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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements


rbray89

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rbray looks like u getting alot of first time players now using your mod probaly about time to comptetly redo the op then. ops been same since basialy what 4.0 or something cant remember ll

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rbray looks like u getting alot of first time players now using your mod probaly about time to comptetly redo the op then. ops been same since basialy what 4.0 or something cant remember ll

Haha, very true. The mod spotlight is both a blessing and a curse it seems. :)

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Just in case, i'm not really a new player. I've been at KSP since .15 or so, even before space planes. I just really, really hate this forum engine, which is a shame, because a lot of companies use it. Just a personal pet peeve. I do read it almost daily, people here have a lot of intelligent conversations and i learn a lot of new things about the space industry every now and again. Plus it's so active that i barely ever have to post because someone else has already posted the question. Even though i hate the search function more than the engine itself, because it hardly ever returns what i want to see, i use google, which works light years ahead in terms of bringing up relevant topics. Sometimes the cache is outdated and that kinda sucks.

In this case, however, several people posted issues about weird shapes over city lights. I browsed about 50 pages on this thread and a lot of people complain. Unfortunately their issues never get resolved and once they disable the city lights dll, it kinda gets tuned out. I also seen a lot of posts of the mod author trying to solve them, but to no avail i guess.

I should get my post count up sometime though, regular users of this forum seem fixated with post counts. Whenever i post a new doubt or say something, someone always points me to the sticky threads (which i already read) or the tutorials section (which i already seen) or just state the stuff that's usually the problem and everyone checks first (i.e. bad installation, too much RAM consumption, etc) which is quite understandable. I am the exception of the low post count after all.

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@zidane no one in this form is fixated on post count. its just most prost a problem and go help this not working and thats it. they provide no info no pics or files to help people with their problem.

if u talking about the lights going into the terrain thats just caused by terrain cliping thru the lights layer. u can fix by raising the lights height but then u have a weird floating layer of lights when u launch at nite

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@zidane no one in this form is fixated on post count. its just most prost a problem and go help this not working and thats it. they provide no info no pics or files to help people with their problem.

if u talking about the lights going into the terrain thats just caused by terrain cliping thru the lights layer. u can fix by raising the lights height but then u have a weird floating layer of lights when u launch at nite

Exactly. I have a potential fix in mind, but not for a while.

I also just added a basic FAQ section in the OP, which was LOOOOOOONG overdue.

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imgur is better zidane but yeah thats known bug so dont worry about it as stated above rbray will fix but may be a while. if i bugs u to much u can remove lights for now or raise lights layer higher where not as many mountains cut thru it.

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@sidfu

You're absolutely right, i should have provided the pictures in the first place. I apologize for that mistake.

@rbray89

Thanks! That was it! Very useful the known issues part. Also, i really enjoy your mods, keep up the good work!

Thanks everyone for the help and the info, i really appreciate it!

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What I'm working on now: Looks like I'll have to replace the terrain and ocean shaders first though, as they aren't doing depth buffer writes in the terrain shader for some reason. I hope it isn't a good reason.

aeddHOa.png

In related conversation, does anyone have good grass/mountain/sand/water textures that I can use?

Edited by rbray89
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What I'm working on now: Looks like I'll have to replace the terrain and ocean shaders first though, as they aren't doing depth buffer writes in the terrain shader for some reason. I hope it isn't a good reason.

http://i.imgur.com/aeddHOa.png

In related conversation, does anyone have good grass/mountain/sand/water textures that I can use?

Exciting, good peogress!

The huge detail1.png texture I made acts as a tile, but it still has noticeable repeating features.

If you're looking for terrain textures, maybe you could just Google a tiled texture - those are hard to make.

Here are some good tiling textures I found:

Grass:

http://www.texturemate.com/sites/default/files/images/Seamless_Grass08.preview.jpg

http://www.chrislanephoto.com/blog/images/CLP_grass.jpg

http://bgfons.com/upload/grass_texture237.jpg

Mountain:

http://th01.deviantart.net/fs70/PRE/i/2011/050/6/5/stone_texture___seamless_by_agf81-d39vfot.jpg

http://www.spiralgraphics.biz/packs/terrain_rocky/previews/Mountain%20Faults.jpg

http://fc03.deviantart.net/fs71/i/2010/298/9/f/seamless_mountain_rock_by_hhh316-d31i6ci.jpg

Sand:

http://3.bp.blogspot.com/-UP_NxqpG49w/USsvleSQkkI/AAAAAAAAD94/_zSLYT-UPP0/s1600/Seamless+hard+ground+dirt+texture.jpg

http://2.bp.blogspot.com/-r82m1xLwXks/UCpI9-_S1CI/AAAAAAAAB-o/ReKXIWmW7vs/s1600/Seamless+ground+sand+dirt+crack+texture.jpg

http://th05.deviantart.net/fs71/PRE/i/2011/334/6/e/seamless_beach_sand_texture_by_hhh316-d4hr45u.jpg

Water:

http://fc08.deviantart.net/fs26/f/2008/119/2/4/Seamless_Pond_Water_Texture_by_FantasyStock.jpg

http://1.bp.blogspot.com/-MwXleupp6FM/UHU5pF4jYjI/AAAAAAAADcA/OXjgoPBpy8Y/s1600/Tileable+classic+water+texture.jpg

http://backgrounds.picaboo.com/download/1a/ae/1aee0f80748446cabee56c8c6a92b3c2/blue%20water%20copy.jpg

Edited by Astronomer
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