nismobg Posted July 23, 2014 Share Posted July 23, 2014 How are you getting the GUI to show up in 9-2? I cant seem to get it to come up with Alt+N.It's Ctrl + Alt + E, and don't ask me how I found out lol ! Link to comment Share on other sites More sharing options...
Kaa253 Posted July 23, 2014 Share Posted July 23, 2014 Am I doing something wrong. 9-2 on x64 bit linux, I've got near black oceans, monotone terrain textures, IE Brown or Green, and from space the coastlines artifact.The terrain textures seem to be causing the game to drop the graphics driver back to the fallback shaders with 9-2 on x64 bit linux which on my monitor looks like the effects you described. Link to comment Share on other sites More sharing options...
rbray89 Posted July 23, 2014 Author Share Posted July 23, 2014 The terrain textures seem to be causing the game to drop the graphics driver back to the fallback shaders with 9-2 on x64 bit linux which on my monitor looks like the effects you described.You sure about that? speed up to night time. If you have city textures, then everything is working as it is supposed to. Right now, there isn't much to the shader, and I haven't optimized the texturing distance. Link to comment Share on other sites More sharing options...
Kaa253 Posted July 23, 2014 Share Posted July 23, 2014 Oops. Yes, I am terribly sorry, I spoke too soon. I am not sure about that as I now cannot reproduce the message I got one time at the top of my log file about KSP switching to the fallback shaders. At the moment I have rolled back to EVE 7-3 in combination with ATM 3-3 and Proot's pack and everything is fine. I believe I do have a problem somewhere as earlier I was trying EVE 9-2 + ATM 3-3 + Astronomer's Beta pack and then I did not have the city lights and the log reported something about Atmosphere.dll unable to locate EveManager. It is very late on this side of the world and I am obviously too tired to do a sensible diagnosis. Tomorrow I will step up progressively to EVE 9-2 but this time without any config/texture packs installed, at least at first. I am a bit confused by the change from "Clouds" to "Atmosphere" so that is likely a way that I may have broken it. I will try to let you know how it goes. Link to comment Share on other sites More sharing options...
rbray89 Posted July 23, 2014 Author Share Posted July 23, 2014 Oops. Yes, I am terribly sorry, I spoke too soon. I am not sure about that as I now cannot reproduce the message I got one time at the top of my log file about KSP switching to the fallback shaders. At the moment I have rolled back to EVE 7-3 in combination with ATM 3-3 and Proot's pack and everything is fine. I believe I do have a problem somewhere as earlier I was trying EVE 9-2 + ATM 3-3 + Astronomer's Beta pack and then I did not have the city lights and the log reported something about Atmosphere.dll unable to locate EveManager. It is very late on this side of the world and I am obviously too tired to do a sensible diagnosis. Tomorrow I will step up progressively to EVE 9-2 but this time without any config/texture packs installed, at least at first. I am a bit confused by the change from "Clouds" to "Atmosphere" so that is likely a way that I may have broken it. I will try to let you know how it goes.Also: The Overhaul releases should be ignored. I'm now doing "Build" releases shipped with the push into github. x86: https://github.com/rbray89/EnvironmentalVisualEnhancements/blob/Overhaul/x86-Release.zipx64: https://github.com/rbray89/EnvironmentalVisualEnhancements/blob/Overhaul/x64-Release.zip Link to comment Share on other sites More sharing options...
physicsnerd Posted July 23, 2014 Share Posted July 23, 2014 Do you have any other mods installed?Sorry, made an edit. Meant to say I tried it with 9-2. But yes, I do have a bunch of mods. Link to comment Share on other sites More sharing options...
physicsnerd Posted July 23, 2014 Share Posted July 23, 2014 Okay, so it works, but not with EOO pack. That makes it crash just before the main menu loads. Link to comment Share on other sites More sharing options...
rbray89 Posted July 23, 2014 Author Share Posted July 23, 2014 Okay, so it works, but not with EOO pack. That makes it crash just before the main menu loads.EOO? These releases are NOT compatible with any existing packs aside from the RSS one Pingopete is working on. Once this is a mainline release, then authors will be able to make packs for it. Link to comment Share on other sites More sharing options...
DMFirmy Posted July 23, 2014 Share Posted July 23, 2014 9-2 or the "x86-Release/x64-Release?" that is in the main source directory?I spent a little bit of time reproducing this today, and here are the steps that I took along with a couple of screenshots of the issue:First I downloaded the x64 Release zip from here: https://github.com/rbray89/EnvironmentalVisualEnhancements/tree/OverhaulInstalled mod as normal and ran game.Launched a shipAt around 4000km there is a sudden transition: As you continue to ascend, Kerbin becomes an opaque blue:These screenshots were taken from a game with several mods installed, though this is exactly the same effects I saw when EVE was the only mod installed on my system. I am running Windows 8.1 x64, and I am using the KSPx64 Launcher to run the game. Link to comment Share on other sites More sharing options...
rbray89 Posted July 23, 2014 Author Share Posted July 23, 2014 I spent a little bit of time reproducing this today, and here are the steps that I took along with a couple of screenshots of the issue:First I downloaded the x64 Release zip from here: https://github.com/rbray89/EnvironmentalVisualEnhancements/tree/OverhaulInstalled mod as normal and ran game.Launched a shipAt around 4000km there is a sudden transition: http://dmfirmy.com/sites/default/files/EVEScreenshots/screenshot117.pngAs you continue to ascend, Kerbin becomes an opaque blue:http://dmfirmy.com/sites/default/files/EVEScreenshots/screenshot120.pngThese screenshots were taken from a game with several mods installed, though this is exactly the same effects I saw when EVE was the only mod installed on my system. I am running Windows 8.1 x64, and I am using the KSPx64 Launcher to run the game.Please keep in mind, these aren't official releases. Dev releases only. This particular shader (atmosphere) is WIP. I'm more interested in the "monotone" issue you reported. Does that show up when underneath the atmosphere overlay? You can disable the overlay by using ALT+E and unchecking the atmosphere box, and applying.- Link to comment Share on other sites More sharing options...
UAL002 Posted July 23, 2014 Share Posted July 23, 2014 (edited) Ok I DLed the x64 release, updated the texture replacer default.cfg, I'm running ATM as well. This is what nighttime looks like for me. Note the daytime atmosphere and terrain tearing.http://i.imgur.com/G32RJBu.pngx64 linux. setting maxed, experimental ksp shaders on. Alt+e to disable atmo, crash. Edited July 23, 2014 by UAL002 Link to comment Share on other sites More sharing options...
rbray89 Posted July 23, 2014 Author Share Posted July 23, 2014 Ok I DLed the x64 release, updated the texture replacer default.cfg, I'm running ATM as well. This is white nighttime looks like for me. Note the daytime atmosphere and terrain tearing.http://i.imgur.com/G32RJBu.pngx64 linux. setting maxed, experimental ksp shaders on. Alt+e to disable atmo, crash.Yeah, the atmosphere is still WIP. Has no lighting yet. It crashes if you try to disable the atmosphere? I'll have to look into that one. Link to comment Share on other sites More sharing options...
DMFirmy Posted July 23, 2014 Share Posted July 23, 2014 Does that show up when underneath the atmosphere overlay? You can disable the overlay by using ALT+E and unchecking the atmosphere box, and applying.-Underneath the atmosphere overlay everything looks exactly as it should. Turning off the atmosphere overlay entirely solves the issue of Kerbin being opaque, and after tinkering around a bit I found that using a _Visibility value of 0.00000005 - 0.00000001 looks pretty darn good. Perhaps it is just that the default value for the _Visibility variable is set too high? Either way, this mod is fantastic! I consider this to be one of the best KSP mods out there, and the new version looks amazing! Keep up the great work. Link to comment Share on other sites More sharing options...
UAL002 Posted July 23, 2014 Share Posted July 23, 2014 copy, ill try again. Link to comment Share on other sites More sharing options...
rbray89 Posted July 23, 2014 Author Share Posted July 23, 2014 Underneath the atmosphere overlay everything looks exactly as it should. Turning off the atmosphere overlay entirely solves the issue of Kerbin being opaque, and after tinkering around a bit I found that using a _Visibility value of 0.00000005 - 0.00000001 looks pretty darn good. Perhaps it is just that the default value for the _Visibility variable is set too high? Either way, this mod is fantastic! I consider this to be one of the best KSP mods out there, and the new version looks amazing! Keep up the great work.Yeah, I have work to do on the shader. Right now there is no logic to handle the case where the camera is above the atmosphere layer, so the distance to the ground makes it opaque. That and lighting. I do have plans for things like sunsets though. Link to comment Share on other sites More sharing options...
nismobg Posted July 23, 2014 Share Posted July 23, 2014 I duno what kinds of plans you have for sunset but if you speed up to sunset or dawn you will be already amazed lol Link to comment Share on other sites More sharing options...
rbray89 Posted July 23, 2014 Author Share Posted July 23, 2014 I duno what kinds of plans you have for sunset but if you speed up to sunset or dawn you will be already amazed lolWhat do you mean? Link to comment Share on other sites More sharing options...
nismobg Posted July 23, 2014 Share Posted July 23, 2014 It looks spectacular and awesome with your default settings Link to comment Share on other sites More sharing options...
Avalon304 Posted July 23, 2014 Share Posted July 23, 2014 (edited) Im noticing some odd behaviour with the cloud layer when in high orbits around Kerbin:http://imgur.com/a/UPndlI can also say the clouds are fine in the map view.This is with the x64 release. EDIT: My mistake, its with version 9-2. The x64 release for a few pages had an even worse issue when I installed it (namely Kerbin was neon blue...) Edited July 23, 2014 by Avalon304 Link to comment Share on other sites More sharing options...
UAL002 Posted July 23, 2014 Share Posted July 23, 2014 (edited) I saw that too. Ill add something bugges out after I landed too and one of the cloud layers was motionless. Edited July 23, 2014 by UAL002 Link to comment Share on other sites More sharing options...
Kaa253 Posted July 24, 2014 Share Posted July 24, 2014 Also: The Overhaul releases should be ignored. I'm now doing "Build" releases shipped with the push into github. x86: https://github.com/rbray89/EnvironmentalVisualEnhancements/blob/Overhaul/x86-Release.zipx64: https://github.com/rbray89/EnvironmentalVisualEnhancements/blob/Overhaul/x64-Release.zipToday I tested again. I confirmed that 9-2 was failing to load but it is irrelevant as you have moved on. x64-Release loads without errors in the debug log. I now see where you are going with this. I got some really beautiful scenes, wonderful and exciting work!I also got the other, shall we say "WIP results", such as the opaque blue effect and the unfinished lighting. A _Visibility value in the range as already reported (i.e. ~0.00000005) allows viewing underneath the atmosphere overlay with it still turned on and I had no problem at all using alt-e to enable and disable the atmosphere and/or various terrain effects. I do find the terrain materials can in some scenes produce a rather bland result (see the comparison made in the last two screenshots); but it is after-all a WIP.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
pingopete Posted July 24, 2014 Share Posted July 24, 2014 I do find the terrain materials can in some scenes produce a rather bland result (see the comparison made in the last two screenshots); but it is after-all a WIP.I agree, but like you said it is a preliminary version, I think Rbray has plans to revamp it. There should be some textures for the grass/rock etc, but I feel it lacks some of the original colour depth.Also rbray have you got around to adding terrain manager support for the other planets? As far as I can see, other than earth/kerbin, they all use the stock terrain and hence the atmospheric shader doesn't work with them either. Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 24, 2014 Share Posted July 24, 2014 I think it's great. Link to comment Share on other sites More sharing options...
pingopete Posted July 24, 2014 Share Posted July 24, 2014 I think it's great.http://i.imgur.com/CR3vzyG.pngIs that an updated version of the atmo shader? How come yours has a nice fallOff on its top? Mine just ends flat Link to comment Share on other sites More sharing options...
Megalodon 720 Posted July 24, 2014 Share Posted July 24, 2014 I don't know, I was just testing my replica and thought it'd be good to take a screenshot.I downloaded about 5 minutes before that post. Link to comment Share on other sites More sharing options...
Recommended Posts