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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season


sarbian

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I wonder if using the base dir name as default FOR[x] would be a good idea.

It could be a good idea except that just assuming an implicit :FOR[] is not enough, you'd also have to schedule a parsing pass based on the base directory name regardless of whether it already has one scheduled for its dll. (which dll.... first one found or all?)

I see some inconsistent behavior possible if modders through negligence write some of their configs using :FOR and some with :FOR omitted. It will make it difficult for a third party to know for sure whether their desired configs for mod X are actually going to happen :BEFORE/:AFTER mod X's :FOR pass since it necessarily would have to have 2 or more.

What I'm really starting to wonder is if it's really such a good idea to use the presence of any of a mod's DLLs to schedule parsing passes at all? Shouldn't it only use the base directory for that mod?

That would (should) do more to ensure consistent behavior.

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I just released 2.0.5 which contain the bug fix from 2.0.4 and log messages when it find a patch line it can't process :

"[ModuleManager] Skipping a patch with unbalanced square brackets or a space (replace them with a '?')"

It's the new official version. Get it if you use a previous 2.x or wait for your mods to switch to 2.x.

https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/jenkins-ModuleManager-4/ModuleManager.2.0.5.dll

https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/jenkins-ModuleManager-4/ModuleManager-2.0.5.zip

Edited by sarbian
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I just released 2.0.5 which contain the bug fix from 2.0.4 and log messages when it find a patch line it can't process :

"[ModuleManager] Skipping a patch with unbalanced square brackets or a space (replace them with a '?')"

It's the new official version. Get it if you use a previous 2.x or wait for your mods to switch to 2.x.

https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/jenkins-ModuleManager-4/ModuleManager.2.0.5.dll

https://ksp.sarbian.com/jenkins/job/ModuleManager/lastSuccessfulBuild/artifact/jenkins-ModuleManager-4/ModuleManager.2.0.5.zip

Your Zip link is bad just a FYI Grab the dll its good.

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Hey, I am trying to give all the unmanned command pods Remote Tech module but I can't seem to get the locator correct.

Here is what I have:

@PART[*]:HAS[ @MODULE[ModuleCommand] : HAS[ #minimumCrew[0] ] ,!MODULE[ModuleSPU]]:Final

Is this right, if not how am I to do it?

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Hey, I am trying to give all the unmanned command pods Remote Tech module but I can't seem to get the locator correct.

Here is what I have:

@PART[*]:HAS[ @MODULE[ModuleCommand] : HAS[ #minimumCrew[0] ] ,!MODULE[ModuleSPU]]:Final

Is this right, if not how am I to do it?

I been using thing 1 for the past 4 MM

@PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[1]]]:Final

{

MODULE

{

name = ModuleSPU

IsRTCommandStation = true

}

MODULE

{

name = ModuleRTAntennaPassive

TechRequired = unmannedTech

OmniRange = 3000

TRANSMITTER

{

PacketInterval = 0.3

PacketSize = 2

PacketResourceCost = 15.0

}

Have seen in 2.05 1 of my cfg dont work for removing MAXQ :confused: It give's all in command the pod's , Probes
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And looks like you have spacing you don't need and think you deleted the module with !module

Yes, spacing bad.

the other thing no. where he has !MODULE[ModuleSPU], that's a conditional that tests for the absence of ModuleSPU

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Thanks so 2.05 is picker lol and thanks NathanKell , I miss that.

Here's a tip that will ensure that you NEVER have mismatched {}, (), [] or whatever.

Every time you place a {, immediately place the } then move your cursor in between and start putting whatever code is going to go there. (programming tip really but it works for writing configs.

So.....


MODULE
{

then I immediately type the }


MODULE
{
}

cursor up a few lines, hit enter and press tab then start typing. (indentation is important. Makes your stuff easier to read, especially for others.. Always hit the tab when needed)


MODULE
{
// typed some stuffs. This is a comment line. Indentation makes for easier to read code/configs
}

Edited by Starwaster
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*chuckles* You know, I've been doing that the whole time without even realizing until you pointed it out Starwaster? Guess old coding habits die hard ;) (I still mess up on occasion when cut&pasting other code though :P But brackets and braces are one of the "always check before restarting KSP" bits for me too)

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I just released 2.0.6. It's a non mandatory update that adds info (and errors) on the loading screen (and the log of course)

DLL : ModuleManager.2.0.6.dll

Zip : ModuleManager-2.0.6.zip

I request the option to reduce the quantity of logged messages, to restrict them to actual failure errors. easiest way would be via config file.

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Since upgrading to 2.0.6 the font size and layout of the GUI in the CLS mod has changed! How did you managed that! I will tkae a look at your code to see if I can work out how they are influencing each other....

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It affects the font size in the VAB tooltips too, for example the parts tabs.

Before (with Module Manager 2.0.5): https://flic.kr/p/nrj1J5

After (with Module Manager 2.0.6): https://flic.kr/p/npehww

Note the label positioning is thrown off too, I had the cursor pointed right at the utility tab in both cases.

Edited by cantab
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