Starwaster Posted November 19, 2013 Share Posted November 19, 2013 So is this bad to see at about 40km altitude? Link to comment Share on other sites More sharing options...
ferram4 Posted November 19, 2013 Share Posted November 19, 2013 All I can think is that your parachute is about to explode. I'll be honest, I do see heating effects on ascent with two-stage rockets, but normally those don't have any solids involved. Link to comment Share on other sites More sharing options...
Starwaster Posted November 19, 2013 Share Posted November 19, 2013 All I can think is that your parachute is about to explode. I'll be honest, I do see heating effects on ascent with two-stage rockets, but normally those don't have any solids involved.Amazingly nothing exploded. It didn't make orbit either, it's not really built for that though. This is just my 'what new and creative ways can I get Jebediah killed this time?'He didn't die though so on the next launch I just launched straight up. Nice fiery effects on that one but still nothing exploded. Jeb died of excessive G-forces though, which maxed out at 39.1 Gs. (I modified the DR code a bit to allow smaller parts to survive high G-Forces so the capsule was ok) Link to comment Share on other sites More sharing options...
dlrk Posted November 19, 2013 Share Posted November 19, 2013 Okay, thanks to your help, as well as trial and error, I believe I've figured out my problem. If I keep the TWR under 2 using throttle, and use forward joystick to stop the pitch up, the rocket doesn't explode. So, now I just need to work out the profile/circularization Link to comment Share on other sites More sharing options...
sephirotic Posted November 19, 2013 Share Posted November 19, 2013 (edited) diablos: when I get a sec I'll use asmi's ECLSS framework to add orbital decay. sephirotic: That's weird. Coulda sworn I did set up Titanilaythe's atmosphere, but apparently not. Fixed for next. Note that you only need to specify *either* a body's mass or its surface gravity; RSS will calculate the other, based on radius.Regarding LAN, meanAnomaly, and AoP: I was unable to find reference data for those, so I didn't configure them for moons; that seems to be because moons' orbits are perturbed sufficiently rapidly by their parent bodies that those values change over time. If you can find that data for moons (I'm using the J2000 epoch BTW) then you can configure them just like the planets' are: by adding the appropriate keys to the Orbit {} block.Yeah i researched a little about Saturn moon's orbital parameters and they are kinda chaotic with no long-therm stable orbits so it figures.About Laythe, i deducted as much that mass vs radius would give density and gravity and thus the mod will calculate by itself, but what intrigued me more was the lack of any atmospheric data for Titan. I fix'd it myself and added the following:atmosphereScaleHeight = 40 maxAtmosphereAltitude = 450 atmosphereMultiplier = 1.4478(FAR was showing 1.8 ATM when i touched down at Titan, [with hyperedit, obviously] witch was strange since i thought it should had maxed out at 1.44)Also, Maxaltitude was just to have a cut off, Titan's atmosphere spams noticeable over 1000km i tought 450km was a good arbitrary value to cut it out without subtle decelerations.I was very excited to try some propelers in Titan's with FAR mod. And this new question also came: Does FAR has compatibility with that famous props mod?ANyway, I sill need to ACTUALLY get to titan in the first place. Without any mining mods a return trip would be impossible. For now i'm in the final stages of a less audacios mission to Europa. This is what i've already managed to assemble in-orbit with FAR + RSS + RMS:Also, I've used Planet Factory's planets to create more complete replica of our solar system to anyone possibly interested:Here is a quick pick on all the orbital and physical parameters needed for doing so and my personal choice of more similar bodies available: Sun { SSTScale = 1 Radius = 696342000 Mass = 1.9891E+30 } Moho { SSTScale = 1 Radius = 2439700 rotationPeriod = 5067031.68 tidallyLocked = false axialTilt = 2.11 Mass = 3.3022E+23 Orbit { semiMajorAxis = 57909100000 eccentricity = 0.20563 inclination = 7.005 meanAnomaly = 174.796 period = 7600530.24 LAN = 48.331 argumentOfPeriapsis = 29.124 } } Eve { SSTScale = 0.99868058647931 Radius = 6051800 rotationPeriod = 20996798.4 tidallyLocked = false axialTilt = 177.36 atmosphereScaleHeight = 15.9 maxAtmosphereAltitude = 220000 atmosphereMultiplier = 5 GeeASL = 0.905 Mass = 4.8676E+24 Orbit { semiMajorAxis = 108208000000 eccentricity = 0.0067 inclination = 3.39458 meanAnomaly = 50.115 period = 19414166.4 LAN = 76.678 argumentOfPeriapsis = 55.186 } } Kerbin { SSTScale = 1 Radius = 6371000 rotationPeriod = 86164.1 tidallyLocked = false axialTilt = 23.44 atmosphereScaleHeight = 7.5 maxAtmosphereAltitude = 104000 Orbit { semiMajorAxis = 149598261000 eccentricity = 0.01671123 inclination = 0 meanAnomaly = 357.51716 period = 31558149.7635456 LAN = 348.73936 argumentOfPeriapsis = 114.20783 } SSFStart = 78000 SSFEnd = 80000 PQSfadeStart = 80000 PQSfadeEnd = 100000 PQSSecfadeStart = 80000 PQSSecfadeEnd = 100000 PQSdeactivateAltitude = 105000 PQS { Kerbin { PQSMod_VertexSimplexHeightAbsolute // doubles { deformity = 1000 // 485 persistence = 0.7 // 0.60000002384185791 frequency = 36 //12 // 24 } PQSMod_VertexHeightNoiseVertHeightCurve2 // floats { deformity = 6000 // 4000 ridgedAddFrequency = 48 // 48 ridgedSubFrequency = 32 // 32 //ridgedAddOctaves = 8 // 6 INT simplexHeightStart = 400 // 800 simplexHeightEnd = 7000 // 4600 } PQSMod_VertexRidgedAltitudeCurve // floats { deformity = 1800 //1100 // 750 ridgedAddFrequency = 140 // 25 // 140 //ridgedAddOctaves = 8 // 3 INT } PQSMod_VertexHeightMap // doubles { heightMapDeformity = 7000 // 5000 } PQSMod_AltitudeAlpha // doubles { atmosphereDepth = 6000 // 4000 } PQSCity { KEYname = KSC repositionRadial = 158200.0, -220.0, -570000.0 lodvisibleRangeMult = 6 } } KerbinOcean { PQSMod_AerialPerspectiveMaterial // floats { atmosphereDepth = 7500 // 5000, scale height in m } } } //Export //{ //resolution = 8192 //maxHeight = 12000 //oceanColor = 0.1255, 0.22353, 0.35683 //} } Mun { SSTScale = 0.9832 Radius = 1737100 rotationPeriod = 2360584.68479999 tidallyLocked = true axialTilt = 1.5424 GeeASL = 0.1654 Orbit { semiMajorAxis = 384399000 eccentricity = 0.0549 inclination = 23.435 //5.145 to ecliptic; 23.435 avg to Earth's equator (+-5.145) period = 2360584.68479999 } SSFStart = 170000 SSFEnd = 175000 PQSfadeStart = 170000 PQSfadeEnd = 175000 PQSdeactivateAltitude = 180000 PQS { Mun { PQSMod_VertexHeightMap { heightMapDeformity = 9500 //7500 } PQSMod_VertexSimplexHeight // doubles { deformity = 1200 // 400 persistence = 0.7 //0.5 frequency = 1 // 12 //octaves = 10 // 8 // A DOUBLE } PQSMod_VertexHeightNoiseVertHeight // floats { deformity = 1200 // 400 frequency = 12 // 12 //octaves = 7 // 6 // INT } PQSMod_VoronoiCraters { KEYvoronoiSeed = 462 deformation = 600 //200 //voronoiFrequency = 100 //50 } } } } Duna { SSTScale = 1 Radius = 3396200 rotationPeriod = 88642.6848 tidallyLocked = false axialTilt = 25.19 atmosphereScaleHeight = 11.1 maxAtmosphereAltitude = 154000 atmosphereMultiplier = 0.0069 GeeASL = 0.379 Mass = 6.4185E+23 Orbit { semiMajorAxis = 227939100000 eccentricity = 0.093315 inclination = 1.85 meanAnomaly = 19.3564 period = 59354294.4 LAN = 49.562 argumentOfPeriapsis = 286.537 } }// Phobos = Bop (largest mars's moon) Bop { SSTScale = 1 Radius = 11100 tidallyLocked = true Mass = 10720000000000000 GeeASL = 0.02 Orbit { semiMajorAxis = 9377200 eccentricity = 0.0151 inclination = 26.04 period = 27553.843872 referenceBody = Duna } }//Deimos = Gilly (smaller mars's moon, AKA: Marathon) Gilly { SSTScale = 1 Radius = 6200 tidallyLocked = true Mass = 1480000000000000 Orbit { semiMajorAxis = 23460000 eccentricity = 0.0002 inclination = 27.58 period = 109074.816 referenceBody = Duna } }//4 Vesta = InacessableInaccessable { SSTScale = 1 Radius = 287000 rotationPeriod = 19231 tidallyLocked = false axialTilt = 3 GeeASL = 0.025 Mass = 1.305E+22 Orbit { semiMajorAxis = 321820000000 eccentricity = 0.08862 inclination = 7.134 meanAnomaly = 307.8 period = 114553440 LAN = 103.91 argumentOfPeriapsis = 149.84 referenceBody = Sun }}//Ceres = Ascension Ascension { SSTScale = 1 Radius = 487300 rotationPeriod = 32667 tidallyLocked = false axialTilt = 3 Mass = 1.305E+22 GeeASL = 0.028 Orbit { semiMajorAxis = 413690604000 eccentricity = 0.0791 inclination = 10.857 meanAnomaly = 113.410 period = 145123488 LAN = 25 argumentOfPeriapsis = 70 referenceBody = Sun } }//Jupiter = jool Jool { SSTScale = 0.9999 Radius = 69911000 rotationPeriod = 35730 tidallyLocked = false axialTilt = 3.13 atmosphereScaleHeight = 27 maxAtmosphereAltitude = 374000 atmosphereMultiplier = 10 Mass = 1.8986E+27 Orbit { semiMajorAxis = 778547200000 eccentricity = 0.048775 inclination = 1.305 meanAnomaly = 18.818 period = 374335776 LAN = 100.492 argumentOfPeriapsis = 275.066 } }//pol = IO Pol { SSTScale = 1 Radius = 1821300 tidallyLocked = true Mass = 8.9319E+22 Orbit { semiMajorAxis = 421800000 eccentricity = 0.0041 inclination = 2.21 period = 152853.5047104 referenceBody = Jool } }//Eeloo = europa Eeloo { SSTScale = 1 Radius = 1560800 tidallyLocked = true axialTilt = 0.1 Mass = 4.7998E+22 Orbit { semiMajorAxis = 671100000 eccentricity = 0.009 inclination = 0.47 period = 306822.0384 referenceBody = Jool } }//Ganymede = Tylo Tylo { SSTScale = 1 Radius = 2634100 tidallyLocked = true axialTilt = 0.2 Mass = 1.4819E+23 Orbit { semiMajorAxis = 1070400000 eccentricity = 0.0013 inclination = 0.2 period = 618153.375744 referenceBody = Jool } }//Callisto = Ike Ike { SSTScale = 1 Radius = 2410300 tidallyLocked = true Mass = 1.075938E+23 Orbit { semiMajorAxis = 1882700000 eccentricity = 0.0074 inclination = 0.192 period = 1441931.18976 referenceBody = Jool } }//Saturn = Sentar (Will only load with Planet Factory nov7+)Sentar { SSTScale = 1 Radius = 60268000 rotationPeriod = 38052 tidallyLocked = false atmosphereScaleHeight = 59.5 Mass = 5.6846E+26 Orbit { semiMajorAxis = 1433449370000 eccentricity = 0.055723219 inclination = 2.485 meanAnomaly = 320.34675 period = 929596608 LAN = 113.642811 argumentOfPeriapsis = 336.013862 } }//Mimas = ThudThud { SSTScale = 1 Radius = 202000 rotationPeriod = 81389 tidallyLocked = true axialTilt = 0 GeeASL = 0.0648 Mass = 1.080E+20 Orbit { semiMajorAxis = 185520000 eccentricity = 0.0196 inclination = 1.574 meanAnomaly = 90 period = 81389 LAN = 0 argumentOfPeriapsis = 179 referenceBody = Sentar } }//Enceladus = VallVall { SSTScale = 1 Radius = 252100 rotationPeriod = 118386 tidallyLocked = true axialTilt = 0 GeeASL = 0.011 Mass = 1.080E+20 Orbit { semiMajorAxis = 237948000 eccentricity = 0.004 inclination = 0.019 period = 118386 LAN = 0 referenceBody = Sentar } }//Tethys = Dres (mid sized Saturn Moon) Dres { SSTScale = 1 Radius = 1076000 rotationPeriod = 163106 tidallyLocked = true axialTilt = 0 GeeASL = 0.0147 Mass = 6.174E+20 Orbit { semiMajorAxis = 294619000 eccentricity = 0 inclination = 1.12 meanAnomaly = 43 period = 163106 LAN = 0 argumentOfPeriapsis = 50 referenceBody = Sentar } }//Titan = Erin Erin { SSTScale = 1 Radius = 2576000 tidallyLocked = true Mass = 1.3452E+23 GeeASL = 0.14 atmosphereScaleHeight = 40 maxAtmosphereAltitude = 450 atmosphereMultiplier = 1.4478 Orbit { semiMajorAxis = 1221870000 eccentricity = 0.0288 inclination = 0.34854 period = 1377648 referenceBody = Sentar }}//Iapetus = Skelton Skelton { SSTScale = 1 Radius = 1492000 rotationPeriod = 6853334.4 tidallyLocked = true axialTilt = 0 atmosphereScaleHeight = 0.1 maxAtmosphereAltitude = 0.1 atmosphereMultiplier = 0.1 GeeASL = 0.023 Mass = 1.8056E+21 Orbit { semiMajorAxis = 3560820000 eccentricity = 0.028612 inclination = 15.47 meanAnomaly = 90 period = 6853334.4 LAN = 0 argumentOfPeriapsis = 179 referenceBody = Sentar } }//uranus = RingleRingle { SSTScale = 1 Radius = 25559000 rotationPeriod = 62063.712 tidallyLocked = false axialTilt = 97.77 atmosphereScaleHeight = 27.7 GeeASL = 0.886 Mass = 8.681E+25 Orbit { semiMajorAxis = 2876679082000 eccentricity = 0.04440558 inclination = 0.772556 meanAnomaly = 142.955717 period = 2661041808 LAN = 73.989821 argumentOfPeriapsis = 96.541318 referenceBody = Sun } }//Puck = Pock (uranus 7th largest moon)Pock { Radius = 83000 rotationPeriod = 65822 tidallyLocked = true axialTilt = 0 GeeASL = 0.023 Mass = 1.8056E+21 Orbit { semiMajorAxis = 86004000 eccentricity = 0.028612 inclination = 0.31921 meanAnomaly = 0 period = 65822 LAN = 0 argumentOfPeriapsis = 0 referenceBody = Ringle } }//Titania = Ablate (largest Uranus moon)Ablate { Radius = 788400 rotationPeriod = 752218 tidallyLocked = true axialTilt = 0 GeeASL = 0.038 Mass = 3.527E+21 Orbit { semiMajorAxis = 435910000 eccentricity = 0.001 inclination = 0.340 meanAnomaly = 0 period = 752218 LAN = 0 argumentOfPeriapsis = 0 referenceBody = Ringle }}//Neptune = laythe Laythe { SSTScale = 1 Radius = 24764000 rotationPeriod = 31751136 tidallyLocked = false axialTilt = 28.32 atmosphereScaleHeight = 19.7 GeeASL = 1.14g Mass = 1.0243+10E+26 Orbit { semiMajorAxis = 4553946490000 eccentricity = 0.011214269 inclination = 1.767975 meanAnomaly = 267.767281 period = 5200418592 LAN = 225 argumentOfPeriapsis = 0 referenceBody = Sun } }//Minmus = Triton Minmus { SSTScale = 1 Radius = 1353400 rotationPeriod = 507773 tidallyLocked = true axialTilt = 0.772556 maxAtmosphereAltitude = 30 atmosphereMultiplier = 0.07 GeeASL = 0.08 Mass = 2.14E+22 Orbit { semiMajorAxis = 354759000 eccentricity = 0 inclination = 129.608 meanAnomaly = 156.885 period = 507773 LAN = 73.989821 argumentOfPeriapsis = 96.541318 referenceBody = Laythe } }//pluto = not much point without a nice replica of a bi-planetary system with charonAnyway, thanks a lot for the reply Edited November 19, 2013 by sephirotic Link to comment Share on other sites More sharing options...
NathanKell Posted November 19, 2013 Author Share Posted November 19, 2013 Here's what I ended up using, based on some googling: it tries to get the fallloff approximately right by messing with the exponent too. Just a holdover until we get a pressureCurve. atmosphereScaleHeight = 30 maxAtmosphereAltitude = 245000 atmosphereMultiplier = 1.5 staticPressureASL = 2Note that max Atmosphere altitude is just for show; what actually cuts the atmosphere off is when (staticPressureASL * e) ^ (-alt_in_km / atmosphereScaleHeight) < 0.000001Regarding orbital params: asmi pointed out I can just borrow the ones Orbiter uses for J2000 for the moons. So that'll be in the next release too.Your config looks cool! I'm very leery of depending on PlanetFactory, though, given all its issues, but for those who have it, that's a cool config!I believe FAR does support Firespitter, although there are some issues with combined wing/control surface parts. But check the FAR thread and post there, and I'm sure the kind folks who use them both will explain. Link to comment Share on other sites More sharing options...
metaphor Posted November 19, 2013 Share Posted November 19, 2013 Is atmosphereMultiplier meant to simulate atmospheric pressure at sea level, or atmospheric density? They are pretty different for some planets because of different molecular compositions and temperatures. For example, Titan's atmospheric pressure is 1.5 times Earth's, but its atmospheric density is 4.5 times Earth's (at "sea level"). I'm not sure which one FAR and other mods use for calculations. Deceleration on re-entry seems like it should use density instead of pressure.Other planets' atmospheric density as multiples of Earth's: Venus 55, Mars 0.016, Jupiter 0.13, Saturn 0.16, Titan 4.5, Uranus 0.34, Neptune 0.37 (gas giants at 1 atmosphere of pressure).Also, what's SSTScale in the config file?Very nice sephirotic, I had no idea you could use RSS's config file on Planet Factory planets. Link to comment Share on other sites More sharing options...
ferram4 Posted November 19, 2013 Share Posted November 19, 2013 AtmosphereMultiplier is for pressure; in-game density is related to pressure by density = 1.225 * pressure * (kg/m3 ) / atm. Link to comment Share on other sites More sharing options...
NathanKell Posted November 19, 2013 Author Share Posted November 19, 2013 Pressure. KSP just calculates density as a linear function of pressure. So even if you check atmosphere density, you just get a multiple of pressure.Ferram is about to add support for different-composition atmospheres, though, so we may not have to worry about density on this end, other than specifying per-body atmo compositions.SSTScale is for scaling the models that show up in map view or when in orbit (the scaled space mesh; we're scaling the scaled space transform). Because I haven't regenerated them yet (although ZRM kindly told me about an easier way than I was planning) they don't match perfectly, so sometimes you have to scale them a bit differently than just (newRadius/oldRadius). Link to comment Share on other sites More sharing options...
metaphor Posted November 19, 2013 Share Posted November 19, 2013 Does pressure actually enter directly into any equations or in-game effects in any way? If it's all based on density (as just a constant 1.225 times pressure) then we can just make atmosphereMultiplier based on density instead of pressure. Is there anything wrong with that? Link to comment Share on other sites More sharing options...
Starwaster Posted November 19, 2013 Share Posted November 19, 2013 Pressure. KSP just calculates density as a linear function of pressure. So even if you check atmosphere density, you just get a multiple of pressure.Ferram is about to add support for different-composition atmospheres, though, so we may not have to worry about density on this end, other than specifying per-body atmo compositions.SSTScale is for scaling the models that show up in map view or when in orbit (the scaled space mesh; we're scaling the scaled space transform). Because I haven't regenerated them yet (although ZRM kindly told me about an easier way than I was planning) they don't match perfectly, so sometimes you have to scale them a bit differently than just (newRadius/oldRadius).Is that why my ship kept 'crashing' when it was in a stable orbit around 'Pluto' when I exited to Space Center?And why my favorite valley landing site mysteriously vanishes during final descent? Will I ever see it again? Link to comment Share on other sites More sharing options...
Sternface Posted November 19, 2013 Share Posted November 19, 2013 (edited) I know you asked for some screens, so I took some of the probe + launcher I built for my mission to Jool with around tech-4 parts. Since I needed to put on a ton of solar panels, my payload came in at just under 22 tons. At tech-4, my most powerful motor was ~950kN. My second most powerful was ~450kN. But I got her up in 3 stages 'Javascript is disabled. View full albumP.S. Sorry it's a little dark. Fullscreen it to see details. Edited November 19, 2013 by Sternface Link to comment Share on other sites More sharing options...
Starwaster Posted November 19, 2013 Share Posted November 19, 2013 It looks kind of ominous with all those panels... like some kind of... space kraken... Link to comment Share on other sites More sharing options...
Sternface Posted November 19, 2013 Share Posted November 19, 2013 (edited) It looks kind of ominous with all those panels... like some kind of... space kraken...lol, right? That's my 'workaround' to my solar panel woes.Speaking of ominous, check out this screen I took of my LGM-30 Minuteman III replica:I''ll have to remake it for RSS. I'll edit this out for a slideshow when I do Edited November 19, 2013 by Sternface Link to comment Share on other sites More sharing options...
Starwaster Posted November 19, 2013 Share Posted November 19, 2013 It is truly ominous. It must be destroyed. Kill it with fire!!! Link to comment Share on other sites More sharing options...
dimovski Posted November 19, 2013 Share Posted November 19, 2013 Hey guys, do you think the game could handle a 3000 ton-ish propulsion block? (I'm looking at you, N-IM 1st stage) Link to comment Share on other sites More sharing options...
iVG Posted November 19, 2013 Share Posted November 19, 2013 With kerbal joint reinforcement - yes. Also add some of the heavy struts from KW rocketry. Connect top to the bottom tank directly, then add some struts between the decoupler and tanks as well. The interstages might look ugly but don't wobble if constructed correctly. Link to comment Share on other sites More sharing options...
Sparker Posted November 19, 2013 Share Posted November 19, 2013 I really love this mod!I have built a vostok-like R-7 rocket with 2.5 conic fuel tanks from KW rocketry and using kerosene+LOX fuel and I was surprised that the start mass of my rocket was 234 tons. The start mass of the original Vostok rocket is about 280 tons. I think it's quite accurate assuming that we start from the equator.Is anyone planning to move the KSC off the equator? Is it even possible? Link to comment Share on other sites More sharing options...
metaphor Posted November 19, 2013 Share Posted November 19, 2013 (edited) I used sephirotic's brilliant suggestion to include the Planet Factory planets, plus City Lights and Clouds and Universe Replacer:Javascript is disabled. View full albumI used some slightly different settings:REALSOLARSYSTEM{ // Note, bodies below MUST be in precedence order. Parents before children. // So Sun, then the planets, then the moons. Sun { SSTScale = 1 Radius = 696342000 Mass = 1.9891E+30 } // Mercury = Moho Moho { SSTScale = 1 Radius = 2439700 rotationPeriod = 5067031.68 tidallyLocked = false axialTilt = 2.11 Mass = 3.3022E+23 Orbit { semiMajorAxis = 57909100000 eccentricity = 0.20563 inclination = 7.005 meanAnomaly = 174.796 period = 7600530.24 LAN = 48.331 argumentOfPeriapsis = 29.124 } } // Venus = Eve Eve { SSTScale = 0.99868058647931 Radius = 6051800 rotationPeriod = 20996798.4 tidallyLocked = false axialTilt = 177.36 atmosphereScaleHeight = 15.9 maxAtmosphereAltitude = 220000 atmosphereMultiplier = 55 GeeASL = 0.905 Mass = 4.8676E+24 Orbit { semiMajorAxis = 108208000000 eccentricity = 0.0067 inclination = 3.39458 meanAnomaly = 50.115 period = 19414166.4 LAN = 76.678 argumentOfPeriapsis = 55.186 } } // Earth = Kerbin Kerbin { SSTScale = 1 Radius = 6371000 rotationPeriod = 86164.1 tidallyLocked = false axialTilt = 23.44 atmosphereScaleHeight = 7.5 maxAtmosphereAltitude = 104000 Orbit { semiMajorAxis = 149598261000 eccentricity = 0.01671123 inclination = 0 meanAnomaly = 357.51716 period = 31558149.7635456 LAN = 348.73936 argumentOfPeriapsis = 114.20783 } SSFStart = 78000 SSFEnd = 80000 PQSfadeStart = 80000 PQSfadeEnd = 100000 PQSSecfadeStart = 80000 PQSSecfadeEnd = 100000 PQSdeactivateAltitude = 105000 PQS { Kerbin { PQSMod_VertexSimplexHeightAbsolute // doubles { deformity = 1000 // 485 persistence = 0.7 // 0.60000002384185791 frequency = 36 //12 // 24 } PQSMod_VertexHeightNoiseVertHeightCurve2 // floats { deformity = 6000 // 4000 ridgedAddFrequency = 48 // 48 ridgedSubFrequency = 32 // 32 //ridgedAddOctaves = 8 // 6 INT simplexHeightStart = 400 // 800 simplexHeightEnd = 7000 // 4600 } PQSMod_VertexRidgedAltitudeCurve // floats { deformity = 1800 //1100 // 750 ridgedAddFrequency = 140 // 25 // 140 //ridgedAddOctaves = 8 // 3 INT } PQSMod_VertexHeightMap // doubles { heightMapDeformity = 7000 // 5000 } PQSMod_AltitudeAlpha // doubles { atmosphereDepth = 6000 // 4000 } PQSCity { KEYname = KSC repositionRadial = 158200.0, -220.0, -570000.0 lodvisibleRangeMult = 6 } } KerbinOcean { PQSMod_AerialPerspectiveMaterial // floats { atmosphereDepth = 7500 // 5000, scale height in m } } } //Export //{ //resolution = 8192 //maxHeight = 12000 //oceanColor = 0.1255, 0.22353, 0.35683 //} } // Moon = Mun Mun { SSTScale = 0.9832 Radius = 1737100 rotationPeriod = 2360584.68479999 tidallyLocked = true axialTilt = 1.5424 GeeASL = 0.1654 Orbit { semiMajorAxis = 384399000 eccentricity = 0.0549 inclination = 5.145 //5.145 to ecliptic; 23.435 avg to Earth's equator (+-5.145) period = 2360584.68479999 } SSFStart = 170000 SSFEnd = 175000 PQSfadeStart = 170000 PQSfadeEnd = 175000 PQSdeactivateAltitude = 180000 PQS { Mun { PQSMod_VertexHeightMap { heightMapDeformity = 9500 //7500 } PQSMod_VertexSimplexHeight // doubles { deformity = 1200 // 400 persistence = 0.7 //0.5 frequency = 1 // 12 //octaves = 10 // 8 // A DOUBLE } PQSMod_VertexHeightNoiseVertHeight // floats { deformity = 1200 // 400 frequency = 12 // 12 //octaves = 7 // 6 // INT } PQSMod_VoronoiCraters { KEYvoronoiSeed = 462 deformation = 600 //200 //voronoiFrequency = 100 //50 } } } } // Mars = Duna Duna { SSTScale = 1 Radius = 3396200 rotationPeriod = 88642.6848 tidallyLocked = false axialTilt = 25.19 atmosphereScaleHeight = 11.1 maxAtmosphereAltitude = 154000 atmosphereMultiplier = 0.02 GeeASL = 0.379 Mass = 6.4185E+23 Orbit { semiMajorAxis = 227939100000 eccentricity = 0.093315 inclination = 1.85 meanAnomaly = 19.3564 period = 59354294.4 LAN = 49.562 argumentOfPeriapsis = 286.537 } } // Phobos = Bop Bop { SSTScale = 1 Radius = 6100 tidallyLocked = true Mass = 10720000000000000 Orbit { semiMajorAxis = 9377200 eccentricity = 0.0151 inclination = 26.04 period = 27553.843872 LAN = 0 referenceBody = Duna } } // Deimos = Gilly Gilly { SSTScale = 1 Radius = 4200 rotationPeriod = 109074.816 tidallyLocked = false Mass = 1480000000000000 Orbit { semiMajorAxis = 23460000 eccentricity = 0.0002 inclination = 27.58 period = 109074.816 LAN = 0 referenceBody = Duna } } // Vesta = Inaccessable Inaccessable { SSTScale = 1 Radius = 223200 rotationPeriod = 19233 tidallyLocked = false axialTilt = 3 Mass = 2.591E+20 Orbit { semiMajorAxis = 353268000000 eccentricity = 0.08862 inclination = 7.134 meanAnomaly = 307.8 period = 114553440 LAN = 103.91 argumentOfPeriapsis = 149.84 referenceBody = Sun } } // Ceres = Minmus Minmus { SSTScale = 1 Radius = 487300 rotationPeriod = 32668 tidallyLocked = false axialTilt = 3 Mass = 9.43E+20 Orbit { semiMajorAxis = 413690604000 eccentricity = 0.079138 inclination = 10.587 meanAnomaly = 113.410 period = 145123488 LAN = 80.3932 argumentOfPeriapsis = 72.5898 referenceBody = Sun } } // Jupiter = Jool Jool { SSTScale = 0.9999 Radius = 69911000 rotationPeriod = 35730 tidallyLocked = false axialTilt = 3.13 atmosphereScaleHeight = 27 maxAtmosphereAltitude = 374000 atmosphereMultiplier = 0.13 Mass = 1.8986E+27 Orbit { semiMajorAxis = 778547200000 eccentricity = 0.048775 inclination = 1.305 meanAnomaly = 18.818 period = 374335776 LAN = 100.492 argumentOfPeriapsis = 275.066 } } // Io = Pol Pol { SSTScale = 1 Radius = 1821300 tidallyLocked = true Mass = 8.9319E+22 Orbit { semiMajorAxis = 421800000 eccentricity = 0.0041 inclination = 2.21 period = 152853.5047104 referenceBody = Jool } } // Europa = Eeloo Eeloo { SSTScale = 1 Radius = 1560800 tidallyLocked = true axialTilt = 0.1 Mass = 4.7998E+22 Orbit { semiMajorAxis = 671100000 eccentricity = 0.009 inclination = 0.47 period = 306822.0384 referenceBody = Jool } } // Ganymede = Tylo Tylo { SSTScale = 1 Radius = 2634100 tidallyLocked = true axialTilt = 0.2 Mass = 1.4819E+23 Orbit { semiMajorAxis = 1070400000 eccentricity = 0.0013 inclination = 0.2 period = 618153.375744 referenceBody = Jool } } // Callisto = Ike Ike { SSTScale = 1 Radius = 2410300 tidallyLocked = true Mass = 1.075938E+23 Orbit { semiMajorAxis = 1882700000 eccentricity = 0.0074 inclination = 0.192 period = 1441931.18976 referenceBody = Jool } } // Saturn = Sentar Sentar { SSTScale = 1 Radius = 60268000 rotationPeriod = 38052 tidallyLocked = false atmosphereScaleHeight = 59.5 maxAtmosphereAltitude = 800000 atmosphereMultiplier = 0.16 Mass = 5.6846E+26 Orbit { semiMajorAxis = 1433449370000 eccentricity = 0.055723219 inclination = 2.485 meanAnomaly = 320.34675 period = 929596608 LAN = 113.642811 argumentOfPeriapsis = 336.013862 } } // Mimas = // Enceladus = Vall Vall { SSTScale = 1 Radius = 252100 rotationPeriod = 118386 tidallyLocked = true axialTilt = 0 Mass = 1.080E+20 Orbit { semiMajorAxis = 237948000 eccentricity = 0.0047 inclination = 0.019 period = 118386 LAN = 0 referenceBody = Sentar } } // Tethys = // Dione = // Rhea = // Titan = Erin Erin { SSTScale = 1 Radius = 2576000 rotationPeriod = 1377648 tidallyLocked = true atmosphereScaleHeight = 40 maxAtmosphereAltitude = 520000 atmosphereMultiplier = 4.5 Mass = 1.3452E+23 Orbit { semiMajorAxis = 1221870000 eccentricity = 0.0288 inclination = 0.34854 period = 1377648 referenceBody = Sentar } } // Iapetus = Ringle Ringle { SSTScale = 1 Radius = 1492000 rotationPeriod = 6853334.4 tidallyLocked = true axialTilt = 0 Mass = 1.8056E+21 Orbit { semiMajorAxis = 3560820000 eccentricity = 0.028612 inclination = 15.47 meanAnomaly = 90 period = 6853334.4 LAN = 0 argumentOfPeriapsis = 179 referenceBody = Sentar } } // Uranus = Skelton Skelton { SSTScale = 1 Radius = 25559000 rotationPeriod = 62063.712 tidallyLocked = false axialTilt = 97.77 atmosphereScaleHeight = 27.7 maxAtmosphereAltitude = 390000 atmosphereMultiplier = 0.34 Mass = 8.681E+25 Orbit { semiMajorAxis = 2876679082000 eccentricity = 0.04440558 inclination = 0.772556 meanAnomaly = 142.955717 period = 2661041808 LAN = 73.989821 argumentOfPeriapsis = 96.541318 referenceBody = Sun } } // Puck = // Miranda = Ablate Ablate { SSTScale = 1 Radius = 235800 rotationPeriod = 122125 tidallyLocked = true axialTilt = 0 Mass = 6.59E+19 Orbit { semiMajorAxis = 129390000 eccentricity = 0.0013 inclination = 93.5 meanAnomaly = 90 period = 122125 LAN = 0 argumentOfPeriapsis = 179 referenceBody = Skelton } } // Ariel = // Umbriel = // Titania = Thud Thud { Radius = 788400 rotationPeriod = 752218 tidallyLocked = true axialTilt = 0 Mass = 3.527E+21 Orbit { semiMajorAxis = 435910000 eccentricity = 0.0011 inclination = 97.4 meanAnomaly = 0 period = 752218 LAN = 0 argumentOfPeriapsis = 0 referenceBody = Skelton } } // Oberon = // Neptune = Laythe Laythe { SSTScale = 1 Radius = 24764000 rotationPeriod = 58000.3 tidallyLocked = false axialTilt = 28.32 atmosphereScaleHeight = 19.7 maxAtmosphereAltitude = 260000 atmosphereMultiplier = 0.37 Mass = 1.0243E+26 Orbit { semiMajorAxis = 4553946490000 eccentricity = 0.011214269 inclination = 1.767975 meanAnomaly = 267.767281 period = 5200418592 LAN = 131.794310 argumentOfPeriapsis = 265.646853 referenceBody = Sun } } // Triton = Ascension Ascension { SSTScale = 1 Radius = 1353400 rotationPeriod = 507760 tidallyLocked = true axialTilt = 0 Mass = 2.14E+22 Orbit { semiMajorAxis = 354759000 eccentricity = 0.000016 inclination = 129.812 meanAnomaly = 156.885 period = 507760 LAN = 73.989821 argumentOfPeriapsis = 96.541318 referenceBody = Laythe } } // Pluto = Dres Dres { SSTScale = 1 Radius = 1153000 rotationPeriod = 551856.672 tidallyLocked = false axialTilt = 119.591 Mass = 1.305E+22 Orbit { semiMajorAxis = 5874000000000 eccentricity = 0.244671664 inclination = 17.151394 meanAnomaly = 14.86012204 period = 7816176000 LAN = 110.28683 argumentOfPeriapsis = 113.76349 referenceBody = Sun } } // Charon = Pock Pock { SSTScale = 1 Radius = 603500 rotationPeriod = 551856.672 tidallyLocked = true axialTilt = 119.591 Mass = 1.52E+21 Orbit { semiMajorAxis = 17536000 eccentricity = 0.00 inclination = 112.783 meanAnomaly = 0 period = 551856.672 LAN = 223 argumentOfPeriapsis = 0 referenceBody = Dres } }}I couldn't find the J2000 mean anomalies of Ceres and Vesta but I imagine they're around somewhere. Also the J2000 mean anomalies, LAN and ArP of most of the moons are hard to find.All the real planets with atmospheres are replaced by KSP planets with atmospheres, so you can use aerocapture/aerobraking anywhere you could in reality. I got a lot of textures from here.It's too bad the Universe Replacer mod doesn't work with Planet Factory. Also, adding bump maps to planets seems to mess up their lighting (the planet day/night sides are at 90 degrees to the Sun). There seems to be a bug where if you look at a planet with clouds from far away, you see flickering black specks in its atmosphere. I'm not sure if that's because the cloud textures are too low resolution (1024x512) or something else. Edited November 20, 2013 by metaphor Link to comment Share on other sites More sharing options...
Starwaster Posted November 20, 2013 Share Posted November 20, 2013 Here is a pictorial record of my attempt to launch an old reliable lifter in RSS+FAR+DR. To be honest, I didn't expect much here. I felt for sure that FAR would take one look at it, laugh hysterically and then contemptuously backhand it into a pile of 'Unplanned Disassembly'. To say nothing of launching it on an RSS-sized Kerbin.So in that regard, it exceeded my expectations. Unfortunately it was a little short on DV and the ascent profile possibly a little too cautious for the amount of DV. Also, towards the end of its flight it experienced some strange torque and bending of the craft. Maybe because I only strutted the lifter and not the payload (a space station), which was fine as long as it was contained within its PF shell. As soon as the shell was jettisoned the station began pitching wildly and the attached crew pod threatened to snap off. I suspect also that maybe I shouldn't have had so many FAR controls enabled once it left orbit? Maybe some conflict there with MJ's SmartASS? Ah well, it's back to the drawing board.Oh, and to give an idea as to scale, those are 3.75m tanks and engines on the side.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
ferram4 Posted November 20, 2013 Share Posted November 20, 2013 Part of the reason that things feel apart when you jettisoned the fairing is that procedural fairings autostruts the fairing bases and walls to each other, so basically the fairing was carrying the majority of the load. Ultimately, for what you're trying to launch here it would make more sense to keep the payload in the fairing until you're raising the periapsis from ~30km up to 250km, which you use a much weaker orbital engine for.The main reason it seems to have been successful is the very low TWR at launch (it looks like it's around ~1.2, based on the g-Force meter) and the fact that you took such a steep ascent, which meant that you minimized Max Q as much as possible, so... good work I guess? Honestly, if you just flip the station around the other way it will be vastly better aerodynamic-wise, even though something that wide for how tall it is is kind of... bad. Honestly, FAR should backhand it into pieces, but Kerbals are very good structural engineers; their stuff holds together through things that real life rockets can't handle, though it fails more spectacularly. Link to comment Share on other sites More sharing options...
iVG Posted November 20, 2013 Share Posted November 20, 2013 I suddenly experiencing explosions on switch to another vessel. Never had this problem before O.o Link to comment Share on other sites More sharing options...
Starwaster Posted November 20, 2013 Share Posted November 20, 2013 (edited) Part of the reason that things feel apart when you jettisoned the fairing is that procedural fairings autostruts the fairing bases and walls to each other, so basically the fairing was carrying the majority of the load. Ultimately, for what you're trying to launch here it would make more sense to keep the payload in the fairing until you're raising the periapsis from ~30km up to 250km, which you use a much weaker orbital engine for.The main reason it seems to have been successful is the very low TWR at launch (it looks like it's around ~1.2, based on the g-Force meter) and the fact that you took such a steep ascent, which meant that you minimized Max Q as much as possible, so... good work I guess? Honestly, if you just flip the station around the other way it will be vastly better aerodynamic-wise, even though something that wide for how tall it is is kind of... bad. Honestly, FAR should backhand it into pieces, but Kerbals are very good structural engineers; their stuff holds together through things that real life rockets can't handle, though it fails more spectacularly.Yes, the autostrutting is why this design evolved. As long as the four engines are properly strutted to each other it's pretty stable. If not, they tend to flop around and spray rocket exhaust about the landscape at bad angles until an incident occurs.On stock-sized Kerbin I typically filled those tanks with LH2/LOX, Put throttle limits into place and let it and it was pretty sufficient to get it into orbit. That won't work here of course; not enough DV.But anyway, FAR will actually properly detect the shape if I invert it? (I see what you're getting at, it's not so blunt at the tail end because it doesn't have the Hab sitting up top)Also, let me bounce the ascent profile off of you. Shape was 100% because I wasn't sure how much I could get away with so I didn't want to treat it like I would a traditionally designed rocket. I forget exactly what altitude I started it at, maybe 10k...ish?I suddenly experiencing explosions on switch to another vessel. Never had this problem before O.oWell, what does Mission Report say? If the explosion doesn't destroy the ship outright, you can access it by pressing F3. It will tell you about structural failures and part overheating. I've heard about that sort of thing happening with Deadly Re-entry, but I think that was awhile ago - older versions. Debug log or output_log.txt might tell you something too. Edited November 20, 2013 by Starwaster Link to comment Share on other sites More sharing options...
iVG Posted November 20, 2013 Share Posted November 20, 2013 Haven't changed DRE since the last update. Yesterday everything was fine. Today was sending a probe to Mars, while orienting the satellites got dem explozionsz. Was hurry to perform the rage-quit manoeuvre though. Link to comment Share on other sites More sharing options...
ferram4 Posted November 20, 2013 Share Posted November 20, 2013 @StarWaster: FAR should detect the orientation of the shape; if nothing else it will put the higher drag part near the bottom which is less bad than what you had going on.I admit to not knowing anything about MechJeb ascent profiles, especially since I run mine based on velocity targets rather than altitude targets until I'm already above the atmosphere and at about 4 km/s. Odds are that starting at 10 km is too high; try instead around ~1 km and see if that helps. Link to comment Share on other sites More sharing options...
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