NathanKell Posted February 26, 2014 Author Share Posted February 26, 2014 AndreyATGB: thanks!Not all PQSs have the same PQSMods, so Duna likely doesn't have some of those, and has others instead. That would be why just copying nodes from Kerbin won't work. Link to comment Share on other sites More sharing options...
ferram4 Posted February 26, 2014 Share Posted February 26, 2014 (edited) @NathanKell: Yeah, it turns out that SLC-6 was used for Athena launches in the 90's before being converted for Delta IV launches.I've got a list of all the launch sites that I've worked out (including stock Cape Canaveral so I can easily reset it) available in this text file. It includes the coordinates and setup for these sites, with the locations moved east or west slightly to be more correct with the PQS than actual location:Satish Dhawan Space Centre, FLP; India Wallops Flight Facility / Mid-Atlantic Regional Spaceport, Launch Pad 0B; VA, USA Vandenberg AFB, SLC-6; CA, USA Kodiak Launch Complex; AK, USAFuture SpaceX Commercial Launch Site; TX, USA Guiana Space Centre, ELA-3; French Guiana Plesetsk Cosmodrome, Site 16, Russia I'm looking into more to add, since it turns out that it's relatively quick to do if you use a small enough MapDecal; any suggestions? Edited February 26, 2014 by ferram4 Link to comment Share on other sites More sharing options...
Scripto23 Posted February 26, 2014 Share Posted February 26, 2014 The SpaceX site in TX link goes to Kodiak Alaska. I think that's a less than ideal site Link to comment Share on other sites More sharing options...
ferram4 Posted February 26, 2014 Share Posted February 26, 2014 Derp, I screwed up and left out the Kodiak Launch Complex on that list. I'll fix it. Link to comment Share on other sites More sharing options...
Zander Posted February 27, 2014 Share Posted February 27, 2014 which is the most recent version of earth? Link to comment Share on other sites More sharing options...
NathanKell Posted February 27, 2014 Author Share Posted February 27, 2014 The most recent version is the only version that's been posted so far. Ferram: Heh, I keep forgetting Slick 6 is finally in use after all those years. Neat article (by the excellent Dwayne Day) on its history, and The Curse.Speaking of all those space centers--anyone got hires topographic data? MapDecal is, after all, a decal, so rather than a simple flat heightmap we can use a hirez heightmap for, say, KSC. Link to comment Share on other sites More sharing options...
ANWRocketMan Posted February 27, 2014 Share Posted February 27, 2014 I'm having some balancing issues with v6.0 preview. For some reason, the rockets tend to be less able on the,launchpad compared to RSS Kerbin. Not sure why this is?In adition, I found this strange bug where certain physics objects will do bothing once they touch the ground, and once you switch to them or get within about 100m of them, they suddenly come alive and continue:This is after a simulated abort: the SRB's detached flew around a bit but as son as they touched the ground they just stopped and hanged there like that.After I switched to them they suddenly came alive and started interacting with physics again. It doesn't happen only in 4x Physics time warp. 1x Does the same. Link to comment Share on other sites More sharing options...
Starwaster Posted February 27, 2014 Share Posted February 27, 2014 I'm having some balancing issues with v6.0 preview. For some reason, the rockets tend to be less able on the,launchpad compared to RSS Kerbin. Not sure why this is?In adition, I found this strange bug where certain physics objects will do bothing once they touch the ground, and once you switch to them or get within about 100m of them, they suddenly come alive and continue:http://i.imgur.com/ZAl7pni.pngThis is after a simulated abort: the SRB's detached flew around a bit but as son as they touched the ground they just stopped and hanged there like that.http://i.imgur.com/rJi00oM.pngAfter I switched to them they suddenly came alive and started interacting with physics again. It doesn't happen only in 4x Physics time warp. 1x Does the same.That's because rockets like to fly. They don't want on the ground. Link to comment Share on other sites More sharing options...
Durchschuss Posted February 27, 2014 Share Posted February 27, 2014 (edited) Sry but I dont get it in the First thread there are 2 download links, wich provides different Downloads. The first one provides realsolarsystem 5.5 wich has only 204 kb the other one is called realsolarsystem master has the size of ca.50mb Wich one is the right one to install into game data.?Sincerly Durchschuss Edited February 27, 2014 by Durchschuss Link to comment Share on other sites More sharing options...
kiko1004 Posted February 27, 2014 Share Posted February 27, 2014 I am looking for the RemoteTech_Settings cfg file for RSS, could you tell me where I can fins it please ??Thanks ! Link to comment Share on other sites More sharing options...
AndreyATGB Posted February 27, 2014 Share Posted February 27, 2014 I am looking for the RemoteTech_Settings cfg file for RSS, could you tell me where I can fins it please ??Thanks !Change the following like this:ConsumptionMultiplier = 0.1RangeMultiplier = 10SpeedOfLight = 3E+09 Link to comment Share on other sites More sharing options...
brooklyn666 Posted February 27, 2014 Share Posted February 27, 2014 Change the following like this:ConsumptionMultiplier = 0.1RangeMultiplier = 10SpeedOfLight = 3E+09It's 3E+08, not 09. Or for accuracy, 2.9979E+08 Link to comment Share on other sites More sharing options...
Mulbin Posted February 27, 2014 Share Posted February 27, 2014 Does anyone have a DV map for either the 10x kerbin resize or the 6.4:1? Link to comment Share on other sites More sharing options...
AndreyATGB Posted February 27, 2014 Share Posted February 27, 2014 It's 3E+08, not 09. Or for accuracy, 2.9979E+08I remember someone posting a few months ago it takes 1 minute for signals to reach the Moon, which isn't true IRL but RT2 seems to have slower speed of light to adjust for the shorter distances though it's weird since speed of light is 3E8.. Link to comment Share on other sites More sharing options...
brooklyn666 Posted February 27, 2014 Share Posted February 27, 2014 I remember someone posting a few months ago it takes 1 minute for signals to reach the Moon, which isn't true IRL but RT2 seems to have slower speed of light to adjust for the shorter distances though it's weird since speed of light is 3E8..1 minute with RSS or stock? Either way, I've sent probes to the moon with signal delay on and it took 1.2 seconds, exactly as long as is should take. So if you set it to 3E+9, your speed of light will be waaaay too fast. Link to comment Share on other sites More sharing options...
NathanKell Posted February 27, 2014 Author Share Posted February 27, 2014 Durchschuss: You want the first link. The other is the link to the source, as it says, which is only useful to you if you want to edit and then recompile the plugin. Link to comment Share on other sites More sharing options...
Hodo Posted February 27, 2014 Share Posted February 27, 2014 Is there a way to rescale the Kethane scan grid to fit the real scaled planets. Link to comment Share on other sites More sharing options...
Captain_Party Posted February 27, 2014 Share Posted February 27, 2014 Yeah, but it's really looking and changing the 'Grid' cfg file in the Kethane GameData Link to comment Share on other sites More sharing options...
ANWRocketMan Posted February 27, 2014 Share Posted February 27, 2014 @NathanKell: Any idea about the rockets not reacting to physics until you switch to within about 200m of them? Link to comment Share on other sites More sharing options...
Captain_Party Posted February 27, 2014 Share Posted February 27, 2014 Is there any possible way to just export the model and texture of the launchpad and just place that instead of the whole of KSC? Link to comment Share on other sites More sharing options...
Hodo Posted February 27, 2014 Share Posted February 27, 2014 Yeah, but it's really looking and changing the 'Grid' cfg file in the Kethane GameDataI am confused, do you mean it is really bad looking? And what grid size do I set it to? I have been looking in the grid cft file. Link to comment Share on other sites More sharing options...
kiko1004 Posted February 27, 2014 Share Posted February 27, 2014 (edited) Change the following like this:ConsumptionMultiplier = 0.1RangeMultiplier = 10SpeedOfLight = 3E+09Thank you for that ! I am also looking for the information about the exact position of the Kerbin station for RemoteTech_setting file for RSS please, because mine is maybe not at the right position.GroundStations{ STATION { Guid = ? Name = Mission Control Latitude = ? Longitude = ? Height = ? Body = 1 Antennas { ANTENNA { Omni = ? } } }} Edited February 27, 2014 by kiko1004 Link to comment Share on other sites More sharing options...
Durchschuss Posted February 27, 2014 Share Posted February 27, 2014 So I only Need a 204 kb plugin to rescale the whole kerbal universe ? Link to comment Share on other sites More sharing options...
brooklyn666 Posted February 27, 2014 Share Posted February 27, 2014 I know this isn't a priority, but can someone, maybe Nathan or AbeS give me a hand with trying to figure out why AbeS' launch window calculator is off?I cross referenced all of the orbital elements with Celestia, (I don't have Orbiter on this comp, but someone who does can give it a shot) and everything matches up, particularly the planets are where they are supposed to be, when they are supposed to be there. I'm out of ideas. Link to comment Share on other sites More sharing options...
Captain_Party Posted February 27, 2014 Share Posted February 27, 2014 No, I mean, you have to raise the numbers in the 'Grid' cfg file and just open KSP, look at the change and it's just eyeing the numbers. There's no 'easy' way to do it.. Link to comment Share on other sites More sharing options...
Recommended Posts