sidfu Posted August 17, 2014 Share Posted August 17, 2014 honeyfox that error is caused by the texture replacer. and technodaleks it works fine in ksp 24.2 64x for windows. and astro do u know of any good outside game color gradeint tool that i can see the color on. i combined yours and astros pack but i suck at getting the colors what i want. Link to comment Share on other sites More sharing options...
NathanKell Posted August 17, 2014 Share Posted August 17, 2014 HoneyFox: ensure that BoulderCo.cfg in your ATM configs folder has exceptions for both /Clouds/ and /Atmosphere/, as well as ensuring Texture Replacer has an exception for the texture. Link to comment Share on other sites More sharing options...
rbray89 Posted August 17, 2014 Author Share Posted August 17, 2014 Hello!Apologies if this was already answered (I did my best to dig through posts and search for it, but it doesn't seem conclusive). Is the mod compatible with x64? I've tried the 7-3 version and the clouds do not show up in x64. I also tried the x64 overhaul link that was posted, and this too was without success. I've stripped out my mods to test this (save Planet Factory) to make sure it wasn't something else. If there's any testing or logs I can do/pull for this, please let me know. I'm happy to help. PF has issues with EVE (or vise-versa) in the most recent release and I haven't been able to look into why. The newest version that will be released in the near future may take care of that though. Link to comment Share on other sites More sharing options...
technoDaleks Posted August 17, 2014 Share Posted August 17, 2014 PF has issues with EVE (or vise-versa) in the most recent release and I haven't been able to look into why. The newest version that will be released in the near future may take care of that though.Ah, thanks! I should have searched the thread for Planet Factory first - or better yet, test x86 v. x64 with and without it first to verify. *Is embarrassed now*But, thank you for all your work. I've found I can't play KSP without EVE now. I need the clouds. XD Link to comment Share on other sites More sharing options...
HoneyFox Posted August 18, 2014 Share Posted August 18, 2014 HoneyFox: ensure that BoulderCo.cfg in your ATM configs folder has exceptions for both /Clouds/ and /Atmosphere/, as well as ensuring Texture Replacer has an exception for the texture.I'm not using ATM.Guess that TR is grabbing some sort of file handle and disallow EVE to access it? I will check and see. Link to comment Share on other sites More sharing options...
NathanKell Posted August 18, 2014 Share Posted August 18, 2014 No, TR, like ATM, will default to (a) compressing all textures and ( making them not-readable by code, all to save memory. So you need a special cfg for it (just like for ATM) to tell it to leave kerbin1 readable. (and any other textures that need to remain readable) Link to comment Share on other sites More sharing options...
mecki Posted August 18, 2014 Share Posted August 18, 2014 What results are to be expected from the Overhaul versions on git? Will I run into bigger problems or should I be able to try them out? Link to comment Share on other sites More sharing options...
HoneyFox Posted August 18, 2014 Share Posted August 18, 2014 (edited) No, TR, like ATM, will default to (a) compressing all textures and ( making them not-readable by code, all to save memory. So you need a special cfg for it (just like for ATM) to tell it to leave kerbin1 readable. (and any other textures that need to remain readable)I added ^BoulderCo/ into the "generateMipmaps=" setting and set "isCompressionEnabled = never" inside @Default.cfg of TR.It still doesn't work properly in map view. The exception I mentioned above doesn't seem to be thrown by the game though.To be more accurate, the cloud displays when in normal view. When I switch to map view, for the first ~one second period of time in the map view, the cloud was there but after that it just disappears. BTW, in case this is a clue to the issue, I tried to switch the cloud shadow on and the shadow displayed correctly.EDIT: Alright, I gave up. I removed TR completely from my install and the cloud still disappear after 1 second when switched to map view... Edited August 18, 2014 by HoneyFox Link to comment Share on other sites More sharing options...
rbray89 Posted August 18, 2014 Author Share Posted August 18, 2014 I added ^BoulderCo/ into the "generateMipmaps=" setting and set "isCompressionEnabled = never" inside @Default.cfg of TR.It still doesn't work properly in map view. The exception I mentioned above doesn't seem to be thrown by the game though.To be more accurate, the cloud displays when in normal view. When I switch to map view, for the first ~one second period of time in the map view, the cloud was there but after that it just disappears. BTW, in case this is a clue to the issue, I tried to switch the cloud shadow on and the shadow displayed correctly.EDIT: Alright, I gave up. I removed TR completely from my install and the cloud still disappear after 1 second when switched to map view... What other mods are you running with? What version of EVE are you running with? Link to comment Share on other sites More sharing options...
rbray89 Posted August 18, 2014 Author Share Posted August 18, 2014 What results are to be expected from the Overhaul versions on git? Will I run into bigger problems or should I be able to try them out?If you want to try them out (packs don't work, clouds only for kerbin, etc.) use the x86-Release and x64-Release in the file list here: https://github.com/rbray89/EnvironmentalVisualEnhancements/tree/Overhaul Link to comment Share on other sites More sharing options...
HoneyFox Posted August 18, 2014 Share Posted August 18, 2014 What other mods are you running with? What version of EVE are you running with?I'm running the EVE Overhaul x64 Release you just put up on the above post.Well that's quite a long list... I will list them all so that you won't miss anything. ToolbarBeastlyScienceBobCatind Soviet EnginesBoulderCo Atmosphere/CityLights/TerrainCrewManifestCrossFeedEnablerCustomBiomesDRECDebRefundActionGroupExtendedEditorExtensionsEI+EIRPMEnhancedNavBallEVEFASA Launch TowersFARFinePrintJSI MFDKJRKethaneKWMagicSmokeIndustriesMJ2+MJ2RPMNavHudNFNP2PartAngleDisplayPartHighlighterPreciseNodeProcDynamicsProcFairingsProcPartsProctractorRealChutesRFRORSSRT2RLA_StockalikeSCANSat+SCANSatRPMScienceAlertSmokeScreenSoundtrackEditorStationScienceStripSymmetryTargetronTelemachusTACLifeSupport/TACFuelBalancerKerbalAlarmClockTweakableParamETCTweakScaleVesselViewVOIDWolf Separatron packModulefixerModuleManagerResearchThemAll Link to comment Share on other sites More sharing options...
rbray89 Posted August 18, 2014 Author Share Posted August 18, 2014 I'm running the EVE Overhaul x64 Release you just put up on the above post.Well that's quite a long list... I will list them all so that you won't miss anything. ToolbarBeastlyScienceBobCatind Soviet EnginesBoulderCo Atmosphere/CityLights/TerrainCrewManifestCrossFeedEnablerCustomBiomesDRECDebRefundActionGroupExtendedEditorExtensionsEI+EIRPMEnhancedNavBallEVEFASA Launch TowersFARFinePrintJSI MFDKJRKethaneKWMagicSmokeIndustriesMJ2+MJ2RPMNavHudNFNP2PartAngleDisplayPartHighlighterPreciseNodeProcDynamicsProcFairingsProcPartsProctractorRealChutesRFRORSSRT2RLA_StockalikeSCANSat+SCANSatRPMScienceAlertSmokeScreenSoundtrackEditorStationScienceStripSymmetryTargetronTelemachusTACLifeSupport/TACFuelBalancerKerbalAlarmClockTweakableParamETCTweakScaleVesselViewVOIDWolf Separatron packModulefixerModuleManagerResearchThemAllAH!... I thought you were working with the stable release. Yeah, this is an issue with the dev version right now with the shadows. Still working on figuring out why it does this. Link to comment Share on other sites More sharing options...
HoneyFox Posted August 19, 2014 Share Posted August 19, 2014 AH!... I thought you were working with the stable release. Yeah, this is an issue with the dev version right now with the shadows. Still working on figuring out why it does this.Since NathanKell request us to use EVE Overhaul with RSS instead of EVE 7-3...Should I try the stable release then? Link to comment Share on other sites More sharing options...
Ruxiee Posted August 19, 2014 Share Posted August 19, 2014 Im using this mod along with the Astronomer's Visual Pack and every time I go into the hangar my game crashes, and If I am able to get into the hangar the UI is all messed up, how do I fix this? I am using other mods, but I dont think they would conflict with these two mods because they are gameplay mods. Link to comment Share on other sites More sharing options...
Astronomer Posted August 19, 2014 Share Posted August 19, 2014 (edited) Hey, so I've messed around some more with the current overhaul. As it stands I am having trouble getting a number of things to work properly. I love that you can now pick which particle textures the particle layer will utilize. That is probably my favorite new feature.I have to say that, aside from some minor issues getting fixed, out of all the features, these are the ones I really want to go in:Custom surface-bound layers. Having sandstorms roll over the hills instead of through them would create a whole new level of immersion. Think of it as rolling city lights. Also cities on other bodies could be interesting.More adjustable atmospheric scattering. Fade distance, the sharpness of the rolloff rim, and maybe even height.Better aurora support. I haven't found a way to make auroras work again. Let me know if it is still possible or will be supported in the future.Rotation of particles. I am not sure if that has already changed or not. Not really necessary, but I can see how I could use that for clouds.Also, here is a teaser image of something in it's early infancy. I hope you guys recognize the reference.Some terrain textures are already being worked on. This picture should give you the idea of what I'm aiming at.UPDATE: Fixed the font Edited August 19, 2014 by Astronomer Link to comment Share on other sites More sharing options...
drtedastro Posted August 19, 2014 Share Posted August 19, 2014 GAWD ZOOKS...... This is going to be fun..................Looking ...... great............... Link to comment Share on other sites More sharing options...
rbray89 Posted August 19, 2014 Author Share Posted August 19, 2014 Hey, so I've messed around some more with the current overhaul. As it stands I am having trouble getting a number of things to work properly. I love that you can now pick which particle textures the particle layer will utilize. That is probably my favorite new feature.I have to say that, aside from some minor issues getting fixed, out of all the features, these are the ones I really want to go in:Custom surface-bound layers. Having sandstorms roll over the hills instead of through them would create a whole new level of immersion. Think of it as rolling city lights. Also cities on other bodies could be interesting.More adjustable atmospheric scattering. Fade distance, the sharpness of the rolloff rim, and maybe even height.Better aurora support. I haven't found a way to make auroras work again. Let me know if it is still possible or will be supported in the future.Rotation of particles. I am not sure if that has already changed or not. Not really necessary, but I can see how I could use that for clouds.Also, here is a teaser image of something in it's early infancy. I hope you guys recognize the reference.Some terrain textures are already being worked on. This picture should give you the idea of what I'm aiming at.http://i.imgur.com/MLFbYwA.pngHmmm... I'll have to think about surface layers... shouldn't be too terribly difficult, though getting a proper height can be difficult.Aurora's and rings are still on my TODO list. Atmospheric effects are still very much WIP.Rolling of particles has been floating around in my head for a while, but I want to get shadows, atmosphere, and ocean working well first.Do you like the "soft" edges of the clouds now? (look at the intersection of mountains with the 2d and volume layer) Link to comment Share on other sites More sharing options...
Astronomer Posted August 19, 2014 Share Posted August 19, 2014 (edited) I actually haven't noticed the new soft edges as I had my cloud altitude set to 6000.I just tested it and I really can't tell any difference.Am I seeing what I should be seeing, or is it something subtle?http://i.imgur.com/KITvuQB.pngActually I can see it here. Is this it? Looks almost like several layers going through it.Ignore the city textures (hardest thing to do, I know).Also, about the scattering - this is the rim issue I spoke of: Edited August 19, 2014 by Astronomer Link to comment Share on other sites More sharing options...
Sutima Posted August 19, 2014 Share Posted August 19, 2014 You, You, You.... TEASE!.... It looks REALLY good Link to comment Share on other sites More sharing options...
Contagano Posted August 19, 2014 Share Posted August 19, 2014 That looks awesome!! Link to comment Share on other sites More sharing options...
rbray89 Posted August 19, 2014 Author Share Posted August 19, 2014 This is what I'm talking about: no more hard edges. Link to comment Share on other sites More sharing options...
sidfu Posted August 19, 2014 Share Posted August 19, 2014 looking good rbray but they look more like fog than clouds Link to comment Share on other sites More sharing options...
BFGfreak Posted August 19, 2014 Share Posted August 19, 2014 Isn't fog just low laying clouds? Link to comment Share on other sites More sharing options...
SniperSerpent13 Posted August 19, 2014 Share Posted August 19, 2014 I've been trying to install the 64 bit overhaul for EVE, but have been running into difficulty with clouds not rendering on the map, and grass textures at the KSC being differently coloured. Im wondering if I installed it correctly as i only installed the x86 release gamedata folders, could someone help? Using the stuff at this link: https://github.com/rbray89/EnvironmentalVisualEnhancements/tree/Overhaul Link to comment Share on other sites More sharing options...
Ruxiee Posted August 19, 2014 Share Posted August 19, 2014 Im using this mod along with the Astronomer's Visual Pack and every time I go into the hangar my game crashes, and If I am able to get into the hangar the UI is all messed up, how do I fix this? I am using other mods, but I dont think they would conflict with these two mods because they are gameplay mods. Link to comment Share on other sites More sharing options...
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