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I think sound and music should be of priority for the next update.


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I'll be honest

I really don't like the current sound and music of the KSP(I am sorry Mr.Castillo)

I don't want to be mean,

but there are often moments where i really don't like to hear the sound effects i would just take off my headphones.

Although many people would not find sound important, I believe that improving the sound would utmost improve the gameplay experience of current players.

I would like to keep this thread simple and straight forward, so i'll try to list my opinions.

1. Too constant and monotoneous sound?

My main complaint is on the sound of the rockets firing.

It's the same sound for the entire flight and it's probably the only sound you hear during space travel so it is very important.

But this is the sound i really didn't like and it is the main cause that made me turn off the volume, especially when there are several rockets firing at full thrust.

I can't think of a solution for this but i hope we will find out a way to make the rocket sounds more juicy(?) or at least less irritable and more variable.

maybe we could add different sounds depending on the total thrust?(instead of just crunching all sounds together)

And you could add more sound effects for such as the vessel shaking?

2. lack of sounds.

The only sound you hear during space travel is when you fire off those engines from time to time and music.

I don't know why rcs and other science instruments have to lack sound effects.

Just adding sound effects for those parts would greatly provide immersive experience

3. Differing sounds for cockpit view?

I think this would be really good idea.

Making sounds differ in cockpit(more muffled and bigger vessel shaking noise)

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I'd like to hear lots of rumble in IVA. Not just hear, see. Stuff squeaking, rumbling, engines roaring, Kerbals flapping their hands and rambling random crap in panic while the rocket s climbing up. That would be awesome. They're too passive at the moment and I wish if they were acting similar to what we see in the KSP trailers when they argue.

But not in EVA. I like the current level reality of EVA and would even like greater levels in the future updates. For example I miss Kerbals occasionally speaking over the radio and thumping noises when your active Kerbal impacts something. That would be cool.

The silence of EVA is immersive after all the engine rumble of liftoff. I often go on EVA and fly around a station in silence. If unrealistic sounds were added, I'd just lower their intensity to 0 in the settings.

Background music is a soundtrack and has nothing to do with this. Nobody thinks there is an orchestra in the orbit. I sometimes turn the music on and would use it more often if there weren't any bugs with it, or the soundtrack was richer. After a while, you get tired of the same stuff.

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More fluff....sound and music is nice to have...it can make a game...but KSP is in alpha, and when ya get down to it music a sound fx is just fluff at this stage.

Personaly i think optimizing whats here is a MUCH higher priority. Lets get some of these long standing bugs fixed...lets get a windows/mac 64bit exe...lets streamline the current game mechanics and assets for a better running game with less resource pull...THAT is what should be top priority to me.

Once thats done then fluff away =P

@ OP: the reason you hear very little sound in space in KSP is because you hear very little in space in reality (but NOT nothing, like some people think). Here on earth we hear such sharp and robustly defined sounds because air is just about the perfect medium to transfer the vibrations that make every sound. Since there is no air space sound has to pass through anything else there may be...the ship mainly, so typicaly youd only realy hear very high volume stuff(because more decibles = more vibration that can travel though poor conductors further), and even then it would sound somewhat akin to hearing something while at the bottom of a pool.

Edited by KhaosCorp
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@ OP: the reason you hear very little sound in space in KSP is because you hear very little in space in reality.

Yes, i am aware of that.

But if we were for realism than we would have take out the engine sound as well.

Since this is somewhat a game, user experience becomes more priority.

And i believe adding few sound effects could actually bring more immersive experience.

I don't mean wind whistling sound in space,

But sounds for rcs,communications,eva(breathing sound?), ship crackling, instruments could really really be juicy to hear and actually make you feel more like you're there controlling a ship.

You're right that game mechanics and assets should be more of a priority.

But just basic sounds for the current parts(rcs,science) that are lacking would be greatly beneficial.

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What bothers me most is the lack of any kinf of contact sound (between parts, or parts and ground).

Rover wheels should have some kind of sound, too. But I'm sure they'll work on it, it doesn't have to be a priority yet.

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I quite like the music ksp has. it conveys the wonder of being in space. My only sound related request would be when PAUSED all sound turns off (including music). when do you pause? when the darned phone rings and that's when you want it to mute (i complain about this to AAA game companies too, ubisoft doesn't listen)

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Any sound they overhaul will be mangled by the audio stutter anyway so there's that. Aside from that the game's sound design consists of two sound effects with varying pitch + some sounds for splash down, explosions, etc. So yeah it should receive some love.

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Seriously though, the sound is fine. If anything we just need some radio chatt... Oh right, there's a mod for that.

Well there is of course the issue of having Kerbals chat with mission control. But actually we also really couldn use environmental ambiance sound. Eve, Duna, Jool and Laythe would be far from silent. On Duna sand/dust/soil hitting the craft as fierce wind blows it around, with ice cracking on the Poles as you land or drive on it. The sound of dust being kicked up by rover wheels would follow you as you explore the surface.

On Eve you'd hear thunder in the distance and toxic raindrops falling. On Jool the winds and storms would be like nothing you heard anywhere else with their force. On Laythe the volcanoes, geysers and constant super hurricanes would show a far less welcoming face of the ocean world with their roars. It would be like if Iceland volcanism was on steroids with the hurricane-magnet potential of ten Floridas.

Also we could use another track or two for space.

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The lack of sound effects for most things is something that has bothered me too. Until it's addressed by Squad, there are modders working on the problem. Chatterer is great for communications sound effects. I've released RCS sound effects and rover wheel sound effects. There have also been sounds released for jet, liquid rocket, solid rocket and ion engines. The muffler mod dulls sound effects in space.

I'd like to see a community project to work on the lack of sounds in the game currently, at least until the stock game is updated.

Edited by pizzaoverhead
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What I am missing are just a few sound effects - sound effect of parts colliding with each other, and sound effect of a structural link break. It's kinda disturbing to watch your ship disintegrate in complete silence if you happen to run into something not energetically enough to cause an explosion.

Apart of that I think sound effects and music can wait and other features are more important.

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Am I the only one who experiences this stutter every few seconds?

It doesn't always happen, but most of my launches sound like this:

BRGGGGGG ... BRGGGGGG ... BRGGGGGG ... BRGGGGGG

The music does it too. It is horrid to listen to.

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Yes, i am aware of that.

But if we were for realism than we would have take out the engine sound as well.

Since this is somewhat a game, user experience becomes more priority.

And i believe adding few sound effects could actually bring more immersive experience.

I don't mean wind whistling sound in space,

But sounds for rcs,communications,eva(breathing sound?), ship crackling, instruments could really really be juicy to hear and actually make you feel more like you're there controlling a ship.

You're right that game mechanics and assets should be more of a priority.

But just basic sounds for the current parts(rcs,science) that are lacking would be greatly beneficial.

We already had an identical discussion on another thread in the last 10 days. Sounds for currently active vessel are ok. Crews inside rockets do hear the engine roar, which becomes less prominent and changes its pitch in vacuum because they only hear the actual engine.

If you're controlling a ship or a Kerbal, sounds (albeit a bit different) should be there, but I wouldn't like to see stuff colliding away from me with cheap movie effects sounds of explosions. That's just stupid and it was the reason the latest movie Gravity exluded such things completely.

What bothers me most is the lack of any kinf of contact sound (between parts, or parts and ground).

Rover wheels should have some kind of sound, too. But I'm sure they'll work on it, it doesn't have to be a priority yet.

I agree with some kind of sound. I'd use a servo motor sound for the currently active rover. Even better, a more prominent sound in atmosphere, and a less prominent sound in vacuum (sound transmitted over the structure). Thumps when active rovers hit something, etc.

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Am I the only one who experiences this stutter every few seconds?

It doesn't always happen, but most of my launches sound like this:

BRGGGGGG ... BRGGGGGG ... BRGGGGGG ... BRGGGGGG

The music does it too. It is horrid to listen to.

Me too - I have just disabled sound completely.

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Well there is of course the issue of having Kerbals chat with mission control. But actually we also really couldn use environmental ambiance sound. Eve, Duna, Jool and Laythe would be far from silent. On Duna sand/dust/soil hitting the craft as fierce wind blows it around, with ice cracking on the Poles as you land or drive on it. The sound of dust being kicked up by rover wheels would follow you as you explore the surface.

On Eve you'd hear thunder in the distance and toxic raindrops falling. On Jool the winds and storms would be like nothing you heard anywhere else with their force. On Laythe the volcanoes, geysers and constant super hurricanes would show a far less welcoming face of the ocean world with their roars. It would be like if Iceland volcanism was on steroids with the hurricane-magnet potential of ten Floridas.

Also we could use another track or two for space.

Agreed, and I hope for wind on planets with atmosphere to be implemented in later versions to justify those sound effects.

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