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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements


rbray89

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Wich *.cfg is applied when multiple cloudLayers.cfg are used and how to achieve to use them all or just configurations that are missing?

All the configs are read. Unfortunately, since they tend to be redundant with each other you'll have to remove the extra cloud layers. Hit ALT+N while in-game to access the editor, then delete the extra copies of the layers that are in both files.

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I think the way forwards with this may well be decreasing the size of the billboards and increase their numbers a bit. With high res 2D maps for their placement I think smaller more dense cloudlets will make the whole volumetric cloud scene look nicer/more realistic. They'd follow the real world cloud coverage (2D layers) better and be more defined.

- and maybe prevent them from being uniform by some basic vertical random scatter spawning script for the billboards?

Is there a way I could tweak any of these parameters?

You can see what I'm referring too on the middle left of this image, where the volumetrics stop.

OdW9PDy.jpg

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I think the way forwards with this may well be decreasing the size of the billboards and increase their numbers a bit. With high res 2D maps for their placement I think smaller more dense cloudlets will make the whole volumetric cloud scene look nicer/more realistic. They'd follow the real world cloud coverage (2D layers) better and be more defined.

- and maybe prevent them from being uniform by some basic vertical random scatter spawning script for the billboards?

Is there a way I could tweak any of these parameters?

You can see what I'm referring too on the middle left of this image, where the volumetrics stop.

http://i.imgur.com/OdW9PDy.jpg

We are currently using a random offset placement mechanism, so it isn't particularly uniform. There is a problem trying to use more particles. You can see this for yourself. In the eve config, you can update the number of divisions to something larger, each resulting in a doubling of particles. Performance drags very quickly when it is enabled.

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The use case for this is for planet-wide fog/atmosphere. Think Jool and Eve. Maybe laythe, but less thick.

Could you use this to make certain latitudes fade to white - so that mountains that intersect the cloud layer do so smoothly rather than a sharp edge?

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Oh my GAWRSH! I downloaded the mod and LOVE EHT! :) I aerobraked at Laythe today for the first time in Career mode: the clouds were so thick I could not see the ground and so wonderously beautiful I almost cared not.

-Duxwing

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Sorry for the already asked question(probably).

But did Astronomer release his newest pack with the Aurora Borealis?

If so - where can I find it(the reddit doesn't seem to be updated)?

And the most important question - has anyone tried to combine the Duna duststorm effects with Astronomer's cfg/pack? I want to do it, but can't figure out which part of the Duna duststorm cfg is actually relevant to the duststorm. There are just so many parts that are related to Duna there.

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Sorry for the already asked question(probably).

But did Astronomer release his newest pack with the Aurora Borealis?

If so - where can I find it(the reddit doesn't seem to be updated)?

And the most important question - has anyone tried to combine the Duna duststorm effects with Astronomer's cfg/pack? I want to do it, but can't figure out which part of the Duna duststorm cfg is actually relevant to the duststorm. There are just so many parts that are related to Duna there.

Delete everything except the parts with "BoulderCo/Clouds/Textures/duna2" as their texture. Those are the dust storm parts, the rest are duplicates of the default texture.

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qmulOsx.jpgAnyone know what's up with my install? I have EVE + Better Atmospheres v4 installed. Im running 23.5 on mac. The cloud textures never seem to render unless i'm at a weird angle, and when they do...they look like this. Any help to solve the above glitch is appreciated!
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http://i.imgur.com/qmulOsx.jpgAnyone know what's up with my install? I have EVE + Better Atmospheres v4 installed. Im running 23.5 on mac. The cloud textures never seem to render unless i'm at a weird angle, and when they do...they look like this. Any help to solve the above glitch is appreciated!

You will have to use Low-res. Macs don't support the 8K textures.

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When I press alt+N this happens: ZuUd2Wp.png

Config:

CLOUDS_SETTINGS
{
GUI_KEYCODE = N
}
CLOUD_LAYER_PACK
{
volume = True
CLOUD_LAYER
{
DEFAULTS
{
body = Laythe
altitude = 6000
volume = True
color
{
r = 0.4
g = 0.4
b = 0.6
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.002109109
y = 0
}
speed
{
x = 1E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 100
offset
{
x = 0.002109109
y = 0
}
speed
{
x = 1.1E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Duna
altitude = 8000
volume = True
color
{
r = 0.38
g = 0.16
b = 0.098
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.3063397
y = 0
}
speed
{
x = 3E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 100
offset
{
x = 0.3063397
y = 0
}
speed
{
x = 3.1E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Kerbin
altitude = 4000
volume = True
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -2.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 100
offset
{
x = 0.3052678
y = 0
}
speed
{
x = 2.6E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 4000
volume = True
color
{
r = 0.314
g = 0.216
b = 0.435
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.9218211
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.9218211
y = 0
}
speed
{
x = -0.0001
y = -0.0001
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 6000
volume = True
color
{
r = 0.314
g = 0.216
b = 0.435
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.8436421
y = 0
}
speed
{
x = -4E-05
y = 1E-05
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.8436421
y = 0
}
speed
{
x = -1E-05
y = 1E-05
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
SAVED
{
body = Eve
altitude = 8000
volume = True
color
{
r = 0.411
g = 0.204
b = 0.663
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.4609106
y = 0
}
speed
{
x = -1E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.4609106
y = 0
}
speed
{
x = -1E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 10000
volume = True
color
{
r = 0.411
g = 0.204
b = 0.663
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.1718219
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.1718219
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 12000
volume = True
color
{
r = 0.643
g = 0.424
b = 0.914
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.08436437
y = 0.5
}
speed
{
x = -4E-06
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.08436437
y = 0.5
}
speed
{
x = -4E-06
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Jool
altitude = 45000
volume = True
color
{
r = 0.102
g = 0.169
b = 0.063
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/jool1
scale = 1
offset
{
x = 0.001054554
y = 0
}
speed
{
x = 5E-06
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1000
offset
{
x = 0.001054554
y = 0
}
speed
{
x = 5E-06
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Jool
altitude = 45000
volume = True
color
{
r = 0.102
g = 0.169
b = 0.063
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/joolLayers1
scale = 1
offset
{
x = 0.01370921
y = 0
}
speed
{
x = 6.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1000
offset
{
x = 0.2637106
y = 0
}
speed
{
x = 6.5E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Jool
altitude = 45000
volume = True
color
{
r = 0.102
g = 0.169
b = 0.063
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/joolLayers2
scale = 1
offset
{
x = 0.004218218
y = 0
}
speed
{
x = 2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1000
offset
{
x = 0.2541884
y = 0
}
speed
{
x = 2E-05
y = 0
}
}
}
}
}

I have downloaded the low resolution version and I am using Windows 7

Edited by pauldbk99
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When I press alt+N this happens: https://i.imgur.com/ZuUd2Wp.png

Config:

CLOUDS_SETTINGS
{
GUI_KEYCODE = N
}
CLOUD_LAYER_PACK
{
volume = True
CLOUD_LAYER
{
DEFAULTS
{
body = Laythe
altitude = 6000
volume = True
color
{
r = 0.4
g = 0.4
b = 0.6
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.002109109
y = 0
}
speed
{
x = 1E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 100
offset
{
x = 0.002109109
y = 0
}
speed
{
x = 1.1E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Duna
altitude = 8000
volume = True
color
{
r = 0.38
g = 0.16
b = 0.098
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.3063397
y = 0
}
speed
{
x = 3E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 100
offset
{
x = 0.3063397
y = 0
}
speed
{
x = 3.1E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Kerbin
altitude = 4000
volume = True
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -2.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 100
offset
{
x = 0.3052678
y = 0
}
speed
{
x = 2.6E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 4000
volume = True
color
{
r = 0.314
g = 0.216
b = 0.435
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.9218211
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.9218211
y = 0
}
speed
{
x = -0.0001
y = -0.0001
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 6000
volume = True
color
{
r = 0.314
g = 0.216
b = 0.435
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.8436421
y = 0
}
speed
{
x = -4E-05
y = 1E-05
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.8436421
y = 0
}
speed
{
x = -1E-05
y = 1E-05
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
SAVED
{
body = Eve
altitude = 8000
volume = True
color
{
r = 0.411
g = 0.204
b = 0.663
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.4609106
y = 0
}
speed
{
x = -1E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.4609106
y = 0
}
speed
{
x = -1E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 10000
volume = True
color
{
r = 0.411
g = 0.204
b = 0.663
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.1718219
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.1718219
y = 0
}
speed
{
x = -2E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Eve
altitude = 12000
volume = True
color
{
r = 0.643
g = 0.424
b = 0.914
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/eve1
scale = 1
offset
{
x = 0.08436437
y = 0.5
}
speed
{
x = -4E-06
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 100
offset
{
x = 0.08436437
y = 0.5
}
speed
{
x = -4E-06
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Jool
altitude = 45000
volume = True
color
{
r = 0.102
g = 0.169
b = 0.063
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/jool1
scale = 1
offset
{
x = 0.001054554
y = 0
}
speed
{
x = 5E-06
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1000
offset
{
x = 0.001054554
y = 0
}
speed
{
x = 5E-06
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Jool
altitude = 45000
volume = True
color
{
r = 0.102
g = 0.169
b = 0.063
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/joolLayers1
scale = 1
offset
{
x = 0.01370921
y = 0
}
speed
{
x = 6.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1000
offset
{
x = 0.2637106
y = 0
}
speed
{
x = 6.5E-05
y = 0
}
}
}
}
CLOUD_LAYER
{
DEFAULTS
{
body = Jool
altitude = 45000
volume = True
color
{
r = 0.102
g = 0.169
b = 0.063
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/joolLayers2
scale = 1
offset
{
x = 0.004218218
y = 0
}
speed
{
x = 2E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detaileve1
scale = 1000
offset
{
x = 0.2541884
y = 0
}
speed
{
x = 2E-05
y = 0
}
}
}
}
}

I have downloaded the low resolution version and I am using Windows 7

You may be looking at the wrong config. Click the '>' next to the config name to switch config files.

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You may be looking at the wrong config. Click the '>' next to the config name to switch config files.

On previous page i'm asking why nothing changes if i press '>' :mad: there are 5 *.cfg in clouds folder.

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