Jump to content

Kruleworld

Members
  • Posts

    226
  • Joined

  • Last visited

Everything posted by Kruleworld

  1. i like watching the craft fly over while on Minmus. not really what you're talking about, but i have the distance enhancer streetwind mentions. you can't really see the 'craft' itself, but the identifier overlay is easy to spot.
  2. that wouldn't work very well either? a box of gel would be the way to capture small objects (like screws) that can impact it safely (as it slows them down)
  3. What kind of G-loading does a mach 26 launch create? how do you stop everything turning into pancakes?
  4. I'm sure the first taps of crude oil said the same thing. Is it worse than driving around with a huge tank full of explosive liquid? Any reactor would have significant radiation shielding that it wouldn't be easy to rupture.
  5. I'm pretty sure we need some hard docking ports, like the Enterprise D's saucer separation system.
  6. as it happens, i set my FRAPS to capture using F9 because i didn't want to use F11/F12, then i found basically every fail, i press F9 to load and Fraps captured the fail (not pretty)
  7. maybe a landing gear claw would work better than ARM claw? Another option for griefing is to fire up the engines, then detach them. so long as it has fuel, it'll continue to burn.
  8. I use the game's node thingys. just keep adjusting them until i hit the next body's SOI.
  9. My pet peeve with current KSP is the wobbly trajectory paths.
  10. LSI SpaceJunk Cargo Bays (robodyne) included his own docking port that was intended to be mounted inside his cargo bays. might be worth checking out. (i'm not sure if its any different to the stock ones)
  11. i've set my Steam to D:\steam rather than on my primary hard drive. My steam is 155GB.
  12. just wanted to share this here in case anyone missed it. WOW
  13. and an update mechanism, which immediately downloads updates as soon as they are released.
  14. well thought out and useful thread. hopefully squad can implement some of it.
  15. pretty much needed for asteroid interception
  16. yeah, it's counter-intuitive to me that you speed up for another craft to catch you.
  17. + all asteroids are coming from external from Kerbin's SOI, until i capture them...
  18. i've gone so far as to park a couple of space station modules on my captured asteroid
  19. given 49% of dropped equipment is going to be during launch, it's unlikely you'll be going to time-warp (game prevents warp when ship is throttled up). The other 49% is the re-entry, which is warp limited too (perhaps remove the 3x & 4x option). I don't think many are going to be too upset that it doesn't run full physics on dropped parts. after all, it's just a matter of whether or not it survives, (which it should if it has sufficient chute power stuff).
×
×
  • Create New...