metaphor Posted January 21, 2014 Share Posted January 21, 2014 Clouds of metaphor's nice Solar system package not seem to appear properly with latest VisualEnhance mod... So I just made little fix for that!https://www.dropbox.com/s/61r1o59zj9au68h/userCloudLayers.cfgPut fixed my userCloudconfig.cfg intoGamedata\BoulderCo\CloudsI updated it a couple of days ago to work with the newest version of Visual Enhancements, so it should be OK now. Thanks lmw5201! Link to comment Share on other sites More sharing options...
Deathsoul097 Posted January 24, 2014 Share Posted January 24, 2014 Hmm. I don't think that an unmanned, minimalistic attempt at an orbit should be heading off to Alpha Centauri at nearly 9000 TIMES the speed of light...In all seriousness though, as my rocket increased in altitude, the camera would begin to lag behind. At 10Km the camera stopped completely, and at 12Km, this happened. Link to comment Share on other sites More sharing options...
NathanKell Posted January 24, 2014 Author Share Posted January 24, 2014 List all your mods *and* their versions.Also, make sure you're using the latest FAR. Link to comment Share on other sites More sharing options...
Deathsoul097 Posted January 24, 2014 Share Posted January 24, 2014 AFAIK, all of my mods are up to date, and I haven't used anything not for 0.23 (Except for the shuttle SRB and F-1, but I haven't installed those yet.):AIES Aerospace 143KW Rocketry 2.5.6Texture Replacer 0.12.1FAR 0.12.5.2KJR 1.7Stretchy SRB 8.1Toolbar (I didn't install this. It came with FAR)Mechjeb 2.1.1.01Real SolarSystem 5.5Real Fuels 4.2ASET ALCOR 1.7Raster Prop Monitors 0.13ScanSat b5Module Manager 1.5.6 Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 24, 2014 Share Posted January 24, 2014 AFAIK, all of my mods are up to date, and I haven't used anything not for 0.23 (Except for the shuttle SRB and F-1, but I haven't installed those yet.):AIES Aerospace 143KW Rocketry 2.5.6Texture Replacer 0.12.1FAR 0.12.5.2KJR 1.7Stretchy SRB 8.1Toolbar (I didn't install this. It came with FAR)Mechjeb 2.1.1.01Real SolarSystem 5.5Real Fuels 4.2ASET ALCOR 1.7Raster Prop Monitors 0.13ScanSat b5Module Manager 1.5.6Just FYI RPM 0.14 got released Link to comment Share on other sites More sharing options...
NathanKell Posted January 24, 2014 Author Share Posted January 24, 2014 Huh!Do you have an output_log.txt from this incident? Is it repeatable? Link to comment Share on other sites More sharing options...
Deathsoul097 Posted January 24, 2014 Share Posted January 24, 2014 No. That's the weird thing. The game didn't crash. But every time I tried to launch a rocket, the exact same thing would happen. During ascent camera begins to lag behind, camera stops, rocket continues for about a kilometre then teleports off into deep space going a hell of a lot faster than the speed of light. It happened several times, and I don't know why. (I do remember other people reporting this happening to them in 0.22 though. Don't remember if stock or not.) Link to comment Share on other sites More sharing options...
NathanKell Posted January 24, 2014 Author Share Posted January 24, 2014 Well, at this point all I can suggest is (1) posting your output_log.txt (from ksp/KSP_Data); even though there was no crash, there might be something in the log; and (2) start by removing half your mods. If problem goes away, add hafl of what you removed back; if it persists, remove another half, etc., until you narrow it down. Link to comment Share on other sites More sharing options...
Starwaster Posted January 24, 2014 Share Posted January 24, 2014 No. That's the weird thing. The game didn't crash. But every time I tried to launch a rocket, the exact same thing would happen. During ascent camera begins to lag behind, camera stops, rocket continues for about a kilometre then teleports off into deep space going a hell of a lot faster than the speed of light. It happened several times, and I don't know why. (I do remember other people reporting this happening to them in 0.22 though. Don't remember if stock or not.)wait... tou accidentally invented FTL drive and you're complaining???lol J/K... lots of things can cause that and it doesn't always cause errors in the log I once triggered the same damn thing by adding the solar panel module to BobCat's inflateable greenhouse and at 7km-10km it would do just what you said minus the FTL thing. maybe cause I triggered abort mode and let the crew parachute down. But I could not center the camera on them when they landed.would you mind posting the craft file, list of mods and a quicksave file of the craft on the ground? Link to comment Share on other sites More sharing options...
Deathsoul097 Posted January 24, 2014 Share Posted January 24, 2014 (edited) List of mods is in the other post. I think it has something to do with the AEIS Probes. Whenever I use them this happens. I just made another rocket, with an AEIS Probe body and an AEIS engine, and this happened again.Also, Starwaster, I may have just invented the FTL drive, but it is probably more like the Super Hyper Mega WTFTL drive, and it is completely uncontrollable, and unpredictable. On top of that, I was trying to go through the development of the space age as a kerbal nation, and I was just on to getting an incredibly small probe (Basically sputnik) just into orbit. And then the thing starts shooting of into intergalactic space. As you can imagine, I was annoyed and very confused.My save (The Falchion 2 -The afflicted probe- is on the pad.): http://www./download/0qgla6j972y5atd/Buggy%20Save.zip Just copy the file "Race to the Giants" into your saves folder. Mechjeb would launch it fine if not for the afore mentioned bugginess, so do what you can. It shouldn't be hard to fly, as all of the engines have gimbaling. (BTW, I am not using RO, I am just using the Real Fuels "Realistic Stockalike" config, with Realistic masses set to true.) Edited January 24, 2014 by Deathsoul097 Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted January 24, 2014 Share Posted January 24, 2014 Will the RSS + PlanetFactory config be updated to support the new Urania system made for Planetfactory CE? Link to comment Share on other sites More sharing options...
tygoo7 Posted January 25, 2014 Share Posted January 25, 2014 I am loving this mod with your realism mod but I found a bug. When I timewarp on the launchpad or just wait a little bit, the bars on the launchpad float up? This is pics of just waiting a bit. If I timewarp it gets way higher. Link to comment Share on other sites More sharing options...
NathanKell Posted January 25, 2014 Author Share Posted January 25, 2014 Thanks! That appeared in .23. No idea why. Link to comment Share on other sites More sharing options...
metaphor Posted January 25, 2014 Share Posted January 25, 2014 Will the RSS + PlanetFactory config be updated to support the new Urania system made for Planetfactory CE?Well with the WIP PlanetFactory CE mod it's possible to make new planets. So it might be possible to overhaul the whole thing and make the real solar system with as many moons and minor planets as you want. I might work on that when I have some time. Link to comment Share on other sites More sharing options...
vrgadin Posted January 25, 2014 Share Posted January 25, 2014 This mod makes no sense. the rockets arent strong enough to deal with 10x planets. they are requiring 5 minute burns just to get into parking. unless someone mods fuel tanks to actually carry human like amounts of fuel and enough for the long burns its impossible Link to comment Share on other sites More sharing options...
ANWRocketMan Posted January 25, 2014 Share Posted January 25, 2014 @vrgadin You're pretty much gonna have to get used to launches of 5+ minutes. Some of my low thrust rockets can take 10+ minutes to get into orbit.Please check these threads: Ferram Aerospace and ResearchReal FuelsRealism OverhaulThere are others(non-essential) but they are all linked in those threads. Link to comment Share on other sites More sharing options...
Ralathon Posted January 25, 2014 Share Posted January 25, 2014 This mod makes no sense. the rockets arent strong enough to deal with 10x planets. they are requiring 5 minute burns just to get into parking. unless someone mods fuel tanks to actually carry human like amounts of fuel and enough for the long burns its impossibleThis is why KSP used scaled planets.Anyway, this mod is for people who want a much bigger challenge than stock KSP can offer. Things will be hard to get into orbit and burns will take long, deal with it or deinstall. Link to comment Share on other sites More sharing options...
Scripto23 Posted January 25, 2014 Share Posted January 25, 2014 unless someone mods fuel tanks to actually carry human like amounts of fuel and enough for the long burns its impossibleI think some of your difficulty is from not using Stretchy tanks. They're like procedural tanks you can make to any size. Link to comment Share on other sites More sharing options...
Chronothan Posted January 25, 2014 Share Posted January 25, 2014 This mod makes no sense. the rockets arent strong enough to deal with 10x planets. they are requiring 5 minute burns just to get into parking. unless someone mods fuel tanks to actually carry human like amounts of fuel and enough for the long burns its impossibleSomeone has done exactly that.http://forum.kerbalspaceprogram.com/threads/64118-0-23-Real-Fuels-v4-3-1-20-14http://forum.kerbalspaceprogram.com/threads/59207-0-23-Realism-Overhaul-ROv3-Modlist-for-RSS-1-10-14 Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 25, 2014 Share Posted January 25, 2014 Someone has done exactly that.http://forum.kerbalspaceprogram.com/threads/64118-0-23-Real-Fuels-v4-3-1-20-14http://forum.kerbalspaceprogram.com/threads/59207-0-23-Realism-Overhaul-ROv3-Modlist-for-RSS-1-10-14Someone? NathanKell made RSS, RO, RF and DRE so yeah xDFunny is that RO is mentioned in the first lines of the OP (not RF but it is included in RO anyway) but it seems some people don't bother reading the OP and better just start ranting instead of using their brain.. Link to comment Share on other sites More sharing options...
Chronothan Posted January 25, 2014 Share Posted January 25, 2014 I was playing off what he said. Trust me, I know who the guy is that made all of my favorite KSP mods. Yeah, some people are too quick to criticize a mod they don't like/don't use.vrgadin, like Scripto said, StretchyTanks will be very helpful as well. Bring your harpoon as well, you're going to meet the Kraken. Link to comment Share on other sites More sharing options...
tygoo7 Posted January 26, 2014 Share Posted January 26, 2014 I also found another bug with the launchpad. The collider seems a bit messed up. Also if I zoom out in mapview using the VisualEnhancements mod, the clouds get glitched out so it kind of looks like they are inside eachother. Not big bugs and its not much of a problem but I thought I should tell you. Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
tygoo7 Posted January 27, 2014 Share Posted January 27, 2014 For some reason everytime I get out of a capsule or just land because the capsule does it too. I go a few feet down in the ground and I can't get out. The collider is messed up or something. I have my terrain detail on high if that changes anything. Link to comment Share on other sites More sharing options...
NathanKell Posted January 27, 2014 Author Share Posted January 27, 2014 Different mesh resolution between collider and actual terrain is my guess. Odds are in other places you'll be a few cm in the air? Link to comment Share on other sites More sharing options...
tygoo7 Posted January 27, 2014 Share Posted January 27, 2014 (edited) Different mesh resolution between collider and actual terrain is my guess. Odds are in other places you'll be a few cm in the air?All I have seen in the air is just by the launchpad. Everywhere else I am in the ground. I also am beneath the water too. Is there a way to fix it?EDIT: If it helps I am also using the 10x Rescaled stock-Kerbol system config. Edited January 27, 2014 by tygoo7 Link to comment Share on other sites More sharing options...
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