LethalDose Posted October 11, 2014 Share Posted October 11, 2014 Working in Linux x64, and BA V5 too for those who are curious....7-4 EVE.Clouds work for me using 7-4 EVE in windows x32, not lights. The later versions won't work for me, though. Link to comment Share on other sites More sharing options...
ymir9 Posted October 11, 2014 Share Posted October 11, 2014 Anybody have the files for the rolling dust storms on Duna?The link the OP directs me to wants me to install a download manager or some other nonsense.That link worked for me the other day, look for the grey button. Link to comment Share on other sites More sharing options...
skeevy Posted October 12, 2014 Share Posted October 12, 2014 (edited) City Lights working for me in 0.25 with Linux x64, EVE 7-4, & BA5. Edited October 13, 2014 by skeevy Link to comment Share on other sites More sharing options...
nismobg Posted October 12, 2014 Share Posted October 12, 2014 9-2 working for me win7x64 ,i had to remove citylight to stop crashes for now. I run another 72 mods too. Link to comment Share on other sites More sharing options...
CSA Posted October 13, 2014 Share Posted October 13, 2014 EnvironmentalVisualEnhancements 7.4 does not work in KSP v0.25. Do you have any plans to make a version 7.5? KSP without EnvironmentalVisualEnhancements, is less interesting. Link to comment Share on other sites More sharing options...
Proot Posted October 13, 2014 Share Posted October 13, 2014 EnvironmentalVisualEnhancements 7.4 does not work in KSP v0.25. Do you have any plans to make a version 7.5? KSP without EnvironmentalVisualEnhancements, is less interesting.I'm playing 0.25 with 7-4, absolutely no problem. Link to comment Share on other sites More sharing options...
AlMacTavish Posted October 13, 2014 Share Posted October 13, 2014 EnvironmentalVisualEnhancements 7.4 does not work in KSP v0.25. Do you have any plans to make a version 7.5? KSP without EnvironmentalVisualEnhancements, is less interesting.I'm playing 0.25 with 7-4, absolutely no problem. Yip, working fine for me as well. Link to comment Share on other sites More sharing options...
CSA Posted October 13, 2014 Share Posted October 13, 2014 Yip, working fine for me as well.I do not understand why my no. I use 32 bit KSP. Is that the problem? Link to comment Share on other sites More sharing options...
jospanner Posted October 13, 2014 Share Posted October 13, 2014 I'm having a crash when I re-enter the VAB after flying, either through reverting or going via the menu. Here's the relevant part of the log, although it seems to just stop:[WRN 16:04:09.599] [HighLogic]: =========================== Scene Change : From FLIGHT to EDITOR =====================[LOG 16:04:09.600] Tac.LifeSupportController[FFD92016][8244.47]: Game scene load requested: EDITOR[LOG 16:04:09.612] FF: EventObserver:: OnGameSceneLoadRequested: EDITOR current=FLIGHT[LOG 16:04:11.013] Tac.TacLifeSupport[FFD92018][8244.47]: OnDestroy[LOG 16:04:11.015] Tac.LifeSupportController[FFD92016][8244.47]: OnDestroy[LOG 16:04:11.483] [PlanetariumCamera]: Focus: Kerbin[LOG 16:04:11.492] RemoteTech: SatelliteManager: OnVesselDestroy(ba74b892-0ffd-43db-be75-7978bac91f07, Constellation-1)[LOG 16:04:11.493] RemoteTech: SatelliteManager: UnregisterProto(ba74b892-0ffd-43db-be75-7978bac91f07)[LOG 16:04:11.493] RemoteTech: SatelliteManager: OnUnregister(VesselSatellite(Constellation-1, ba74b892-0ffd-43db-be75-7978bac91f07))[LOG 16:04:11.494] RemoteTech: NetworkManager: SatelliteUnregister(VesselSatellite(Constellation-1, ba74b892-0ffd-43db-be75-7978bac91f07))[LOG 16:04:11.495] RemoteTech: SatelliteManager: OnVesselDestroy(85224e66-83e0-451b-95d4-88cac78e4c35, Ast. IZU-558)[LOG 16:04:11.496] RemoteTech: SatelliteManager: UnregisterProto(85224e66-83e0-451b-95d4-88cac78e4c35)[LOG 16:04:11.499] RemoteTech: SatelliteManager: OnVesselDestroy(eb09bf1a-e57e-4403-9cf6-765637f1e641, Jack Kerman)[LOG 16:04:11.499] RemoteTech: SatelliteManager: UnregisterProto(eb09bf1a-e57e-4403-9cf6-765637f1e641)[LOG 16:04:11.500] RemoteTech: SatelliteManager: OnVesselDestroy(3f8f4815-9868-46da-abd4-03c76d67241a, Ast. EOX-077)[LOG 16:04:11.501] RemoteTech: SatelliteManager: UnregisterProto(3f8f4815-9868-46da-abd4-03c76d67241a)[LOG 16:04:11.538] RemoteTech: ModuleSPU: OnDestroy[LOG 16:04:11.538] RemoteTech: FlightComputer: Dispose[LOG 16:04:11.540] FF: destroying Final Frontier[LOG 16:04:11.540] FF: storing configuration in E:/KSP_win/KSP_Data/../GameData/FinalFrontier.dat[LOG 16:04:11.541] FF: storing window positions[LOG 16:04:11.542] FF: writing 5 window positions[LOG 16:04:11.623] No Input Locks in effect right now[WRN 16:04:11.643] [ScenarioDestructibles]: Destructible SpaceCenter/KSCLaunchPad/LaunchPadMedium/ksp_pad_waterTower registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.672] [ScenarioDestructibles]: Destructible SpaceCenter/KSCLaunchPad/LaunchPadMedium/ksp_pad_sphereTank registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.678] [ScenarioDestructibles]: Destructible SpaceCenter/KSCRunway/model_runway_new_v43/runway_light_NW registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.683] [ScenarioDestructibles]: Destructible SpaceCenter/KSCRunway/model_runway_new_v43/runway_light_NE registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.757] [ScenarioDestructibles]: Destructible SpaceCenter/KSCLaunchPad/LaunchPadMedium/ksp_pad_cylTank registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.760] [ScenarioDestructibles]: Destructible SpaceCenter/KSCTrackingStation/dish_array/dish_north registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.761] [ScenarioDestructibles]: Destructible SpaceCenter/KSCRunway/Section1 registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.763] [ScenarioDestructibles]: Destructible SpaceCenter/KSCRunway/Section3 registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.764] [ScenarioDestructibles]: Destructible SpaceCenter/KSCRunway/model_runway_new_v43/runway_light_SW registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.766] [ScenarioDestructibles]: Destructible SpaceCenter/KSCLaunchPad/LaunchPadMedium/KSCFlagPoleLaunchPad registered after module was loaded. Adding new instance to protodestructible ref list[WRN 16:04:11.767] [ScenarioDestructibles]: Destructible SpaceCenter/KSCRunway/End27 registered after module was loaded. Adding new instance to protodestructible ref list Link to comment Share on other sites More sharing options...
Proot Posted October 13, 2014 Share Posted October 13, 2014 I do not understand why my no. I use 32 bit KSP. Is that the problem?I allways play 32 bit in windows... Maybe is a memory problem? Link to comment Share on other sites More sharing options...
CSA Posted October 13, 2014 Share Posted October 13, 2014 I allways play 32 bit in windows... Maybe is a memory problem?Might be. I'll try to KSP 64 Bit and also with the version of enviromental LR. Link to comment Share on other sites More sharing options...
skeevy Posted October 13, 2014 Share Posted October 13, 2014 EnvironmentalVisualEnhancements 7.4 does not work in KSP v0.25. Do you have any plans to make a version 7.5? KSP without EnvironmentalVisualEnhancements, is less interesting.It absolutely does work. I even fixed my post above showing working city lights with 7-4 in 0.25. While it's a bit dark, you can see some EVE/BA clouds in it...guess I could have turned up the ambient lighting a bit... Link to comment Share on other sites More sharing options...
CSA Posted October 13, 2014 Share Posted October 13, 2014 It absolutely does work. I even fixed my post above showing working city lights with 7-4 in 0.25. While it's a bit dark, you can see some EVE/BA clouds in it...guess I could have turned up the ambient lighting a bit...I will try several things. I might have a corrupt file. I'll check, step by step, everything to see if I get it to work. It is clear that the problem is mine. Link to comment Share on other sites More sharing options...
LasseG Posted October 13, 2014 Share Posted October 13, 2014 HiI'm sorry if these issues have been posted before, but i tried going back a fair amount of pages and didn't see something like it.Anyway, when i'm trying to get EVE to work, i get these weird looking results http://imgur.com/a/6W6Cg Have anybody seen something similar, and knows what causing it? I'm using the 9-2 overhaul posted 2 or 3 pages back, as the 7-4 crashes for me, and this is on 0.25 32bit. I have somewhere around 10 other mods installed (MKS, Remotetech, Tac, Far, DRE, KAS and a few others), are there any mods that are known to be incompatible with EVE? Thanks in advance Link to comment Share on other sites More sharing options...
rbray89 Posted October 13, 2014 Author Share Posted October 13, 2014 HiI'm sorry if these issues have been posted before, but i tried going back a fair amount of pages and didn't see something like it.Anyway, when i'm trying to get EVE to work, i get these weird looking results http://imgur.com/a/6W6Cg Have anybody seen something similar, and knows what causing it? I'm using the 9-2 overhaul posted 2 or 3 pages back, as the 7-4 crashes for me, and this is on 0.25 32bit. I have somewhere around 10 other mods installed (MKS, Remotetech, Tac, Far, DRE, KAS and a few others), are there any mods that are known to be incompatible with EVE? Thanks in advanceLooks like it is a memory issue. Stuff like this can happen if you get too close to the memory limit. Check your resource monitor to be sure. Link to comment Share on other sites More sharing options...
LasseG Posted October 13, 2014 Share Posted October 13, 2014 (edited) Looks like it is a memory issue. Stuff like this can happen if you get too close to the memory limit. Check your resource monitor to be sure.Will do that, thanks!If it is a memory issue, is this compatible with ATM?EDIT: Scratch that, i just now realized that you're also the author of ATM, so i'm guessing the answer to that is yes Edited October 13, 2014 by LasseG Link to comment Share on other sites More sharing options...
feriofukada Posted October 14, 2014 Share Posted October 14, 2014 I'm experiencing constant CTDs whenever I load my save even when I'm using ATM. Experienced this on both x32 and x64, and I can safely say that it's not caused by a Memory spike. Also lowered my texture settings to default and half-res. Link to comment Share on other sites More sharing options...
GeekFurious Posted October 14, 2014 Share Posted October 14, 2014 I'm experiencing constant CTDs whenever I load my save even when I'm using ATM. Experienced this on both x32 and x64, and I can safely say that it's not caused by a Memory spike. Also lowered my texture settings to default and half-res.I either crash or can't even load if I have ModuleManager dll loaded. Tested this out many times and it seems to be what is causing it. Once I remove it, I am fine.Unfortunately, the mods that depend on it don't work. Link to comment Share on other sites More sharing options...
stardestroyer Posted October 14, 2014 Share Posted October 14, 2014 I'm experiencing constant CTDs whenever I load my save even when I'm using ATM. Experienced this on both x32 and x64, and I can safely say that it's not caused by a Memory spike. Also lowered my texture settings to default and half-res.ATM has something wrong. I've removed it and EVE works fine now. I've installed it with Better atmospheres 5 (0.25) I'm using KSP 32bit, win 8 64bit, EVE 7-4 (not LR version), BA V5 medium res, and also texture replacer and distant objects. Link to comment Share on other sites More sharing options...
feriofukada Posted October 14, 2014 Share Posted October 14, 2014 ATM has something wrong. I've removed it and EVE works fine now. I've installed it with Better atmospheres 5 (0.25) I'm using KSP 32bit, win 8 64bit, EVE 7-4 (not LR version), BA V5 medium res, and also texture replacer and distant objects.Removed ATM and lowered my settings, but still encountered that nasty CTD. I guess I'm a lost cause Link to comment Share on other sites More sharing options...
stardestroyer Posted October 14, 2014 Share Posted October 14, 2014 Removed ATM and lowered my settings, but still encountered that nasty CTD. I guess I'm a lost cause Do not surrender! Try a new install! Link to comment Share on other sites More sharing options...
Astronomer Posted October 14, 2014 Share Posted October 14, 2014 My shot at a Space-Engine-ish Duna for Interstellar.Yes, that is an aurora that doesn't limit itself to the pole. Link to comment Share on other sites More sharing options...
Dante Montana Posted October 14, 2014 Share Posted October 14, 2014 Great Work.Optics like that were the reason to install that package in the past. I like it. Link to comment Share on other sites More sharing options...
2001kraft Posted October 14, 2014 Share Posted October 14, 2014 Just asking, why do the clouds never end when viewed from Kerbin ground? Are sunny days in the plan? Link to comment Share on other sites More sharing options...
rbray89 Posted October 14, 2014 Author Share Posted October 14, 2014 Just asking, why do the clouds never end when viewed from Kerbin ground? Are sunny days in the plan?They do, occur, just fairly rare. Such a long list in the plan, I just want the overhaul branch to work Link to comment Share on other sites More sharing options...
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