rbray89 Posted January 14, 2014 Author Share Posted January 14, 2014 rbray,There is this one Real Solar System plug in config that uses PlanetFactory, Universal Replacer, this mod, and RSS (of course), and it reconfigures the Kerbol system to remake the RL solar system. When I installed it with the nessecary mods, the clouds (excluding city lights) do not show up on any of the atmospheric bodies at all. Is there any solution to this, or is this a bug that needs to be fixed? A fix for this would be perfect.-S.M.A.Link: http://forum.kerbalspaceprogram.com/threads/55145-0-23-WIP-Alpha-Real-Solar-System-v5-5-KSP23-fix-12-23-13?p=894879&viewfull=1#post894879See: http://forum.kerbalspaceprogram.com/threads/55905-0-23-Release-6-7-Visual-Enhancements-Clouds-City-Lights?p=904225&viewfull=1#post904225 Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted January 14, 2014 Share Posted January 14, 2014 See: http://forum.kerbalspaceprogram.com/threads/55905-0-23-Release-6-7-Visual-Enhancements-Clouds-City-Lights?p=904225&viewfull=1#post904225I tried to rescale the cloud swap distance by a multiplier of 10, but still no clouds. Link to comment Share on other sites More sharing options...
lunait Posted January 14, 2014 Share Posted January 14, 2014 I tried to rescale the cloud swap distance by a multiplier of 10, but still no clouds.I think I solved it: http://forum.kerbalspaceprogram.com/threads/55145-0-23-WIP-Alpha-Real-Solar-System-v5-5-KSP23-fix-12-23-13?p=906687&viewfull=1#post906687 Link to comment Share on other sites More sharing options...
Sax Man Aeronautics Posted January 14, 2014 Share Posted January 14, 2014 I think I solved it: http://forum.kerbalspaceprogram.com/threads/55145-0-23-WIP-Alpha-Real-Solar-System-v5-5-KSP23-fix-12-23-13?p=906687&viewfull=1#post906687Can you upload an updated userCloudLayers file to fix this issue? Link to comment Share on other sites More sharing options...
lunait Posted January 14, 2014 Share Posted January 14, 2014 Can you upload an updated userCloudLayers file to fix this issue?Yep, I did it just a few minutes after you posted - check the link to the other thread Link to comment Share on other sites More sharing options...
Astronomer Posted January 14, 2014 Share Posted January 14, 2014 Visual Enhancement’s clouds no longer look tiled or flat. All atmospheric bodies now look much more realistic and beautiful with new HD textures.Javascript is disabled. View full albumI've redone the configuration of all the planets (Kerbin, Duna, Jool, Laythe, and most importantly Eve), replaced both detail and normal map textures with two HD ones I made, and turned Duna cloud texture into a beautiful 8k texture.Link to the original post and download: http://www.reddit.com/r/KerbalSpaceProgram/comments/1v7bqs/mod_improved_visual_enhancements_clouds_upclose/ Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 14, 2014 Share Posted January 14, 2014 THis looks gorgeous , too bad it probably will exceed my memory xD Link to comment Share on other sites More sharing options...
FenrirWolf Posted January 14, 2014 Share Posted January 14, 2014 I'm gonna have to try that out and hope that active texture management will keep my game from exploding. lol Link to comment Share on other sites More sharing options...
ZobrAA Posted January 15, 2014 Share Posted January 15, 2014 Visual Enhancement’s clouds no longer look tiled or flat. All atmospheric bodies now look much more realistic and beautiful with new HD textures.http://imgur.com/a/6Bi2tI've redone the configuration of all the planets (Kerbin, Duna, Jool, Laythe, and most importantly Eve), replaced both detail and normal map textures with two HD ones I made, and turned Duna cloud texture into a beautiful 8k texture.Link to the original post and download: http://www.reddit.com/r/KerbalSpaceProgram/comments/1v7bqs/mod_improved_visual_enhancements_clouds_upclose/Somehow your HD Clouds break my clouds render... T__Thttp://imgur.com/IK61Jpy http://imgur.com/1TWLOUo Link to comment Share on other sites More sharing options...
Astronomer Posted January 15, 2014 Share Posted January 15, 2014 (edited) Somehow your HD Clouds break my clouds render... T__Thttp://imgur.com/IK61Jpy http://imgur.com/1TWLOUoInteresting, I've never seen that before.Try replacing duna1.tga with the one that came with Visual Enhancements itself.It's possibly just a memory-related issue.If that doesn't help, try removing the detail and then bump textures just to see if that's what's causing it. Edited January 15, 2014 by Astronomer Link to comment Share on other sites More sharing options...
rbray89 Posted January 15, 2014 Author Share Posted January 15, 2014 Visual Enhancement’s clouds no longer look tiled or flat. All atmospheric bodies now look much more realistic and beautiful with new HD textures.http://imgur.com/a/6Bi2tI've redone the configuration of all the planets (Kerbin, Duna, Jool, Laythe, and most importantly Eve), replaced both detail and normal map textures with two HD ones I made, and turned Duna cloud texture into a beautiful 8k texture.Link to the original post and download: http://www.reddit.com/r/KerbalSpaceProgram/comments/1v7bqs/mod_improved_visual_enhancements_clouds_upclose/WOW! This is why I wrote this mod. I was hoping people would take the artistic side up, like what happened with universe replacer. Well done good sir. Link to comment Share on other sites More sharing options...
Astronomer Posted January 15, 2014 Share Posted January 15, 2014 (edited) WOW! This is why I wrote this mod. I was hoping people would take the artistic side up, like what happened with universe replacer. Well done good sir.Thank you, it started out as a small change in settings, then I quickly realized that the textures could also be replaced. This allows to get the best of both worlds (up-close and from orbit).I've got a suggestion for a new update to your plugin. It would be great to have more settings dependent on whether you are under or above the clouds.I will provide detail later.Edit: If you make the scale not be a global setting, but as two settings (one under UnderCloud Settings and one for above cloud setting, it would allow for more detail when you're on the surface and the detail draw-distance is lowered.Also multiple normal maps or detail textures which take priority depending on your distance to the cloud layer.Just giving ideas that could give freedom to customization. Edited January 16, 2014 by Astronomer Link to comment Share on other sites More sharing options...
TheCrimsonCorndog Posted January 16, 2014 Share Posted January 16, 2014 Astronomer, that looks killer. Downloading now.How are you getting your parachutes to spread out like that? I'm not a big fan of the stock clipping. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted January 16, 2014 Share Posted January 16, 2014 Astronomer, that looks killer. Downloading now.How are you getting your parachutes to spread out like that? I'm not a big fan of the stock clipping.He's using the real parachutes mod, just google it. ;3 Link to comment Share on other sites More sharing options...
MalfunctionM1Ke Posted January 16, 2014 Share Posted January 16, 2014 Is there a way to disable the City lights? Link to comment Share on other sites More sharing options...
zombiphylax Posted January 16, 2014 Share Posted January 16, 2014 Is there a way to disable the City lights? Delete the folder clearly marked as city lights. Link to comment Share on other sites More sharing options...
MalfunctionM1Ke Posted January 16, 2014 Share Posted January 16, 2014 Delete the folder clearly marked as city lights.Oh... thank you. I havent thought of a Solution that easy Link to comment Share on other sites More sharing options...
LameLefty Posted January 16, 2014 Share Posted January 16, 2014 Is there a way to disable the City lights? Have you tried to just remove the folder the city lights texture is stored in? Link to comment Share on other sites More sharing options...
rbray89 Posted January 16, 2014 Author Share Posted January 16, 2014 Thank you, it started out as a small change in settings, then I quickly realized that the textures could also be replaced. This allows to get the best of both worlds (up-close and from orbit).I've got a suggestion for a new update to your plugin. It would be great to have more settings dependent on whether you are under or above the clouds.I will provide detail later.Edit: If you make the scale not be a global setting, but as two settings (one under UnderCloud Settings and one for above cloud setting, it would allow for more detail when you're on the surface and the detail draw-distance is lowered.Also multiple normal maps or detail textures which take priority depending on your distance to the cloud layer.Just giving ideas that could give freedom to customization.I may have to do something like this, though the shader is already pretty beefy at this point. I don't want it to melt anyone's computer Link to comment Share on other sites More sharing options...
metaphor Posted January 16, 2014 Share Posted January 16, 2014 Is it possible to make clouds on the dark side of planets completely black? I know I could do it in a previous version about a month ago by setting MinLight = 0, but that doesn't seem to work anymore. Link to comment Share on other sites More sharing options...
dragoncannon Posted January 17, 2014 Share Posted January 17, 2014 Is there an alternate download source? The DL from github keeps giving me errors and doesn't work... Link to comment Share on other sites More sharing options...
Navifreak Posted January 18, 2014 Share Posted January 18, 2014 This mod is great but i have a issue whenever i use high res textures it doesn't load them into the game the game lanches just fine but it doesn't load the mod anybody come up with a fix for this please. Link to comment Share on other sites More sharing options...
deadshot462 Posted January 18, 2014 Share Posted January 18, 2014 This mod is incredible should be stock. Kerbin just isn't right without these clouds anymore. Link to comment Share on other sites More sharing options...
Motokid600 Posted January 18, 2014 Share Posted January 18, 2014 Think it'd be possible to make it so the skybox can only be seen when the camera is in the shade? This way when your orbiting Kerbin the sky is black as it should be, but when you pass into the night side the stars come out. Link to comment Share on other sites More sharing options...
Oinker Posted January 18, 2014 Share Posted January 18, 2014 I know all the image files take the same video memory when decompressed by the video card. I'm repacking my image files to save hard drive space and make the download smaller. Can I use PNGs for everything in this mod and still get the mipmapping? Can I use them for the game and get the mipmapping? I want to get away from using these bloated TGAs. Link to comment Share on other sites More sharing options...
Recommended Posts