I try to "launch" a spacecraft with an advanced IVA (ALCOR or Mk 1-2) the system crashes. The game will load other launch vehicles without an advanced IVA (without changing anything in the GameData folder) and still runs the RPM modules and runs the SCANsat add ons and the like in those modules. I attached a log file from when I attempted to launch a vehicle in Sandbox mode where the vehicle only included an ALCOR module. Currently installed mods include: ALCOR LanderCapsule ALCOR Advanced IVA Mk 1-2 Mod. IVA ASET Props SCANsat MechJeb RPM Any help would be greatly appreciated. https://www.dropbox.com/s/vb4ub168k9drb8a/CrashI.log?dl=0 Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 13, 2017 Share Posted February 13, 2017 Cant get the landing legs to retract and they sink into the launch pad is anyone else experiencing this Quote Link to comment Share on other sites More sharing options...
Zapo147 Posted February 13, 2017 Share Posted February 13, 2017 Just a thought, but it would be amazing if Kerbal Engineering Redux could display the fight engineer data to RPM in these pods, but I'm guessing that would be a job for the RPM guy? Quote Link to comment Share on other sites More sharing options...
Guest Posted February 13, 2017 Share Posted February 13, 2017 @NeilKerman System specs? Especially VRAM? My is AMD Athlon II x4 630, 12GB RAM, GTX 550 Ti with 1GB VRAM, Linux Mageia 5 x64 kernel 4.4.39 Quote Link to comment Share on other sites More sharing options...
NeilKerman Posted February 13, 2017 Share Posted February 13, 2017 (edited) 2 hours ago, WildLynx said: @NeilKerman System specs? Especially VRAM? My is AMD Athlon II x4 630, 12GB RAM, GTX 550 Ti with 1GB VRAM, Linux Mageia 5 x64 kernel 4.4.39 @WildLynx 2.2 Ghz intel Core i7, VRAM 1536 MB, OSX Yosemite v. 10.10.4, 16GB memory (think that's RAM) Basically just a run-of-the-Mill MacBook Pro 15". Let me know if you need additional information. Edited February 13, 2017 by NeilKerman forgot to target reply Quote Link to comment Share on other sites More sharing options...
Guest Posted February 14, 2017 Share Posted February 14, 2017 11 hours ago, NeilKerman said: @WildLynx 2.2 Ghz intel Core i7, VRAM 1536 MB, OSX Yosemite v. 10.10.4, 16GB memory (think that's RAM) Basically just a run-of-the-Mill MacBook Pro 15". Let me know if you need additional information. 1.5GB VRAM ... more then I have, but still not not 4GB the mod author have ... And old version don't crash ... I don't know. I not done the "partial update" test yet. Quote Link to comment Share on other sites More sharing options...
toric5 Posted February 15, 2017 Share Posted February 15, 2017 USI LS is not mentioned as a supported mod. is it supported? Quote Link to comment Share on other sites More sharing options...
NeilKerman Posted February 15, 2017 Share Posted February 15, 2017 22 hours ago, WildLynx said: 1.5GB VRAM ... more then I have, but still not not 4GB the mod author have ... And old version don't crash ... I don't know. I not done the "partial update" test yet. @WildLynx Yeah, that appears to be the case, I took out all the mods except for the Mk 1-2 IVA and it loaded (although none of the buttons and the RPM modules worked). Any remedies for fixing that that don't require an older version? I am a recent purchaser of KSP so I only have version 1.2 and beyond. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2017 Share Posted February 15, 2017 (edited) 34 minutes ago, NeilKerman said: @WildLynx Yeah, that appears to be the case, I took out all the mods except for the Mk 1-2 IVA and it loaded (although none of the buttons and the RPM modules worked). Any remedies for fixing that that don't require an older version? I am a recent purchaser of KSP so I only have version 1.2 and beyond. Old version of ALCOR don't crash (0.9.4), not old version of KSP. Edited February 15, 2017 by Guest Quote Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2017 Share Posted February 15, 2017 P.S. Actually, total size of full ALCOR pack (3 archives) is 12.5MB for 0.9.4 22.7MB for 0.9.6 almost twice as big, and it's mostly un-compressible textures. So, players with less then 2-4GB VRAM are advised to either use older version with distorted color tags everywhere, or phase-out this capsule for something simpler. Quote Link to comment Share on other sites More sharing options...
Little Hyena Posted February 15, 2017 Share Posted February 15, 2017 i just installed from CKAN cant wait to try it because it looks great! Quote Link to comment Share on other sites More sharing options...
Guest Posted February 16, 2017 Share Posted February 16, 2017 @alexustas Can we have a texture-downsized version of ALCOR + IVA ? Downsizing all the textures 2 or 4 times may be easy even for players like me, but there is a catch: Some textures are supposed to be visible close-up and some a less visible. So only someone with artistic touch can do it without making things look ugly... Also, there might be a nasty bug, that forces mod to keep multiple copies of some texture instead of reusing them. Quote Link to comment Share on other sites More sharing options...
NeilKerman Posted February 17, 2017 Share Posted February 17, 2017 On 2/14/2017 at 10:37 PM, WildLynx said: Old version of ALCOR don't crash (0.9.4), not old version of KSP. @WildLynx Ahh, I see. Thanks for the heads up. Looks like I'll have to just stick with RPM by itself for IVA for now. Maybe if a scaled down version comes out sometime in the future (or I get a better computer). Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted February 24, 2017 Share Posted February 24, 2017 I think that @Kottabos should take a look at the ASET mods and do one of his very entertaining videos. What do you think? Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted February 25, 2017 Share Posted February 25, 2017 YEESSSSS!!!!! Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 25, 2017 Share Posted February 25, 2017 @nukeboyt do you know if alexustas is working on any of his other great mods like the ERS rover or Konquest Quote Link to comment Share on other sites More sharing options...
nukeboyt Posted February 25, 2017 Share Posted February 25, 2017 (edited) 21 hours ago, Virtualgenius said: @nukeboyt do you know if alexustas is working on any of his other great mods like the ERS rover or Konquest He requested testers for ERS. I volunteered but haven't heard any response. I have no reason to believe that he is working on Konquest or any of the other mods, but I hope he considers it. I'm still having a blast with all the recently updated mods. I really wish I knew more about Navigational systems, (VOR, DME, ILS) and all that stuff. It is very complicated (in my opinion). Update: He has confirmed that he is working on ERS. It's not quite ready for testing yet (JSIUtil plugin not fixed yet) but progress is being made. Edited February 26, 2017 by nukeboyt Update: Quote Link to comment Share on other sites More sharing options...
Zapo147 Posted February 25, 2017 Share Posted February 25, 2017 3 hours ago, nukeboyt said: He requested testers for ERS. I volunteered but haven't heard any response. I have no reason to believe that he is working on Konquest or any of the other mods, but I hope he considers it. I'm still having a blast with all the recently updated mods. I really wish I knew more about Navigational systems, (VOR, DME, ILS) and all that stuff. It is very complicated (in my opinion). I learned how to use them with an X-Plane tutorial on an online forum. Although I was flying in X-Plane while doing it, I think you could still figure it out just by reading it. http://forums.x-plane.org/index.php?/forums/forum/247-x-ifr-ifr-flight-school/ Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 26, 2017 Share Posted February 26, 2017 (edited) Konquest would be fantastic as its a companion to ERS and they are brilliant I really do hope he considers finishing it please pass on my support and encouragemant Edited February 26, 2017 by Virtualgenius Quote Link to comment Share on other sites More sharing options...
Junn_Sorran Posted March 2, 2017 Share Posted March 2, 2017 (edited) Hi @alexustas, can you post the shematics and required mods for the entire lander in the presentation screenshots? It looks awesome! Edited March 11, 2017 by Junn_Sorran Quote Link to comment Share on other sites More sharing options...
Renae Posted March 6, 2017 Share Posted March 6, 2017 On 10/23/2013 at 4:12 PM, alexustas said: this thing is big enough? How about 8 Kerbals? That'd be great, I love the ALCOR pod, I am running into an issue that no matter WHAT Antenna I put on her, it says "No Antenna in range" which is driving me batty. Am I missing something? Installed through CKAN. Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted March 7, 2017 Share Posted March 7, 2017 I need a link to 0.9.4, as 0.9.6 crashes when I try to launch an ALCOR vehicle. Quote Link to comment Share on other sites More sharing options...
Knezz Posted March 9, 2017 Share Posted March 9, 2017 Hey man! What are those landing legs from a pic in orbit of the mun? Imgur post called 'Lander'? Thanks! Quote Link to comment Share on other sites More sharing options...
alexustas Posted March 9, 2017 Author Share Posted March 9, 2017 (edited) @Knezz Edited March 9, 2017 by alexustas Quote Link to comment Share on other sites More sharing options...
RedParadize Posted March 10, 2017 Share Posted March 10, 2017 hi @alexustas I know you are mostly out of KSP at the moment. But do you plan to work again on your foldable rover? If yes I wanted to let you know that it is now possible to have multiple wheel on the same part thanks to shadowmage works on Kerbal foundry. So, technically, it could be a single part and fold as the mun rover. Your portable rover was the most compact on the market, I miss it allot. Quote Link to comment Share on other sites More sharing options...
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