FenrirWolf Posted January 8, 2014 Share Posted January 8, 2014 I wonder if that could fix the water lag assuming it could be done? Link to comment Share on other sites More sharing options...
Zander Posted January 9, 2014 Share Posted January 9, 2014 Will the volumetric clouds work with RSS? and will they be random and cover the whole planet? if so that would be so awesome. Also the ocean thing would be awesome. Link to comment Share on other sites More sharing options...
rbray89 Posted January 9, 2014 Author Share Posted January 9, 2014 Will the volumetric clouds work with RSS? and will they be random and cover the whole planet? if so that would be so awesome. Also the ocean thing would be awesome.Procedural cloud cover is desired, but for now I want to try to get the volume rendering working. Link to comment Share on other sites More sharing options...
Starwaster Posted January 9, 2014 Share Posted January 9, 2014 I tried this plugin but had to remove it.The clouds are so massive you can no longer see wether you will land in the ocean or hit the terrain on kerbin.I then had a flight to Eve and it was even worse, violet clouds you cant even see through...for me, that was more of a visual impairment than improvement.WOW! Just like Venus IRL!!!!! Link to comment Share on other sites More sharing options...
dRuPpI Posted January 10, 2014 Share Posted January 10, 2014 (edited) Nooooo! Rings! Asteroid Belts to land and mining on Edited January 10, 2014 by dRuPpI Link to comment Share on other sites More sharing options...
czokletmuss Posted January 10, 2014 Share Posted January 10, 2014 Asteroid Belts to land and mining on http://static2.wikia.nocookie.net/__cb20120319160611/warhammer40k/images/d/d9/Caliban_asteroid_belt.jpgAsteroid belt doesn't look like this at all. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted January 10, 2014 Share Posted January 10, 2014 Asteroid belt doesn't look like this at all.Going through an asteroid field is like driving on an old country road. You'll encounter another car every few hours or so. At least i always though of it like that. Link to comment Share on other sites More sharing options...
Guest Posted January 10, 2014 Share Posted January 10, 2014 (edited) I happened upon this gorgeous sunset today. Just past twilight, looking east. Edited January 10, 2014 by Jack Wolfe Link to comment Share on other sites More sharing options...
RatBeer Posted January 11, 2014 Share Posted January 11, 2014 could some please explain how to download this Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted January 11, 2014 Share Posted January 11, 2014 could some please explain how to download thisThere's a download button...at the end of the post... Link to comment Share on other sites More sharing options...
RatBeer Posted January 11, 2014 Share Posted January 11, 2014 There's a download button...at the end of the post...sorry what am i saying. i meant install not download. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted January 11, 2014 Share Posted January 11, 2014 sorry what am i saying. i meant install not download.You put the gamedata folder in your KSP install directory. Link to comment Share on other sites More sharing options...
RatBeer Posted January 11, 2014 Share Posted January 11, 2014 got it, thanks Link to comment Share on other sites More sharing options...
lextor Posted January 11, 2014 Share Posted January 11, 2014 City light looks bad . Can I delete lights ? Link to comment Share on other sites More sharing options...
zombiphylax Posted January 11, 2014 Share Posted January 11, 2014 City light looks bad . Can I delete lights ?...just delete the folder clearly labeled as City Lights. Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted January 12, 2014 Share Posted January 12, 2014 rbray, how do I load up specific textures for specific bodies with the Alt + N menu? Link to comment Share on other sites More sharing options...
rbray89 Posted January 12, 2014 Author Share Posted January 12, 2014 rbray, how do I load up specific textures for specific bodies with the Alt + N menu?You simply change the "MainTex" (or other texture name fields). Use the original layers as examples. Link to comment Share on other sites More sharing options...
pingopete Posted January 12, 2014 Share Posted January 12, 2014 Not yet compatible with Real sized solar system, cloud and city light textures flash and flicker, divided into strange little segments, noticeable when viewing the planet from long distances; fades away when very close (map view)Edit: Just realized this doesn't happen when universe replacer textures aren't running. sorryRe-Edit: No still an issue even without any universe replacer textures running (VE:6-7). Also it appears that clouds fade to fast when close to layer: only just visible from surface, and once 90 km above.City lights textures rise off the horizon although All else is looking b-e-a-utiful!Dare I wish for volumetric clouds? One can only dream :'DWould be incredible skimming over/through 3d clouds high in the atmosphere or gliding through the layers of cloud on return from orbit in a shuttle XD Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 12, 2014 Share Posted January 12, 2014 Not yet compatible with Real sized solar system, cloud and city light textures flash and flicker, divided into strange little segments, noticeable when viewing the planet from long distances; fades away when very close (map view)Edit: Just realized this doesn't happen when universe replacer textures aren't running. sorryRe-Edit: No still an issue even without any universe replacer textures running (VE:6-7). Also it appears that clouds fade to fast when close to layer: only just visible from surface, and once 90 km above.City lights textures rise off the horizon although All else is looking b-e-a-utiful!Dare I wish for volumetric clouds? One can only dream :'DWould be incredible skimming over/through 3d clouds high in the atmosphere or gliding through the layers of cloud on return from orbit in a shuttle XDFirst of you need to edit CloudSwap Distance in the common.cfg inside the BoulderCO Folder. You need to multiply them by a factor of ten (for example Kerbin=2000 instead of Kerbin=200 ) This was also stated several times on the RSS thread But I don't know about the problem with the City Lights.... Second , yes Volumetric Clouds is in work atm. If you would read a few pages back you would have seen that those are actually next on his working plan Hmm... so it looks like people are dead-set on volumetric clouds... I guess that will be the next on the agenda then.and it was standing in the future plans part of the OP for a very long time now........Edit: He even wrote in the OP that he works now at Volumetric Clouds for the next update.... Link to comment Share on other sites More sharing options...
pingopete Posted January 12, 2014 Share Posted January 12, 2014 I read that post and tried it but when there was no noticable difference and it began causing lighting errors on my wings I posted here Link to comment Share on other sites More sharing options...
Dr. Death Posted January 12, 2014 Share Posted January 12, 2014 I suggest you make also space clouds, you know, the clouds that are at the border of space made out of light gases and such, just to add realism.and PLEASE let us disable the city lights or to change them, i had problems navigating trough the plane with the amount of clouds, but for the most i blame the cities as they didn't allowed me to look at the ground below and orient myself. Link to comment Share on other sites More sharing options...
nubcaker Posted January 12, 2014 Share Posted January 12, 2014 Asteroid belt doesn't look like this at all.I learn something new every day. Link to comment Share on other sites More sharing options...
Noblejms Posted January 13, 2014 Share Posted January 13, 2014 Hi RBray, after upgrading from 5.3 to 6.7 the latest version, I notice 2 problems. First I can see a very distinct border / seam in a certain section of the globe, so it's looks like someone wrap a texture around it but didn't make connected edge seamless. My second problem is some of my cloud texture is showing grid-tile like pattern. It looks exactly like the pattern in the polar region back in 5.3, except now it appears on normal cloud near the equator and other places too. Do you know what could've caused this? How do I fix the problem? Link to comment Share on other sites More sharing options...
Oinker Posted January 13, 2014 Share Posted January 13, 2014 ... Texture Replacer 6.7... 2 problems... First problem: very distinct border / seam in a certain section of the globe [i don't have it]... Second problem: cloud texture is showing grid-tile like pattern.The grid texture can be mostly obscured by changing the scale in the alt-n config. There was a post that had values for it and also values to change the rotation of the clouds so they spin in the correct direction. These changes improved the look quite a bit and should be incorporated into the next configs or a .b release of 6.7 with these configs. I also recommend reducing the top cloud min lighting to .001. I don't recall the post but it's about 1/3 the way back and had three big screen grabs wit the config windows open in the same post.Now my observations about the new version: Lights texture doesn't look like its on on the same mesh as the planet texture. It sort of floats a little. Do you need to apply it using the methods in Texture Replacer (the Universe Replacer replacer)? And if you're tweaking textures, can we get the clouds to block the city light based upon their whiteness (alpha channel)? Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted January 14, 2014 Share Posted January 14, 2014 rbray,There is this one Real Solar System plug in config that uses PlanetFactory, Universal Replacer, this mod, and RSS (of course), and it reconfigures the Kerbol system to remake the RL solar system. When I installed it with the nessecary mods, the clouds (excluding city lights) do not show up on any of the atmospheric bodies at all. Is there any solution to this, or is this a bug that needs to be fixed? A fix for this would be perfect.-S.M.A.Link: http://forum.kerbalspaceprogram.com/threads/55145-0-23-WIP-Alpha-Real-Solar-System-v5-5-KSP23-fix-12-23-13?p=894879&viewfull=1#post894879 Link to comment Share on other sites More sharing options...
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