Dooz Posted April 22, 2014 Share Posted April 22, 2014 How can i open up the Ingame GUI? Link to comment Share on other sites More sharing options...
CalculusWarrior Posted April 22, 2014 Share Posted April 22, 2014 How can i open up the Ingame GUI?ALT+N, I believe. Link to comment Share on other sites More sharing options...
Themorris Posted April 23, 2014 Share Posted April 23, 2014 WThen it wouldn't affect ships. I have another idea in mind.Ok, then I'm curious. There are already so many wonderful things that happened in this thread. Link to comment Share on other sites More sharing options...
Dooz Posted April 23, 2014 Share Posted April 23, 2014 ALT+N, I believe.Thank You. Link to comment Share on other sites More sharing options...
sebi.zzr Posted April 23, 2014 Share Posted April 23, 2014 Wich *.cfg is applied when multiple cloudLayers.cfg are used and how to achieve to use them all or just configurations that are missing? Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 23, 2014 Share Posted April 23, 2014 Wich *.cfg is applied when multiple cloudLayers.cfg are used and how to achieve to use them all or just configurations that are missing?All the configs are read. Unfortunately, since they tend to be redundant with each other you'll have to remove the extra cloud layers. Hit ALT+N while in-game to access the editor, then delete the extra copies of the layers that are in both files. Link to comment Share on other sites More sharing options...
sebi.zzr Posted April 23, 2014 Share Posted April 23, 2014 as you can see im using BA,but BA dont have moho clouds(sun particles) like KSPCR,and when I want to change to use different folder for moho will not let me. Link to comment Share on other sites More sharing options...
pingopete Posted April 23, 2014 Share Posted April 23, 2014 I think the way forwards with this may well be decreasing the size of the billboards and increase their numbers a bit. With high res 2D maps for their placement I think smaller more dense cloudlets will make the whole volumetric cloud scene look nicer/more realistic. They'd follow the real world cloud coverage (2D layers) better and be more defined.- and maybe prevent them from being uniform by some basic vertical random scatter spawning script for the billboards?Is there a way I could tweak any of these parameters?You can see what I'm referring too on the middle left of this image, where the volumetrics stop. Link to comment Share on other sites More sharing options...
rbray89 Posted April 23, 2014 Author Share Posted April 23, 2014 I think the way forwards with this may well be decreasing the size of the billboards and increase their numbers a bit. With high res 2D maps for their placement I think smaller more dense cloudlets will make the whole volumetric cloud scene look nicer/more realistic. They'd follow the real world cloud coverage (2D layers) better and be more defined.- and maybe prevent them from being uniform by some basic vertical random scatter spawning script for the billboards?Is there a way I could tweak any of these parameters?You can see what I'm referring too on the middle left of this image, where the volumetrics stop.http://i.imgur.com/OdW9PDy.jpgWe are currently using a random offset placement mechanism, so it isn't particularly uniform. There is a problem trying to use more particles. You can see this for yourself. In the eve config, you can update the number of divisions to something larger, each resulting in a doubling of particles. Performance drags very quickly when it is enabled. Link to comment Share on other sites More sharing options...
pingopete Posted April 24, 2014 Share Posted April 24, 2014 New volumetrics looking promising, as well as BA's new release X) Link to comment Share on other sites More sharing options...
skykooler Posted April 24, 2014 Share Posted April 24, 2014 The use case for this is for planet-wide fog/atmosphere. Think Jool and Eve. Maybe laythe, but less thick.Could you use this to make certain latitudes fade to white - so that mountains that intersect the cloud layer do so smoothly rather than a sharp edge? Link to comment Share on other sites More sharing options...
rbray89 Posted April 24, 2014 Author Share Posted April 24, 2014 Could you use this to make certain latitudes fade to white - so that mountains that intersect the cloud layer do so smoothly rather than a sharp edge?Working on it. Link to comment Share on other sites More sharing options...
Duxwing Posted April 24, 2014 Share Posted April 24, 2014 Oh my GAWRSH! I downloaded the mod and LOVE EHT! I aerobraked at Laythe today for the first time in Career mode: the clouds were so thick I could not see the ground and so wonderously beautiful I almost cared not.-Duxwing Link to comment Share on other sites More sharing options...
smunisto Posted April 24, 2014 Share Posted April 24, 2014 Sorry for the already asked question(probably).But did Astronomer release his newest pack with the Aurora Borealis?If so - where can I find it(the reddit doesn't seem to be updated)?And the most important question - has anyone tried to combine the Duna duststorm effects with Astronomer's cfg/pack? I want to do it, but can't figure out which part of the Duna duststorm cfg is actually relevant to the duststorm. There are just so many parts that are related to Duna there. Link to comment Share on other sites More sharing options...
Starstrider42 Posted April 24, 2014 Share Posted April 24, 2014 Sorry for the already asked question(probably).But did Astronomer release his newest pack with the Aurora Borealis?If so - where can I find it(the reddit doesn't seem to be updated)?And the most important question - has anyone tried to combine the Duna duststorm effects with Astronomer's cfg/pack? I want to do it, but can't figure out which part of the Duna duststorm cfg is actually relevant to the duststorm. There are just so many parts that are related to Duna there.Delete everything except the parts with "BoulderCo/Clouds/Textures/duna2" as their texture. Those are the dust storm parts, the rest are duplicates of the default texture. Link to comment Share on other sites More sharing options...
pingopete Posted April 25, 2014 Share Posted April 25, 2014 rbray, anyway I can increace the number or vorticies/sides on the 2D cloud meshes for RSS, it would fix a lot of what currently looks weird on RSS Link to comment Share on other sites More sharing options...
jstnj Posted April 25, 2014 Share Posted April 25, 2014 Anyone know what's up with my install? I have EVE + Better Atmospheres v4 installed. Im running 23.5 on mac. The cloud textures never seem to render unless i'm at a weird angle, and when they do...they look like this. Any help to solve the above glitch is appreciated! Link to comment Share on other sites More sharing options...
rbray89 Posted April 25, 2014 Author Share Posted April 25, 2014 http://i.imgur.com/qmulOsx.jpgAnyone know what's up with my install? I have EVE + Better Atmospheres v4 installed. Im running 23.5 on mac. The cloud textures never seem to render unless i'm at a weird angle, and when they do...they look like this. Any help to solve the above glitch is appreciated!You will have to use Low-res. Macs don't support the 8K textures. Link to comment Share on other sites More sharing options...
jstnj Posted April 25, 2014 Share Posted April 25, 2014 You will have to use Low-res. Macs don't support the 8K textures.Thanks rbray, that was simple...and it fixed it. Link to comment Share on other sites More sharing options...
karstro Posted April 25, 2014 Share Posted April 25, 2014 i keep getting a network error when i try to download this plugin. can anybody help me? (other plugins do work)(i use chrome) Link to comment Share on other sites More sharing options...
pauldbk99 Posted April 25, 2014 Share Posted April 25, 2014 (edited) When I press alt+N this happens: Config:CLOUDS_SETTINGS{ GUI_KEYCODE = N}CLOUD_LAYER_PACK{ volume = True CLOUD_LAYER { DEFAULTS { body = Laythe altitude = 6000 volume = True color { r = 0.4 g = 0.4 b = 0.6 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/kerbin1 scale = 1 offset { x = 0.002109109 y = 0 } speed { x = 1E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 100 offset { x = 0.002109109 y = 0 } speed { x = 1.1E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Duna altitude = 8000 volume = True color { r = 0.38 g = 0.16 b = 0.098 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/duna1 scale = 1 offset { x = 0.3063397 y = 0 } speed { x = 3E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 100 offset { x = 0.3063397 y = 0 } speed { x = 3.1E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Kerbin altitude = 4000 volume = True color { r = 1 g = 1 b = 1 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/kerbin1 scale = 1 offset { x = 0.3052678 y = 0 } speed { x = -2.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 100 offset { x = 0.3052678 y = 0 } speed { x = 2.6E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Eve altitude = 4000 volume = True color { r = 0.314 g = 0.216 b = 0.435 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.9218211 y = 0 } speed { x = -2E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.9218211 y = 0 } speed { x = -0.0001 y = -0.0001 } } } } CLOUD_LAYER { DEFAULTS { body = Eve altitude = 6000 volume = True color { r = 0.314 g = 0.216 b = 0.435 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.8436421 y = 0 } speed { x = -4E-05 y = 1E-05 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.8436421 y = 0 } speed { x = -1E-05 y = 1E-05 } } } } CLOUD_LAYER { DEFAULTS SAVED { body = Eve altitude = 8000 volume = True color { r = 0.411 g = 0.204 b = 0.663 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.4609106 y = 0 } speed { x = -1E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.4609106 y = 0 } speed { x = -1E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Eve altitude = 10000 volume = True color { r = 0.411 g = 0.204 b = 0.663 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.1718219 y = 0 } speed { x = -2E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.1718219 y = 0 } speed { x = -2E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Eve altitude = 12000 volume = True color { r = 0.643 g = 0.424 b = 0.914 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.08436437 y = 0.5 } speed { x = -4E-06 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.08436437 y = 0.5 } speed { x = -4E-06 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Jool altitude = 45000 volume = True color { r = 0.102 g = 0.169 b = 0.063 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/jool1 scale = 1 offset { x = 0.001054554 y = 0 } speed { x = 5E-06 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1000 offset { x = 0.001054554 y = 0 } speed { x = 5E-06 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Jool altitude = 45000 volume = True color { r = 0.102 g = 0.169 b = 0.063 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/joolLayers1 scale = 1 offset { x = 0.01370921 y = 0 } speed { x = 6.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1000 offset { x = 0.2637106 y = 0 } speed { x = 6.5E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Jool altitude = 45000 volume = True color { r = 0.102 g = 0.169 b = 0.063 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/joolLayers2 scale = 1 offset { x = 0.004218218 y = 0 } speed { x = 2E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1000 offset { x = 0.2541884 y = 0 } speed { x = 2E-05 y = 0 } } } }}I have downloaded the low resolution version and I am using Windows 7 Edited April 25, 2014 by pauldbk99 Link to comment Share on other sites More sharing options...
vanlock Posted April 25, 2014 Share Posted April 25, 2014 Paul, when you post some code lines, it's much better to use the "code" and replace " with [ , just like I did for /code ; edit your postit works just like for example tag around it Link to comment Share on other sites More sharing options...
pauldbk99 Posted April 25, 2014 Share Posted April 25, 2014 Paul, when you post some code lines, it's much better to use the "code" and replace " with [ , just like I did for /code ; edit your postit works just like for exampleEdited it, thanks for the help tag around it Link to comment Share on other sites More sharing options...
rbray89 Posted April 25, 2014 Author Share Posted April 25, 2014 When I press alt+N this happens: https://i.imgur.com/ZuUd2Wp.pngConfig:CLOUDS_SETTINGS{ GUI_KEYCODE = N}CLOUD_LAYER_PACK{ volume = True CLOUD_LAYER { DEFAULTS { body = Laythe altitude = 6000 volume = True color { r = 0.4 g = 0.4 b = 0.6 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/kerbin1 scale = 1 offset { x = 0.002109109 y = 0 } speed { x = 1E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 100 offset { x = 0.002109109 y = 0 } speed { x = 1.1E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Duna altitude = 8000 volume = True color { r = 0.38 g = 0.16 b = 0.098 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/duna1 scale = 1 offset { x = 0.3063397 y = 0 } speed { x = 3E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 100 offset { x = 0.3063397 y = 0 } speed { x = 3.1E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Kerbin altitude = 4000 volume = True color { r = 1 g = 1 b = 1 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/kerbin1 scale = 1 offset { x = 0.3052678 y = 0 } speed { x = -2.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detail1 scale = 100 offset { x = 0.3052678 y = 0 } speed { x = 2.6E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Eve altitude = 4000 volume = True color { r = 0.314 g = 0.216 b = 0.435 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.9218211 y = 0 } speed { x = -2E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.9218211 y = 0 } speed { x = -0.0001 y = -0.0001 } } } } CLOUD_LAYER { DEFAULTS { body = Eve altitude = 6000 volume = True color { r = 0.314 g = 0.216 b = 0.435 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.8436421 y = 0 } speed { x = -4E-05 y = 1E-05 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.8436421 y = 0 } speed { x = -1E-05 y = 1E-05 } } } } CLOUD_LAYER { DEFAULTS SAVED { body = Eve altitude = 8000 volume = True color { r = 0.411 g = 0.204 b = 0.663 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.4609106 y = 0 } speed { x = -1E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.4609106 y = 0 } speed { x = -1E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Eve altitude = 10000 volume = True color { r = 0.411 g = 0.204 b = 0.663 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.1718219 y = 0 } speed { x = -2E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.1718219 y = 0 } speed { x = -2E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Eve altitude = 12000 volume = True color { r = 0.643 g = 0.424 b = 0.914 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/eve1 scale = 1 offset { x = 0.08436437 y = 0.5 } speed { x = -4E-06 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 100 offset { x = 0.08436437 y = 0.5 } speed { x = -4E-06 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Jool altitude = 45000 volume = True color { r = 0.102 g = 0.169 b = 0.063 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/jool1 scale = 1 offset { x = 0.001054554 y = 0 } speed { x = 5E-06 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1000 offset { x = 0.001054554 y = 0 } speed { x = 5E-06 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Jool altitude = 45000 volume = True color { r = 0.102 g = 0.169 b = 0.063 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/joolLayers1 scale = 1 offset { x = 0.01370921 y = 0 } speed { x = 6.5E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1000 offset { x = 0.2637106 y = 0 } speed { x = 6.5E-05 y = 0 } } } } CLOUD_LAYER { DEFAULTS { body = Jool altitude = 45000 volume = True color { r = 0.102 g = 0.169 b = 0.063 a = 1 } main_texture { file = BoulderCo/Clouds/Textures/joolLayers2 scale = 1 offset { x = 0.004218218 y = 0 } speed { x = 2E-05 y = 0 } } detail_texture { file = BoulderCo/Clouds/Textures/detaileve1 scale = 1000 offset { x = 0.2541884 y = 0 } speed { x = 2E-05 y = 0 } } } }}I have downloaded the low resolution version and I am using Windows 7You may be looking at the wrong config. Click the '>' next to the config name to switch config files. Link to comment Share on other sites More sharing options...
sebi.zzr Posted April 25, 2014 Share Posted April 25, 2014 You may be looking at the wrong config. Click the '>' next to the config name to switch config files. On previous page i'm asking why nothing changes if i press '>' there are 5 *.cfg in clouds folder. Link to comment Share on other sites More sharing options...
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