FenrirWolf Posted November 15, 2013 Share Posted November 15, 2013 I had the same problem on my machine. Going into the cloudlayers.cfg and replacing detaileve1 with simply detail1 in the jool clouds fixed the problem.Cool, I was hoping someone would have the solution to this problem. Thanks.I also noticed that Sentar is currently set up the same way... I haven't even installed the extra planets mod yet, but should I change its config to detail1 as well just in case? Link to comment Share on other sites More sharing options...
rbray89 Posted November 15, 2013 Author Share Posted November 15, 2013 I should have a fix for it in the next release. And a pleasant surprise for those that don't want to have to edit the config manually. Link to comment Share on other sites More sharing options...
ri00t Posted November 16, 2013 Share Posted November 16, 2013 I should have a fix for it in the next release. And a pleasant surprise for those that don't want to have to edit the config manually.You always surprise us with something great. I try to look at Jool today and look if I have same problem like others. Link to comment Share on other sites More sharing options...
captainreynolds Posted November 16, 2013 Share Posted November 16, 2013 Is this how it should look at this altitude or is there anyway to increase the resolution of the cloud texture? My graphics settings are all turned up to the max in the in-game settings. Link to comment Share on other sites More sharing options...
rbray89 Posted November 16, 2013 Author Share Posted November 16, 2013 Is this how it should look at this altitude or is there anyway to increase the resolution of the cloud texture? My graphics settings are all turned up to the max in the in-game settings.That is the max resolution... I'll see what I can do to make it look better though. Link to comment Share on other sites More sharing options...
Motokid600 Posted November 16, 2013 Share Posted November 16, 2013 Love the latest release. Only complaint is the clouds are too bright on the night side of a planet. And.. is lightning possible? Mild for Kerbin and violent on Jool. Link to comment Share on other sites More sharing options...
Tw1 Posted November 17, 2013 Share Posted November 17, 2013 (edited) Since version 0.22, I've been getting a lot of crashes, mostly during scene changes. Today, it was crashing like crazy, and the only thing that had changed was a small update to windows, I think.Removing this plugin made it possible to fly around without crashing, but Kerbin looks like a rubber ball without it. I have a few chrash reports, if they are of any use. https://www.dropbox.com/s/nwkb7rdbmrtcd5j/2013-08-07_131122.zipOr, if it's RAM trouble, I've yet to try the texture reduction pack, or maybe it's time to say goodbye to some of hooligan labs's balloons. Edited November 17, 2013 by Tw1 Link to comment Share on other sites More sharing options...
NicoH Posted November 17, 2013 Share Posted November 17, 2013 Seems like a memory issue for me, because the error messages equal the messages I got yesterday as my KSP crashed due to insufficient memory allocation. Link to comment Share on other sites More sharing options...
rbray89 Posted November 17, 2013 Author Share Posted November 17, 2013 Since version 0.22, I've been getting a lot of crashes, mostly during scene changes. Today, it was crashing like crazy, and the only thing that had changed was a small update to windows, I think.Removing this plugin made it possible to fly around without crashing, but Kerbin looks like a rubber ball without it. I have a few chrash reports, if they are of any use. https://www.dropbox.com/s/nwkb7rdbmrtcd5j/2013-08-07_131122.zipOr, if it's RAM trouble, I've yet to try the texture reduction pack, or maybe it's time to say goodbye to some of hooligan labs's balloons.Seems like a memory issue for me, because the error messages equal the messages I got yesterday as my KSP crashed due to insufficient memory allocation.Yeah, these are related to memory. I'm really looking forward to the 64-bit version. Link to comment Share on other sites More sharing options...
Kalista Posted November 17, 2013 Share Posted November 17, 2013 Yeah, these are related to memory. I'm really looking forward to the 64-bit version.I think everyone is looking forward to the 64 bit version . I know I'd like to use the 2 or 3 parts mods i don't already have installed plus a few other mods that right now would toss me over the 4gb limit (ones I already have take priority for me such as pretty kerbin system > scansat/isa tho I would like to have both ). Link to comment Share on other sites More sharing options...
rbray89 Posted November 18, 2013 Author Share Posted November 18, 2013 Release 5: UV pole "Fix". GUI for editing clouds. https://github.com/waka324/VisualEnhancements/releases/tag/Release-5 Link to comment Share on other sites More sharing options...
acl8610 Posted November 18, 2013 Share Posted November 18, 2013 (edited) Maybe this is a dumb question, but where is the cloud GUI in release-5?Edit: Found it Edited November 18, 2013 by acl8610 Link to comment Share on other sites More sharing options...
rbray89 Posted November 18, 2013 Author Share Posted November 18, 2013 Let me know what you think. The GUI can be accessed with ALT+N. A volumetric test cloud can be generated over the launchpad by selecting "Advanced Options" and then selecting the cloud generation button. Link to comment Share on other sites More sharing options...
therealcrow999 Posted November 18, 2013 Share Posted November 18, 2013 I've been away for a bit, what does this GUI do? Also you might need to change the key to bring up GUI, another mod uses ALT+N. Its called ingame notepad, not a lot of people use it, but some do and might cause problems. I use it in my game, i'm sure some other people do to. http://forum.kerbalspaceprogram.com/threads/55625-0-22-In-game-notes-notepad-0-3 Link to comment Share on other sites More sharing options...
kookoo_gr Posted November 18, 2013 Share Posted November 18, 2013 I had a little spare time and played with the new version, loved the addition of the GUI editor for the clouds. One thing you should add is the ability to reset a layer or a planet to either the stock (cloudless) version or the original clouds that are in the mod, that way if the user changes the cloud settings they can revert to a more pleasing version rather than wasting time to find the original settings of the clouds for a planet Link to comment Share on other sites More sharing options...
rbray89 Posted November 18, 2013 Author Share Posted November 18, 2013 I had a little spare time and played with the new version, loved the addition of the GUI editor for the clouds. One thing you should add is the ability to reset a layer or a planet to either the stock (cloudless) version or the original clouds that are in the mod, that way if the user changes the cloud settings they can revert to a more pleasing version rather than wasting time to find the original settings of the clouds for a planetGood Idea... Should have thought of that Link to comment Share on other sites More sharing options...
rbray89 Posted November 18, 2013 Author Share Posted November 18, 2013 I've been away for a bit, what does this GUI do? Also you might need to change the key to bring up GUI, another mod uses ALT+N. Its called ingame notepad, not a lot of people use it, but some do and might cause problems. I use it in my game, i'm sure some other people do to. http://forum.kerbalspaceprogram.com/threads/55625-0-22-In-game-notes-notepad-0-3It allows cloud layers to be altered to preference. Adding clouds, tweaking shader settings, etc... And to generate a preview volumetric cloud in-game over the launchpad.Hmmm... Key bindings are hard to come-by I'll see what I can do. I wanted ALT+C but that was taken up by IVA Link to comment Share on other sites More sharing options...
therealcrow999 Posted November 18, 2013 Share Posted November 18, 2013 Well I will test alt+n and see if its a problem. Link to comment Share on other sites More sharing options...
therealcrow999 Posted November 18, 2013 Share Posted November 18, 2013 Like I said not a lot of people use it. It just brings up a window, anytime, even during menu screen. Link to comment Share on other sites More sharing options...
therealcrow999 Posted November 18, 2013 Share Posted November 18, 2013 Yeah alt+n is ok, at first you GUI is over the other one, but yours can be moved. That one is stuck in top left corner. It works ok. The only problem I can see is when I just want to bring up my notes to do something with them, I just want to see them and not clouds GUI. Yeah finding another keybinding would be a hassle.It allows cloud layers to be altered to preference. Adding clouds, tweaking shader settings, etc... And to generate a preview volumetric cloud in-game over the launchpad.Hmmm... Key bindings are hard to come-by I'll see what I can do. I wanted ALT+C but that was taken up by IVA Link to comment Share on other sites More sharing options...
therealcrow999 Posted November 18, 2013 Share Posted November 18, 2013 What about ALT+L for layers, I don't know if anyone uses that one. Would be easy to remember. Link to comment Share on other sites More sharing options...
kookoo_gr Posted November 18, 2013 Share Posted November 18, 2013 Yeah alt+n is ok, at first you GUI is over the other one, but yours can be moved. That one is stuck in top left corner. It works ok. The only problem I can see is when I just want to bring up my notes to do something with them, I just want to see them and not clouds GUI. Yeah finding another keybinding would be a hassle.or add a minimize option along with a close button for the GUI Link to comment Share on other sites More sharing options...
therealcrow999 Posted November 18, 2013 Share Posted November 18, 2013 I am liking the GUI, it makes a player be very creative to do whatever he wants in his KSP universe. One thing would be nice to have is a button to return to default. I was messing around with different cloud colors of kerbin and other things to test it out, but wanted to go back to default and start over and try something else. Well unless there is a way to revert back to default layers and I don't know how to do it, lol. Link to comment Share on other sites More sharing options...
rbray89 Posted November 18, 2013 Author Share Posted November 18, 2013 I am liking the GUI, it makes a player be very creative to do whatever he wants in his KSP universe. One thing would be nice to have is a button to return to default. I was messing around with different cloud colors of kerbin and other things to test it out, but wanted to go back to default and start over and try something else. Well unless there is a way to revert back to default layers and I don't know how to do it, lol.Yeah, I didn't really think about it much. My dev environment is set up to overwrite the config every time I build, so when I goofed up the config I would never think twice about it. Has anyone toyed around with the Volumetric clouds? I'm really looking for opinions on these (ie. size, color, shape, etc). I need to have a good baseline before I move forwards with them. Link to comment Share on other sites More sharing options...
rbray89 Posted November 18, 2013 Author Share Posted November 18, 2013 What about ALT+L for layers, I don't know if anyone uses that one. Would be easy to remember.Unfortunately L is used for translation... I want to avoid using in-game keys. http://wiki.kerbalspaceprogram.com/wiki/Key_Bindings Link to comment Share on other sites More sharing options...
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