NathanKell Posted July 17, 2014 Share Posted July 17, 2014 That 64 bit compatibility thread is...hit or miss at best IMO. Link to comment Share on other sites More sharing options...
Avalon304 Posted July 18, 2014 Share Posted July 18, 2014 Does EVE Overhaul work in .24 Link to comment Share on other sites More sharing options...
JonBar Posted July 18, 2014 Share Posted July 18, 2014 Is it hard to spell out a mod, I mean, wtf is PF? I could make some guesses but I'd rather be 100% sure. Link to comment Share on other sites More sharing options...
PringleMan Posted July 18, 2014 Share Posted July 18, 2014 Is it hard to spell out a mod, I mean, wtf is PF? I could make some guesses but I'd rather be 100% sure.Planet Factory Link to comment Share on other sites More sharing options...
JonBar Posted July 18, 2014 Share Posted July 18, 2014 (edited) Planet FactoryAh, thank you sir. My first guess was procedural fairings.I really wish people would stop being so lazy and spell it out, these abbreviations are not universal ya know.Those are some nice pictures by the way Astronomer, nice little ship design as well. Edited July 18, 2014 by JonBar Added props to Astronomer Link to comment Share on other sites More sharing options...
mike9606 Posted July 18, 2014 Share Posted July 18, 2014 Ah, thank you sir. My first guess was procedural fairings.I really wish people would stop being so lazy and spell it out, these abbreviations are not universal ya know.Well typing EVE is much easier then typing Environmental Visual Enhancements. Link to comment Share on other sites More sharing options...
ABZB Posted July 18, 2014 Share Posted July 18, 2014 Ah, thank you sir. My first guess was procedural fairings.I really wish people would stop being so lazy and spell it out, these abbreviations are not universal ya know.Could be worse - some game forums, entire posts bar conjunctions and such can be acronyms: "I SS BLS - opp. BTH but I FL" Link to comment Share on other sites More sharing options...
JonBar Posted July 18, 2014 Share Posted July 18, 2014 Well typing EVE is much easier then typing Environmental Visual Enhancements.Surely it is, but what advantage is there to being even more lazy than most people already are?I mean come on, you are just moving your freakin' fingers! Link to comment Share on other sites More sharing options...
mike9606 Posted July 18, 2014 Share Posted July 18, 2014 Surely it is, but what advantage is there to being even more lazy than most people already are?I mean come on, you are just moving your freakin' fingers!I tend to have to go through and fix typos in my messages due to the way I type, so less words is better, and you should really have learned what these abbreviations mean. You've been on these forums just about as long as I have according to your join date. Link to comment Share on other sites More sharing options...
JonBar Posted July 18, 2014 Share Posted July 18, 2014 I tend to have to go through and fix typos in my messages due to the way I type, so less words is better, and you should really have learned what these abbreviations mean. You've been on these forums just about as long as I have according to your join date.I do know most, but some can be confused with each other; PF could be Procedural Fairings or Planet Factory, or a few others for sure.Like I said, you are only moving your fingers, not much effort there. Link to comment Share on other sites More sharing options...
Cashen Posted July 18, 2014 Share Posted July 18, 2014 I just have a quick question regarding the volumetric clouds. I apologize if this was covered earlier in the thread - I tried searching for it. Anyway, I've noticed that no matter what the normal cloud layers look like (such as from map view), there will always be volumetric clouds above you. For example if it looks like I'm launching on a cloudless day, or flying through a part of Laythe where I see no clouds in map view, there will still be volumetric clouds all over the place at certain altitudes. Are the volumetric clouds not intended to match the visual cloud patterns in map view? Link to comment Share on other sites More sharing options...
Ralathon Posted July 18, 2014 Share Posted July 18, 2014 I just have a quick question regarding the volumetric clouds. I apologize if this was covered earlier in the thread - I tried searching for it. Anyway, I've noticed that no matter what the normal cloud layers look like (such as from map view), there will always be volumetric clouds above you. For example if it looks like I'm launching on a cloudless day, or flying through a part of Laythe where I see no clouds in map view, there will still be volumetric clouds all over the place at certain altitudes. Are the volumetric clouds not intended to match the visual cloud patterns in map view?Do you have the prerelease overhaul and Texture Replacer? If yes to both of those questions you have to go into your texture replacer folder and open @default.cfg. Find: // Prevent unloading for textures whose paths are matching the following // regular expressions. Some mods access and modify textures so they shouldn't // be unloaded. // The list must be space- and/or comma-separated and in one line. keepLoaded = /FX/ MFD ^BoulderCo/Clouds/ ^Romfarer/textures/ ^WarpPlugin/and change it to: // Prevent unloading for textures whose paths are matching the following // regular expressions. Some mods access and modify textures so they shouldn't // be unloaded. // The list must be space- and/or comma-separated and in one line. keepLoaded = /FX/ MFD [B]^BoulderCo/Atmosphere/[/B] ^Romfarer/textures/ ^WarpPlugin/that'll fix it. Link to comment Share on other sites More sharing options...
Cashen Posted July 18, 2014 Share Posted July 18, 2014 (edited) -Snip-I don't think I have texture replacer, and I have the version of EVE that's linked in the OP of this thread. Does that mean anything?EDIT: I'm using Astronomer's Visual Pack which I understand might not be compatible with the overhaul versions? Edited July 18, 2014 by Cashen Link to comment Share on other sites More sharing options...
AndreyATGB Posted July 18, 2014 Share Posted July 18, 2014 It won't work with overhaul no. It uses a different config format so if you want to use any packs then you need 7-3. Link to comment Share on other sites More sharing options...
mike9606 Posted July 18, 2014 Share Posted July 18, 2014 I do know most, but some can be confused with each other; PF could be Procedural Fairings or Planet Factory, or a few others for sure.Like I said, you are only moving your fingers, not much effort there.Well there is only one EVE, and I'm pretty sure there are no other issues with conflicting abbreviations besides the one you mentioned. Link to comment Share on other sites More sharing options...
Cashen Posted July 18, 2014 Share Posted July 18, 2014 It won't work with overhaul no. It uses a different config format so if you want to use any packs then you need 7-3.Alright. I'll just deal with the ever-present volumetric clouds for now until such a time I can change that. Link to comment Share on other sites More sharing options...
pingopete Posted July 18, 2014 Share Posted July 18, 2014 I've just tested overhaul9.2 on 0.24 and it works just fine, only difference is I can run 3 times as many part mods and hd textures now without half the memory glitches I had before... and that's without even using ATM. It's way more stable than the 3rd party 64x mod. ..Now just for that overhaul 9.3 Link to comment Share on other sites More sharing options...
Eskandare Posted July 18, 2014 Share Posted July 18, 2014 For some reason EVE doesn't work in for me in .24, am I missing something? Link to comment Share on other sites More sharing options...
morph113 Posted July 18, 2014 Share Posted July 18, 2014 Do you also use better atmospheres? Because for me in .24 EVE works but only if I don't use better atmospheres, don't know why. Link to comment Share on other sites More sharing options...
pingopete Posted July 18, 2014 Share Posted July 18, 2014 I was testing RVE; visual enhancements for RealSolarSystem using the latest EVE overhaul Link to comment Share on other sites More sharing options...
filipv489 Posted July 18, 2014 Share Posted July 18, 2014 does this work with 0.24 64bit? Link to comment Share on other sites More sharing options...
WWEdeadman Posted July 19, 2014 Share Posted July 19, 2014 does this work with 0.24 64bit?Yes. [10 chars] Link to comment Share on other sites More sharing options...
vanlock Posted July 19, 2014 Share Posted July 19, 2014 Haven't launched KSP for 2 months, but now that .24 is here and 64bit has fallen from the sky.... I'm doing the rounds of the mods I follow.I hope everything is ok for you Rbray in real life, and I'm still very much looking forward to your fantastic EvE project. Thanks for your continued involvement. Link to comment Share on other sites More sharing options...
whaaw Posted July 19, 2014 Share Posted July 19, 2014 I found this in my windows KSP64x log:ERR 16:02:26.582] [ModStatistics] Error while inspecting assembly Terrain. This probably means that Terrain is targeting a runtime other than .NET 3.5. Please notify the author of Terrain of this error.System.TypeLoadException: Could not load type 'System.Runtime.Versioning.TargetFrameworkAttribute' from assembly 'Terrain'. at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at System.Reflection.Assembly.GetCustomAttributes (System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at ModStatistics.ModStatistics.getAssemblyTitle (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 Link to comment Share on other sites More sharing options...
Furious1964 Posted July 19, 2014 Share Posted July 19, 2014 Can anyone post a link to the overhauled version? Link to comment Share on other sites More sharing options...
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