smurphy34 Posted July 13, 2014 Share Posted July 13, 2014 (edited) Hello everyone When i try to use diz amazing texture pack my game crash before the menu appears and it closes,It happens every time.Can someone help me with this?http://screenshu.com/static/uploads/temporary/b5/4o/ox/lol2c9.jpgYou need to either look at your KSP output_log.txt or post it so others can look at it. Here's were output_log.txt is. Steam users should right click KSP in Steam, click on Properties, then in the Properties box, click Local Files, then Browse Local Files.It gets rewritten when you launch the game again so save and post it right after a crash.Good places to upload the log file include: Dropbox, Pastebin, Hastebin, and more.Good luck, I run this mod along with +70 others on Win 64bit 8.1 + 32bit KSP 23.5 so I know this mod works very well. Edited July 13, 2014 by smurphy34 Link to comment Share on other sites More sharing options...
Molito Posted July 13, 2014 Share Posted July 13, 2014 Hello guys,i think i found the cause of some lag on my "beauty install"http://i.imgur.com/8tHzYEF.pngi dont know what that means and would like to ask for advise. thanks in advance.(if this is wrong here feel free to move it to where it belongs if you can, i am not very familiar with this forum) Link to comment Share on other sites More sharing options...
jsimmons Posted July 14, 2014 Share Posted July 14, 2014 Hello rbray89. I started testing your overhaul 9-2 with my 10x kerbol RSS configuration. One of my launch sites is inside a canyon but instead of the grey cliff sides I get this Link to comment Share on other sites More sharing options...
fig0451 Posted July 15, 2014 Share Posted July 15, 2014 Hey jsimmons, do you have a launchsites config file for RSS kerbol system x10 scale? I can't seem to find it in this thread ... or your post history lol. I have no idea what the coordinates for KSC should be, and I can't find a real spaceport that isn't sunk into a mountain or otherwise clipped into the terrain. For what its worth im using eve 7.3 with astronomers pack v3 beta. Link to comment Share on other sites More sharing options...
jrandom Posted July 15, 2014 Share Posted July 15, 2014 Hey jsimmons, do you have a launchsites config file for RSS kerbol system x10 scale? I can't seem to find it in this thread ... or your post history lol. I have no idea what the coordinates for KSC should be, and I can't find a real spaceport that isn't sunk into a mountain or otherwise clipped into the terrain. For what its worth im using eve 7.3 with astronomers pack v3 beta.I had this same problem and it turned out to be caused by two different things: 1) Getting near the RAM limit can cause this behavior, and 2) Having the Final Frontier mod installed can either cause this or make the starting menus not work correctly.Not sure if you're hitting the same bug, but that's what happened to me. My system also had weird issues with 8k textures (recent laptop, Windows 8.1), and I had to resize all the 8k's down to 4k. I'm hoping this issue goes away with the 64-bit release of KSP .24. Link to comment Share on other sites More sharing options...
fig0451 Posted July 15, 2014 Share Posted July 15, 2014 Well, I'm running this in 64 bit on linux at the moment, so ... I don't think it's RAM issues? I also don't have final frontier installed.It could be the 8k textures? Also for what its worth a bunch of my cloud layers are messed up. Kerbal seems mostly fine, but Duna's clouds clip a bit at the poles, both Duna and Eve's auroras are messed up, Jool is broken, Bop and Vall's atmospheres are visually about 5 planet diameters in radius. Link to comment Share on other sites More sharing options...
rdswo Posted July 15, 2014 Share Posted July 15, 2014 For some reason all of the planets with volumetric clouds are constantly covered without any cloud variation. The cloud hexagons are well defined and every time I reach the edge of one, another spawns. Here's some example screenshots http://imgur.com/a/GoC9B. The screenshots in the album were taken with Better Atmospheres also installed but the problem persists without it. I've tried re-installing but that didn't work, any help would be appreciated. Link to comment Share on other sites More sharing options...
NathanKell Posted July 15, 2014 Share Posted July 15, 2014 fig0451, are you sure you have the right thread? This is the EVE thread, not the RSS thread.rdwso: sounds like you need to update ATM. Link to comment Share on other sites More sharing options...
rdswo Posted July 15, 2014 Share Posted July 15, 2014 rdwso: sounds like you need to update ATM.I have the latest versions of both ATM Aggressive and EVE, tried re-installing both but it didn't change. Link to comment Share on other sites More sharing options...
NathanKell Posted July 15, 2014 Share Posted July 15, 2014 rdswo: the problem you are getting is because ATM (or Texture Replacer, that might also be doing it) is leaving the cloud texture unreadable. For this reason, EVE doesn't know what should and should not be clouds.Check the BoulderCo/ActiveTextureManagerConfigs/BoulderCo.cfg file. Post it here. Also, are you using Texture Replacer? Link to comment Share on other sites More sharing options...
rdswo Posted July 15, 2014 Share Posted July 15, 2014 (edited) rdswo: the problem you are getting is because ATM (or Texture Replacer, that might also be doing it) is leaving the cloud texture unreadable. For this reason, EVE doesn't know what should and should not be clouds.Check the BoulderCo/ActiveTextureManagerConfigs/BoulderCo.cfg file. Post it here. Also, are you using Texture Replacer?Here's the BoulderCo.cfg:ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = BoulderCo enabled = true OVERRIDES { BoulderCo/(Clouds|Atmosphere)/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } }}Also I do have Texture Replacer, which has visor reflection and space textures in it.Removing the Texture Replacer folder from GameData didn't change it. Edited July 15, 2014 by rdswo Link to comment Share on other sites More sharing options...
NathanKell Posted July 15, 2014 Share Posted July 15, 2014 Try replacing the contents with this:ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = BoulderCo enabled = true OVERRIDES { BoulderCo/Atmosphere/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } BoulderCo/Clouds/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } BoulderCo/CityLights/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = true } }} Link to comment Share on other sites More sharing options...
rdswo Posted July 15, 2014 Share Posted July 15, 2014 Try replacing the contents with this:ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = BoulderCo enabled = true OVERRIDES { BoulderCo/Atmosphere/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } BoulderCo/Clouds/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } BoulderCo/CityLights/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = true } }}That fixed it, thanks Link to comment Share on other sites More sharing options...
jsimmons Posted July 15, 2014 Share Posted July 15, 2014 fig0451 the canyon base is apart of my soon to be released 10x kerbal setup. As for EVE 7.3 you need to set warp = false in RealSolarSystem.cfg. Also some fixes need to be done for the cloud setup. That will be a part of my 10x kerbal release. Note I only have done Astronmer's pack besides the default EVE setup. Haven't got around to Sonic's work yet. As for the picture of the green canyon that is done using EVE overhaul 9-2. Link to comment Share on other sites More sharing options...
NathanKell Posted July 15, 2014 Share Posted July 15, 2014 wrap = false Link to comment Share on other sites More sharing options...
illmatic Posted July 16, 2014 Share Posted July 16, 2014 (edited) Anytime I look directly down at the planet from orbit I get a strange effect of everything being blanked out below me. I get proper detail at the edges of my vision, and in map mode and at the surface in the atmosphere everything shows up fine. Just as a note I am using Overhaul 9-2, RSS 6.2, and ATM 3-2. Are there detail or fade distances that need to be altered? Any help would be greatly appreciated.Edit: It's definitely related to the cloud layer, as areas without cloud cover show up just fine. Edited July 16, 2014 by illmatic Link to comment Share on other sites More sharing options...
pingopete Posted July 16, 2014 Share Posted July 16, 2014 Anytime I look directly down at the planet from orbit I get a strange effect of everything being blanked out below me. I get proper detail at the edges of my vision, and in map mode and at the surface in the atmosphere everything shows up fine. Just as a note I am using Overhaul 9-2, RSS 6.2, and ATM 3-2. Are there detail or fade distances that need to be altered? Any help would be greatly appreciated.Edit: It's definitely related to the cloud layer, as areas without cloud cover show up just fine.WOH woh woh, that shuttle, those lights.. were do get now pls Link to comment Share on other sites More sharing options...
illmatic Posted July 16, 2014 Share Posted July 16, 2014 Pretty cool, right?Shuttle: http://forum.kerbalspaceprogram.com/threads/68429-0-23-5-Kerbin-Shuttle-Orbiter-System-v3-09Lights: http://forum.kerbalspaceprogram.com/threads/16925-0-23-X-Aviation-Lights-v3-6-(03MAY14) Link to comment Share on other sites More sharing options...
pingopete Posted July 16, 2014 Share Posted July 16, 2014 Pretty cool, right?Shuttle: http://forum.kerbalspaceprogram.com/threads/68429-0-23-5-Kerbin-Shuttle-Orbiter-System-v3-09Lights: http://forum.kerbalspaceprogram.com/threads/16925-0-23-X-Aviation-Lights-v3-6-(03MAY14)Thanks, but for RSS? is yours scaled up?As for your problem, I think it's to do with RSS PQS fade distance, I'm tryna get it sorted with NathanKell atm for RVE, it seems to only be an issue some of the time :/ Link to comment Share on other sites More sharing options...
pingopete Posted July 17, 2014 Share Posted July 17, 2014 (edited) rbray is there someway I can try out what you've done so far on the atmosphere shader and shadow stuff? I can see your notes about it on github (next to the files) but can't see any DL for the dev tweaks. I'd love to give it a tryEDIT: also would you ever consider looking back into procedural clouds, maybe later on or something? They could follow the general 'macro' cloud cover map provided by a faily low res (global coverage) image but from lower orbits use some kind of logarithm to add noise that roughly follows real cloudlet scattering to provide effectively unlimited detail without the CPU cost of 8k+ textures. If it were possible might be something worth looking into.I was just looking at this real time render of earth: Edited July 17, 2014 by pingopete Link to comment Share on other sites More sharing options...
Astronomer Posted July 17, 2014 Share Posted July 17, 2014 (edited) Aurora update. Still not 100% happy with it, but that's the new look I'm going for.Edit: Testing intensifies. Edited July 17, 2014 by Astronomer Link to comment Share on other sites More sharing options...
rbray89 Posted July 17, 2014 Author Share Posted July 17, 2014 rbray is there someway I can try out what you've done so far on the atmosphere shader and shadow stuff? I can see your notes about it on github (next to the files) but can't see any DL for the dev tweaks. I'd love to give it a tryEDIT: also would you ever consider looking back into procedural clouds, maybe later on or something? They could follow the general 'macro' cloud cover map provided by a faily low res (global coverage) image but from lower orbits use some kind of logarithm to add noise that roughly follows real cloudlet scattering to provide effectively unlimited detail without the CPU cost of 8k+ textures. If it were possible might be something worth looking into.I was just looking at this real time render of earth:http://th04.deviantart.net/fs70/PRE/f/2010/308/9/0/clouds_from_space_by_nvseal-d325u4t.jpgNot yet, still dealing with Real-Life stuff ATM. I mean, you could always switch to the Overhaul branch and download the GameData folder, but it only has shadows right now, and it isn't optimized for multiple clouds layers (many projectors can get expensive).Ideally the entire cloud surface would be generated/simulated, but I'm not there yet. Plus, I would imagine it would be killer on a machine. Link to comment Share on other sites More sharing options...
Agathorn Posted July 17, 2014 Share Posted July 17, 2014 @rbray89 Have you done any testing under 64bit? I was doing some testing last night and was having crashes with this plugin, once I removed it all was good. I didn't look any deeper into it though. Link to comment Share on other sites More sharing options...
rbray89 Posted July 17, 2014 Author Share Posted July 17, 2014 @rbray89 Have you done any testing under 64bit? I was doing some testing last night and was having crashes with this plugin, once I removed it all was good. I didn't look any deeper into it though.There is a thread on x86_64 mod compatibility somewhere... apparently EVE and PF don't play nice together. Link to comment Share on other sites More sharing options...
Hyomoto Posted July 17, 2014 Share Posted July 17, 2014 I just played a test game on 0.24 and haven't had any issues, but that's far from extensive testing. Link to comment Share on other sites More sharing options...
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