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Everything posted by Kruleworld
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A solution to the magnetosphere problem of colonizing mars
Kruleworld replied to Clockwork13's topic in Science & Spaceflight
I thought the magnetic field was needed for radiation protection, not to stop the planet loosing atmosphere??? -
Does that temperature is danger for computer?
Kruleworld replied to Pawelk198604's topic in Science & Spaceflight
I fixed overheating problems during the summer heatwave by pulling off the side panel and running a small desk fan to remove the excess heat. -
How did you do?
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i've read all 18 pages of this fluff, and not found one GOOD argument why usa should stay imperial, other than they can't be fkd to learn a new system. tsk, fail. you should have used 1 mile = 1760 YARDS
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Is this intentional ? [EVA fall from Orbit]
Kruleworld replied to fatjoe2015's topic in KSP1 Gameplay Questions and Tutorials
Is that because you were running at 4x speed? -
yep, it's worth remembering NASA's budget is only 2-3% of the military budget.
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Ok...couple questions/observations about 1.0
Kruleworld replied to Johnny Wishbone's topic in KSP1 Discussion
patches can come AFTER 1.0. just because it's 1.0 doesn't mean it's 'end of the road' for development. maybe not, but you wouldn't want SQUAD just stop working right now... -
Does this clamber fix the last step issue of a ladder to top and they can't climb on top?
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Ok...couple questions/observations about 1.0
Kruleworld replied to Johnny Wishbone's topic in KSP1 Discussion
In this, the Internet Age, those version numbers don't really mean anything (unless they really do pack up KSP dev, unlikely) and post 1.0 patches are common. Assetto Corsa is already at 1.0.5 (it went 1.0 last month). -
That's the way i learned Minecraft and Starbound and Terraria. helpful, but you have to specifically know what you're looking for. that'd be better than those non-sensical loading quotes (which was done first and better in The Sims)
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...but that's such a COOL screenshot...
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A Sea War (With Surprising Results)
Kruleworld replied to RedDwarfIV's topic in KSP1 Mission Reports
naval warfare in a space rocketry simulator..... -
i'd like to see a camera fixed to the KSP for watching launches, like the tower view in Flight Sim X. I think it'd be fabulous for videos.
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I wish more games developers would follow your advice (even big devs put out buggy release versions!?!?!?)
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Titan sub might explore Kraken Mare.
Kruleworld replied to Robotengineer's topic in Science & Spaceflight
prototype? -
It doesn't boil, it effervesces, like opening a bottle of soda. (high pressure to low pressure)
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Why des adding "K" to a word make it Kerbal?
Kruleworld replied to FishInferno's topic in KSP1 Discussion
read the start-up messages when the game boots. it specifically says 'adding K to every word'. -
in case you missed it The spots are areas of slightly increased reflectiveness, representing barely a 9% higher albedo than the surrounding surface. source: http://io9.com/could-this-be-the-answer-to-ceress-mysterious-white-spo-1680926247
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the best we can hope for is another 'space race' to try and claim as much of the moon as possible, will at least give us another technological surge in space travel and related tech.
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Just like the 'flows' (water, but not water) they found on Mars.
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Toggle Asteroid Visibility in Mission Map
Kruleworld replied to Kilfio's topic in KSP1 Gameplay Questions and Tutorials
If you turn off Asteroids in Tracking station (right-click), they will be turned off in the mission map. -
How come Kerbals wear mittens instead of gloves?
Kruleworld replied to smjjames's topic in KSP1 Discussion
like Data in ST;generations