Taki117 Posted August 25, 2014 Share Posted August 25, 2014 So, I'm having a small issue with Installation. I followed the directions to the letter, then downloaded the 1/10th Config (To shrink everything back down again) and I'm getting a NRE for RealFuels not being defined. However, I do not wish to use RealFuels so I was wondering if there was a way to get around that? More information: I used the RSS.dll from BetterAtmospheres prior to installation, however I deleted the RealSolarSystem folder and performed the Install, then followed the instructions for installing the 1/10th config. I have not ever had RealFuels, nor was it needed for BetterAtmmospheres. Link to comment Share on other sites More sharing options...
Mecripp Posted August 25, 2014 Share Posted August 25, 2014 So, I'm having a small issue with Installation. I followed the directions to the letter, then downloaded the 1/10th Config (To shrink everything back down again) and I'm getting a NRE for RealFuels not being defined. However, I do not wish to use RealFuels so I was wondering if there was a way to get around that? More information: I used the RSS.dll from BetterAtmospheres prior to installation, however I deleted the RealSolarSystem folder and performed the Install, then followed the instructions for installing the 1/10th config. I have not ever had RealFuels, nor was it needed for BetterAtmmospheres.I didn't install RealFuels or BetterAtmmospheres and still works. Link to comment Share on other sites More sharing options...
Taki117 Posted August 25, 2014 Share Posted August 25, 2014 I didn't install RealFuels or BetterAtmmospheres and still works.I found the issue. I apologize for the inconvenience. Link to comment Share on other sites More sharing options...
NathanKell Posted August 25, 2014 Author Share Posted August 25, 2014 Right now I really, really don't recommend using a mod manager. They cause more harm than good; a number of install issues dealt with in this thread are due to mod managers messing up installs... Link to comment Share on other sites More sharing options...
Kerboman Posted August 27, 2014 Share Posted August 27, 2014 Is there any config that keeps the original KSP planets in their original relative positions/inclinations and sizes, but gives them about a 20-30 degree inclination to the sun? Link to comment Share on other sites More sharing options...
NathanKell Posted August 28, 2014 Author Share Posted August 28, 2014 Nope, but that would be super easy to write. All you'd need would be CBName { ORBIT { inclination = 30 } } for each body... Link to comment Share on other sites More sharing options...
metaphor Posted August 28, 2014 Share Posted August 28, 2014 Nope, but that would be super easy to write. All you'd need would be CBName { ORBIT { inclination = 30 } } for each body...It's a little more complicated since the inclination plane is measured from the ascending node. So you would also want to set the LAN(longitude of the ascending node) of each orbit to the same or similar values (0 for example). Link to comment Share on other sites More sharing options...
Kerboman Posted August 28, 2014 Share Posted August 28, 2014 Does anyone have a config file for the stock solar system? I'm currently working on downsizing the 10x stock system, but it would be much easier to work with the original. (Not to mention all the things I must have copied incorrectly from the Wiki...) Link to comment Share on other sites More sharing options...
NathanKell Posted August 29, 2014 Author Share Posted August 29, 2014 The config file for the stock solar system is "no config file" -- you only put *changes* in the config file Link to comment Share on other sites More sharing options...
HoneyFox Posted August 29, 2014 Share Posted August 29, 2014 I asked yesterday on irc but you are AFK then so i come to ask in this thread instead.I don't get what you mean in the OP:New mask for city lights. Replace main.png in BoulderCo/CityLights/Textures. Note you need the latest Overhaul for them to work; will not work on EVE 7-3.Do you mean that we must use EVE Overhaul with RSS if we want to use that city light mask? If i change to use EVE 7-3, is there any place i can get some other city light mask for RSS? (for some unknown reason, the EVE Overhaul cannot display cloud in map view so I guess I need to use EVE 7-3) Link to comment Share on other sites More sharing options...
NathanKell Posted August 29, 2014 Author Share Posted August 29, 2014 HoneyFox: ah, sorry! I must have missed your ping.To use that mask, move it 2048 pixels left then flip it horizontally. That'll make it work for 7-3. Link to comment Share on other sites More sharing options...
HoneyFox Posted August 29, 2014 Share Posted August 29, 2014 HoneyFox: ah, sorry! I must have missed your ping.To use that mask, move it 2048 pixels left then flip it horizontally. That'll make it work for 7-3.Ok thanks. that's much easier than i thought. Link to comment Share on other sites More sharing options...
metaphor Posted August 29, 2014 Share Posted August 29, 2014 (edited) So I was trying out a 10x Solar System config (10x bigger than RSS) ...Seems like it's kinda hard. Getting to orbit seems doable, but that's about it. Edited August 29, 2014 by metaphor Link to comment Share on other sites More sharing options...
HoneyFox Posted August 29, 2014 Share Posted August 29, 2014 So I was trying out a 10x Solar System config (10x bigger than RSS) ...http://i.imgur.com/CWfWRTi.pnghttp://i.imgur.com/wzABxCi.pnghttp://i.imgur.com/JvITDY7.pngSeems like it's kinda hard. Getting to orbit seems doable, but that's about it.Holy ****.... 10x Solar System!? That's insanely big... Link to comment Share on other sites More sharing options...
NathanKell Posted August 29, 2014 Author Share Posted August 29, 2014 Wow.Just wow. Link to comment Share on other sites More sharing options...
liquidhype Posted August 29, 2014 Share Posted August 29, 2014 Does anyone know what the altitude for keostationary orbit is in 6.4x RSS? Link to comment Share on other sites More sharing options...
Comet Tail Posted August 29, 2014 Share Posted August 29, 2014 I'm currently trying to figure out how to launch into an ecliptic orbit from the KSC. Any help out there on finding out when those launch windows are? I'll work on it myself but if anyone knows off the top of their head that'd be real nice.Does anyone know what the altitude for keostationary orbit is in 6.4x RSS?The period of your orbit needs to be the same as the sidereal rotation period of the major body, aka, how long a day is on your planet. How are day lengths and planetary masses different in 6.4x RSS?Anyways, your radius is: https://www.desmos.com/calculator/1iu233or0aa is your semi-major axis. That's the average of your periapsis and apoapsis, plus the radius of the planet you're orbiting (if your apoapsis and periapsis are in altitude. Important to note is that in all these maths, you need to use distance to the center of the major body​, not altitude). So to get your geostationary orbital altitude, you'll need to subtract off the planet's radius. T is period in seconds, G is a constant I've entered, and M is the mass of the body you're orbiting. On the graph there I've entered a simple 24-hour day. IRL, it's slightly off from that, and Kerbal has a completely different day length. I'm not sure how 6.4x RSS does that, though, so you'll need to find out how many seconds are in the day and how massive that planet is.Also keep in mind, you're not technically going for day length. What you need is sidereal rotation period. That's because over the course of a year, the sun, of course, moves through the sky, so we actually lose a day (or is it gain? Can't remember). So it's off by one day in a year. Very small difference, but important to note if you need high precision. Link to comment Share on other sites More sharing options...
youlun Posted August 30, 2014 Share Posted August 30, 2014 Hi, there is a terrain error at Xichang Satellite Launch Center. Link to comment Share on other sites More sharing options...
liquidhype Posted August 30, 2014 Share Posted August 30, 2014 I'm currently trying to figure out how to launch into an ecliptic orbit from the KSC. Any help out there on finding out when those launch windows are? I'll work on it myself but if anyone knows off the top of their head that'd be real nice.The period of your orbit needs to be the same as the sidereal rotation period of the major body, aka, how long a day is on your planet. How are day lengths and planetary masses different in 6.4x RSS?Anyways, your radius is: https://www.desmos.com/calculator/1iu233or0aa is your semi-major axis. That's the average of your periapsis and apoapsis, plus the radius of the planet you're orbiting (if your apoapsis and periapsis are in altitude. Important to note is that in all these maths, you need to use distance to the center of the major body​, not altitude). So to get your geostationary orbital altitude, you'll need to subtract off the planet's radius. T is period in seconds, G is a constant I've entered, and M is the mass of the body you're orbiting. On the graph there I've entered a simple 24-hour day. IRL, it's slightly off from that, and Kerbal has a completely different day length. I'm not sure how 6.4x RSS does that, though, so you'll need to find out how many seconds are in the day and how massive that planet is.Also keep in mind, you're not technically going for day length. What you need is sidereal rotation period. That's because over the course of a year, the sun, of course, moves through the sky, so we actually lose a day (or is it gain? Can't remember). So it's off by one day in a year. Very small difference, but important to note if you need high precision.Thanks this helped alot! I calculated the altitude to be roughly about 26300k (needed a little bit of tweaking to get it exactly 24 hours and surface velocity 0 m/sec) Link to comment Share on other sites More sharing options...
Ophiuchus Posted August 30, 2014 Share Posted August 30, 2014 24 hours is a solar day, you want it to equal one sidereal day which is 23hr 56m 4.1s. The approx altitude for this is 35,750 km Link to comment Share on other sites More sharing options...
Bedi Posted August 30, 2014 Share Posted August 30, 2014 I tried to send my first probe to Venus, and i have problem.I used Trajectory Optimization Tool to calculate transfer window and i get thisit looks like the planets are aligned like on the picture from TOT (Even position of the descending node is perfect), however shouldn't Venus be on that position on the day of arrival? Link to comment Share on other sites More sharing options...
Hattivat Posted August 30, 2014 Share Posted August 30, 2014 Personally I gave up on using TOT, couldn't get it to work well. Kerbal Alarm Clock and Protractor are sufficient for this kind of missions. (If using KAC, always use the "formula" option for setting launch window alarms) Link to comment Share on other sites More sharing options...
smartdummies Posted August 31, 2014 Share Posted August 31, 2014 Can anybody recommend a mod that has a balanced fuel tanks and engines for this. I am not read to go full RO yet and am looking for something where it is balanced for the full scale and not the stock scale. If not a mod than at least some guidance for the math to rescale the configs. My current mods are:FARKACKJRKW RocketryRealChutesBlizzy's ToolbarMechJebDocking Port Alignment IndicatorNavBall EnhancementRSS(Note the lack of DRE. I am not ready for that much realism yet as I rely very heavily on it to reduce my fuel requirements) Link to comment Share on other sites More sharing options...
Comet Tail Posted August 31, 2014 Share Posted August 31, 2014 AIES aerospace, maybe? I don't know of any mods that can make it easier than realism, HyperEdit aside. Real Fuels, Procedural Tanks and AIES should give you plenty enough to make flying in the real solar system possible, though. And then there's Hyper Edit, but that's basically a cheat.I'm personally finding it SUPER useful, though. I'm planning a mini Grand Tour and I need to make sure my lander will work at various locales so I zip it out with HyperEdit and test it out (once the landers are finished, THEN I can design the mothership...) Link to comment Share on other sites More sharing options...
OtherBarry Posted August 31, 2014 Share Posted August 31, 2014 It looks like the planets are aligned like on the picture from TOT (Even position of the descending node is perfect), however shouldn't Venus be on that position on the day of arrival? I know little about TOT (could never get it to work on mac) but yes, it seems as if Earth is in the correct departure position and Venus is in the correct arrival position, so your transfer is not going to work. Also your ascending/descending node are irrelevant to departure time, but relative inclination and normal/anti normal velocity in your departure burn. For reference, RSS starts on 1/1 1951 at 00:00, so you should be able to add your KSP Universal Time to that, and then use TOT to get an exact date rather than relying on angles. Link to comment Share on other sites More sharing options...
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